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Tar Palantir
2009-12-03, 11:04 PM
Death Note: The Forum Game
Murder has never been so much fun.

How to play

DN:TFG is a forum game that is divided into turns which usually last around 24 hours. Before each round, players will sign up and be added to the player list. Once sign-ups have ended, the GM (Game Master) will choose the Shinigami and Watari from the list of players and announce them on the game thread (the method for choosing these players is up to the GM, but they are encouraged to select leaders who have experience with the game and are willing to lead).

The Shinigami and Watari will then choose Kira and L, respectively, from the remaining list of players, and send their selections to the GM via PM (private message). The GM will notify these people to see if they are willing to take on those roles. If not, then the Shinigami or Watari must make another selection and the process is repeated. If the Shinigami and Watari choose the same player, then they will be asked to choose again. If either Kira or L is not selected within a reasonable amount of time, then the GM may randomly assign a person this role at their own discretion and must inform the Shinigami or Watari, respectively, of their choice.

Every turn, each player may cast one vote against any living player (including themselves) on the list of players except for the Shinigami. The person with the most votes at the end of the turn will die (if there is a tie, then the GM chooses randomly among those with the most votes). These votes must be publicly posted on the game thread. The GM is responsible for tallying the votes themselves, and votes cannot be changed once cast. In addition to voting, all players may use their roles during the turn, which will be discussed later. The game ends when Kira or L dies, unless the successor rule activates.

The Successor Rule

If Kira or L dies before at least 1/3 of the players (rounded up) have died, then they choose a successor out of anyone who is still alive (other than Watari/Shinigami). The number of dead players is taken before the results of the turn in which Kira/L dies. This new person gains Kira/L's abilities for the remainder of the round. The successor maintains any role that they may have had previously. If L/Kira chooses the current Kira/L, respectively, as their successor, then that person dies and both Kira and L are asked to choose a different person. This only counts as a succession for the character that originally died. Once one side gets a successor, then the other side will get a successor regardless of the number of deaths.

If you are chosen as the successor then you are required to help the respective team that chose you. Helping the other team may result in being blacklisted.

The official names of the successors are as follows:
Kira -> Misa -> Mikami
L -> Near -> Mello

The Results

Every turn, the GM will write up the results for that turn. The results should include the following aspects.

--A scenario-based story of the occurrences of that turn (optional but encouraged)
--A summary of the turn
--An up-to-date player list with publicly-revealed roles
--Statistics detailing how many players are needed for Force Interrogation and succession, among other things (optional)
--A list of roles/powers that cannot be used for the next turn

Chain of events

Mid-turn
The following actions occur during the middle of the turn, and are not revoked if they have occurred before a possession, before the Police Chief makes an arrest, or before the Priest or Shinigami negate a possession:

--Suicidal Maniac note
--Doctor's healing
--Either of the Police Chief's powers
--Any of the Priest's powers
--Lawyer's "Right to a Lawyer" power
--Detective's investigation
--Impersonator's impersonation (and any of the aforementioned powers if they are impersonated)
--Hacker's PM revealing/deleting

Note that these roles do not have a priority over each other, and occur in the order that they are received by the GM during the turn.

Turn Results
Every turn, the results are determined by the chain of events. These actions have priority from top to bottom, so if any action is made unnecessary by something higher on the list, then it is negated. These actions are all revealed in the results, as well as the results of those actions, unless they are negated.

Doctor Operation
Maniac Suicide
Town Kill-
-[Reporter Voice of Kira]
-[Watari Protection]
-[Prosecutor Redirect]
-[Lawyer Protection]
-[Protector Protection]
Kira Kill
L Accusation
Murder Attempt
Assassination
Mini-Mob Injury
Force Interrogation
-[Reporter Reduction]



The Roles

Unique Roles

Shinigami - the god of death
1. The Shinigami is announced before the beginning of each round.
2. The Shinigami is responsible for choosing Kira at the beginning of each round.
3. If Kira does not select a kill, then the Shinigami must choose who dies instead. The GM may choose to say that the Shinigami sent in the kill if they wish.
4. The Shinigami cannot be possessed.
5. Super Vote: Any turn before Kira dies, the Shinigami may use his super vote (by messaging the GM) to control the votes of all of the dead players. The GM will then announce on the thread that the super vote was activated as well as how many votes the Shinigami's vote counts for. The Shinigami must still vote in the thread for his votes to be counted. The super vote prevents possession in the turn that it is activated. It also negates any active possessions unless the person being possessed has a role that activates mid-turn that has already been used. The Prosecutor and Watari cannot interfere with the votes involved in the super vote. Following the super vote, the Shinigami cannot vote for the remainder of the round.
6. Sacrifice: Any turn in which a Kira successor is alive, the Shinigami may use his sacrifice (by messaging the GM) to negate the vote for the turn and kill a single person of his choice. The Shinigami is considered dead for the remainder of the round, but cannot possess or be revived by the Doctor.

Kira - the mass-murderer
1. Every turn, Kira must message the GM with a choice of who to kill. He may also choose a means of death if he wishes. If he does not select a means of death, then the GM may create an appropriate death of their choosing. If neither Kira nor the Shinigami submits a kill, then the GM randomly selects a person to die that turn (with Kira being a possible target) to be the Kira kill.
2. Kira is placed in the triads with the townies at the beginning of the round, and may force interrogate. He will be shown as a townie if revealed by any source other than death, force interrogation, the Detective, or the Suicidal Maniac.
3. If Kira dies and is revived by the Doctor, he is considered a townie.

Watari - liaison of justice
1. Watari is revealed before the beginning of each round.
2. Watari is responsible for choosing L at the beginning of each round.
3. During a turn, Watari may message the GM asking to negate the voting for that turn. The use of this power is not announced until the results of the turn. Watari automatically dies at the end of the turn once this power has been used three times.

L - the world-famous investigator
1. Every turn, L can choose to message the GM with a choice of who to accuse but is not required to do so. He may also choose a means of death if he wishes. If he does not select a means of death, then the GM may create an appropriate death of their choosing. If he accuses someone other than Kira, then the GM messages the Shinigami and Kira, telling them the name of an unrevealed player who is not L.
2. L is placed in the triads with the townies at the beginning of the round, and may force interrogate. He will be shown as a townie if revealed by any source other than death, the Detective, or the Suicidal Maniac.
3. If L dies and is revived by the Doctor, he is considered a townie.

Police Chief - just who exactly is in charge here?
1. Arrests: During the turn, the Police Chief may either post on the game thread or message the GM the names of up to three players to arrest for that turn. The GM will then announce these names (not the roles) on the thread. Arrested players cannot vote or use their roles during that turn (votes already made are negated). The Shinigami cannot be arrested, and arresting Kira or L only removes their townie abilities (they may still make kills). After making arrests, the Police Chief must wait a turn before he can arrest anyone again.
2. Interrogation: During the turn, the Police Chief may message the GM the name of one person they wish to interrogate. The GM will then message back the role of that person (Kira, L, and Childhood Bullies are shown as townies), and the Police Chief must wait a turn before interrogating anyone else.

Detective - the CIA agent
1. During the turn, the Detective may message the GM the name of a player and whether they think the player is Kira or L (not both). The GM then messages back whether the Detective is right or wrong.
2. If he is right, then during the next round the Detective will become the Shinigami (if he discovered L) or Watari (if he discovered Kira) if he wants.
3. If he is wrong, then the Detective must wait a turn before using his power again.

Suicidal Maniac - in a town full of murderers, who wouldn't?
1. During the turn, the Suicidal Maniac may message the GM to kill himself. He may provide a means of death, or the GM may choose an appropriate one for him if one is not provided.
2. At the beginning of the turn following his suicide, the GM will message the Suicidal Maniac the name and role of one person who has not yet been publicly revealed (this includes all townies). Kira, L, and all special townie roles are possibilities.
3. The Suicidal Maniac may then choose to message the GM a suicide note attempting to reveal the information that they have learned. However, they may not directly mention the person's username, avatar, or profile picture. This note will be posted by the GM during the turn that they receive it. The Suicidal Maniac is encouraged to not reveal the information that they learn except through the suicide note. Even if the Suicidal Maniac dies while possessed or otherwise controlled, the original holder of this role writes the suicide note.
4. Suicidal Ghost: If the Suicidal Maniac dies by suicide, then he has the following special abilities as a ghost:
--He can possess multiple times per round, but must wait a turn between possessions.
--He is not affected by the Shinigami's super vote.

Protector - your friendly neighborhood savior
1. During the turn, the Protector may message the GM the name of one person that they wish to protect from the town vote for that turn. If that person is not voted out, then nothing happens. If they would have been voted out, then the Protector's role is revealed and the vote is cancelled, and the Protector must wait a turn before using his power again.
2. After the Protector has used his power three times, his chances of protecting drop to 25%.

Murderer - they wouldn't live very long anyway, right?
1. At the beginning of the round, the Murderer is placed in the triads with the townies, but is not considered a townie.
2. During the turn, the Murderer may message the GM the name of one person that they wish to attack.
3. The Murderer has the following chances when attacking a player:
--20% chance of killing the person
--50% chance of injuring the person
--20% chance of failing (nothing happens)
--10% chance of getting caught, which results in the Murderer's death
4. If the Murderer kills two people in the same round, then he can become immune to the Kira kill by attacking the people that the Shinigami instructs him to.
5. Once he has either killed or injured someone, the Murderer will be killed by a Police Chief interrogation. If the Murderer is interrogated before then, the Police Chief will learn his role but nothing else will happen.

18+ PLAYERS ARE REQUIRED FOR THE FOLLOWING ROLES TO BE USED

Lawyer - OBJECTION!
1. Defense Attorney: During the turn, the Lawyer may message the GM the name of a person they wish to defend for that turn. If that person is not voted out, then nothing happens. If that person would have been voted out, then the Lawyer has the following chances:
--50% chance of saving the person
--45% chance of failing (the person dies)
--5% chance of failing in which the Lawyer also dies
2. If the Prosecutor activates their power during the turn, then the Lawyer is informed of this and has the option of countering the Prosecutor. If the Lawyer does this, then he has the following chances:
--75% chance of countering the Prosecutor and saving the person being voted for
--15% chance of failing
--10% chance of failing in which the Lawyer also dies
3. Any time that the Lawyer saves a person from dying, he gains their role and vote for the next turn (if their role is inactive, then the Lawyer only gains the vote), and the Lawyer must wait a turn before using his power again. If the Lawyer fails to save someone 3 times, then he dies automatically at the end of the turn.
4. Right to a Lawyer: Any time that the Police Chief arrests players, the Lawyer may message the GM the name of one of those players to prevent them from being arrested for that turn. The GM will publicly announce this on the thread.
5. The Lawyer is announced any time he uses his powers.

Doctor - because “mad scientist” doesn’t sound very professional
1. Healing: Any turn that someone is injured, the Doctor may message the GM and attempt to heal that person with a 50% chance of success. The GM notifies the Doctor immediately on whether he is successful or not. If he succeeds, then the Doctor gains the role and vote of the person he healed for the remainder of the turn. If he fails, then the injured person remains injured for another turn and the Doctor cannot attempt to heal that person again until that person has been uninjured.
2. Revival: During the turn, the Doctor may message the GM the name of a dead player that he wishes to revive, with a 10% chance of success. The target must be dead during the turn that the Doctor activates his power. If he succeeds, then the Doctor becomes immune to the town vote for the remainder of the round. The Doctor cannot attempt to revive the same person twice in the same round.
3. The Doctor can only use one of the aforementioned powers each turn, and his role is revealed whenever either of his powers activates.

Prosecutor - guilty as charged
1. During the turn, the Prosecutor may message the GM to attempt to redirect a number of votes from the person with the majority vote to any other player. The Lawyer is immediately notified by the GM (via private message) of the Prosecutor’s use of his power regardless of whether or not the Prosecutor was successful. This redirect is not otherwise announced until the end of the turn.
2. For every vote the Prosecutor attempts to redirect, his chances of success drop 10% (90% chance of redirecting 1 vote, 80% for 2 votes, etc). If the Prosecutor attempts to redirect the vote to the Lawyer, then his chance of success will always be 10%. Once the Lawyer dies, the Prosecutor’s chances of success cannot fall below 33%, even if 7 or more votes are redirected.
3. Watari (if he specifies a target to protect) and the Protector cannot save the Prosecutor’s target if he succeeds, and the Prosecutor cannot interfere with votes being used in the Shinigami’s super vote.
4. If the Prosecutor succeeds or is stopped by the Lawyer, then he must wait a turn before using his power again.

30+ PLAYERS ARE REQUIRED FOR THE FOLLOWING ROLES TO BE USED

Priest
1. Blessing: Every turn, the Priest may either post on the game thread or message the GM the names of up to two players to bless for that turn. The GM will announce the names on the thread if the Priest sends them via message. If the selected player is a ghost, then they cannot possess for that turn. If the selected player is still alive, then they cannot be possessed for that turn. To prevent a ghost from possessing, the Priest must bless that ghost before they can call possession. The Priest cannot bless the same player two turns in a row.
2. Exorcism: At any time during the round, the Priest may announce (in the game thread) the name of a ghost to completely remove their ability to possess for the remainder of the round. This power can be used on ghosts who have already possessed as well to cancel possession, but if the ghost has already made an action as their role then the action itself is not revoked. The Suicidal Ghost cannot be exorcised, and ghosts possessing the Priest cannot use this power. This power may only be used twice, and can be used both times in the same turn if the Priest so chooses.
3. Warding: Whenever the Shinigami activates their super vote, the Priest may message the GM and attempt to prevent it for that turn with a 10% chance of success.
4. Any time the Priest activates any of his powers, his role is publicly announced in the game thread by the GM.

Impersonator
1. During the turn, the Impersonator may message the GM the name of any living player in order to copy that player’s role for that turn. The Impersonator does not control the person's role or vote, and is not dependent on that role's usability during that turn. The role (not the name of the person) that was impersonated is revealed at the end of each turn, and each player may only be impersonated once per round. For all impersonated roles except townies, the Impersonator must wait a turn before using his power again. Watari and the Shinigami cannot be impersonated, and impersonating Kira, L, or a special townie role is the same as impersonating a townie.
2. If the person who is being impersonated dies during the turn, then the Impersonator also dies.
3. The restrictions on the impersonations are as follows:
--Townie: The Impersonator can force interrogate and does not have to wait a turn before Impersonating again.
--Police Chief: Only one of the PC’s powers may be used, and the Impersonator cannot impersonate for the remainder of the round.
--Detective: No changes.
--Murderer: The Impersonator dies if he is interrogated by the Police Chief.
--Protector: The chance of success is reduced to 75%.
--Suicidal Maniac: The Impersonator becomes a normal ghost if he commits suicide.
--Lawyer: The Impersonator does not control the role or vote of any player he saves.
--Prosecutor: The Impersonator cannot control votes already being controlled by the Prosecutor.
--Doctor: The Impersonator cannot become immune to the town vote, and he cannot control the role or vote of any player he heals.
--Priest: The Impersonator may only use the Priest’s Blessing power.
--Hacker: The Impersonator may use one of the Hacker's powers.
--Reporter: The Impersonator may use the primary power but not the Voice of Kira.

Hacker
1. Every turn, the Hacker can PM the GM and ask to see one official PM that was sent in by any of the roled players to the GM that turn. The GM will then forward the PM to the Hacker without revealing the name of the person who sent in the message. The PM revealed is random. This power is activated mid-turn.
2. Every other turn, the Hacker may choose to delete one official PM sent to the GM sent in by any of the roled players, effective on the turn that they activate this power. The PM deleted is random and not revealed to the Hacker. PMs that have already been given a result are not available for deletion.

Reporter
Primary Power: 3 times a round, the reporter can PM the GM to try and lower the required amount of FIs needed for it to work that turn. The reporter can remove up to half the required amount for the FI for that turn. For every FI the Reporter attempts to remove, his/her chance of success drops 10% (ie 90% chance of lowering the count by 1, 80% for 2, etc).
-When you use this power, it is revealed at turn end.
-You are revealed after you use this power at turn end.
-Once you use this power for the 3rd time, you are killed.
Voice of Kira: This power can only be used three times per round and not on consecutive turns. Kira activates this power by PMing the GM with the name of a person he/she wishes the town to kill (Kira must also know who you are). The GM will PM you this name. You can choose to accept Kira's orders by PMing the GM back in the same turn, and then trying to persuade the town to kill this person next turn. If this person has the majority of the town votes by turn end, Kira will receive the name of someone who is not L and you will become protected from the Kira kill. This applies even if the person voted out is saved. This power does not work for the successors or the Shinigami.

General Roles

Townies - we the sheeple...
1. Townies (a.k.a. townspeople) are the basic units of the game. Whereas there is only 1 of every other role in the game, there are multiple townies.
2. Triads: At the beginning of the round, townies are placed into groups of three called “triads.” If the number of townies is not divisible by three, then the GM will separate the remaining townies into existing triads. The GM will message each townie his triad at the beginning of the game.
--Mini-mob: During any given turn, if three people from a triad message the GM, they may choose to injure one living player for the next turn. If they choose different people to be injured, then the GM randomly selects one of the chosen people to be attacked. Only the first triad to send in 3 PMs may injure somebody. The Murderer and any dead townies may also take part in this power.
3. Force Interrogation: All townies have the ability to force interrogate by messaging the GM a name of their choice. The GM then randomly chooses one of the submitted names as the target. The number required for successful force interrogation is half the number of living townies. If it is successful, then the target’s name and role are revealed at the end of the turn (L and Childhood Bullies are revealed as townies).

Special Townies - Can I really be the hero, dood?
Special townies are specific players who act as townies but also have other powers. They still have all of the townie powers listed above. No player may have more than one special townie power. Kira and L cannot be special townies.
1. Childhood Bullies: Three townies are randomly assigned at the beginning of the round to be Childhood Bullies. If a Childhood Bully is killed by Kira, then the GM will message L and Watari the name of one unrevealed person who is not Kira.
2. Assassin: One townie is randomly assigned at the beginning of the round to be the Assassin. Once during the round, the Assassin may message the GM the name of one person to kill that turn. If the Police Chief interrogates the Assassin after he has used his power, then the Assassin is killed.

Special Conditions

Ghosts
1. All players become ghosts once they die. Ghosts may still vote, but any other abilities that they had while alive are nullified (except for the Suicidal Ghost and the mini-mob).
2. Each ghost may possess once per round by publicly announcing their possession on the game thread. The GM will announce both the name and role of the person who was possessed, and the ghost gains both the role and vote of the person that they possessed. If the Shinigami uses his super vote, then all ghosts may possess another time. Possession can also be reset if the ghost is revived by the Doctor and killed again. Ghosts are responsible for knowing if the person they are possessing can use their power that turn or not. Possessions cannot be taken back once the name and role of the person have been announced.
3. Only two ghosts may possess each turn, and possession is on a priority basis.
4. If the ghost gains any knowledge from using the powers of a living player, that player also gains that knowledge (Detective, Police Chief, Suicidal Maniac, etc).
5. If Kira, L, or the Childhood Bullies are possessed, they are revealed as townies.
6. If the Suicidal Maniac dies by suicide, then he has special abilities as a ghost. These are mentioned in the Suicidal Maniac’s section.

Injured
Injured players may not use their role or vote during the turn that they are injured. Their role or vote cannot be used by any means (possession, Lawyer, etc.) except the Doctor. However, the Impersonator may still copy their role. A person cannot be injured two turns in a row unless the injury is prolonged by the Doctor.

Revived
Players who have been killed and brought back to life by the Doctor have their roles returned to how they were at the beginning of the round. Kira and L (and any successors) become townies if they are revived.

Arrested
A player who is arrested by the Police Chief may not vote or use their roles by any means for that turn unless the Lawyer happens to free them.


Tips and Tricks

None of the advice below is required to use in order to play the game properly. These are simply guidelines and recommendations for people who may not know what they are doing.

Kira Team
-The main Kira Team strategy is to be powerful and to make strong attacks.
-You don't need to be that organized. It is better for you to only trust a few key players.
-Try to keep an eye on L-Squad's plans, and try not to get caught up in them.
-Kira, unlike L, must kill every turn. However, don't just kill townies because among the townies are the Childhood Bullies.
-Play naturally. Don't make yourself a target.

L Squad
-The main L-Squad strategy is to be organized. Plan ahead. You will need lots of allies and you will want to get roles on your side so that L isn't forced to kill too soon and too often.
-L, use your killing power wisely and sparingly, if possible.
-Like Kira, play naturally and don't make yourself a target.

Both Teams
-Be careful with who you trust. Even if you've worked with them before, or if they're your friends, that doesn't mean that they should be trusted.
-Kira, L, Shinigami, and Watari: Never tell anyone else who Kira and L are under any circumstances. Period. There are NO exceptions to this rule, so don't try to come up with any.
-Those on Kira Team should use the Shinigami to talk to Kira, and L-Squad should use Watari to talk to L. Don't ask for the identities of Kira and L; the leaders won't tell you. Asking only weakens the leaders’ trust in you.
-Shinigami, you have the super vote. Try to use it.
-Watari, don't just use your vote-stopping power to save L. Be creative with it.
-Shinigami and Watari: Never give up on your team. The game isn't over until it's over. Fortune may be on your side in the final turn.
-Shinigami and Watari: Pick a Kira/L who will be subordinate to you. A wild Kira/L can break the game. Make sure that you give Kira/L clear orders.

Everyone
-Make sure that you don't just vote for whoever the first person voted for. Vote with your mind. It helps to make sure that it is OK with your team leader to vote for a particular person.
-Work as a team, talk to one another, scheme, confuse your foes and don't let the other side control you. Don't be mindless puppets.
-Even if you're dead, keep playing and try to help your team out. Ghosts are handy.
-Remember how people acted in previous rounds. Try to find personality patterns, writing patterns, activity patterns and skill levels.
-Backstabbing is generally frowned upon. Sometimes there's a difference between being a spy and being a traitor. Don't be a traitor.
-If you are new, place yourself in either Kira Team or L-Squad. Do as you leader asks; if you have a disagreement, talk about it with your leader.
-Try to learn from other players and their styles, even if you're experienced.
-Don't ask to trade information 2-5 turns into the game. Try to get info trading done as soon as possible.

Townies
-We all groan when we find out we're townies, yet townies are the strongest members of this game, as long as they use their minds.
-Make yourself a target and confuse the other team.
-L-Squad needs a lot of support, so if you decide to join L-Squad, force interrogate.
-In regard to the mini-mob, ALWAYS send in someone to injure. It is recommended that you get together with your triad and figure out someone to injure together, but it's perfectly fine to fly solo on it as well. Remember that dead townies can also injure.

Ghosts
-Normal ghosts, you only get one possession, so possess wisely. Go for a role that is known and important. Use your double vote to keep the bandwagons rolling.
-Suicidal Maniac, you don't need to use your power right away; the GM can only tell you a role of someone who is still alive. With that in mind, don't wait too long to kill yourself, because if you die by other causes, you won't get your special ghost powers.

Roles
-Protector, don't just protect randomly, because you may protect someone you don't want to. Same goes for the Lawyer and the Prosecutor regarding their powers.
-Police Chief, use your interrogation. It can make finding roles a lot easier. Only arrest people who might be working against your team; arresting randomly might hurt you.
-Assassin, you only get one kill, so don't use it right away. However, don't wait for someone to possess you and take it away from you.
-Murderer, tell only the leader of your team who you are if possible, otherwise you might become the ghosts' best friend. Kill every turn if you can.
-Detective, plan ahead of time who you want to investigate so that you can do it at the beginning of the turn before a ghost can possess you.
-Priest, be around at the beginning of each turn. This is the ghosts' best opportunity to possess, so for the most part, if you aren't around for that, then there isn't much for you to do.
-Impersonator, make good use of the power you impersonated. Choose carefully when to impersonate what, because you can only impersonate each role once.
-Hacker, Use your powers as often as you can. The more often you use them, the more likely your powers are going to be useful. Also, try to time your PMs based on what roles are activated that turn. It's better to send your initial PM later in the turn than earlier, usually.

Tar Palantir
2009-12-05, 04:32 PM
Round I

"This world is...rotten!"

Recruitment is now open for Round 1 of the Death Note Forum Game. Recruitment will run from now until December 12th. If you want to be the Shinigami or Watari, say so in your sign-up post (recruitment for the leader positions ends on the 10th). Roles will be sent out the 13th, and the game will begin on the 14th. Each turn will last 47 hours, from 6:00 P.M. to 5:00 P.M., giving me one hour to resolve the turn results and post it in story form. Sign up now!

Players: Shinigami or Watari candidate
Murska
Opeth Freak
The Bookworm
Freshmeat
Lamech
Tenuki
Aemoh
Fleeing Coward
calar
billtodamax
bayar
cd4
TehSheen
Orzel
banthesun

Murska
2009-12-05, 04:47 PM
I'll join and then try to make sense of the rules. I'd like to be either of the leaders, since I both like the setting and love talking to people in games, but I'm okay with not getting them.

Opeth_Freak
2009-12-05, 05:54 PM
I'll join this, with pleasure.

The Bookworm
2009-12-05, 06:11 PM
I'll join this as well.

Freshmeat
2009-12-05, 06:24 PM
Count me in.

Lamech
2009-12-05, 08:30 PM
This is messed up as all hell. Looks fun. Go team Go!

Tenuki
2009-12-05, 09:07 PM
..wow. Murder has never been so complicated. But, I'm in. Some of the roles sound really cool.

Aemoh
2009-12-05, 09:36 PM
I likes. Very in :smallamused:

Fleeing Coward
2009-12-05, 09:42 PM
Count me in.

calar
2009-12-06, 12:38 AM
Ohhhh, Death Note fun! How can I refuse?

billtodamax
2009-12-06, 01:14 AM
I'll be in, as Shinigami or Watari if possible.

Bayar
2009-12-06, 05:33 AM
Cant miss a Death Note game. They are my favorite !

cd4
2009-12-06, 06:38 AM
This looks interesting but there is a couple of rules that I want clarifing before I join.

This looks to me like a werewolf game with neutrals and the day and night phase merged into one. Is this true?

The game ends when Kira or L and their successors are dead but who wins when that happens?

How do we join one of the two sides?

Can the triad send in the message to injure and a force interrogation at the same time or is it only one or the other?

With the force interrogation of the townies. If more than enough people to force an interrogation choose player A and the rest all choose random players is player A guaranteed to be interrogated?

Tar Palantir
2009-12-06, 01:00 PM
1. Yes, that is a pretty good approximation.

2. If Kira and/or their successors die, L Squad wins; if L and their successors, Team Kira wins. Only Kira, the Shinigami, Watari, and L have fixed sides; anyone else can use their powers for Kira or L. The game result will be recorded as "Kira/Misa/Mikami/L/Near/Mello Wins."

3. You join one of the sides by PMing the team leaders (Watari or the Shingami). Keep in mind that team membership is unofficial; you can turn traitor at any time or even plan treachery from the beginning. Therefore, team leaders should closely guard the identities of Kira and L.

4. Townies can both injure and force interrogate on the same turn.

5. No. The player to be targeted is chosen randomly from all submitted names, with an equal chance for each. If the chosen player then has enough townie votes, the interrogation is successful. Force interrogate is thus most powerful when most townies work together, and when there are fewer left to filibuster it, but it costs nothing to try each turn, so with some coordination you can get lucky.

cd4
2009-12-06, 01:43 PM
Okay, then with that information I will join and play but not as the leaders.

One other question do Kira and L ever change who they are?

TehSheen
2009-12-06, 05:06 PM
I'll go sign up as a normal player, not as the leaders.

Tar Palantir
2009-12-06, 08:53 PM
If Kira or L die and are revived, they are just normal townies (and even as Kira/L, they have normal townie powers). If the successor rule kicks in, someone else becomes Kira/L (and takes on the appropriate successor name). Otherwise, Kira and L are Kira and L, to the finish.

(Though theoretically, if Kira or L died, a successor was picked, they were revived, and the successor rule came up again, they could reclaim their title. I can't foresee that actually happening, though.)

Orzel
2009-12-07, 10:35 PM
I'm in

I'll be a leader if needed.

*eats apples*

banthesun
2009-12-07, 11:22 PM
(Though theoretically, if Kira or L died, a successor was picked, they were revived, and the successor rule came up again, they could reclaim their title. I can't foresee that actually happening, though.)

JUST AS PLANNED!

This is so confusing. It couldn't hurt to join though.

Could it?

Tar Palantir
2009-12-10, 10:23 AM
Team Leaders!

Team Kira will be led by Murska as the Shinigami.

L Squad will be led by Orzel as Watari.

Murska, Orzel, please PM me your selections for Kira and L by tomorrow, and be sure to read over your roles in the meantime.

Orzel
2009-12-11, 05:46 AM
I should have bet money that Murska would be Shikigami before anyone even signed up.

Anyway, anyone who wishes not to not simply die should PM me. Team Kira won't need allies, you do.

Murska
2009-12-11, 07:04 AM
Was that a threat, Orzel? Now look at this, Watari is already telling us he'll kill anyone who doesn't join him. Who's the bad guy here?

Anyone who knows my reputation knows I always, always work to help my allies in any way I can.

Bayar
2009-12-11, 08:05 AM
I so wish I'd get to play as Kira again. The first time I was kinda busy, the second time I died on day 2.

Orzel
2009-12-11, 08:06 AM
Why would i kill anyone other than Kira? The more people alive, the better for my team.

Murska
2009-12-11, 09:04 AM
Actually, both of our teams are only hunting for each other. So more people alive don't help you in any way.

Tar Palantir
2009-12-12, 08:13 PM
Recruitment is officially closed. Kira and L should send me a PM confirming that they accept their role. I will send out the remaining role PMs by 6:00 tomorrow (probably in the next few minutes, if I'm ambitious). After that, we will see just how interesting humans can be :smallamused:.

Edit: The next few minutes was the more accurate estimate. PMs should be in your boxes now.

Tar Palantir
2009-12-14, 10:41 AM
I just put through the request for the game thread, but it has to be mod-approved. If it's not up by 6:00 tonight, then use this thread as the game thread for now, and start the turn as planned.

Lamech
2009-12-14, 12:05 PM
Wait what team are we on? Do we just pick a team we want to win?

Murska
2009-12-14, 12:48 PM
Exactly. :smallsmile:

Orzel
2009-12-15, 06:35 PM
Did the game start?

Tar Palantir
2009-12-15, 10:53 PM
That was my intention, but it seems I was not clear enough. We will start the first turn Wednesday at 6, then. Voting for the lynching will be done in this thread, unless the game thread proper has been passed through in time. If it has, I will link it here.

Tar Palantir
2009-12-16, 05:42 PM
((Thread has not yet gone through, so we'll have to start the lynch vote for Turn 1 here.))

The town of Rosedale was eerily quite now. Many had died in the past few weeks, and those who remained either lived in fear of the mysterious killer (they had taken to calling him "Kira," a name someone had dredged out of an old comic book), or praised him silently in their hearts, trying to avoid the attention of the lynch mob.

Then a strange individual named Orzel came into the town. Most of the townsfolk were shocked at the news he brought: that the world-famous investigator, L, was already among them, and determined to bring Kira to justice.

Some decided to use their talents to assist L in hunting down Kira. Others, fearing for Kira's safety, sought out the creature Murza, a god of death and the one who gave Kira his powers, and pledged their allegiance to Kira.

Others just prayed to get through the next few days alive.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

OOC: Turn 1 begins at now, and ends at 5:00 P.M. Friday. Good luck to both sides, and may the best man (/woman/shinigami) win!

Murska
2009-12-16, 05:47 PM
EDIT: Oh, and since it appears that Orzel already PMd the playerbase, I'll make it public that Team Kira is welcoming anyone who joins them. Of course. :smalltongue:

Those who don't contact us at all are first on the kill-list target, for obvious reasons. We'd rather not kill anyone we don't know to be on the opposite side but frankly I think it's best we get a directed kill at people who aren't paying attention enough to send a simple PM to me than a random kill at anyone decided by the narrator.

Murza floats through the wall into a room and grabs an apple from the tray on the table. He happily chomps it down before turning to the people inside the room. "World-famous investigator? Sounds nice. This should be interesting."

Orzel
2009-12-16, 07:41 PM
Orzel wipes dust off a moniter in his control center. He sents a short message to L "I"ll thinking I'll stay inside today"

Of course, those who wish to aid me and possibly be considered to saved by my team should PM me. I prefer the death count low until I suspect Kira so contact me if you don't want to be slain by a mad killer or allied with one.

Murska
2009-12-16, 07:47 PM
Mad killer? If you're using OOC, don't attack my side with the horrible last part of the series. Besides, it's not even Light we're talking about here, this is just someone who wants to stop crime.

billtodamax
2009-12-17, 04:47 AM
I'll be away until Wednesday, so please don't AL, lynch, or nightkill me.

Aemoh
2009-12-17, 01:33 PM
Seeing as the turn started and everything...

*points at banthesun*

For the random.

Bayar
2009-12-17, 02:07 PM
EDIT: Oh, and since it appears that Orzel already PMd the playerbase, I'll make it public that Team Kira is welcoming anyone who joins them. Of course. :smalltongue:

Those who don't contact us at all are first on the kill-list target, for obvious reasons. We'd rather not kill anyone we don't know to be on the opposite side but frankly I think it's best we get a directed kill at people who aren't paying attention enough to send a simple PM to me than a random kill at anyone decided by the narrator.

Murza floats through the wall into a room and grabs an apple from the tray on the table. He happily chomps it down before turning to the people inside the room. "World-famous investigator? Sounds nice. This should be interesting."

Wait, I dont remember reading anything about recruitment rules...:confused:

Tar Palantir
2009-12-17, 02:14 PM
((No official recruitment, just unofficial scheming and fragile alliances. Aren't humans so interesting?))

Lamech
2009-12-18, 10:51 AM
I also belive that we should ban the sun, it causes cancer. And other bad stuff.

Tar Palantir
2009-12-18, 08:13 PM
Day 1

As night approaches, the citizens of Rosedale assemble in the center of town. They mill about uncertainly for a time, unwilling to be the first to speak, unsettled by the task which lies before them. Then Aemoh speaks up from the crowd, "I don't trust Banthesun! He's been acting shifty lately. I think he's Kira!" Lamech lends his biting wit to the fire, and with no voices rising up in opposition, Banthesun was seized by the crowd and forced to kneel before Aemoh. As the first to speak out against him, Aemoh would be the one to carry out the sentence. A silent villager handed him the loaded pistol, and after only the slightest pause, Aemoh pulled the trigger. Banthesun was dead.

A scream from one of the houses broke the villagers out of their ritual. Rushing down the street, they came to the house of the Bookworm, door ajar. Entering swiftly, they found him lying on his back, blood pouring out of his chest, a long butcher knife still embedded in the wound.

It seemed that things were not over yet.

End of Day 1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Results of the turn:

Banthesun the Townie was lynched by the crowd with a whopping two votes.

The Bookworm was killed, revealing his role as the Assassin.

Both of you are now Ghosts. You can still vote and participate in a mini-mob, and gain the possession power, as detailed under Special Conditions/Ghost in the opening post. Death is only the beginning for you!

Four living townies are currently needed for a successful Force Interrogation.

The current status and revealed roles of all players are as follows:

Murska - Shinigami
Opeth Freak
The Bookworm - Assassin (Ghost)
Freshmeat
Lamech
Tenuki
Aemoh
Fleeing Coward
calar
billtodamax
bayar
cd4
TehSheen
Orzel - Watari
banthesun - Townie (Ghost)

Next turn ends on Sunday at 5, so get your votes in and don't forget your special abilities. Only you can catch Kira or L!

Murska
2009-12-21, 11:57 AM
Heheh. Bayar, I guess...

Lamech
2009-12-21, 01:08 PM
bayar... sure why not. Also L I suggest you kill yourself this turn. Its the only way for you to win.

Bayar
2009-12-21, 04:45 PM
Now why are you pointing at me ? In the middle of the night ?

Murska
2009-12-21, 04:49 PM
We need to lynch someone, don't we? You never PMd me.

TehSheen
2009-12-21, 07:26 PM
Bayar, I'm guessing.

cd4
2009-12-22, 05:14 AM
Well as Murska started the bandwagon lets sort ourselves into the teams

I'm pointing at Bayar

Orzel
2009-12-22, 06:06 AM
TehSheen yes

Tar Palantir
2009-12-22, 07:02 PM
Day 2

The day after Banthesun's lynching seemed to stretch on and on. No one left their homes, save for a few furtive individuals scurrying about on secret errands. Yet eventually, twilight settled over Rosedale, and the villagers reluctantly assembled once more in an attempt to root out the mysterious Kira.

For a long while, no one dared call forth a name, fearful of spilling more innocent blood. As the silence stretched on, a voice cried out, "Bayar!" The villagers looked around in confusion, unable to discern the source of the accusation. A few, however, could see the unnatural shape of the shinigami, and smiled in their hearts. Regardless of the source, the name was taken up, with only the mysterious Orzel speaking out against this choice.

As the villagers closed in around him, Bayar stood tall, and spoke with firm resolve, "Look at yourselves! Fear fills your hearts, and in your fear you are driven to commit barbaric and atrocious acts. Remove your hands from me! Get back to your homes and think on what you were about to do."

As the villagers looked down in shame in the wake of Bayar's castigation, a sharp crack broke the grim silence. A long tree branch snapped from an overhanging oak and fell to earth. Right beneath it, paralyzed with fear, stood Freshmeat. Before he even had a chance to scream, the heavy log crushed him beneath its bulk, staining the ground of the village square with his blood. The air was still, save for a few, who could hear a soft chuckle on the wind.

End of Day 2

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Results of the turn:

Bayar was voted to be lynched, but used his powers as the Protector to save himself from death. Protector power is on cooldown next turn.

Freshmeat was killed by Kira, revealing his role as a Townie. He is now a Ghost.

Three living townies are currently needed for a successful Force Interrogation.

The current status and revealed roles of all players are as follows:

Murska - Shinigami
Opeth Freak
The Bookworm - Assassin (Ghost)
Freshmeat - Townie (Ghost)
Lamech
Tenuki
Aemoh
Fleeing Coward
calar
billtodamax
bayar - Protector
cd4
TehSheen
Orzel - Watari
banthesun - Townie (Ghost)

Turn 3 ends on Thursday. Since Thursday itself is Christmas Eve, the end of day post may be significantly delayed. If you have plans for that day, be sure to get in your votes early. The end approaches, but whether for Kira or L is for you to decide.

Lamech
2009-12-22, 07:38 PM
Question: If L is the fifth person to die will a succesor happen? Or do five people have to die before him?

Also L you NEED to kill yourself for your team to win. It is basically the only way. I'm not joking about this.

Murska
2009-12-22, 09:07 PM
Oh dear, we don't want the poor Protector to be lynched.

Fleeing Coward.

Tar Palantir
2009-12-22, 09:07 PM
Successor rule is checked at the start of the turn, before any deaths. Therefore, there must be five people dead before the turn in which L dies to avoid the successor rule.

Aemoh
2009-12-22, 10:55 PM
*points at calar for some reason*

billtodamax
2009-12-23, 01:31 AM
Aemoh for being above me.

Fleeing Coward
2009-12-23, 06:56 PM
I knew I was forgetting some game. I'll vote calar

Orzel
2009-12-23, 09:41 PM
TehSheen indeed.

calar
2009-12-23, 11:34 PM
Fleeing Coward.

Lamech
2009-12-24, 01:50 AM
Siiiggghhh... Fleeing Coward...

Bayar
2009-12-24, 03:48 AM
Fleeing Coward it is.

Murska
2009-12-24, 04:57 AM
The Shinigami laughed as he hovered above the rooftops.

"It is time for the beginning of the end. This has been interesting, but I guess we shall await for the next challenge this world throws at us."

He raises his arms.

"The dead, heed my call! There is something we must do today. There is someone who must be removed from our path. Now, add your strength to mine!"

Like a whirlwind the energy gathered around him and then swooped down unerringly towards it's target...

Fleeing Coward
2009-12-24, 05:00 AM
Well, guess there's no helping it. I can arrest 3 people but can't do anything about Murska....

Yes, I am the Police Chief. I just completely forgot about this game.

Murska
2009-12-24, 05:08 AM
Yeah, sorry FC, but the game doesn't allow votechanges. :smallfrown:

Fleeing Coward
2009-12-24, 05:11 AM
Yea, I'm still arresting calar, bayar and Lamech anyways even though only Orzel can save me now :smalltongue: (or the impossible case of everyone else who hasn't voted voting for calar)

Orzel
2009-12-24, 06:21 AM
This turn is quite strange.
Is everyone going crazy?
The Kira team is on full attack
Signal of the time for deep thought on my part

Team Kira, you shall not win
L is too smart for you
Do what whatever you like
As my plan is so brilliant, it will blind you.
I have you number, it is 4.
Said the well dressed gentleman

Murska
2009-12-24, 08:10 AM
"Watari cannot interfere with the power of the dead. And regardless of what happens, this is all just an entertaining puppet show." The Shinigami eats an apple with a few bites.

cd4
2009-12-24, 09:45 AM
I'll join the voting against Fleeing Coward.

Out of curiosity what happens if Kira tries to kill L and L tries to kill Kira on the same turn with 5 people dead previously?

TehSheen
2009-12-24, 11:10 AM
I'll join the bandwagon against Fleeing Coward.

Tar Palantir
2009-12-24, 11:35 AM
I'll join the voting against Fleeing Coward.

Out of curiosity what happens if Kira tries to kill L and L tries to kill Kira on the same turn with 5 people dead previously?

Kira wins. Kira Kill resolves before L accusation (see the first post, under How To Play/The Results).

Fleeing Coward
2009-12-24, 04:03 PM
Since I don't see a rule against changing actions, just votes, I'll arrest TehSheen, cd4 and Lamech instead.

Tar Palantir
2009-12-24, 06:53 PM
Unfortunately, I'm going to have to rule against that. Actions can be changed if they are invalidated or come from an incomplete understanding of the rules (if, for instance, Bayar had tried to use his Protector power against the super vote, not knowing that it doesn't work), or with end of turn resolving actions, like Kira changing target before the turn ends. Your power, however, has an impact during the turn. If someone you had previously arrested had a mid-turn power, they might not be able to use it even though you decided not to arrest them. I feel it would set a bad precedent. Nothing personal, Fleeing Coward.

The turn is officially over. Action resolutions will be up shortly.

Fleeing Coward
2009-12-24, 07:00 PM
Fair enough, I'm a dead man either way :smalltongue:

Tar Palantir
2009-12-24, 07:34 PM
Day 3

Cd4 sat alone in his armchair, cigar smoldering in the ashtray, a .44 held limply in his hand. A fire crackled in the fireplace, casting wild shadows about the room. Sighing, he glanced sideways and noticed that the cigar had gone out. Reaching past it, he grabbed a pen and notepad which had been lying on the end table. Glancing over what he had written, he nodded with approval. After making a few finishing touches, he set the pad down again, and lifted the gun.

The shot rang out across the village, and everyone was quick to arrive. They found Cd4 dead, and the note beside him. This is what it said:


For the answer to who is who read the capitals after the punctuation. A good player to target is the one who is bad, Exactly who is bad is hard to tell but I might help you if you can read this correctly. Murska is one bad player, at least he is on the evil team but who is he protecting. Oh I almost forgot to mention that he is protecting the person who I got told about when killing myself, read this message carefully and you will find out who he is protecting. However to help people here are the lottery numbers for this week: 16, 22, 23, 32, 41, and 46 with bonus 14. It might seem that this note is madness but there is logic in this. Someone has to die each day and you have to be careful who you trust. Klaxon sounds and the dead rise up. It can be difficult to defend against the dead. Read carefully this note, As a pair of names is revealed

Signed

Suicidal Maniac

The note was passed around in silence, and everyone had a chance to commit it to memory. By the time they had gotten the body out of there, dusk was approaching. Before the villagers had a chance to begin their gruesome assembly, Fleeing Coward spoke up, "Mob justice is all well and good, but someone needs to return the rule of law to this town, and it just so happens the rule of law means me." As he speaks, he pulls Bayar, Calar, and Lamech out of the crowd. "You three are under arrest under suspicion of being Kira. Come with me to the station." He leads the three men away and locks them in the pristine prison cells, rarely used until now.

Despite Fleeing Cowards bold words and bolder deeds, the remaining townspeople still gather in the village square. Growing bolder with each passing day, they get right down to business, discussing who to kill. Murska drifts invisibly through the crowd, calling out, "Fleeing Coward is Kira! That's why he isn't afraid! Kill him!" A few dissenters cry out, "Maybe Fleeing Coward is on to something. We should kill Calar while he can't do anything." Seeing that the crowd might go against him, Murska calls upon the voices of those now dead to support his own. Soon the voices of the dead drown out the living, and Fleeing Coward is brought to his knees before the crowd. Bayar, as the first human to denounce Fleeing Coward, is the one to bring him to an end. A single shot through the head, and the chief of police is dead.

As Fleeing Coward's spirit rises from his body, he sees before him a horrific fiend, grinning like a skull. It holds out its hand, something red showing through its long claws. "Care for an apple?"

As the townsfolk carry off Fleeing Coward's lifeless form, Tenuki feels a sharp sting on his ankle. Looking down, he sees a coiled snake, fangs bared and dripping with venom. Lowering his eyes still further, he sees two tiny holes in the side of his leg. He has just enough time to say, "Oh fu...." before his body starts spasming and his mouth fills with foam. The other villagers try desperately to help him, but their efforts are in vain.

Orzel approaches Tenuki's dead body and notes, "This is most intriguing. If L agrees with my analysis, I believe we may be one step closer to catching Kira." His comment remains unexplained as he walks of into the darkening night.

End of Day 3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Results of the turn:

Cd4 the Suicidal Maniac committed suicide, leaving a note.

Fleeing Coward arrested Calar, Bayar, and Lamech.

Fleeing Coward the Police Chief was killed by the use of Murska's supervote. Murska can no longer vote for the town kill.

Tenuki the Childhood Bully was killed by Kira. L and Watari shall receive the name of one unrevealed person who is not Kira.

Three living townies are currently needed for a successful Force Interrogation.

The current status and revealed roles of all players are as follows:

Murska - Shinigami
Opeth Freak
The Bookworm - Assassin (Ghost)
Freshmeat - Townie (Ghost)
Lamech
Tenuki - Childhood Bully (Ghost)
Aemoh
Fleeing Coward - Police Chief (Ghost)
calar
billtodamax
bayar - Protector
cd4 - Suicidal Maniac (Special Ghost)
TehSheen
Orzel - Watari
banthesun - Townie (Ghost)

Day 4 will end on Saturday, so get your votes in as soon as you can. One way or another, it won't last much longer.

Murska
2009-12-24, 07:54 PM
Heh heh. :smallsmile:

Fleeing Coward
2009-12-25, 12:09 AM
I'll possess Aemoh and also vote Aemoh.

Aemoh
2009-12-25, 01:29 AM
Really? Heh.

I'm a bit confused on Ghosts and their possession ability. What happens to me now?

Fleeing Coward
2009-12-25, 09:18 AM
Assuming I understood the rules correctly and Mr. Suicidal Maniac is right, now you get to kill yourself :smallbiggrin:

Tar Palantir
2009-12-25, 10:55 AM
Fleeing Coward, you have gained the vote and powers of Aemoh, the Childhood Bully.

Lamech
2009-12-25, 02:18 PM
Calar is there a reason you didn't kill yourself? Do you want your team to lose?

Murska
2009-12-25, 02:50 PM
The Shinigami floated invisibly through a wall. Inside, in a weird posture, sat a guy eating sweets. He picked up one of the sweets but his finger brushed a tiny piece of paper hidden inside the bowl...

"Oh hello there, Calar. Or should I say... L. I'm afraid seeing a Shinigami is a sign of impending doom, don't you think?"

billtodamax
2009-12-25, 03:22 PM
Calar then.

calar
2009-12-25, 03:28 PM
Calar is there a reason you didn't kill yourself? Do you want your team to lose?

:smallconfused:I'm not sure where you're getting that from but you are wrong.

Fleeing Coward
2009-12-25, 04:40 PM
Fleeing Coward, you have gained the vote and powers of Aemoh, the Childhood Bully.

That's weird, I thought this rule applied:
5. If Kira, L, or the Childhood Bullies are possessed, they are revealed as townies.

Tar Palantir
2009-12-25, 04:49 PM
:smalleek:

My bad. You're completely right, of course. I posted in haste and forgot to double-check the possession rules. Can't very well take it back, but I'll be sure to remember that in the future.

Lamech
2009-12-25, 08:18 PM
:smallconfused:I'm not sure where you're getting that from but you are wrong.

Well since I'm the detective and Tal said this...

....

Calar is L.
And I sent it too Murska...
Your going to die this turn.
Had you killed yourself your successor would happen, but its too late for that now.

calar
2009-12-26, 02:50 AM
Yeah, that's what I figured. Good job team Kira, you got me. I may have even pegged Kira this turn but it doesnt matter anyway since the Kira kill overrides the L one (a rule you might want to consider changing, it is kinda unbalancing). Anyway, well played all.

Tar Palantir
2009-12-26, 01:03 PM
Yeah, that's what I figured. Good job team Kira, you got me. I may have even pegged Kira this turn but it doesnt matter anyway since the Kira kill overrides the L one (a rule you might want to consider changing, it is kinda unbalancing). Anyway, well played all.

Sorry, but no such luck. Lamech got lucky with his detective work (identified you on turn 2!) and went straight to Team Kira with the intel, sealing your fate, barring you either 1) finding Kira first, or 2) dying too soon, either one triggering succession. Still, I'd like to see a couple more rounds before changing anything. I'll post an official conclusion soon and start recruiting for Round 2.

Murska
2009-12-26, 01:15 PM
I think the main problem was that there were too few players for too many roles. Calar claimed to be a townie to me and with so few townies and L scrying as one I told Lamech to check him out just in case. That's also why we lynched Banthesun.

Lamech
2009-12-26, 01:35 PM
Murska is most certainly correct, it wasn't nessecarly luck, but far too few townies, and Calar trying to blend in. Also Orzel set me off from joining his team.