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View Full Version : Yu-Gi-Oh! PbP Tournament - Sir Bedevere vs. KazilDarkeye



KazilDarkeye
2009-12-04, 01:29 PM
Kazil steps into the Arena of the Copper Dragon, ready for the first duel of the tournament.

"Well, well. Sir Bedevere, I presume?"

Sir Bedevere
2009-12-04, 01:31 PM
That is I. But you can call me Cyler. I am not a fan of small-talking with the lessers, so let's begin this duel!
He walks into the arena and tosses dice onto the floor in front of him.

Initiative: [roll0]
Draw: [roll1]
Reroll: [roll2] (taking 7 instead of the second six above)

KazilDarkeye
2009-12-04, 01:39 PM
"mumble mumble...chalk sigil mumble...there, it's ready."

"By your hatred, your disdain, your fickle nature, and how you can so easily cast aside your own, I invoke the third sin!"

The symbols on the floor shift, and one of the seven symbols at the corner of a heptagram is glowing with an oddly out-of-place blue/green glow - this symbol depicts a large mansion surrounded by a eye, with many tendrils protruding from the pupil.
The Daemon of Envy stands before the newcomer; the creature is so thin that it is painful to look at - every bone is visible beneath a skin that is seemingly devoid of muscle. It stands on cloven feet, its long, spindly tail whipping about. Its face has a twisted horn in the centre, and it is smiling whilst staring at Sir Bedevere's throat.

"I am Invidia, the Daemon of Envy. I shall serve this being who hast called upon I," the creature says with a feminine voice.
The creature then moves toward its spot, without displaying any difficulty despite its odd features, even picking up a Duel Disk which it should not be able to hold.

[roll0]

[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-
[/table]

Life Points: 8000



Hand: 5

Mucus Yolk
Ameba
Autonomous Action Unit
Creature Swap
Nimble Momonga


Deck:

1-2. Ameba x2
3-5. Brain Jacker x3
6. Dark Necrofear
7-8. Griggle x2
9. Invader of the Throne
10-12. Jowls of Dark Demise x3
13-14. Kiseitai x2
15. Mutant Mindmaster
16-17. Nimble Momonga x2
18. Convulsion of Nature
19. Creature Swap
20. Brain Control
21. Enemy Controller
22-23. Exchange x2
24-25. Foolish Burial x2
26. Scapegoat
27. Swords of revealing Light
28. Astral Barrier
29-31. Conscription x3
32-33. Intercept x2
34. Mirror Force
35-36. Spirit Barrier x2
37-38. Threatening Roar x2
39-40. Waboku x2


Graveyard:
Empty

Out of Play:
Empty

KazilDarkeye
2009-12-04, 01:45 PM
"I shall go first."

[roll0]

"I shall summon a monster in defence mode, and play one card face-down."

{table="head]1|2|3|4|5
-|-|Fm|-|-
-|-|F|-|-
[/table]

Fm: Face-down monster
F: Face-down Spell/Trap

Life Points: 8000



Hand: 4

Mucus Yolk
Ameba
Autonomous Action Unit
Creature Swap


Deck:

1-2. Ameba x2
3-5. Brain Jacker x3
6. Dark Necrofear
7-8. Griggle x2
9. Invader of the Throne
10-12. Jowls of Dark Demise x3
13-14. Kiseitai x2
15. Mutant Mindmaster
16-17. Nimble Momonga x2
18. Convulsion of Nature
19. Brain Control
20. Enemy Controller
21-22. Exchange x2
23-24. Foolish Burial x2
25. Scapegoat
26. Swords of revealing Light
27. Astral Barrier
28-30. Conscription x3
31-32. Intercept x2
33. Mirror Force
34-35. Spirit Barrier x2
36-37. Threatening Roar x2
38-39. Waboku x2


Face-Down:

Nimble Momonga

Creature Swap


Graveyard:
Empty

Out of Play:
Empty

Sir Bedevere
2009-12-04, 01:48 PM
Ok, maybe I can consider you a Major Lesser... still less than us nobility, but higher than those pitiful human scum. I draw!

[roll0]

I set my facedown monster and a face down Spell/Trap and end my turn.

Hand: 4 Krebons
Krebons
Psychic Trigger
Mind Master
Telepathic Power Well
Power Injector
Deck:
1.Destructotron
2.Destructotron
3.Doctor Cranium
4.Doctor Cranium
5.Hyper Psychic Blaster/Assault Mode
6.Lifeforce Harmonizer
7.Emergency Teleport
8.Telekinetic Shocker
9.Telekinetic Shocker
10.Psi-Impulse
11.Mind Protector
12.Psi-Station
13.Psi-Station
14.Psychic Commander
15.Psychic Commander
16.Psychic Sword
17.Assault Mode Activate
18.Psychic Overload
19.Psychic Overload
20.Mind Master
21.Psychokinesis
22.Psychokinesis
23.Metaphysical Regeneration
24.Metaphysical Regeneration
25.Psychic Tuning
26.Psychic Tuning
27.Power Injector
28.Telepathic Power Well
29.Mind Over Matter
30.Telepathic Power
31.Telepathic Power
32.Psychic Snail
33.Psychic Snail
34.Storm Caller
35.Teleport
36.Psychic Rejuvenation
37.Psychic Rejuvenation

Extra Deck:
Hyper Psychic Blaster
Hyper Psychic Blaster
Magical Android
Magical Android
Psychic Lifetrancer
Psychic Lifetrancer
Thought Ruler Archfiend
Graveyard: none
Removed From Play: none
Stats: 8000 Life Points
Field: {table="head]1|2|3|4|5
-|-|Fm|-|-
-|-|F|-|-[/table]

KazilDarkeye
2009-12-04, 01:57 PM
[roll0]

"I'll play one card face-down and end my turn."

{table="head]1|2|3|4|5
-|-|Fm|-|-
-|-|F|F|-
[/table]

Fm: Face-down monster
F: Face-down Spell/Trap

Life Points: 8000



Hand: 4

Mucus Yolk
Ameba
Autonomous Action Unit
Creature Swap


Deck:

1-2. Ameba x2
3-5. Brain Jacker x3
6. Dark Necrofear
7-8. Griggle x2
9. Invader of the Throne
10-12. Jowls of Dark Demise x3
13-14. Kiseitai x2
15. Mutant Mindmaster
16-17. Nimble Momonga x2
18. Convulsion of Nature
19. Brain Control
20. Enemy Controller
21-22. Exchange x2
23-24. Foolish Burial x2
25. Scapegoat
26. Swords of revealing Light
27. Astral Barrier
28-29. Conscription x2
30-31. Intercept x2
32. Mirror Force
33-34. Spirit Barrier x2
35-36. Threatening Roar x2
37-38. Waboku x2


Face-Down:

Nimble Momonga

Creature Swap
Conscription


Graveyard:
Empty

Out of Play:
Empty

Sir Bedevere
2009-12-04, 02:04 PM
[roll0]

Ok, now for a very complex combo that your lesser mind can't possibly comprehend. I flip up my Psychic-card Mind Master and Summon Krebons in attack mode! I then activate Mind Master's ability to pay 800 Life Points, all things come with a cost, and summon Power Injector! I then Synchro Summon my Magical Android! From my hand, I activate my Telekinetic Power Well Spell card, paying 900 more Life Points to pull back my Krebons and my Mind Master in defense mode! Then I Synchro Summon, using Magical Android and Krebons, my Psychic Lifetrancer! I then activate my trap, Psychic Trigger, removing my Magical Android and Power Injector to draw two cards!

Hand: 3 Krebons
Psychic Commander
Power Injector
Deck:
1.Destructotron
2.Destructotron
3.Doctor Cranium
4.Doctor Cranium
5.Hyper Psychic Blaster/Assault Mode
6.Lifeforce Harmonizer
7.Emergency Teleport
8.Telekinetic Shocker
9.Telekinetic Shocker
10.Psi-Impulse
11.Mind Protector
12.Psi-Station
13.Psi-Station
14.Psychic Commander
15.Psychic Sword
16.Assault Mode Activate
17.Psychic Overload
18.Psychic Overload
19.Mind Master
20.Psychokinesis
21.Psychokinesis
22.Metaphysical Regeneration
23.Metaphysical Regeneration
24.Psychic Tuning
25.Psychic Tuning
26.Telepathic Power Well
27.Mind Over Matter
28.Telepathic Power
29.Telepathic Power
30.Psychic Snail
31.Psychic Snail
32.Storm Caller
33.Teleport
34.Psychic Rejuvenation
35.Psychic Rejuvenation

Extra Deck:
Hyper Psychic Blaster
Hyper Psychic Blaster
Magical Android
Psychic Lifetrancer
Thought Ruler Archfiend
Face Downs: none
Graveyard: Telepathic Power Well
Psychic Trigger
Krebons
Removed From Play: Magical Android
Power Injector
Stats: 9200 Life Points
Field: {table="head]1|2|3|4|5
-|-|PL|MM|-
-|-|-|-|-[/table]
PL=Psychic Lifetrancer
MM=Mind Master

Sir Bedevere
2009-12-04, 02:20 PM
[roll0]

And now I set a Spell or Trap card face down and activate Psychic Lifetrancer's ability, removing my Krebons from play to gain 1200 Life Points back!

She raises her right orb in the air and heals me from my previous wounds.

I then have her attack your face down monster! I end my turn.

Hand: 4 Krebons
Psychic Commander
Power Injector
Hyper Psychic Blaster/Assault Mode
Deck:
1.Destructotron
2.Destructotron
3.Doctor Cranium
4.Doctor Cranium
5.Lifeforce Harmonizer
6.Emergency Teleport
7.Telekinetic Shocker
8.Telekinetic Shocker
9.Psi-Impulse
10.Mind Protector
11.Psi-Station
12.Psi-Station
13.Psychic Commander
14.Psychic Sword
15.Assault Mode Activate
16.Psychic Overload
17.Psychic Overload
18.Mind Master
19.Psychokinesis
20.Psychokinesis
21.Metaphysical Regeneration
22.Metaphysical Regeneration
23.Psychic Tuning
24.Psychic Tuning
25.Telepathic Power Well
26.Telepathic Power
27.Telepathic Power
28.Psychic Snail
29.Psychic Snail
30.Storm Caller
31.Teleport
32.Psychic Rejuvenation
33.Psychic Rejuvenation

Extra Deck:
Hyper Psychic Blaster
Hyper Psychic Blaster
Magical Android
Psychic Lifetrancer
Thought Ruler Archfiend
Face Downs: Mind Over Matter
Graveyard: Telepathic Power Well
Psychic Trigger
Removed From Play: Magical Android
Power Injector
Krebons
Stats: 7500 Life Points
Field: {table="head]1|2|3|4|5
-|-|PL|MM|-
-|-|F|-|-[/table]
PL=Psychic Lifetrancer
MM=Mind Master

KazilDarkeye
2009-12-04, 04:12 PM
"Hah! You foolish being! You just destroyed my Nimble Momonga, allowing me to regain 1000 Lifepoints and summoning 2 more from my deck face down."

[roll0]

"I'll just end my turn there."

{table="head]1|2|3|4|5
-|-|Fm|Fm|-
-|-|F|F|-
[/table]

Fm: Face-down monster
F: Face-down Spell/Trap

Life Points: 9000



Hand: 5

Mucus Yolk
Ameba
Autonomous Action Unit
Creature Swap
Convulsion of Nature


Deck:

1-2. Ameba x2
3-5. Brain Jacker x3
6. Dark Necrofear
7-8. Griggle x2
9. Invader of the Throne
10-12. Jowls of Dark Demise x3
13-14. Kiseitai x2
15. Mutant Mindmaster
16. Brain Control
17. Enemy Controller
18-19. Exchange x2
20-21. Foolish Burial x2
22. Scapegoat
23. Swords of revealing Light
24. Astral Barrier
25-26. Conscription x2
27-28. Intercept x2
29. Mirror Force
30-31. Spirit Barrier x2
32-33. Threatening Roar x2
34-35. Waboku x2


Face-Down:

Nimble Momonga
Nimble Momonga

Creature Swap
Conscription


Graveyard:

Nimble Momonga


Out of Play:
Empty

Sir Bedevere
2009-12-04, 04:21 PM
That makes you seem more like "Greed" than Envy. Oh well, I Draw!

[roll0]

I activate Psi-Station and summon Krebons, not using Psi-Station. I Synchro Summon my most powerful monster, Hyper Psychic Blaster! Hyper Psychic Blaster, attack his face down nimble momonga *middle*. I do 2900 damage and you regain 1000, but due to my monsters ability, I gain the damage I did to you, giving me 2900 Life Points!

Krebons and Psychic Lifetrancer fuse together and form a complex android with cannon arms. He fires off a shot at your nimble momonga and obliterates it.

End Turn

Hand: 4 Psychic Commander
Power Injector
Hyper Psychic Blaster/Assault Mode
Deck:
1.Destructotron
2.Destructotron
3.Doctor Cranium
4.Doctor Cranium
5.Lifeforce Harmonizer
6.Emergency Teleport
7.Telekinetic Shocker
8.Telekinetic Shocker
9.Psi-Impulse
10.Mind Protector
11.Psi-Station
12.Psychic Commander
13.Psychic Sword
14.Assault Mode Activate
15.Psychic Overload
16.Psychic Overload
17.Mind Master
18.Psychokinesis
19.Psychokinesis
20.Metaphysical Regeneration
21.Metaphysical Regeneration
22.Psychic Tuning
23.Psychic Tuning
24.Telepathic Power Well
25.Telepathic Power
26.Telepathic Power
27.Psychic Snail
28.Psychic Snail
29.Storm Caller
30.Teleport
31.Psychic Rejuvenation
32.Psychic Rejuvenation

Extra Deck:
Hyper Psychic Blaster
Hyper Psychic Blaster
Magical Android
Psychic Lifetrancer
Thought Ruler Archfiend
Face Downs: Mind Over Matter
Graveyard: Telepathic Power Well
Psychic Trigger
Krebons
Psychic Lifetrancers
Removed From Play: Magical Android
Power Injector
Krebons
Stats: 10400 Life Points
Field: {table="head]1|2|3|4|5
-|-|PL|MM|-
-|-|F|PS|-[/table]
HPB=Hyper Psychic Blaster
MM=Mind Master
PS=Psi-Station

(PS, going home now so be back on in about an hour)

KazilDarkeye
2009-12-04, 05:20 PM
"...I...must...have those...monsters!"

[roll0]

"I pay 1500 Lifepoints to activate my Spell Card Autonomous Action Unit (http://yugioh.wikia.com/wiki/Autonomous_Action_Unit) - I can revive a monster from your Graveyard and summon it to my field - Krebons shall rise!

Next I will enter my battle Phase and attack Mind Master with Krebons. Any response?"


{table="head]1|2|3|4|5
-|-|K|Fm|-
-|-|F|F|-
[/table]

K: Krebons (1200/400)
Fm: Face-down monster

F: Face-down Spell/Trap

Life Points: 5600



Hand: 5

Mucus Yolk
Ameba
Creature Swap
Convulsion of Nature
Kisetai


Deck:

1-2. Ameba x2
3-5. Brain Jacker x3
6. Dark Necrofear
7-8. Griggle x2
9. Invader of the Throne
10-12. Jowls of Dark Demise x3
13. Kiseitai
14. Mutant Mindmaster
15. Brain Control
16. Enemy Controller
17-18. Exchange x2
19-20. Foolish Burial x2
21. Scapegoat
22. Swords of revealing Light
23. Astral Barrier
24-25. Conscription x2
26-27. Intercept x2
28. Mirror Force
29-30. Spirit Barrier x2
31-32. Threatening Roar x2
33-34. Waboku x2


Face-Down:

Nimble Momonga

Creature Swap
Conscription


Graveyard:

Nimble Momonga
Nimble Momonga
Autonomous Action Unit


Out of Play:
Empty


P.S. Greed in Yu-Gi-Oh is always about Drawing cards.

Sir Bedevere
2009-12-04, 05:39 PM
Nope. None. Have your attack, you deserve it leader of the Lessers.

KazilDarkeye
2009-12-04, 07:00 PM
"In my Main Phase 2 I shall summon Ameba (http://yugioh.wikia.com/wiki/Ameba) in attack mode."

"Next I play my face-down Creature Swap - I'll give you Ameba and you have no choice but to hand over Hyper Psychic Blaster! Not only that - but you lose 2000 LP with Ameba's effect. I'll then end my turn."

As the pathetic blob is replaced with the large gun-wielding android, Invidia now looks much more naturally thin, with a smirk on its face.

{table="head]1|2|3|4|5
-|HPB|K|Fm|-
-|-|-|F|-
[/table]

HPB: Hyper Psychic Blaster (3000/2500) (swapped with Ameba)
K: Krebons (1200/400)
Fm: Face-down monster

F: Face-down Spell/Trap

Life Points: 5600



Hand: 4

Mucus Yolk
Creature Swap
Convulsion of Nature
Kisetai


Deck:

1-2. Ameba x2
3-5. Brain Jacker x3
6. Dark Necrofear
7-8. Griggle x2
9. Invader of the Throne
10-12. Jowls of Dark Demise x3
13. Kiseitai
14. Mutant Mindmaster
15. Brain Control
16. Enemy Controller
17-18. Exchange x2
19-20. Foolish Burial x2
21. Scapegoat
22. Swords of revealing Light
23. Astral Barrier
24-25. Conscription x2
26-27. Intercept x2
28. Mirror Force
29-30. Spirit Barrier x2
31-32. Threatening Roar x2
33-34. Waboku x2


Face-Down:

Nimble Momonga

Conscription


Graveyard:

Nimble Momonga
Nimble Momonga
Autonomous Action Unit
Creature Swap


Out of Play:
Empty

Sir Bedevere
2009-12-04, 07:02 PM
Not so fast, when you activate your Creature Swap I activate my trap, Mind Over Matter! By sacrificing my Hyper Psychic Blaster, I can negate and destroy your card!

KazilDarkeye
2009-12-05, 05:42 AM
"Very well, in that case I shall end my turn."

{table="head]1|2|3|4|5
-|A|K|Fm|-
-|-|-|F|-
[/table]

A: Ameba (300/350)
K: Krebons (1200/400)
Fm: Face-down monster

F: Face-down Spell/Trap

Life Points: 5600



Hand: 4

Mucus Yolk
Creature Swap
Convulsion of Nature
Kisetai


Deck:

1-2. Ameba x2
3-5. Brain Jacker x3
6. Dark Necrofear
7-8. Griggle x2
9. Invader of the Throne
10-12. Jowls of Dark Demise x3
13. Kiseitai
14. Mutant Mindmaster
15. Brain Control
16. Enemy Controller
17-18. Exchange x2
19-20. Foolish Burial x2
21. Scapegoat
22. Swords of revealing Light
23. Astral Barrier
24-25. Conscription x2
26-27. Intercept x2
28. Mirror Force
29-30. Spirit Barrier x2
31-32. Threatening Roar x2
33-34. Waboku x2


Face-Down:

Nimble Momonga

Conscription


Graveyard:

Nimble Momonga
Nimble Momonga
Autonomous Action Unit
Creature Swap


Out of Play:
Empty

Sir Bedevere
2009-12-05, 04:08 PM
Gah, sacrifices are needed I guess... Oh well, I draw!

[roll0]

I summon Power Injecotor and use it's ability by paying 600 Life Points and powering it up by 500 Atk points! (I bypass Psi-Station's effect) Attack his Amoeba and show him who's the boss!

A buff man who looks a bit like Frankenstein's Monster appears and injects himself with a needle, getting even buffer. He then blasts his hand out at the blob of goo and it returns to him.

I end my turn

Hand: 3 Psychic Commander
Hyper Psychic Blaster/Assault Mode
Mind Protector
Deck:
1.Destructotron
2.Destructotron
3.Doctor Cranium
4.Doctor Cranium
5.Lifeforce Harmonizer
6.Emergency Teleport
7.Telekinetic Shocker
8.Telekinetic Shocker
9.Psi-Impulse
10.Psi-Station
11.Psychic Commander
12.Psychic Sword
13.Assault Mode Activate
14.Psychic Overload
15.Psychic Overload
16.Mind Master
17.Psychokinesis
18.Psychokinesis
19.Metaphysical Regeneration
20.Metaphysical Regeneration
21.Psychic Tuning
22.Psychic Tuning
23.Telepathic Power Well
24.Telepathic Power
25.Telepathic Power
26.Psychic Snail
27.Psychic Snail
28.Storm Caller
29.Teleport
30.Psychic Rejuvenation
31.Psychic Rejuvenation

Extra Deck:
Hyper Psychic Blaster
Magical Android
Psychic Lifetrancer
Thought Ruler Archfiend
Face Downs: Mind Over Matter
Graveyard: Telepathic Power Well
Psychic Trigger
Krebons
Psychic Lifetrancer
Mind Master
Hyper Psychic Blaster
Removed From Play: Magical Android
Power Injector
Krebons
Stats: 9800 Life Points
Field: {table="head]1|2|3|4|5
-|-|PI|-|-
-|-|-|PS|-[/table]
PS=Psi-Station
PI=Power Injector

KazilDarkeye
2009-12-05, 04:58 PM
[roll0]

"I'll summon amonster face-down and end my turn."

{table="head]1|2|3|4|5
-|Fm|K|Fm|-
-|-|-|F|-
[/table]

K: Krebons (1200/400)
Fm: Face-down monster

F: Face-down Spell/Trap

Life Points: 4000



Hand: 4

Mucus Yolk
Creature Swap
Convulsion of Nature
Kisetai


Deck:

1-2. Ameba x2
3-5. Brain Jacker x3
6. Dark Necrofear
7-8. Griggle x2
9. Invader of the Throne
10-12. Jowls of Dark Demise x3
13. Mutant Mindmaster
14. Brain Control
15. Enemy Controller
16-17. Exchange x2
18-19. Foolish Burial x2
20. Scapegoat
21. Swords of revealing Light
22. Astral Barrier
23-24. Conscription x2
25-26. Intercept x2
27. Mirror Force
28-29. Spirit Barrier x2
30-31. Threatening Roar x2
32-33. Waboku x2


Face-Down:

Kisetai
Nimble Momonga

Conscription


Graveyard:

Nimble Momonga
Nimble Momonga
Autonomous Action Unit
Creature Swap
Ameba


Out of Play:
Empty

Sir Bedevere
2009-12-05, 05:01 PM
I think I can make my plan work... Alright, DRAW!

[roll0]

I set a monster and attack your stolen Krebons with my Power Injector and end my turn!

Hand: 3 Hyper Psychic Blaster/Assault Mode
Mind Protector
Psychic Sword
Deck:
1.Destructotron
2.Destructotron
3.Doctor Cranium
4.Doctor Cranium
5.Lifeforce Harmonizer
6.Emergency Teleport
7.Telekinetic Shocker
8.Telekinetic Shocker
9.Psi-Impulse
10.Psi-Station
11.Psychic Commander
12.Assault Mode Activate
13.Psychic Overload
14.Psychic Overload
15.Mind Master
16.Psychokinesis
17.Psychokinesis
18.Metaphysical Regeneration
19.Metaphysical Regeneration
20.Psychic Tuning
21.Psychic Tuning
22.Telepathic Power Well
23.Telepathic Power
24.Telepathic Power
25.Psychic Snail
26.Psychic Snail
27.Storm Caller
28.Teleport
29.Psychic Rejuvenation
30.Psychic Rejuvenation

Extra Deck:
Hyper Psychic Blaster
Magical Android
Psychic Lifetrancer
Thought Ruler Archfiend
Face Downs: Mind Over Matter
Graveyard: Telepathic Power Well
Psychic Trigger
Krebons
Psychic Lifetrancer
Mind Master
Hyper Psychic Blaster
Removed From Play: Magical Android
Power Injector
Krebons
Stats: 9800 Life Points
Field: {table="head]1|2|3|4|5
-|-|PI|Fm|-
-|-|-|PS|-[/table]
PS=Psi-Station
PI=Power Injector
Fm=Facedown monster

KazilDarkeye
2009-12-05, 05:58 PM
"Naturally I'll activate Krebon's special ability, paying 800 LP to negate the attack."

[roll0]

"I'll summon a monster face-down, then play one card face down and switch Krebons into defence mode."

{table="head]1|2|3|4|5
-|Fm|K|Fm|Fm
-|-|F|F|-
[/table]

K: Krebons (1200/400)
Fm: Face-down monster

F: Face-down Spell/Trap

Life Points: 3200



Hand: 3

Mucus Yolk
Creature Swap
Convulsion of Nature


Deck:

1-2. Ameba x2
3-5. Brain Jacker x3
6. Dark Necrofear
7-8. Griggle x2
9. Invader of the Throne
10-12. Jowls of Dark Demise x3
13. Mutant Mindmaster
14. Brain Control
15-16. Exchange x2
17-18. Foolish Burial x2
19. Scapegoat
20. Swords of revealing Light
21. Astral Barrier
22-23. Conscription x2
24-25. Intercept x2
26. Mirror Force
27-28. Spirit Barrier x2
29-30. Threatening Roar x2
31-32. Waboku x2


Face-Down:

Kisetai
Nimble Momonga
Kisetai

Enemy Controller
Conscription


Graveyard:

Nimble Momonga
Nimble Momonga
Autonomous Action Unit
Creature Swap
Ameba


Out of Play:
Empty

Sir Bedevere
2009-12-05, 06:04 PM
Alright, I draw my next card!

Draw: 1d30

EDIT: oh right, can't draw on an edit...

KazilDarkeye
2009-12-05, 06:05 PM
Yeah, I just realised that.

Sir Bedevere
2009-12-05, 06:06 PM
Let's try this again... I guess.

He shrugs as he draws a card.

[roll0]

Ok then, I summon my Psychic Commander in Attack Mode! Then I set another card face down and have Power Injector attack Krebons one more time! Assuming you use it's ability, Psychic Commander attack the Krebons traitor!

A man in a floating cannon shoots a shot at Krebons and then Power Injector shoots his hand at the Krebons, both (possibly) getting deflected.

I end my turn.

Hand: 2 Hyper Psychic Blaster/Assault Mode
Psychic Sword
Deck:
1.Destructotron
2.Destructotron
3.Doctor Cranium
4.Doctor Cranium
5.Lifeforce Harmonizer
6.Emergency Teleport
7.Telekinetic Shocker
8.Telekinetic Shocker
9.Psi-Impulse
10.Psi-Station
11.Psychic Commander
12.Assault Mode Activate
13.Psychic Overload
14.Mind Master
15.Psychokinesis
16.Psychokinesis
17.Metaphysical Regeneration
18.Metaphysical Regeneration
19.Psychic Tuning
20.Psychic Tuning
21.Telepathic Power Well
22.Telepathic Power
23.Telepathic Power
24.Psychic Snail
25.Psychic Snail
26.Storm Caller
27.Teleport
28.Psychic Rejuvenation
29.Psychic Rejuvenation

Extra Deck:
Hyper Psychic Blaster
Magical Android
Psychic Lifetrancer
Thought Ruler Archfiend
Face Downs: Psychic Overload
Mind Protector
Graveyard: Telepathic Power Well
Psychic Trigger
Krebons
Psychic Lifetrancer
Mind Master
Hyper Psychic Blaster
Removed From Play: Magical Android
Power Injector
Krebons
Stats: 9800 Life Points
Field: {table="head]1|2|3|4|5
-|PC|PI|Fm|-
-|-|F|PS|-[/table]
PS=Psi-Station
PI=Power Injector
Fm=Facedown monster
F=Facedown Spell/Trap
PC=Psychic Commander

KazilDarkeye
2009-12-05, 06:17 PM
"No, I won't value by monster that much - I'll let Power Injector's attack through."

Sir Bedevere
2009-12-05, 06:19 PM
Ok then, I'll have my Psychic Commander attack your face-down Nimble Momonga then. Now I end my turn.

Hand: 2 Hyper Psychic Blaster/Assault Mode
Psychic Sword
Deck:
1.Destructotron
2.Destructotron
3.Doctor Cranium
4.Doctor Cranium
5.Lifeforce Harmonizer
6.Emergency Teleport
7.Telekinetic Shocker
8.Telekinetic Shocker
9.Psi-Impulse
10.Psi-Station
11.Psychic Commander
12.Assault Mode Activate
13.Psychic Overload
14.Mind Master
15.Psychokinesis
16.Psychokinesis
17.Metaphysical Regeneration
18.Metaphysical Regeneration
19.Psychic Tuning
20.Psychic Tuning
21.Telepathic Power Well
22.Telepathic Power
23.Telepathic Power
24.Psychic Snail
25.Psychic Snail
26.Storm Caller
27.Teleport
28.Psychic Rejuvenation
29.Psychic Rejuvenation

Extra Deck:
Hyper Psychic Blaster
Magical Android
Psychic Lifetrancer
Thought Ruler Archfiend
Face Downs: Psychic Overload
Mind Protector
Graveyard: Telepathic Power Well
Psychic Trigger
Krebons
Psychic Lifetrancer
Mind Master
Hyper Psychic Blaster
Removed From Play: Magical Android
Power Injector
Krebons
Stats: 9800 Life Points
Field: {table="head]1|2|3|4|5
-|PC|PI|Fm|-
-|-|F|PS|-[/table]
PS=Psi-Station
PI=Power Injector
Fm=Facedown monster
F=Facedown Spell/Trap
PC=Psychic Commander

KazilDarkeye
2009-12-05, 06:28 PM
[roll0]

"Here goes nothing - I activate my face-down Trap - Conscription. Lets see what the top card of your Deck is, shall we?

{table="head]1|2|3|4|5
-|Fm|-|-|Fm
-|-|F|C|-
[/table]

Fm: Face-down monster

F: Face-down Spell/Trap
C: Conscription (resolving)

Life Points: 4200



Hand: 4

Mucus Yolk
Creature Swap
Convulsion of Nature
Brain Jacker


Deck:

1-2. Ameba x2
3-4. Brain Jacker x2
5. Dark Necrofear
6-7. Griggle x2
8. Invader of the Throne
9-11. Jowls of Dark Demise x3
12. Mutant Mindmaster
13. Brain Control
14-15. Exchange x2
16-17. Foolish Burial x2
18. Scapegoat
19. Swords of revealing Light
20. Astral Barrier
21-22. Conscription x2
23-24. Intercept x2
25. Mirror Force
26-27. Spirit Barrier x2
28-29. Threatening Roar x2
30-31. Waboku x2


Face-Down:

Kisetai
Kisetai

Enemy Controller


Graveyard:

Nimble Momonga
Nimble Momonga
Autonomous Action Unit
Creature Swap
Ameba
Nimble Momonga


Out of Play:
Empty

Sir Bedevere
2009-12-05, 06:30 PM
[roll0]

{table="head]1|2|3|4|5
-|Fm|K|-|Fm
-|-|F|F|-
[/table]

K: Krebons (1200/400)
Fm: Face-down monster

F: Face-down Spell/Trap

Life Points: 4200



Hand: 3

Mucus Yolk
Creature Swap
Convulsion of Nature


Deck:

1-2. Ameba x2
3-5. Brain Jacker x3
6. Dark Necrofear
7-8. Griggle x2
9. Invader of the Throne
10-12. Jowls of Dark Demise x3
13. Mutant Mindmaster
14. Brain Control
15-16. Exchange x2
17-18. Foolish Burial x2
19. Scapegoat
20. Swords of revealing Light
21. Astral Barrier
22-23. Conscription x2
24-25. Intercept x2
26. Mirror Force
27-28. Spirit Barrier x2
29-30. Threatening Roar x2
31-32. Waboku x2


Face-Down:

Kisetai
Kisetai

Enemy Controller
Conscription


Graveyard:

Nimble Momonga
Nimble Momonga
Autonomous Action Unit
Creature Swap
Ameba
Nimble Momonga


Out of Play:
Empty


How did you keep Krebons if Power Injector destroyed it?

KazilDarkeye
2009-12-05, 06:32 PM
I only post initially to roll the drawn cards - then I alter the field as nessecary.

Sir Bedevere
2009-12-05, 06:33 PM
Ah, sorry about that then.

Ok, let us see.

[roll0]

The card is Metaphysical Regeneration, a trap card. So that means I get to add it to my hand!

KazilDarkeye
2009-12-05, 06:50 PM
"Blast! In that case I shall end my turn with a face-down monster."

{table="head]1|2|3|4|5
-|Fm|Fm|-|Fm
-|-|F|-|-
[/table]

Fm: Face-down monster

F: Face-down Spell/Trap

Life Points: 4200



Hand: 3

Mucus Yolk
Creature Swap
Convulsion of Nature


Deck:

1-2. Ameba x2
3-4. Brain Jacker x2
5. Dark Necrofear
6-7. Griggle x2
8. Invader of the Throne
9-11. Jowls of Dark Demise x3
12. Mutant Mindmaster
13. Brain Control
14-15. Exchange x2
16-17. Foolish Burial x2
18. Scapegoat
19. Swords of revealing Light
20. Astral Barrier
21-22. Conscription x2
23-24. Intercept x2
25. Mirror Force
26-27. Spirit Barrier x2
28-29. Threatening Roar x2
30-31. Waboku x2


Face-Down:

Kisetai
Brain Jacker
Kisetai

Enemy Controller


Graveyard:

Nimble Momonga
Nimble Momonga
Autonomous Action Unit
Creature Swap
Ameba
Nimble Momonga
Conscription


Out of Play:
Empty

Sir Bedevere
2009-12-05, 06:54 PM
Gah, I've never liked facedown cards, you can't trust them. Anyways, I draw!

[roll0]

Ok, first I set a card facedown and summon my Telekinetic Shocker! Then I activate my facedown trap card, Psychic Overload, allowing me to put my Krebons, Mind Master, and Psychic Lifetrancer back into my deck and then draw two cards! (PS it moved over onto the second page of the thread)

Hand: 2 Hyper Psychic Blaster/Assault Mode
Psychic Sword
Deck:
1.Destructotron
2.Destructotron
3.Doctor Cranium
4.Doctor Cranium
5.Krebons
6.Lifeforce Harmonizer
7.Emergency Teleport
8.Telekinetic Shocker
9.Psi-Impulse
10.Psi-Station
11.Psychic Commander
12.Assault Mode Activate
13.Psychic Overload
14.Mind Master
15.Mind Master
16.Psychokinesis
17.Psychokinesis
18.Metaphysical Regeneration
19.Psychic Tuning
20.Psychic Tuning
21.Telepathic Power Well
22.Telepathic Power
23.Telepathic Power
24.Psychic Snail
25.Psychic Snail
26.Storm Caller
27.Teleport
28.Psychic Rejuvenation
29.Psychic Rejuvenation

Extra Deck:
Hyper Psychic Blaster
Magical Android
Psychic Lifetrancer
Psychic Lifetrancer
Thought Ruler Archfiend
Face Downs: Mind Protector
Metaphysical Regeneration
Graveyard: Telepathic Power Well
Psychic Trigger
Hyper Psychic Blaster
Psychic Overload
Removed From Play: Magical Android
Power Injector
Krebons
Stats: 9800 Life Points
Field: {table="head]1|2|3|4|5
-|PC|PI|Fm|-
-|F|-|PS|-[/table]
PS=Psi-Station
PI=Power Injector (1300, 1400)
Fm=Facedown monster
F=Facedown Spell/Trap
PC=Psychic Commander (1400, 800)
TS=Telekinetic Shocker (1700, 800)

Sir Bedevere
2009-12-05, 07:09 PM
[roll0]

Ok, nothing I can use now... Ok, Psychic Commander, attack his monster in column 2! Then Power Injector, attack his monster in column 5! And finally, Telekinetic Shocker, attack his monster in column 3! End Turn (unless they had some ability or something)

Hand: 4 Hyper Psychic Blaster/Assault Mode
Psychic Sword
Mind Master
Destructotron
Deck:
1.Destructotron
2.Doctor Cranium
3.Doctor Cranium
4.Krebons
5.Lifeforce Harmonizer
6.Emergency Teleport
7.Telekinetic Shocker
8.Psi-Impulse
9.Psi-Station
10.Psychic Commander
11.Assault Mode Activate
12.Psychic Overload
13.Mind Master
14.Psychokinesis
15.Psychokinesis
16.Metaphysical Regeneration
17.Psychic Tuning
18.Psychic Tuning
19.Telepathic Power Well
20.Telepathic Power
21.Telepathic Power
22.Psychic Snail
23.Psychic Snail
24.Storm Caller
25.Teleport
26.Psychic Rejuvenation
27.Psychic Rejuvenation

Extra Deck:
Hyper Psychic Blaster
Magical Android
Psychic Lifetrancer
Psychic Lifetrancer
Thought Ruler Archfiend
Face Downs: Mind Protector
Metaphysical Regeneration
Graveyard: Telepathic Power Well
Psychic Trigger
Hyper Psychic Blaster
Psychic Overload
Removed From Play: Magical Android
Power Injector
Krebons
Stats: 9800 Life Points
Field: {table="head]1|2|3|4|5
-|PC|PI|Fm|-
-|F|-|PS|-[/table]
PS=Psi-Station
PI=Power Injector (1300, 1400)
Fm=Facedown monster
F=Facedown Spell/Trap
PC=Psychic Commander (1400, 800)
TS=Telekinetic Shocker (1700, 800)

KazilDarkeye
2009-12-05, 07:20 PM
"Every single one has an ability!
Your Psychic Commander and Power Injector encounter my Kisetai - this parasitic leech will give me life.

The twin leeches bind to your monsters.

"Telekinetic Shocker, on the other hand, was able to destroy my Brain Jacker without triggering his ability."

(This is my last post for tonight, BTW)

Sir Bedevere
2009-12-05, 07:25 PM
Ah, I enter my Main Phase 2 and Synchro my Psychic Commander and Power Injector to summon my Psychic Lifetrancer! I then send Power Injector to the outer zone *removed from play* and gain 1200 Life Points. I end my turn.

Hand: 2 Hyper Psychic Blaster/Assault Mode
Psychic Sword
Mind Master
Destructotron
Deck:
1.Destructotron
2.Doctor Cranium
3.Doctor Cranium
4.Krebons
5.Lifeforce Harmonizer
6.Emergency Teleport
7.Telekinetic Shocker
8.Psi-Impulse
9.Psi-Station
10.Psychic Commander
11.Assault Mode Activate
12.Psychic Overload
13.Mind Master
14.Psychokinesis
15.Psychokinesis
16.Metaphysical Regeneration
17.Psychic Tuning
18.Psychic Tuning
19.Telepathic Power Well
20.Telepathic Power
21.Telepathic Power
22.Psychic Snail
23.Psychic Snail
24.Storm Caller
25.Teleport
26.Psychic Rejuvenation
27.Psychic Rejuvenation

Extra Deck:
Hyper Psychic Blaster
Magical Android
Psychic Lifetrancer
Thought Ruler Archfiend
Face Downs: Mind Protector
Metaphysical Regeneration
Graveyard: Telepathic Power Well
Psychic Trigger
Hyper Psychic Blaster
Psychic Overload
Psychic Commander
Removed From Play: Magical Android
Power Injector
Krebons
Power Injector
Stats: 11000 Life Points
Field: {table="head]1|2|3|4|5
-|-|PL|Fm|TS
-|F|-|PS|-[/table]
PS=Psi-Station
PL=Psychic Lifetrancer (2400, 2000)
Fm=Facedown monster
F=Facedown Spell/Trap
TS=Telekinetic Shocker (1700, 800)

(ok, see ya tomorrow and we'll finish this, after church most likely)

KazilDarkeye
2009-12-06, 05:18 AM
[roll0]

"I play one card face-down and summon a monster in defence mode."

{table="head]1|2|3|4|5
-|-|Fm|-|-
-|-|F|F|-
[/table]

Fm: Face-down monster
F: Face-down Spell/Trap

Life Points: 4200



Hand: 2

Creature Swap
Convulsion of Nature


Deck:

1-2. Ameba x2
3-4. Brain Jacker x2
5. Dark Necrofear
6-7. Griggle x2
8. Invader of the Throne
9-11. Jowls of Dark Demise x3
12. Mutant Mindmaster
13. Brain Control
14-15. Exchange x2
16-17. Foolish Burial x2
18. Scapegoat
19. Swords of revealing Light
20. Astral Barrier
21-22. Conscription x2
23-24. Intercept x2
25. Mirror Force
26-27. Spirit Barrier x2
28-29. Threatening Roar x2
30. Waboku


Face-Down:

Mucus Yolk

Enemy Controller
Waboku


Graveyard:

Nimble Momonga
Nimble Momonga
Autonomous Action Unit
Creature Swap
Ameba
Nimble Momonga
Conscription
Brain Jacker
Kisetai
Kisetai


Out of Play:
Empty

Sir Bedevere
2009-12-06, 10:04 AM
It's just a matter of time now. Draw!

[roll0]

Ok, now I summon my warrior noble, Destructotron, in attack mode! By using Psi-Station, I am able to pay 500 Life Points to raise his level by 1 and his attack points by 300. I then utilize his ability, paying 1000 of my Life Points to destroy your facedown spell/trap in column 3! I do this again to destroy your other facedown as well! I then use Psychic Lifetrancer's Ability, removing Psychic Commander from play to regain 1200 Life Points I had lost. (you can still activate the face-downs I destroyed, so if you do, reply saying so and all beyond this will be null and void)

Darkness surrounds me and manifests in Destructotron's hand, he then shoots it at your two face downs and they are destroyed. Then light fills over me when Psychic Lifetrancer casts Cure Moderate Wounds.

Now then, Telekinetic Shocker, destroy his facedown! Psychic Lifetrancer and Destructotron, attack him directly and win this game for me!

Lightning zips from Telekinetic Shocker's fingertips and fries your facedown monster, then another bolt of dark energy shoots from Destructotron and slams into you followed by a black orb shot out by Psychic Lifetrancer.

Hand: 2 Hyper Psychic Blaster/Assault Mode
Psychic Sword
Mind Master
Psi-Station
Deck:
1.Destructotron
2.Doctor Cranium
3.Doctor Cranium
4.Krebons
5.Lifeforce Harmonizer
6.Emergency Teleport
7.Telekinetic Shocker
8.Psi-Impulse
9.Psychic Commander
10.Assault Mode Activate
11.Psychic Overload
12.Mind Master
13.Psychokinesis
14.Psychokinesis
15.Metaphysical Regeneration
16.Psychic Tuning
17.Psychic Tuning
18.Telepathic Power Well
19.Telepathic Power
20.Telepathic Power
21.Psychic Snail
22.Psychic Snail
23.Storm Caller
24.Teleport
25.Psychic Rejuvenation
26.Psychic Rejuvenation

Extra Deck:
Hyper Psychic Blaster
Magical Android
Psychic Lifetrancer
Thought Ruler Archfiend
Face Downs: Mind Protector
Metaphysical Regeneration
Graveyard: Telepathic Power Well
Psychic Trigger
Hyper Psychic Blaster
Psychic Overload
Removed From Play: Magical Android
Power Injector
Krebons
Power Injector
Psychic Commander
Stats: 9700 Life Points
Field: {table="head]1|2|3|4|5
-|D|PL|Fm|TS
-|F|-|PS|-[/table]
PS=Psi-Station
PL=Psychic Lifetrancer (2400, 2000)
Fm=Facedown monster
F=Facedown Spell/Trap
TS=Telekinetic Shocker (1700, 700)
D=Destructotron (1900, 400)

KazilDarkeye
2009-12-06, 01:15 PM
I could stop that attack, but quite frankly, I think I've already lost.

Invidia's eyes grow wide as she gets disintigrated. Let it be known that I do not tolerate failure.