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Blue Ghost
2009-12-04, 06:42 PM
Blue Ghost enters the Bronze Arena and takes the time to admire the bronze statues set up around the arena. He turns and faces his opponent.

Hello, Doliest. Let us see what you have learned, shall we?

Blue Ghost
2009-12-04, 06:44 PM
Mage hand.

The twenty-sided die spins into the arena.

[roll0]

[roll1]

[roll2]

I shall choose to go second if I win initiative.

doliest
2009-12-04, 06:57 PM
Blue Ghost the circle is now complete, when I left you I was but the learner, now I am the master.A die flies up into the air and falls down.
[roll0]
[roll1]
Re-rolls [roll2]
Deck-

1x Magic Exemplar
3x Apprentice Magician
2x Arcanite Apprentice
1x Arcanite Magician/Assault Mode
2x Blast Magician
2x Breaker the magical warrior
1x Defender the Magical Knight
1x Endymion master magician
1x Frequency Magician
1x Injection Fairy Lily
1x Magical Marionette
2x Magician's Valkyrie
1x Magical beast Cerberus
1x Royal Magic Library
2x Silent Magician LV4
1x Silent Magician LV8
1x Cost down
1x Emergency Provisions
1x Hand destruction
2x Magical citadel of endymion
2x Magical Dimension
1x Magician’s unite
1x Mega Ton Magical Cannon
1x Mystical Space Typhoon
1x Shrink
1x Terraforming
1x Anti-spell
1x Assault Mode Activate
1x Divine Wrath
1x Spirit Barrier
1x Magic Cylinder
1x Mirror Force
1x Seven tools of the bandit
Extra Deck-
Arcanite Magician
Tempest Magician
Explosive Magician

doliest
2009-12-04, 06:59 PM
Well it appears I will go first; DRAW.
[roll]1d41[roll]
[roll0]
I play two cards face down and a monster in face down defense mode.
Field
--Facedown--
-Facedown,Facedown--
Hand(3)

Magician's Valkrie
Silent Magician LV4
Magic Citadel of Endymion

Facedowns-

Royal Magical library
Magical Cylinder
Seven tools of the bandit

Blue Ghost
2009-12-04, 07:05 PM
It is not the general way of wizards to relinquish their pride, but I will accept you as my equal. But what do you seek to accomplish with your wizardry? Will you use your power for good or ill?

[roll0]

I summon Breaker the Magical Warrior (http://yugioh.wikia.com/wiki/Breaker_The_Magical_Warrior). With his summoning, he receives a Spell Counter, which I will use to activate its ability. Breaker, destroy the second face-down card!

The magical warrior appears, his sword and shield glowing with arcane power. A bolt of magical energy from his sword vaporizes one of Doliest's backrow cards.

And now, I activate the Spell Card Spell Power Grasp (http://yugioh.wikia.com/wiki/Spell_power_grasp) to refuel Breaker's power. Then I add another Spell Power Grasp to my hand for use next turn. Breaker destroys the other face-down card, and will then attack your monster. I then Set a face-down card and end my turn.

Monsters:
Breaker the Magical Warrior (http://yugioh.wikia.com/wiki/Breaker_The_Magical_Warrior) (1600/1000)

Spell/Traps:
Face Down

Life Points: 8000


Hand: 4

Ice Queen
Dark Red Enchanter
Sunny Pixie
Spell Power Grasp

Face-down: Magician’s Circle


Deck:

1. Chaos Sorcerer
2. Chaos Sorcerer
3. Endymion, the Master Magician
4. Magical Marionette
5. Magical Marionette
6. Crusader of Endymion
7. Crusader of Endymion
8. Defender, the Magical Knight
9. Defender, the Magical Knight
10. Breaker the Magical Warrior
11. Magical Exemplar
12. Magical Exemplar
13. Magical Exemplar
14. Apprentice Magician
15. Apprentice Magician
16. Night’s End Sorcerer
17. Night’s End Sorcerer
18. Night’s End Sorcerer
19. Magical Dimension
20. Magical Dimension
21. Heavy Storm
22. Magical Citadel of Endymion
23. Magical Citadel of Endymion
24. Terraforming
25. Spell Power Grasp
26. Allure of Darkness
27. Allure of Darkness
28. Mage Power
29. Solidarity
30. Brain Control
31. Card Destruction
32. Royal Decree
33. Royal Decree


Extra Deck:

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm


Graveyard:

Spell Power Grasp


Removed from Play:

Empty

doliest
2009-12-04, 07:23 PM
Good and Evil are just words to personify a cold and unfeeling universe, I merely seek power...oh and you attacked my Royal Magic Library (http://yugioh.wikia.com/wiki/Royal_Magical_Library)who's 2000 defense stops your attack.

Blue Ghost
2009-12-04, 07:26 PM
I am sorry you feel that way. But good is not cold and unfeeling. You have mighty power in your hands; you can make the universe a better place if you so desire.
I end my turn.

doliest
2009-12-04, 07:30 PM
This universe WILL be a better place soon, all too soon.
[roll0]
[roll1]
I summon Magician's Valkyria (http://yugioh.wikia.com/wiki/Magician%27s_Valkyria) and ram it into your breaker.
Hand-

Blast Magician
Silent Magician LV4
Magical citadel of endymion

Graveyard-

7 tools of the bandit
magical cylinder

LP8000

Blue Ghost
2009-12-04, 07:40 PM
The two casters clash and both fall.

I do not know what you intend, but if you mean evil, I will not allow it.

[roll0]

I summon Night's End Sorcerer (http://yugioh.wikia.com/wiki/Night%27s_End_Sorcerer). Night's End Sorcerer declares his attack, upon which I activate my Magician's Circle (http://yugioh.wikia.com/wiki/Magician%27s_Circle) Trap Card. Each of us can now summon a Spellcaster-type monster with up to 2000 ATK from the Deck. I choose my Magical Marionette (http://yugioh.wikia.com/wiki/Magical_Marionette). Since another monster was summoned, my attack is called off. I shall wait to see what you summon.

doliest
2009-12-04, 07:49 PM
I don't see why I should stop a good thing; I also pull magical marionette.

OOC:I'm going to have to go to dinner soon and I'll be off for about two hours; will you still be on at that point?

Blue Ghost
2009-12-04, 07:57 PM
OOC: Sorry, I won't be on then. We can continue the duel tomorrow, or whenever we have time.

I shall end my Battle Phase without attacking and move into Main Phase 2. I activate my second Spell Power Grasp to give Magical Marionette two Spell Counters, which Marionette uses to destroy your Marionette. Another Spell Power Grasp is added to my hand.
Now, I tune Night's End Sorcerer and Magical Marionette to Synchro Summon Arcanite Magician (http://yugioh.wikia.com/wiki/Arcanite_Magician). I then end my turn.

Monsters:
Arcanite Magician (http://yugioh.wikia.com/wiki/Arcanite_Magician) (2400/1800)**

Spell/Traps:

Life Points: 7600


Hand: 4

Ice Queen
Dark Red Enchanter
Sunny Pixie
Spell Power Grasp


Deck:

1. Chaos Sorcerer
2. Chaos Sorcerer
3. Endymion, the Master Magician
4. Dark Red Enchanter
5. Crusader of Endymion
6. Crusader of Endymion
7. Defender, the Magical Knight
8. Defender, the Magical Knight
9. Breaker the Magical Warrior
10. Magical Exemplar
11. Magical Exemplar
12. Magical Exemplar
13. Apprentice Magician
14. Apprentice Magician
15. Night’s End Sorcerer
16. Night’s End Sorcerer
17. Magical Dimension
18. Magical Dimension
19. Heavy Storm
20. Magical Citadel of Endymion
21. Magical Citadel of Endymion
22. Terraforming
23. Allure of Darkness
24. Allure of Darkness
25. Mage Power
26. Solidarity
27. Brain Control
28. Card Destruction
29. Royal Decree
30. Royal Decree


Extra Deck:

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm


Graveyard:

Spell Power Grasp
Breaker the Magical Warrior
Spell Power Grasp
Magical Marionette
Night’s End Sorcerer


Removed from Play:

Empty

doliest
2009-12-05, 07:34 PM
You're tricky; very tricky. I DRAW.
[roll0]
[roll1]
WORTHLESS. I play a monster in facedown defense mode.
Hand-

Blast Magician
Magical Citadel of Endymion
Cost down

Field-
-Facedown, RML--
-----
Facedown-

Silent Magician LV4

Blue Ghost
2009-12-05, 08:11 PM
No man is greater than his teacher, Doliest.

[roll0]

I activate Arcanite Magician's effect. By removing both his Spell Counters, I destroy both your monsters.

Arcanite Magician raises his staff and releases a massive wave of arcane energy, obliterating Doliest's side of the field.

Now, I Tribute my Arcanite Magician to summon Dark Red Enchanter (http://yugioh.wikia.com/wiki/Dark_Red_Enchanter).

A Spellcaster in crimson robes appears in the place of Arcanite Magician.

With his summoning, Dark Red Enchanter automatically gains two Spell Counters. I then activate my last Spell Power Grasp to give him two more, for a total of four. He gains 300 ATK for eac Spell Counter he has, for a total of 2900 ATK. Direct attack! Meteor Swarm!

Dark Red Enchanter raises his staff and unleashes a massive blast of fire at Doliest.

I now activate Dark Red Enchanter's special ability. By removing two of his Spell Counters, he will force a random discard from your hand. Enervation!
(Roll a die of size equal to the number of cards you hold to determine the discard.)
I end my turn.

Monsters:
Dark Red Enchanter (http://yugioh.wikia.com/wiki/Dark_Red_Enchanter) (2300/2200)**

Spell/Traps:

Life Points: 7600


Hand: 4

Ice Queen
Sunny Pixie
Defender, the Magical Knight


Deck:

1. Chaos Sorcerer
2. Chaos Sorcerer
3. Endymion, the Master Magician
4. Dark Red Enchanter
5. Crusader of Endymion
6. Crusader of Endymion
7. Defender, the Magical Knight
8. Breaker the Magical Warrior
9. Magical Exemplar
10. Magical Exemplar
11. Magical Exemplar
12. Apprentice Magician
13. Apprentice Magician
14. Night’s End Sorcerer
15. Night’s End Sorcerer
16. Magical Dimension
17. Magical Dimension
18. Heavy Storm
19. Magical Citadel of Endymion
20. Magical Citadel of Endymion
21. Terraforming
22. Allure of Darkness
23. Allure of Darkness
24. Mage Power
25. Solidarity
26. Brain Control
27. Card Destruction
28. Royal Decree
29. Royal Decree


Extra Deck:

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm


Graveyard:

Spell Power Grasp
Breaker the Magical Warrior
Spell Power Grasp
Magical Marionette
Night’s End Sorcerer
Arcanite Magician
Spell Power Grasp


Removed from Play:

Empty

doliest
2009-12-05, 08:56 PM
The apprentice WILL overcome the master.
Discard [roll0]
Hand [roll1]
Re-roll [roll2]
I discard my costdown, and play a facedown card and monster.
Hand-

Magical Citadel of Endymion

Facedowns-

Magic Cylinder
Blast Magician

LP5100

Blue Ghost
2009-12-05, 09:12 PM
Perhaps, perhaps not. But I urge you to consider for what ends you use your power.

[roll0]

I summon Defender, the Magical Knight (http://yugioh.wikia.com/wiki/Defender,_the_Magical_Knight) to the field. Dark Red Enchanter attacks your facedown monster, and if that is successful, Defender launches a direct attack. During Main Phase 2, I remove two more Spell Counters from Enchanter to force another discard. I then end my turn.

Monsters:
Dark Red Enchanter (http://yugioh.wikia.com/wiki/Dark_Red_Enchanter) (1700/2200)
Defender, the Magical Knight (http://yugioh.wikia.com/wiki/Defender,_the_Magical_Knight) (1600/2000)*

Spell/Traps:

Life Points: 7600


Hand: 3

Ice Queen
Sunny Pixie
Allure of Darkness


Deck:

1. Chaos Sorcerer
2. Chaos Sorcerer
3. Endymion, the Master Magician
4. Dark Red Enchanter
5. Crusader of Endymion
6. Crusader of Endymion
7. Defender, the Magical Knight
8. Breaker the Magical Warrior
9. Magical Exemplar
10. Magical Exemplar
11. Magical Exemplar
12. Apprentice Magician
13. Apprentice Magician
14. Night’s End Sorcerer
15. Night’s End Sorcerer
16. Magical Dimension
17. Magical Dimension
18. Heavy Storm
19. Magical Citadel of Endymion
20. Magical Citadel of Endymion
21. Terraforming
22. Allure of Darkness
23. Mage Power
24. Solidarity
25. Brain Control
26. Card Destruction
27. Royal Decree
28. Royal Decree


Extra Deck:

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm


Graveyard:

Spell Power Grasp
Breaker the Magical Warrior
Spell Power Grasp
Magical Marionette
Night’s End Sorcerer
Arcanite Magician
Spell Power Grasp


Removed from Play:

Empty

doliest
2009-12-05, 09:28 PM
Correction; I activate Magical Cylinder on your Dark Red Enchanter. which negates your attack and you take the damage.

Blue Ghost
2009-12-05, 09:28 PM
That is fine. Defender will continue the attack anyway, and my turn proceeds as normal.

doliest
2009-12-05, 09:32 PM
And rams into my Blast Magician's 1700 defense (http://yugioh.wikia.com/wiki/Blast_Magician)

Blue Ghost
2009-12-05, 09:34 PM
Fine. I will end my turn without using Enchanter's effect.

doliest
2009-12-05, 09:48 PM
The Magical Cylinder was lucky, let's see if my luck lasts.
[roll0]
[roll1]
I play a facedown spell/trap card.
Hand-

Magical citadel of Endymion

Facedown-

Shrink

Blue Ghost
2009-12-05, 10:36 PM
Is that all you can do?

[roll0]

Blue Ghost
2009-12-05, 10:38 PM
I activate my Allure of Darkness (http://yugioh.wikia.com/wiki/Allure_of_Darkness) Spell Card. I draw two cards, and my Dark Red Enchanter receives another Spell Counter.

[roll0]

I will remove my second Dark Red Enchanter for the cost of Allure of Darkness.
I summon Magical Exemplar (http://yugioh.wikia.com/wiki/Magical_Exemplar). Then, I activate the Field Spell Magical Citadel of Endymion (http://yugioh.wikia.com/wiki/Magical_Citadel_of_Endymion). With the activation of a Spell Card, Enchanter receives another Spell Counter, and Exemplar receives two.
I remove the two Spell Counters from Exemplar to Special Summon my Night’s End Sorcerer (http://yugioh.wikia.com/wiki/Night%27s_End_Sorcerer) from my Graveyard. With his effect, I remove your Royal Magical Library and Magical Marionette from your Graveyard.
Dark Red Enchanter destroys your Blast Magician, and my lesser Spellcasters will attack you directly for 4600 damage, leaving you with 500 left.
Main Phase 2! I tune Night's End Sorcerer with Magical Exemplar, to Synchro Summon Tempest Magician (http://yugioh.wikia.com/wiki/Tempest_Magician)!
Tempest Magician receives a Spell Counter upon her Synchro Summoning. Then I discard the two cards from my hand to give her two more. I then activate Tempest Magician's effect: Arcane Gale! I remove four Spell Counters from Dark Red Enchanter, one from Defender, and three from Tempest Magician to inflict 4000 damage.

The whirlwind of arcane energy knocks Doliest off his feet.

You still have a long way to go, my friend.

doliest
2009-12-05, 11:12 PM
You...have defeated me and have struck me down, but hear this master, I will rise again stronger than you can possibly imagine to face you in the Silver Arena.

OOC:Good duel, any suggestions on how to improve this deck after the tournament?

Blue Ghost
2009-12-05, 11:19 PM
One thing that you may need is to tighten your focus some more. Unless you have many ways to reliably search your cards, it's generally better to run multiples of a few key cards than single copies of many cards.

doliest
2009-12-05, 11:41 PM
Ahh, maybe i should, but I was going for versatility