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View Full Version : A Sneaky Swordsage Assassin Named Dunson Any Suggestions?



Rev.Scarecrow
2009-12-05, 12:25 AM
Ok I keep making Swordsage threads for questions I have about this character so to prevent some spam I'll consolidate questions into this thread This is the build at level 4 (well sorta I'm going to pay off the Level Adjustment as soon as I get to level 4 so technically this is level 3). I also took the Dark template.

I still need to pick 2 more moves (probably stone dragon)
I'm trying to get the prerequisites for Assassin (4 Disguise, 8 Hide, 8 Move Silently)
I am trying to get the prerequisites for the shrouded dance skill trick (5 Dance, 8 Hide) which should help hiding.

Level 3 (after paying off LA)
Dunson Plath

Male Human Swordsage 3
Chaotic Neutral

Strength 10 (+0)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 16 (+3)
Charisma 8 (-1)

Size: Medium
Height: 5' 3"
Weight: 120 lb
Skin: Pale
Eyes: Dark Brown
Hair: None

Total Hit Points: 22

Speed: 40 feet

Armor Class: 15 = 10 +2 [dexterity] + 3 [wisdom]

Touch AC: 15
Flat-footed: 13

Initiative modifier: +2 = +2 [dexterity] +1 [Quick act]
Fortitude save: +3 = 1 [base] +2 [constitution]
Reflex save: +5 = 3 [base] +2 [dexterity]
Will save: +4 = 1 [base] +3 [wisdom]
Attack (Dagger): +6 = 2 [base] + 3 [wisdom] + 1 [Weapon Focus]
Attack (unarmed): +6 = 2 [base] + 3 [wisdom] + 1 [Weapon Focus]
Attack (missile): +4 = 2 [base] +2 [dexterity]
Grapple check: +2 = 2 [base]

Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.

Languages: Common, Dark Elf Silent

Unarmed [1d6]

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]

Feats:

Intuitive attack
Able Learner
Adaptive style

Appraise Int 1 =
+1

Balance Dex* 2 =
+2

Bluff Cha 2 =
-1
+3
Climb Str* 0 =
+0

Concentration Con 8 =
+2
+6

Diplomacy Cha 1 =
-1
+2 [sense motive]
Disguise Cha 2 =
-1
+3
Escape Artist Dex* 2 =
+2

Forgery Int 1 =
+1

Gather Information Cha 2 =
-1
+3
Heal Wis 3 =
+3

Hide Dex* 16 =
+2
+6 +8
Intimidate Cha 5 =
-1
+6
Jump Str* 0 =
+0

Listen Wis 3 =
+3

Move Silently Dex* 14 =
+2
+6 +6
Open Lock Dex 4 =
+2
+2
Dance Cha 4 =
-1
+5

Ride Dex 2 =
+2

Search Int 1 =
+1

Sense Motive Wis 9 =
+3
+6
Sleight of Hand Dex* 4 =
+2
+2
Spot Wis 3 =
+3

Survival Wis 3 =
+3

Swim Str** 0 =
+0

Use Rope Dex 2 =
+2


* = check penalty for wearing armor

Human:

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Swordsage:
Discipline Focus [Shadow Hand]
Unarmed Variant

Stances known 2:
Step of the wind
Island of blades


Maneuvers known 8/5:

Stone Bones (Stone)
Mighty throw (Setting)
Clinging Shadow Strike (shadow)
Mountain Hammer (Stone)* Shadow jaunt
Sapphire nightmare blade (Diamond)
Blistering Flourish (desert)
Burning Blade (desert)
Shadow Blade Technique (shadow)

Dark:
Darkvision 60ft
Hide in Plain sight (Ex): Use Hide skill even while being observed (except in natural daylight, the area of a daylight spell, or similar effect)
Resistance cold 10
Superior Low Light Vision
Extraplanar type
Move silently +6 (already added)
Hide +8 (already added)


Dunson Plath's Equipment:
_____
24 lb
Crossbow bolts (quiver of 10) x2
Backpack
Caltrops
Crowbar
Rations (1 day) x3
Waterskins x1
Thieves' tools

Rogue 7
2009-12-05, 12:32 AM
Well, assuming you can only pick 1st level maneuvers, and I see at least 2 level 2s, which should be against the rules at level 3, Stone Bones and Counter Charge are two I've found to be useful- DR 5 is always appreciated, and it's fun to see the look on the DM's face when his greataxe-swinging big old meanie, designed to mess up your day, comes charging at you, and all of a sudden he's 10 feet away, right in place for the rest of your party to step in and beat the snot out of him.

Rev.Scarecrow
2009-12-05, 02:55 AM
Well, assuming you can only pick 1st level maneuvers, and I see at least 2 level 2s, which should be against the rules at level 3, Stone Bones and Counter Charge are two I've found to be useful- DR 5 is always appreciated, and it's fun to see the look on the DM's face when his greataxe-swinging big old meanie, designed to mess up your day, comes charging at you, and all of a sudden he's 10 feet away, right in place for the rest of your party to step in and beat the snot out of him.

Well I double checked and on page 39 of the tome of battle and it says that the highest level maneuvers go as follows

Initiator level---Maneuvers
1-2 ------------------1
3-4-------------------2
5-6-------------------3
7-8-------------------4
9-10------------------5
11-12----------------6
13-14----------------7
15-16----------------8
17+ -----------------9
So the level 2s should be ok at initiator level 3

Rogue 7
2009-12-05, 02:59 AM
Right. You can learn them at level 3+. But you don't get to choose all your maneuvers right when you make the character. You have to choose them as though you level up normally. So you get 6 maneuvers at level 1, then another at level 2, and another at 3. The last one at three is the only one you can pick of second level or higher. It's the same way a newly created Sorcerer can't pick all his known spells from the highest spell level he knows- there's limits on this sort of thing. You can retrain maneuvers for higher level ones at even levels (4+, since you don't get 2nd level maneuvers at level 2), but you can't just go ahead and pick a lot of second level maneuvers like that.

Rev.Scarecrow
2009-12-05, 03:18 AM
Right. You can learn them at level 3+. But you don't get to choose all your maneuvers right when you make the character. You have to choose them as though you level up normally. So you get 6 maneuvers at level 1, then another at level 2, and another at 3. The last one at three is the only one you can pick of second level or higher. It's the same way a newly created Sorcerer can't pick all his known spells from the highest spell level he knows- there's limits on this sort of thing. You can retrain maneuvers for higher level ones at even levels (4+, since you don't get 2nd level maneuvers at level 2), but you can't just go ahead and pick a lot of second level maneuvers like that.

Oh right god I'm a noob at times. Well the Mountain hammer seems better if there are things to fight with damage reduction at this level otherwise I'll wait on it and take shadow jaunt this level

so this maybe...
Maneuvers known 8/5:

Stone Bones (Stone)
Mighty throw (Setting)
Clinging Shadow Strike (shadow)
Mountain Hammer (Stone)* Shadow jaunt
Emerald razor (Diamond)* Sapphire nightmare blade
Cloak of Deception (shadow)* Blistering Flourish
Shadow Jaunt (shadow)* Burning Blade
Shadow Blade Technique (shadow)

Rev.Scarecrow
2009-12-05, 03:14 PM
Can you use stone bones to protect you while you use adaptive style to refresh your moves? Also can you pick the same move more than once to be readied? Like can you have Shadow Jaunt readied 5 times?

Master_Rahl22
2009-12-05, 09:50 PM
This is one area where maneuvers are not like spells. They are either readied or they are not. You can't ready the same maneuver more than once.