Amiel
2009-12-05, 10:02 AM
"Through me the way into the suffering city,
Through me the way to the eternal pain,
Through me the way that runs among the lost.
Justice urged on my high artificer;
My maker was divine authority,
The highest wisdom, and the primal love.
Before me nothing but eternal things were made,
And I endure eternally.
Abandon every hope, ye who enter here."
Large Outsider (Devil, Evil, Extraplanar, Lawful)
Hit Dice: 18d8+144 (225 hp)
Initiative: +12
Speed: 40 ft. (8 squares), fly 60 ft. (average)
Armor Class: 40 (-1 size, +8 Dex, +23 natural), touch 17, flat-footed 32
Base Attack/Grapple: +18/+35
Attack: Claw +30 melee (2d8+13)
Full Attack: 2 claws +30 melee (2d8 + 13) and bite +28 melee (4d6 + 6 plus poison plus disease) and 2 wings +28 melee (2d6 + 6) and tail slap +28 melee (2d8 + 6 plus constrict)
Space/Reach: 10 ft./10 ft.
Special Attacks: Constrict 2d8+26, disease, fear aura, improved grab, spell-like abilities, summon devil
Special Qualities: Damage reduction 15/chaotic, good and silver, immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 9, see in darkness, spell resistance 32, telepathy 100 ft.
Saves: Fort +19, Ref +19, Will +21
Abilities: Str 37, Dex 27, Con 27, Int 27, Wis 27, Cha 27
Skills: Acrobatics +29, Bluff +29, Climb +34, Diplomacy +29, Disguise +29 (+31 when acting), Intimidate +29, Knowledge (arcana) +29, Knowledge (the Planes) +29, Knowledge (religion) +29, Linguistics +29, Perception +29, Sense Motive +29, Spellcraft +29, Stealth +29, Survival +29 (+31 on other planes, +31 when tracking)
Feats: Cleave, Combat Reflexes, Fly-By Attack, Great Cleave, Improved Initiative, Iron Will, Multiattack, Power Attack, Quicken Spell-Like Ability (fireball)
Environment: Hell, The Nine Circles of Perdition
Organization: Solitary, pair, team (3-4), or troupe (1-2 pit fiends, 2-5 horned devils, and 2-5 barbed devils)
Challenge Rating: 20
Treasure: Standard coins; double goods; standard items
Alignment: Always Lawful Evil
Advancement: 19—36 HD (Large); 37—54 HD (Huge)
Level Adjustment: —
To many across the boundless Realities, it is the pit fiends that encapsulate all that is most represented by Perdition; immense physical strength and brilliance of intellect.
They deprave at the pinnacle of devildom, and are the greatest nondivine devils that exist within the Stinking Maw; eternally scheming and plotting to drag the arrogant and the wise to an odious fate, to be cast within the Darkest Pit, that their mortal forms be rent through with spiked chains and milestones placed around their souls, to forever wallow in domination and torment.
Pit fiends, despite what some scholars might contend, never lie; that is, they never explicitly lie. Unlike daemons, whose belief in their own lies is so unassailable that their every utterance is truth and demons who simply wish to rip your head off and defecate upon your soul, pit fiends and devils never speak lies. What the foolish and the unwary do not realise is that they also never speak the whole truth; the reality of what is said must be carefully sifted from the detritus of misinformation and half-truths. To the pit fiend and other devils, lies are simply not good business; infernal contracts after all are more palatable to and by mortals if each holds a kernel of truth, no matter how oblique.
Mortal and immortal scholars alike are divided over the origin of pit fiends. Some sages hold to the position that they were not the first sentients to walk upon the blasted barrens of the Ninefold Realm, that their very existence is owed to the divine blood spilt necessary to create them.
As the Overlord separately violently from the Triune Ouroboros, His tremendous descent into the Depths Below created the Inverted Mountain, hideously wounding Him, his sanguinous wounds dripping vile ichor from whence arose a foul and malignant sentience; the very first pit fiends.
Other loremasters have gone so far as to suggest that Perdition always existed, that the pit fiends always were. That the Lords of Perdition, the Hellspawn, all others were interlopers; that the first primordial devil race had been disposed so long ago, that not even the memories of immortals extended to them.
Still others point to the fact that everything in Hell is not only decided through power but more importantly station. That to achieve the height of the pit fiend means that a gelugon must be cast within the Lake of Fire and Brimstone for 999 days.
Pit fiends have forms that are more or less perfectly symmetrical, as is expected for the Pit. They appear monstrous, yet there is a gothic beauty to them; rippling muscles, tremendous wings that wrap around them like a grotesque cloak, wreathed in flames, a tail that dances like a serpent behind them. A pit fiend is 12 feet tall and weighs 999 pounds. Only the most powerful of mortals would dare stand against one.
Occasionally, pit fiends may be armed with thorny rods of domination; that deal damage as a great club and cast dominate monster 3/day.
Combat
Constrict (Ex): A pit fiend deals 2d8+26 points of damage with a successful grapple check.
Disease (Su): A creature struck by a pit fiend's bite attack must succeed on a DC 27 Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Str). The save DC is Constitution-based.
Fear Aura (Su): A pit fiend can radiate a 20-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 27 Will save or be affected as though by a fear spell (caster level 18th) for 18 rounds. A creature that successfully saves cannot be affected again by the same pit fiend's aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.
Improved Grab (Ex): To use this ability, a pit fiend must hit with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Poison (Ex): Injury, Fortitude DC 27, initial damage 3 Con, secondary damage death. The save DC is Constitution-based.
Spell-Like Abilities: At will—animate dead, blasphemy, create undead, charm monster, create undead, desecrate, detect good, detect magic, fireball, greater dispel magic, greater invisibility, greater teleport (self plus 50 pounds of objects only), magic circle against good, mass hold monster, persistent image, polymorph, power word stun, produce flame, pyrotechnics, suggestion, unhallow, unholy aura, wall of fire; 1/day—meteor swarm, symbol of pain. Caster level 18th. The save DCs are Charisma-based.
Once per year a pit fiend can use wish as the spell (caster level 20th).
Summon Devil (Sp): Twice per day a pit fiend can automatically summon 9 lemures, 2 bone devils, or bearded devils, or 1 erinyes, horned devil, or ice devil. This ability is the equivalent of an 8th-level spell.
Regeneration (Ex): A pit fiend takes normal damage from chaotic-aligned, good-aligned silvered weapons, and from spells or effects with the good descriptor.
Through me the way to the eternal pain,
Through me the way that runs among the lost.
Justice urged on my high artificer;
My maker was divine authority,
The highest wisdom, and the primal love.
Before me nothing but eternal things were made,
And I endure eternally.
Abandon every hope, ye who enter here."
Large Outsider (Devil, Evil, Extraplanar, Lawful)
Hit Dice: 18d8+144 (225 hp)
Initiative: +12
Speed: 40 ft. (8 squares), fly 60 ft. (average)
Armor Class: 40 (-1 size, +8 Dex, +23 natural), touch 17, flat-footed 32
Base Attack/Grapple: +18/+35
Attack: Claw +30 melee (2d8+13)
Full Attack: 2 claws +30 melee (2d8 + 13) and bite +28 melee (4d6 + 6 plus poison plus disease) and 2 wings +28 melee (2d6 + 6) and tail slap +28 melee (2d8 + 6 plus constrict)
Space/Reach: 10 ft./10 ft.
Special Attacks: Constrict 2d8+26, disease, fear aura, improved grab, spell-like abilities, summon devil
Special Qualities: Damage reduction 15/chaotic, good and silver, immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 9, see in darkness, spell resistance 32, telepathy 100 ft.
Saves: Fort +19, Ref +19, Will +21
Abilities: Str 37, Dex 27, Con 27, Int 27, Wis 27, Cha 27
Skills: Acrobatics +29, Bluff +29, Climb +34, Diplomacy +29, Disguise +29 (+31 when acting), Intimidate +29, Knowledge (arcana) +29, Knowledge (the Planes) +29, Knowledge (religion) +29, Linguistics +29, Perception +29, Sense Motive +29, Spellcraft +29, Stealth +29, Survival +29 (+31 on other planes, +31 when tracking)
Feats: Cleave, Combat Reflexes, Fly-By Attack, Great Cleave, Improved Initiative, Iron Will, Multiattack, Power Attack, Quicken Spell-Like Ability (fireball)
Environment: Hell, The Nine Circles of Perdition
Organization: Solitary, pair, team (3-4), or troupe (1-2 pit fiends, 2-5 horned devils, and 2-5 barbed devils)
Challenge Rating: 20
Treasure: Standard coins; double goods; standard items
Alignment: Always Lawful Evil
Advancement: 19—36 HD (Large); 37—54 HD (Huge)
Level Adjustment: —
To many across the boundless Realities, it is the pit fiends that encapsulate all that is most represented by Perdition; immense physical strength and brilliance of intellect.
They deprave at the pinnacle of devildom, and are the greatest nondivine devils that exist within the Stinking Maw; eternally scheming and plotting to drag the arrogant and the wise to an odious fate, to be cast within the Darkest Pit, that their mortal forms be rent through with spiked chains and milestones placed around their souls, to forever wallow in domination and torment.
Pit fiends, despite what some scholars might contend, never lie; that is, they never explicitly lie. Unlike daemons, whose belief in their own lies is so unassailable that their every utterance is truth and demons who simply wish to rip your head off and defecate upon your soul, pit fiends and devils never speak lies. What the foolish and the unwary do not realise is that they also never speak the whole truth; the reality of what is said must be carefully sifted from the detritus of misinformation and half-truths. To the pit fiend and other devils, lies are simply not good business; infernal contracts after all are more palatable to and by mortals if each holds a kernel of truth, no matter how oblique.
Mortal and immortal scholars alike are divided over the origin of pit fiends. Some sages hold to the position that they were not the first sentients to walk upon the blasted barrens of the Ninefold Realm, that their very existence is owed to the divine blood spilt necessary to create them.
As the Overlord separately violently from the Triune Ouroboros, His tremendous descent into the Depths Below created the Inverted Mountain, hideously wounding Him, his sanguinous wounds dripping vile ichor from whence arose a foul and malignant sentience; the very first pit fiends.
Other loremasters have gone so far as to suggest that Perdition always existed, that the pit fiends always were. That the Lords of Perdition, the Hellspawn, all others were interlopers; that the first primordial devil race had been disposed so long ago, that not even the memories of immortals extended to them.
Still others point to the fact that everything in Hell is not only decided through power but more importantly station. That to achieve the height of the pit fiend means that a gelugon must be cast within the Lake of Fire and Brimstone for 999 days.
Pit fiends have forms that are more or less perfectly symmetrical, as is expected for the Pit. They appear monstrous, yet there is a gothic beauty to them; rippling muscles, tremendous wings that wrap around them like a grotesque cloak, wreathed in flames, a tail that dances like a serpent behind them. A pit fiend is 12 feet tall and weighs 999 pounds. Only the most powerful of mortals would dare stand against one.
Occasionally, pit fiends may be armed with thorny rods of domination; that deal damage as a great club and cast dominate monster 3/day.
Combat
Constrict (Ex): A pit fiend deals 2d8+26 points of damage with a successful grapple check.
Disease (Su): A creature struck by a pit fiend's bite attack must succeed on a DC 27 Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Str). The save DC is Constitution-based.
Fear Aura (Su): A pit fiend can radiate a 20-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 27 Will save or be affected as though by a fear spell (caster level 18th) for 18 rounds. A creature that successfully saves cannot be affected again by the same pit fiend's aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.
Improved Grab (Ex): To use this ability, a pit fiend must hit with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Poison (Ex): Injury, Fortitude DC 27, initial damage 3 Con, secondary damage death. The save DC is Constitution-based.
Spell-Like Abilities: At will—animate dead, blasphemy, create undead, charm monster, create undead, desecrate, detect good, detect magic, fireball, greater dispel magic, greater invisibility, greater teleport (self plus 50 pounds of objects only), magic circle against good, mass hold monster, persistent image, polymorph, power word stun, produce flame, pyrotechnics, suggestion, unhallow, unholy aura, wall of fire; 1/day—meteor swarm, symbol of pain. Caster level 18th. The save DCs are Charisma-based.
Once per year a pit fiend can use wish as the spell (caster level 20th).
Summon Devil (Sp): Twice per day a pit fiend can automatically summon 9 lemures, 2 bone devils, or bearded devils, or 1 erinyes, horned devil, or ice devil. This ability is the equivalent of an 8th-level spell.
Regeneration (Ex): A pit fiend takes normal damage from chaotic-aligned, good-aligned silvered weapons, and from spells or effects with the good descriptor.