Fortuna
2009-12-05, 05:10 PM
Synergists
You have no hope. We have trained together for years, we know every little flaw of each other and can cover for all of them. Our minds might as well be one, for we can tell without effort what the other will think and do and say. We are not a couple of good combatants, we are a good team.
Lokese and Dalba Temide, synergists (spoken in unison without rehearsal).
Synergists are pairs of people who have trained together for a lifetime. A good synergist cknows their partner better than they know themself, and covers their weakness with their own strength.
Arcane Synergist
Requirements
Spellcasting: Ability to cast 3rd level arcane spells
Feats: Supportive Caster (http://www.giantitp.com/forums/showthread.php?t=133849)
Special: A character may only take levels in this class with a designated "partner", who must take levels in a synergist class concurrently with each level taken by the character in a synergist class.
Hit Dice: d4
Skill Points: 2 + Int mod/level
Class Skills: An arcane synergist's class skills (and their key ability scores) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
{table=head]Level|Base AttackBonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Intimate Spells (Extreme/Long or melee attack), Interdependent|+1 level of existing spellcasting class
2nd|
+1|
+0|
+0|
+3|Intimate Metamagic (+1), Intimate Spells (Medium)|+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+3|Intimate Metamagic (+2), Intimate Spells (Short)|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+4|Intimate Metamagic (+3), Intimate Spells (Touch)|+1 level of existing spellcasting class
5th|
+2|
+1|
+1|
+4|Intimate Metamagic (+4), Intimate Spells (extra)|+1 level of existing spellcasting class[/table]
Spellcasting: An arcane synergist advances their spellcasting at each level as though they had gained a level in the class with which they qualified for this class. If they have multiple classes which qualify, then they must choose one when they enter this class.
Intimate Spells: An arcane synergist can channel their spellcasting through their partner. An arcane synergist may cast a spell of a level no higher than two less than the maximum level that they can cast on their partner so that their partner may store it. When a partner has stored a spell, they may use it on any attack that they could normally make. A spell with a swift action casting time or less may be used on an attack of opportunity, a spell with no more than a standard action casting time may be used on an attack action, and a spell with no more than a full-round casting time may be used on a full attack. If the attack hits, the spell takes effect as if it had just been cast. Otherwise, the spell remains stored. At first level, the spell must have a range of at least Long, or else it can only be used on a melee attack. At second level, the spell may have a range of Medium. At third level, the spell may have a range of Short. At fourth level, the spell may have a range of Touch. At fifth level, two such spells may be stored, and both may be used on the same attack, although the sum of their levels may not exceed the highest level spell slot possesed by the arcane synergist.
Intimate Metamagic: An arcane synergist may, when casting spells via or on their partner, apply metamagics to them without preparation or increase in spell level. An arcane synergist chooses a +1 metamagic at second and every level therafter, and may apply them to spells being stored by their partner or cast on their partner without increase in casting time, prior preparation, or using a higher level spell slot.
Interdependent: If an arcane synergist is more than a mile distant from their partner for at least a minute they lose all class abilities from this class.
Martial Synergist
Requirements
Feats: Supportive Fighter (http://www.giantitp.com/forums/showthread.php?t=133849)
Special: A character may only take levels in this class with a designated "partner", who must take levels in a synergist class concurrently with each level taken by the character in a synergist class.
Hit Dice: d10
Skill Points at each level: 2 + Int modifier
Class Skills: The class skills of the martial synergist (and their key ability scores) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str), and Tumble (Dex)
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Got You Covered, Interdependent
2nd|
+2|
+3|
+3|
+0|Backup
3rd|
+3|
+3|
+3|
+1|Fierce Loyalty
4th|
+4|
+4|
+4|
+1|Keep On Going
5th|
+5|
+4|
+4|
+1|Revenge[/table]
Got You Covered (Ex): Whenever a martial synergist's partner is within reach, the partner gains a shield bonus to armor class equal to the martial synergist's class level.
Backup (Ex): From second level, a martial synergist may run as a swift action on the condition that their partner is within reach at the end of the run. They gain a +10 morale bonus to speed for this movement for every class level that they have.
Fierce Loyalty (Ex): From third level, a martial synergist gains a +6 bonus against any effect which would prevent them from aiding their partner (this includes both mental and physical prevention).
Keep On Going (Ex): At fourth level, a martial synergist remains conscious down to -10 hit points, and does not die until they have reached -(10+class level) hit points.
Revenge (Ex): At fifth level, a martal synergist becomes a fearsome sight when their partner goes down. This grants them the benefits of a barbarian's rage ability, and also grants temporary hit points equal to half the martial synergist's maximum hit points. This lasts for 2d6 rounds and bypasses Interdependent.
Interdependent: If a martial synergist is more than a mile distant from their partner for at least a minute they lose all class abilities from this class.
Divine Synergist
Requirements
Spellcasting: Ability to cast 3rd level divine spells
Feats: Supportive Caster (http://www.giantitp.com/forums/showthread.php?t=133849)
Special: A character may only take levels in this class with a designated "partner", who must take levels in a synergist class concurrently with each level taken by the character in a synergist class.
Hit Dice: d8
Skill Points at each level: 2 + Int modifier
Class Skills: A divine synergist's class skills (and their key ability scores) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), and Spellcraft (Int).
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+2|
+0|
+2|Healing Affinity, Interdependent|+1 level of existing spellcasting class
2nd|
+1|
+3|
+0|
+3|Shield of Faith|+1 level of existing spellcasting class
3rd|
+2|
+3|
+1|
+3|Greater Healing Affinity|+1 level of existing spellcasting class
4th|
+3|
+4|
+1|
+4|Greater Shield of Faith|+1 level of existing spellcasting class
5th|
+4|
+4|
+1|
+4|Supreme Healing Affinity|+1 level of existing spellcasting class[/table]
Healing Affinity: A divine synergist is adept at healing their partner. Whenever they cast a spell which restores hit points to their partner, any excess healing beyond their maximum hit points is granted as temporary hit points. These may not take their total hit points above twice their normal maximum.
Shield of Faith (Su): The partner of a divine synergist of at least second level gains a +1 sacred or profane bonus (depending on the synergist's alignment) to all saves.
Greater Healing Affinity: A divine synergist of third level or higher heals double the usual amount when using a healing spell on their partner. This only applies to actual healing, not to the temporary hit points granted by Healing Affinity.
Greater Shield of Faith (Su): The partner of a divine synergist of fourth level or higher recieves double the bonus granted by Shield of Faith, and further gains the same bonus to AC.
Supreme Healing Affinity (Su): A divine synergist of 5th level, whenever healing hit point damage directly, uses the amount healed by that individual spell as a percentage chance to dispel any effect of their partner's choice which is currently affecting their partner. Also, for every ten points of hit point damage which would normally be healed the divine synergist may substitute 1 point of ability damage or drain.
Interdependent: If a divine synergist is more than a mile distant from their partner for at least a minute they lose all class abilities from this class.
I will likely post more as and when I think of ways for them to work. in the meantime, PEACH!
You have no hope. We have trained together for years, we know every little flaw of each other and can cover for all of them. Our minds might as well be one, for we can tell without effort what the other will think and do and say. We are not a couple of good combatants, we are a good team.
Lokese and Dalba Temide, synergists (spoken in unison without rehearsal).
Synergists are pairs of people who have trained together for a lifetime. A good synergist cknows their partner better than they know themself, and covers their weakness with their own strength.
Arcane Synergist
Requirements
Spellcasting: Ability to cast 3rd level arcane spells
Feats: Supportive Caster (http://www.giantitp.com/forums/showthread.php?t=133849)
Special: A character may only take levels in this class with a designated "partner", who must take levels in a synergist class concurrently with each level taken by the character in a synergist class.
Hit Dice: d4
Skill Points: 2 + Int mod/level
Class Skills: An arcane synergist's class skills (and their key ability scores) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
{table=head]Level|Base AttackBonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Intimate Spells (Extreme/Long or melee attack), Interdependent|+1 level of existing spellcasting class
2nd|
+1|
+0|
+0|
+3|Intimate Metamagic (+1), Intimate Spells (Medium)|+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+3|Intimate Metamagic (+2), Intimate Spells (Short)|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+4|Intimate Metamagic (+3), Intimate Spells (Touch)|+1 level of existing spellcasting class
5th|
+2|
+1|
+1|
+4|Intimate Metamagic (+4), Intimate Spells (extra)|+1 level of existing spellcasting class[/table]
Spellcasting: An arcane synergist advances their spellcasting at each level as though they had gained a level in the class with which they qualified for this class. If they have multiple classes which qualify, then they must choose one when they enter this class.
Intimate Spells: An arcane synergist can channel their spellcasting through their partner. An arcane synergist may cast a spell of a level no higher than two less than the maximum level that they can cast on their partner so that their partner may store it. When a partner has stored a spell, they may use it on any attack that they could normally make. A spell with a swift action casting time or less may be used on an attack of opportunity, a spell with no more than a standard action casting time may be used on an attack action, and a spell with no more than a full-round casting time may be used on a full attack. If the attack hits, the spell takes effect as if it had just been cast. Otherwise, the spell remains stored. At first level, the spell must have a range of at least Long, or else it can only be used on a melee attack. At second level, the spell may have a range of Medium. At third level, the spell may have a range of Short. At fourth level, the spell may have a range of Touch. At fifth level, two such spells may be stored, and both may be used on the same attack, although the sum of their levels may not exceed the highest level spell slot possesed by the arcane synergist.
Intimate Metamagic: An arcane synergist may, when casting spells via or on their partner, apply metamagics to them without preparation or increase in spell level. An arcane synergist chooses a +1 metamagic at second and every level therafter, and may apply them to spells being stored by their partner or cast on their partner without increase in casting time, prior preparation, or using a higher level spell slot.
Interdependent: If an arcane synergist is more than a mile distant from their partner for at least a minute they lose all class abilities from this class.
Martial Synergist
Requirements
Feats: Supportive Fighter (http://www.giantitp.com/forums/showthread.php?t=133849)
Special: A character may only take levels in this class with a designated "partner", who must take levels in a synergist class concurrently with each level taken by the character in a synergist class.
Hit Dice: d10
Skill Points at each level: 2 + Int modifier
Class Skills: The class skills of the martial synergist (and their key ability scores) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str), and Tumble (Dex)
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Got You Covered, Interdependent
2nd|
+2|
+3|
+3|
+0|Backup
3rd|
+3|
+3|
+3|
+1|Fierce Loyalty
4th|
+4|
+4|
+4|
+1|Keep On Going
5th|
+5|
+4|
+4|
+1|Revenge[/table]
Got You Covered (Ex): Whenever a martial synergist's partner is within reach, the partner gains a shield bonus to armor class equal to the martial synergist's class level.
Backup (Ex): From second level, a martial synergist may run as a swift action on the condition that their partner is within reach at the end of the run. They gain a +10 morale bonus to speed for this movement for every class level that they have.
Fierce Loyalty (Ex): From third level, a martial synergist gains a +6 bonus against any effect which would prevent them from aiding their partner (this includes both mental and physical prevention).
Keep On Going (Ex): At fourth level, a martial synergist remains conscious down to -10 hit points, and does not die until they have reached -(10+class level) hit points.
Revenge (Ex): At fifth level, a martal synergist becomes a fearsome sight when their partner goes down. This grants them the benefits of a barbarian's rage ability, and also grants temporary hit points equal to half the martial synergist's maximum hit points. This lasts for 2d6 rounds and bypasses Interdependent.
Interdependent: If a martial synergist is more than a mile distant from their partner for at least a minute they lose all class abilities from this class.
Divine Synergist
Requirements
Spellcasting: Ability to cast 3rd level divine spells
Feats: Supportive Caster (http://www.giantitp.com/forums/showthread.php?t=133849)
Special: A character may only take levels in this class with a designated "partner", who must take levels in a synergist class concurrently with each level taken by the character in a synergist class.
Hit Dice: d8
Skill Points at each level: 2 + Int modifier
Class Skills: A divine synergist's class skills (and their key ability scores) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), and Spellcraft (Int).
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+2|
+0|
+2|Healing Affinity, Interdependent|+1 level of existing spellcasting class
2nd|
+1|
+3|
+0|
+3|Shield of Faith|+1 level of existing spellcasting class
3rd|
+2|
+3|
+1|
+3|Greater Healing Affinity|+1 level of existing spellcasting class
4th|
+3|
+4|
+1|
+4|Greater Shield of Faith|+1 level of existing spellcasting class
5th|
+4|
+4|
+1|
+4|Supreme Healing Affinity|+1 level of existing spellcasting class[/table]
Healing Affinity: A divine synergist is adept at healing their partner. Whenever they cast a spell which restores hit points to their partner, any excess healing beyond their maximum hit points is granted as temporary hit points. These may not take their total hit points above twice their normal maximum.
Shield of Faith (Su): The partner of a divine synergist of at least second level gains a +1 sacred or profane bonus (depending on the synergist's alignment) to all saves.
Greater Healing Affinity: A divine synergist of third level or higher heals double the usual amount when using a healing spell on their partner. This only applies to actual healing, not to the temporary hit points granted by Healing Affinity.
Greater Shield of Faith (Su): The partner of a divine synergist of fourth level or higher recieves double the bonus granted by Shield of Faith, and further gains the same bonus to AC.
Supreme Healing Affinity (Su): A divine synergist of 5th level, whenever healing hit point damage directly, uses the amount healed by that individual spell as a percentage chance to dispel any effect of their partner's choice which is currently affecting their partner. Also, for every ten points of hit point damage which would normally be healed the divine synergist may substitute 1 point of ability damage or drain.
Interdependent: If a divine synergist is more than a mile distant from their partner for at least a minute they lose all class abilities from this class.
I will likely post more as and when I think of ways for them to work. in the meantime, PEACH!