unre9istered
2009-12-07, 10:45 AM
I was thinking about this as an idea to bring the utility of minions from 4e to 3.5, that is fun battles against hoards of opponents who fall quickly to make the party feel awesome.
I was thinking:
HP = either 1hp per hit die, or 5. Can't go with just one because spell casters have to many auto hits (1st level spell to kill 5 high level minions without any roll would make 3.5 minions too weak), but this keeps it low enough that cleave such are still useful at high levels and the standard AOE spells will clear out swaths of enemies.
damage = minimum (like 4th)
defenses = add evasion, for similar reasoning to the "no damage from misses" that 4e minions have.
CR = 4 minions replace one standard monster of the same CR (like 4e)
Thoughts?
I was thinking:
HP = either 1hp per hit die, or 5. Can't go with just one because spell casters have to many auto hits (1st level spell to kill 5 high level minions without any roll would make 3.5 minions too weak), but this keeps it low enough that cleave such are still useful at high levels and the standard AOE spells will clear out swaths of enemies.
damage = minimum (like 4th)
defenses = add evasion, for similar reasoning to the "no damage from misses" that 4e minions have.
CR = 4 minions replace one standard monster of the same CR (like 4e)
Thoughts?