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View Full Version : More Types of Ghost Weapons



Lysander
2009-12-07, 01:35 PM
A few ideas to expand the variety of ghost touch weapons (or other objects). This is almost certainly more ideas than you require, but the idea is to provide a lot of options for any campaign. It's possible for one weapon to have more than one of these effects (although that may be overkill in some cases) Please feel free to comment or provide your own ideas.

Ghost Touch (the current type) - A ghost touch weapon switches from incorporeal to corporeal as needed by its wielder. Can be touched by tangible and incorporeal creatures, ignores incorporeal miss chance, can become incorporeal and be taken through walls.

Phased - A phased weapon is perpetually part incorporeal part corporeal and appears very slightly translucent. It can be touched by tangible and incorporeal creatures, ignores incorporeal miss chance, but cannot become fully incorporeal itself and cannot be carried through walls.

Phase Bow - This bow is always corporeal and cannot be touched by incorporeal creatures. Ammunition fired from the bow ignores incorporeal miss chance.

Ghostly - A ghostly weapon is perpetually incorporeal and is very transparent. It can be wielded by tangible and incorporeal creatures, ignores incorporeal miss chance, and can be taken through walls by incorporeal creatures. However although it can be carried and wielded by the living it cannot attack them. A ghostly weapon harmlessly passes through all creatures and objects other than incorporeal targets. Ghostly weapons do not fall through tangible barriers on their own unless carried, preventing a dropped ghostly weapon from falling through a floor. Ghostly weapons wink out of existence in an anti-magic field.

Ghosting - A ghosting weapon is a corporeal blade that can become Ghostly and revert on command. Incorporeal creatures cannot pick up the blade while it is corporeal.

Ghoststriker -A ghoststriker weapon is always corporeal and cannot be wielded by incorporeal creatures. It is enchanted to ignore the miss chance of incorporeal creatures.

Ghostblade - This type of weapon has a corporeal hilt connected to an incorporeal blade (or other kind of weapon). It ignores the incorporeal miss chance but passes harmlessly through corporeal creatures and objects. While incorporeal creatures can carefully move it by picking it up by the blade, not being to grab it by the hilt gives them a -4 penalty on attack rolls made with the weapon. The corporeal hilt prevents it from being moved through walls.

Reverse Ghostblade - A solid steel blade (or other weapon) attached to an incorporeal hilt. As a Ghostblade but for use by ghosts against the living.

Dual Ghostblade - Two swords, one corporeal and one incorporeal that are bonded together and completely overlap. This operates exactly like a Phased weapon except it is completely opaque, and if either blade is destroyed the other one survives. If the corporeal blade is sundered the remainder becomes a Ghostly weapon, if the incorporeal blade is sundered by an incorporeal attack it becomes a normal sword.

Ghostbuster [Insert who ya gonna call joke here] - Ghostbuster weapons are always corporeal and still subject to incorporeal miss chance, but disrupt incorporeal creatures and damage them merely by passing through. This bonus damage exists either by itself or on top of normal damage if the blade successfully connects. Damage is usually an extra 2d6 but more potent ghostbuster weapons can exist.

Force Weapon - A weapon made out transparent invulnerable force. It can be moved by corporeal and incorporeal creatures, ignores incorporeal miss chance, is always tangible, and extends into the ethereal plane. A force weapon cannot be damaged or destroyed except by effects that can destroy a Wall of Force. Most Force Weapons have a temporary duration and are created or projected by a magic object such as a pendant, but permanent self-sufficient ones can exist.

Forced Sheathed Weapon - A corporeal weapon that become encased in a thin layer of force on command. While encased it operates like a Force Weapon. Most Forced Sheathed Weapons can only have their force power activated for a limited amount of time each day.

Anti-Ghost - An anti-ghost weapon is always corporeal and does not harm incorporeal creatures on a successful hit, but causes them to wink out of existence for a small random number of rounds.

Ghost Grazer - A ghost grazer is always corporeal and still subject to the incorporeal miss chance. However when the miss chance takes effect a Ghost Grazing weapon still deals half damage.

Ghost Targeting - A ghost targeting weapon is always corporeal and still subject to the incorporeal miss chance. However it is enchanted so this miss chance is 25% instead of 50%.

Ghost Attuned -A ghost attuned weapon is always corporeal and still subject to the incorporeal miss chance, but it can be picked up and wielded by incorporeal creatures.

Ghost Fire - A ghost fire weapon is always corporeal and subject to the incorporeal miss chance. It is surrounded by a continous aura of invisible incorporeal energy that deals area of effect damage to all incorporeal creatures that come within 5 feet of the weapon each round.

Ghost Biter - A ghost biter weapon is always corporeal and still subject to the incorporeal miss chance, but when it misses because of the incorporeal miss chance it still deals the weapon's minimum damage.