View Full Version : Flight Plan Spell (PEACH)

2009-12-08, 10:59 AM
Cruise control for fliers, mass travel, capturing enemies, plus a way of transporting goods over great distances. What do you think?

Flight Plan
Level: Sor/Wiz 6
Components: V, S
Range: Touch
Target: Up to 8 willing creatures holding hands, or one unwilling creature, or one unattended object weighing up to 20lb/level
Duration: 1 hour/level (D)
Saving Throw: Will negates
Spell Resistance: Yes

This spells functions like Overland Flight, except you must choose a destination within range when you cast the spell and you can affect people other than yourself. Unlike Overland Flight the caster and passengers cannot steer, the spell automatically carries them to the destination and steers around obstacles. You must pick a destination you know the way to or a direction to travel in. When multiple people are transported they only need hold hands when the spell is being cast and afterwards fly side by side. A caster can choose to end the spell prematurely, in which case they and their traveling companions land on the closest safe terrain. The spell's navigation is simple and can't find its way through complex mazes or passages but has an unerring sense of direction. If there is no way of reaching the destination it will try to carry any passengers to a safe location as close as possible.

2009-12-08, 11:15 AM
Change "within range" to "that could be reached within the duration of the spell via the flight it grants".