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Random832
2009-12-10, 01:11 PM
Pre-requisite: Ability to cast third-level arcane spells.

Taken once, allows you to cast cantrips and first-level spells of one school which was selected as a barred school.

Taken a second time [prereq: fifth-level spells], allows you to cast up to third level spells and to use wands of these schools.

Taken a third time [prereq: seventh-level spells], allows you to cast up to fifth level spells and to use scrolls.

Taken a fourth time [prereq: ninth-level spells], allows you to cast up to seventh level spells.

Taken a fifth time [Epic], allows you to cast up to ninth level spells.

Your key ability score is considered two lower and your caster level is considered four lower for all purposes related to these spells (spellcraft, save DCs, any level-dependent spell description entry).

This feat is considered to appear on the epic bonus feat list for the Wizard class, but not on the normal bonus feat list.

Latronis
2009-12-10, 01:16 PM
If it has differing prereqs you should just stat it out as 5 feats in a tree with the previous ones as additional prereqs.

Also removing the slight disadvantage for specialization is probably a bad idea. Not so bad the first time but you probably shouldn't let them get too high a spell levels back. Especially troublesome for specialist diviners who only have 1 prohibited school.

Not sure if the feat investment is worth it tbh.

Golden-Esque
2009-12-10, 02:02 PM
Pre-requisite: Ability to cast third-level arcane spells.

Taken once, allows you to cast cantrips and first-level spells of one school which was selected as a barred school.

Taken a second time [prereq: fifth-level spells], allows you to cast up to third level spells and to use wands of these schools.

Taken a third time [prereq: seventh-level spells], allows you to cast up to fifth level spells and to use scrolls.

Taken a fourth time [prereq: ninth-level spells], allows you to cast up to seventh level spells.

Taken a fifth time [Epic], allows you to cast up to ninth level spells.

Your key ability score is considered two lower and your caster level is considered four lower for all purposes related to these spells (spellcraft, save DCs, any level-dependent spell description entry).

This feat is considered to appear on the epic bonus feat list for the Wizard class, but not on the normal bonus feat list.

I don't like the idea of giving up feats to remove the penalties of school specialization. And it's really not Remedial Learning if you can use these feats to learn 9th level Spells.

Surrealistik
2009-12-10, 02:10 PM
It is if you're an epic Wizard who sunders and rearranges reality into shapes of his choosing on a daily basis.

Eloel
2009-12-10, 02:52 PM
The different feats have conflicting descriptions. Does this un-bar all schools, or one?

Lysander
2009-12-10, 03:10 PM
Interesting idea, but maybe it would work better backwards. Why not avoid specializing and have feats that grant extra spells per day in one school? You could still call it remedial learning because you'd be gaining spell slots in your lower spell levels. Adding a benefit is more direct than imposing and then negating a penalty.


Although I do see the point: getting low level utility barred spells while keeping your high level uber bonus spells. In that case it might be more balanced if each time you purchase the feat you learn to cast a few specific spells in the barred school, rather than having the whole school opened up. For example:

Remedial Learning
Prerequisite: Specialized wizard, Ability to cast 3rd level spells

You may learn two cantrips and two level one spells from a barred school. This benefit applies to the first applicable spells you scribe in your spellbook.

You may take this feat several times, each time granting the ability to learn two spells in each of your next two highest slots. You may elect to instead learn any 4 spells of a lower level than those two.

Narmy
2009-12-10, 07:04 PM
Disclaimer:
Just my opinion, not necessarily true.


Isn't two spells of level 1 or higher a bit too much for a feat single feat, let alone four spells or more for one. Though, I count two zero levels as ONE first.

Well, perhaps the low level spells wouldn't be too much, Levels 0-1, maybe 2.

But it just seems too high to me, then again. The reason it seems to high to me, is because the first time that I was introduced to extra spell learning from feats was through some of the D&D feats that grant 1 spell per feat, and or the E6 custom feats which grant 1 spell per feat.

One moment, I'll reference some D&D Documents.

Yep, there are actual feats, official ones that grant you additional spells or spell slots.


Extra Slot
[General]
(CArc p79)
Ability to cast Impromptu
Spells
Caster level 4th
Gain an extra spell slot at any level one lower than your highest spell level.
You may take this feat multiple times.

Extra Spell
[General] (CArc p79)
Caster level 3rd You learn an extra spell whose level is at

They are from the Complete Arcane

Use those as your base for building the feat. I don't think multiple spells of higher levels are balanced for a feat. Perhaps multiple lower levels, but not higher. ESPECIALLY if it's a spell that is supposed to be BANNED to you due to specialization

DracoDei
2009-12-10, 10:01 PM
The original version looks fine, especially since it doesn't negate the spellcraft penalties, which means learning the spells is still harder.

Lysander's concept is also a valid idea as near as I can tell...

Narmy
2009-12-11, 02:33 AM
I disagree with you that his concept is a valid idea. I think it's too much of a benefit. That's just my opinion though.

Latronis
2009-12-11, 03:12 AM
I disagree with you that his concept is a valid idea. I think it's too much of a benefit. That's just my opinion though.

I wouldn't wanna give out any better than maybe 3rd level spells pre epic...

Dante & Vergil
2009-12-11, 06:02 PM
There really is no need for these feats because there already a series of feats in Lost Empires of Faerun that do the same thing when all taken together and then some, and there is only three of them.
If you want to continue with these feats, I suggest being able to take them multiple times for multiple schools, actually unban the school when taking them with no penalties, and reduce the number of feats to take.

Knaight
2009-12-11, 06:46 PM
Right now all the feats beyond the first seem like a complete waste. Maybe if you had one feat that let the caster cast spells up to half the level as he normally can, with a small penalty to caster level and save DC. A second could negate that, and bring up the spell level a bit, to 3/4 or some such. Of course, if you only allow Core, then these are pretty powerful. Non-magic feats suck in Core.

Lysander
2009-12-11, 08:23 PM
Isn't two spells of level 1 or higher a bit too much for a feat single feat, let alone four spells or more for one. Though, I count two zero levels as ONE first.

Well, perhaps the low level spells wouldn't be too much, Levels 0-1, maybe 2.

But it just seems too high to me, then again. The reason it seems to high to me, is because the first time that I was introduced to extra spell learning from feats was through some of the D&D feats that grant 1 spell per feat, and or the E6 custom feats which grant 1 spell per feat.

One moment, I'll reference some D&D Documents.

Yep, there are actual feats, official ones that grant you additional spells or spell slots.

They are from the Complete Arcane


What I think keeps my version balanced is that it doesn't give you more spell slots, nor does it automatically teach you the spells. You still have to acquire them on your own. This merely gives you the ability to copy them to your spellbook.

Narmy
2009-12-11, 08:40 PM
I wasn't paying attention to that I guess, good one Lysander.

Hmmm.