Zovc
2009-12-10, 01:38 PM
I like Persona 3's overall style more than Persona 4 (more horrific/dangerous as opposed to more mysterious), but I feel like it has more loopholes to it.
In Persona 3--I don't think this is spoiler: I'm just going to describe the dark hour--there are more than 24 hours in the "day." At midnight, everything stops and the 'dark hour' takes place. The dark hour doesn't necessarily last an hour, but it is a point in time where (again,) everything stops until it is over. Everyone 'transmogrifies' into coffins and is effectively 'unconscious' for the duration of the dark hour, and electronics do not work. Certain individuals do not transmogrify, and may be able to utilize the power of "persona"--they can use magic, effectively. Shadows prey on people who have not transmogrified, as the majority cannot use their personae.
I feel like there are quite a few paradoxes in this approach, what happens to things that were moving, such as monorails and cars? If they stop, do they immediately resume at the speed they were going? Sure, this would be the most unnoticeable approach, but people who are not transmogrified can move around. I don't really get the coffin thing, I imagine it's supposed to be creepy, but it creates proximity and position issues. If people are, for example hugging, are they pushed away from one another far enough to turn into non-"clipping" coffins? They move back together afterward? There are a few other ones that came up, but I have no problem willfully suspending disbelief--things just become more believable if you don't have to, naturally.
Persona 4 is a bit more subtle with its approach to 'the other world.' (I don't think you'll lose anything from playing the game by reading the below block, but you may.)
Persona 4 simply has the strange reality parallel, for the most part. There is an alternate world connected to our own by TVs. This plane is effectively a dreamscape. This is where the player explores things and "plays" the game.
The paralell, alternate reality leaves less loopholes because the world doesn't have to stop.
I like the idea of having a modern-day, 'no one will believe us' sort of mystery, where one can't provide concrete evidence of the mystical crimes because they are, effectively, fake to those not 'connected.'
What are some good ways to include a 'separate reality' with the least amount of loopholes? I think it's cooler when there is no barrier, and one can't choose when to enter it (I.E. You can't change when the dark hour happens).
In Persona 3--I don't think this is spoiler: I'm just going to describe the dark hour--there are more than 24 hours in the "day." At midnight, everything stops and the 'dark hour' takes place. The dark hour doesn't necessarily last an hour, but it is a point in time where (again,) everything stops until it is over. Everyone 'transmogrifies' into coffins and is effectively 'unconscious' for the duration of the dark hour, and electronics do not work. Certain individuals do not transmogrify, and may be able to utilize the power of "persona"--they can use magic, effectively. Shadows prey on people who have not transmogrified, as the majority cannot use their personae.
I feel like there are quite a few paradoxes in this approach, what happens to things that were moving, such as monorails and cars? If they stop, do they immediately resume at the speed they were going? Sure, this would be the most unnoticeable approach, but people who are not transmogrified can move around. I don't really get the coffin thing, I imagine it's supposed to be creepy, but it creates proximity and position issues. If people are, for example hugging, are they pushed away from one another far enough to turn into non-"clipping" coffins? They move back together afterward? There are a few other ones that came up, but I have no problem willfully suspending disbelief--things just become more believable if you don't have to, naturally.
Persona 4 is a bit more subtle with its approach to 'the other world.' (I don't think you'll lose anything from playing the game by reading the below block, but you may.)
Persona 4 simply has the strange reality parallel, for the most part. There is an alternate world connected to our own by TVs. This plane is effectively a dreamscape. This is where the player explores things and "plays" the game.
The paralell, alternate reality leaves less loopholes because the world doesn't have to stop.
I like the idea of having a modern-day, 'no one will believe us' sort of mystery, where one can't provide concrete evidence of the mystical crimes because they are, effectively, fake to those not 'connected.'
What are some good ways to include a 'separate reality' with the least amount of loopholes? I think it's cooler when there is no barrier, and one can't choose when to enter it (I.E. You can't change when the dark hour happens).