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Aron Times
2009-12-12, 02:15 PM
Let's brainstorm some combos for hybrid characters. These don't have to be done by just one character. Two-character or even three-character combos are alright.

1. Come and Get It + Flame Spiral (Fighter|Sorcerer 7)

This combo requires an action point. Use Flame Spiral to attack three targets in a close burst 2 and set up an aura of fire around you, then use Come and Get It to bring everyone adjacent to you. They will take 1d6 damage for entering a square adjacent to you, and at the start of their next turn, they will take another 1d6 for being adjacent to you. The total damage potential is as follows:

Flame Spiral Attack: 1d10 + str + cha (three targets only).
Flame Spiral Aura Damage on Entering: 1d6 + str.
Come and Get It Attack: [W] + str.
Flame Spiral Aura Damage: 1d6 + str.

So, the three targets will take [W] + 2d6 + 1d10 + (str * 4) + cha.

Assuming a Staff of Ruin +2 and 17 strength and charisma, i.e. Aron Times when he reaches level 7, the average damage is as follows:

Automatic Damage: 2d6 + (3 * 2) + (2 * 2) = 17
Normal Damage (assuming 50% hit): (1d8 + 1d10 + (3 * 2) + 3 + (4 * 2)) / 2
= (4.5 + 5.5 + 6 + 3 + 8) / 2
= 13.5
Total Average Damage: 30.5
Total Max Damage: 22 + 27 = 49

2. High AC Striker (Barbarian|Sorcerer)

Use Hybrid Talent to get the barbarian's armor proficiencies, and choose strength for Sorcerous Power. With a starting strength of 16, your character wears hide armor with the effectiveness of scale armor without the speed penalty. If you start with 18 strength, you effectively wear plate armor minus the penalties beginning at level 1.

Now it's your turn.

Duos Greanleef
2009-12-12, 04:16 PM
Human
Level 4 Hybrid Fighter|Ranger.
STR 18
DEX 15
WIS 16
Hybrid talent Beast mastery (Wolf)
+2 flesh grinder Falchion

Now here's the fight:
Move action: get up to the BBEG.
Minor Action: Quarry
Standard Action: Enclose the Prey {Get around the BBEG and attack.}
Action Point; Standard Action: Flanking Assault {You're flanking now... why not?}
Free Action; Flesh Grinder Power: The attack targets FORT instead and deals a bonus 1d6 damage. {Lower Defense + Flanking = JACKPOT!}

Assuming hits...
4d4 +4 STR mod +3 WIS mod +2 ENH bonus+ 1d6 Quarry
then
6d4 +4 STR mod +2 Dex mod x(number of allys adjacent to the target) + 1d6 ITEM damage

26-63 damage depending on the dice
Plus crit damage if you're lucky. (another 6-36 damage)
This is my character.
She is AWESOME!

Gralamin
2009-12-12, 07:29 PM
Not bothering to include hit rates? That seems strange.

Unfortunately, I haven't had the chance to play many hybrids yet.

erikun
2009-12-12, 08:01 PM
I'm not that familiar with the Hybrid system (no DDI), but Wizard|Druid looks rather interesting. Especially if you like throwing people around - Tunderwave, Tundra Wind, Spectral Ram, Thunderlance...

Then again, a Warden|Wizard/Druid with really odd stats may have potential. Lots of difficult terrain.

Shadow_Elf
2009-12-12, 10:00 PM
I played a Dragonborn Paladin|Sorcerer once, taking only close attacks from the sorcerer side and using Strength spell source. Grab Paladin Armor Prof, and get Plate-level AC while in Hide, and the feat from Divine power that makes DC damage equal to STR + CHA. All of my friends told me after the one-off that the character was as good at defending as a normal paladin and as good at "striking" as a normal sorcerer. The general consensus was that it was a moderately OP combo.

Gralamin
2009-12-12, 10:50 PM
Here's a theoretical build I've been playing around with. It's about using close powers and being a ****. Also has some nice diplomacy abilities that could be used - if I had bothered to take Diplomacy.
====== Created Using Wizards of the Coast D&D Character Builder ======
Galad, level 30
Deva, Invoker|Shaman, Devoted Orator, Exalted Angel
Covenant Manifestation: Manifestation of Preservation
Hybrid Invoker: Hybrid Invoker Fortitude
Companion Spirit (Hybrid): Stalker Spirit (Hybrid)
Hybrid Shaman: Hybrid Shaman Fortitude
Hybrid Talent: Invoker Armor proficiency
Background: Breland, Maelstrom (Learn Primordial)

FINAL ABILITY SCORES
Str 11, Con 15, Dex 12, Int 26, Wis 26, Cha 12.

STARTING ABILITY SCORES
Str 9, Con 13, Dex 10, Int 16, Wis 16, Cha 10.


AC: 44 Fort: 40 Reflex: 41 Will: 41
HP: 142 Surges: 8 Surge Value: 35

TRAINED SKILLS
Nature +28, Religion +30, History +30, Perception +28

UNTRAINED SKILLS
Acrobatics +15, Arcana +23, Bluff +16, Diplomacy +16, Dungeoneering +23, Endurance +16, Heal +23, Insight +23, Intimidate +16, Stealth +15, Streetwise +16, Thievery +15, Athletics +14

FEATS
Level 1: Battle Intuition
Level 2: Hybrid Talent
Level 4: Implement Expertise (rod)
Level 6: Invoker Defense (retrained to Hide Armor Expertise at Level 21)
Level 8: Hero of Faith
Level 10: Sudden Call
Level 11: Remembered Mother Tongue
Level 12: Spirit's Eyes
Level 14: Invoker's Blaze
Level 16: Auspicious Lineage
Level 18: Paragon Defenses (retrained to Robust Defenses at Level 22)
Level 20: Clinging Radiance
Level 21: Grave Spirit
Level 22: Invoked Devastation
Level 24: Purging Spirit
Level 26: Triumphant Spirit
Level 28: Devastating Invocation
Level 30: Transcendent Lineage

POWERS
Hybrid Invoker at-will 1: Visions of Blood
Hybrid Shaman at-will 1: Haunting Spirits
Hybrid encounter 1: Forceful Denunciation
Hybrid daily 1: Spirit of the Healing Flood
Hybrid utility 2: Engaging Pursuit
Hybrid encounter 3: Lightning Panther Spirit
Hybrid daily 5: Malediction of Blindness
Hybrid utility 6: Astral Step
Hybrid encounter 7: Call to the Blood Dancer
Hybrid daily 9: Fourfold Invocation of Doom
Hybrid utility 10: Enunciation
Hybrid encounter 13: Winds of Celestia (replaces Forceful Denunciation)
Hybrid daily 15: Searing Wind of the South (replaces Spirit of the Healing Flood)
Hybrid utility 16: Confounding Utterance
Hybrid encounter 17: Astral Dust (replaces Lightning Panther Spirit)
Hybrid daily 19: Thunderous Shout (replaces Malediction of Blindness)
Hybrid utility 22: Spirits of Recovery
Hybrid encounter 23: Final Reproach (replaces Call to the Blood Dancer)
Hybrid daily 25: Anthem of the First Dawn (replaces Searing Wind of the South)
Hybrid encounter 27: Spirit of Elder Wisdom (replaces Winds of Celestia)
Hybrid daily 29: Word of the Gods (replaces Thunderous Shout)

ITEMS
Adventurer's Kit, Rod of Retributive Justice +6, Torc of Power Preservation +6, Translocating Elderhide Armor +6, Antipathy Gloves (heroic tier), Ioun Stone of Sustenance (epic tier), Razor Bracers (paragon tier), Planar Stasis Boots (paragon tier), Belt of Vim (epic tier), Premonition Ring (paragon tier), Ring of Calling (paragon tier), Demonskin Tattoo (paragon tier)
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