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Mindleshank
2009-12-12, 11:18 PM
How do you maximize jumping? I want to make a character specifically for jumping no combat just jumping.

Pharaoh's Fist
2009-12-12, 11:20 PM
Marshal1/Barbarian1/Binder1/Totemist5/Chameleon10/Warlock1/Exemplar1

Anonanimal
2009-12-12, 11:21 PM
The Jumplomancer (http://community.wizards.com/go/thread/view/75882/19870138/The_Jumplomancer__are_you_serious).

Probably ninja'd.

Grumman
2009-12-12, 11:25 PM
Thri-Kreen Barbarian 1 / Warblade 16.

tonberrian
2009-12-12, 11:26 PM
Be a Thri-keen. Thats +30 to jump right there.

Edit: Ninja'd

Darrin
2009-12-13, 12:19 AM
First, get faster. If your base speed is above 30', each 10' adds +4 to your jump check.

Second, Leap of the Heavens (PHBII). Allows you to make jump checks without a running start without doubling the DC.

Third, there are four soulmelds that enhance jump checks:

1) Landshark Boots. +4 competence bonus, +2 per point of essentia invested.
2) Krenshar Mask. +4 competence bonus on Jump and Move Silently, +2 per point of essentia invested.
3) Pegasus Cloak. +2 enhancement bonus and continuous feather fall, +2 per point of essentia invested. Can also provide flight if bound to your shoulder chakra.
4) Manticore Belt. +2 enhancement bonus on Jump and Spot checks, +2 per point of essentia invested. If bound to your waist chakra, provides flight and Flyby Attack.

Soulmelds that increase your base speed could also be used to increase your jump checks. Dread Carapace, for example, bound to your feet chakra, can give you a +60 enhancement bonus to your speed once every minute for one round. That could add +24 to your jump check.

Tokiko Mima
2009-12-13, 12:28 AM
I believe the latest way to achieve a really, really high single jump is to Persist Spell the Complete Champion spell footsteps of the divine (A valid target since it is a personal spell, with a listed duration of 1 round/level and an effect that works throughout that duration) and then utilize it's secondary function and expend it in a single turn to grant 10' * (rounds remaining) speed for one round.

I think the build in this link yields a jump that should be 11+ miles in the air.

Source link: http://community.wizards.com/go/thread/view/75882/19866466/The_CO_response_to_fastest_possible_speed?num=10&pg=1

Douglas
2009-12-13, 12:56 AM
Persistent Footsteps of the Divine is not valid thanks to errata. Persistent Spell cannot be applied to a dischargeable spell, and errata changed the wording of the 1 round boost function to "discharging" the spell.

Mongoose87
2009-12-13, 01:29 AM
The Jumplomancer (http://community.wizards.com/go/thread/view/75882/19870138/The_Jumplomancer__are_you_serious).

Probably ninja'd.

Easily my favorite build