thornedroses
2009-12-13, 12:32 PM
So if there's anyone like me, You can see your magnificent tank cleric, spending the first few rounds of an unprepared fight watching his allies die as he boosts himself with his typical routine.
This class is partially built for flavor since i have been told it is weak
Invoker of the Nya
The nya were an ancient tribe with a very strong theocracy, but no real warriors, how they managed to survive would have been a mystery, until one discovered the secrets of their temples. The most powerful Nya priests could layer up to five spells onto themselves with the time most took to cast one, and their crown jewel was an ability to extend spell ranges starting small but eventually expanding to small legions of their fellows. The nya eventually perished at the hands of a magocracy, But their techniques live on.
requirements
Spellcraft 4 ranks, knowledge religion 8 ranks
Feats: Divine ward (PHBII)
Spell casting: divine caster level 5
Invoker of The Nya
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+2|
+0|
+2|divine layer I(one active, two spells)|
2nd|
+1|
+3|
+0|
+3|contingent layering, Invoke the Nya (Courage)|+1 level of existing spellcasting class
3rd|
+2|
+3|
+1|
+3|Divine layer II(One active, two spells each|+1 level of existing spellcasting class
4th|
+3|
+4|
+1|
+4|Speed layer, Invoke the Nya (Speed)|+1 level of existing spellcasting class
5th|
+3|
+4|
+1|
+4|divine layer III (two active, two spells each|
6th|
+4|
+5|
+2|
+5|Divine barrage I, Invoke the nya (Vigor)|+1 level of existing spellcasting class
7th|
+5|
+5|
+2|
+5|Divine layer IV (Three active, two spells each|+1 level of existing spellcasting class
8th|
+6|
+6|
+2|
+6|Divine Barrage II|+1 level of existing spellcasting class
9th|
+6|
+6|
+3|
+6|Divine retribution| +1 level of existing spellcasting class
10th|
+7|
+7|
+3|
+7|Divine layer V (Three active, three spells each|[/table]
Divine layer: You have discoverd the secret of the Nya, at each level of the layer, you may create one layer (one with divine layer I, two with divine layer II and so on) Each layer takes one minute to create per total level of the spells going into it. (for example If you put pulls strength and bears endurance (each second level spells) it takes four minutes to create)
"Active" layers are those that actually effect you, and at each level you may have the indicated number of spells in each layer. Each layer takes a move action to apply or switch out but see Speed layer below
Each layer lasts for one minute per character level
Contingent layer: You may have a layer activate on a condition of your choice, as the contingency spell
Speed layer: layers are applied and changed as swift actions
Invoke the nya: You may have one of these auras active at a time
Courage: You and your allies within thirty feet are immune to fear effects unless they are spells cast with higher caster level then yours
Speed: You and your allies within 30 feet have +10 foot land speed.
Vigor: You and allies within twenty feet have fast healing equal half your caster level
Divine Barrage I: A number of times per day equal to you charisma modifer you can combine two spells that require a saving throw into one casting. All saving throws are made as though they were two seperate spells. Casting time is all that changes. The combined spell level of the two spells cannot exceed ten
Divine retribution: Arcane spell casters take a -2 saving throw penalty against your spells, as the spirits of the nya slain in battle take their revenge in a subtle way
Divine barrage two: as above but they use the higher level spell for the dc of both saving throws if applicable, and any level of spell may be used. Total spell level cannot exceed 15
This class is partially built for flavor since i have been told it is weak
Invoker of the Nya
The nya were an ancient tribe with a very strong theocracy, but no real warriors, how they managed to survive would have been a mystery, until one discovered the secrets of their temples. The most powerful Nya priests could layer up to five spells onto themselves with the time most took to cast one, and their crown jewel was an ability to extend spell ranges starting small but eventually expanding to small legions of their fellows. The nya eventually perished at the hands of a magocracy, But their techniques live on.
requirements
Spellcraft 4 ranks, knowledge religion 8 ranks
Feats: Divine ward (PHBII)
Spell casting: divine caster level 5
Invoker of The Nya
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+2|
+0|
+2|divine layer I(one active, two spells)|
2nd|
+1|
+3|
+0|
+3|contingent layering, Invoke the Nya (Courage)|+1 level of existing spellcasting class
3rd|
+2|
+3|
+1|
+3|Divine layer II(One active, two spells each|+1 level of existing spellcasting class
4th|
+3|
+4|
+1|
+4|Speed layer, Invoke the Nya (Speed)|+1 level of existing spellcasting class
5th|
+3|
+4|
+1|
+4|divine layer III (two active, two spells each|
6th|
+4|
+5|
+2|
+5|Divine barrage I, Invoke the nya (Vigor)|+1 level of existing spellcasting class
7th|
+5|
+5|
+2|
+5|Divine layer IV (Three active, two spells each|+1 level of existing spellcasting class
8th|
+6|
+6|
+2|
+6|Divine Barrage II|+1 level of existing spellcasting class
9th|
+6|
+6|
+3|
+6|Divine retribution| +1 level of existing spellcasting class
10th|
+7|
+7|
+3|
+7|Divine layer V (Three active, three spells each|[/table]
Divine layer: You have discoverd the secret of the Nya, at each level of the layer, you may create one layer (one with divine layer I, two with divine layer II and so on) Each layer takes one minute to create per total level of the spells going into it. (for example If you put pulls strength and bears endurance (each second level spells) it takes four minutes to create)
"Active" layers are those that actually effect you, and at each level you may have the indicated number of spells in each layer. Each layer takes a move action to apply or switch out but see Speed layer below
Each layer lasts for one minute per character level
Contingent layer: You may have a layer activate on a condition of your choice, as the contingency spell
Speed layer: layers are applied and changed as swift actions
Invoke the nya: You may have one of these auras active at a time
Courage: You and your allies within thirty feet are immune to fear effects unless they are spells cast with higher caster level then yours
Speed: You and your allies within 30 feet have +10 foot land speed.
Vigor: You and allies within twenty feet have fast healing equal half your caster level
Divine Barrage I: A number of times per day equal to you charisma modifer you can combine two spells that require a saving throw into one casting. All saving throws are made as though they were two seperate spells. Casting time is all that changes. The combined spell level of the two spells cannot exceed ten
Divine retribution: Arcane spell casters take a -2 saving throw penalty against your spells, as the spirits of the nya slain in battle take their revenge in a subtle way
Divine barrage two: as above but they use the higher level spell for the dc of both saving throws if applicable, and any level of spell may be used. Total spell level cannot exceed 15