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View Full Version : Exhibition Match - Lubirio vs Theterran



theterran
2009-12-14, 11:15 AM
I figured Temple would work, unless you have a better preference

Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/01-the_temple.png

Lubirio
2009-12-14, 11:38 AM
Temple seems fine, [roll0]

Get ready to be killed dead! :smallbiggrin:

theterran
2009-12-14, 12:40 PM
:smallconfused:

I think I'll play my noncaster first...

[roll0]

Lubirio
2009-12-14, 01:20 PM
I'll start then:

You see a wild man running almost directly to you, ending in V13, just down the stairs.

The man now standing in front of you wears a plate armor that doesn't seem to have impeded his running here much, as he's not out of breath, and he moved quite a bit. He stands almost 6ft tall, and wields a heavy flail with both hands.

Observers:
Projecting Draconic Aura Energy Shield with bonus +3, for 6 Fire damage.

theterran
2009-12-14, 01:47 PM
You see a Dwarf in Y13. Standing in a breastplate and a tower shield, looking somewhat weighed down.

"Nice o' ya to come to meh!"

Observers
Move Action to Wildshape

The dwarf shifts, and grows. When it's done, you see before you a 12-headed purplish hydra spanning from X12 to Z14.

It quickly unleashes jets of cold from each of its heads. (Need 12 Ref Saves, DC 21 for half)

[roll0] - Use again in [roll1]
[roll2] - Use again in [roll3]
[roll4] - Use again in [roll5]
[roll6] - Use again in [roll7]
[roll8] - Use again in [roll9]
[roll10] - Use again in [roll11]
[roll12] - Use again in [roll13]
[roll14] - Use again in [roll15]
[roll16] - Use again in [roll17]
[roll18] - Use again in [roll19]
[roll20] - Use again in [roll21]
[roll22] - Use again in [roll23]

theterran
2009-12-14, 01:53 PM
In retrospect...this probably wasn't the best character to put up against your knight...:smallsigh:

Lubirio
2009-12-14, 01:55 PM
[roll0] Success
[roll1] Fail
[roll2] Fail
[roll3] Fail
[roll4] Fail
[roll5] Success
[roll6] Fail
[roll7] Fail
[roll8] Fail
[roll9] Fail
[roll10] Fail
[roll11] Sucess

The man looks slightly abashed, then quickly recovers, and a burst of flame escapes his mouth:
[roll12] Rounds after reuse: [roll13] I need a reflex save from you as well. :smallwink:

What space do you now occupy?

theterran
2009-12-14, 01:56 PM
Was that an immediate action?

Lubirio
2009-12-14, 01:57 PM
No, I took the first half of my turn, why? weren't you done?

theterran
2009-12-14, 01:59 PM
Yep, I was done,

I'm still in the same squares...X12/Z14.

Lubirio
2009-12-14, 01:59 PM
Right, you said that, and this is not my knight, just a heads up. :smallwink:

and a reflex save from you? success for half damage.

theterran
2009-12-14, 02:01 PM
[roll0]

Not your knight huh? good! :smallamused:

Lubirio
2009-12-14, 02:07 PM
That's success, I resume my turn now:

The man then steps closer (5ft step to W13, in melee range for me) and seems to recover from the cold by magical means.

Observers:
Full round:
standard action: breath attack
free: 5ft step
swift: project vigor aura, giving me Fast Healing 3
move: wasted. :smallfrown:

theterran
2009-12-14, 02:13 PM
Can you give me how much damage I took?

Lubirio
2009-12-14, 02:16 PM
Half of 17 (rounded down) is 8 fire damage, not much...

theterran
2009-12-14, 02:28 PM
Standard Action: Attack

[roll0] - [roll1]
[roll2] - [roll3]
[roll4] - [roll5]
[roll6] - [roll7]
[roll8] - [roll9]
[roll10] - [roll11]
[roll12] - [roll13]
[roll14] - [roll15]
[roll16] - [roll17]
[roll18] - [roll19]
[roll20] - [roll21]
[roll22] - [roll23]

Move Action: Shift Forms.

I now look like this:
http://www.wizards.com/dnd/images/lom_gallery/88154.jpg

and Occupy Y13/Z14

Observers:
Use 3 uses of my belt of battle to get another full-round Action

My new form attacks you as well. (edit: Strand are ranged touch attacks)

[roll24] - [roll25] Fort Negates
[roll26] - [roll27] Fort Negates
[roll28] - [roll29] Fort Negates
[roll30] - [roll31] Fort Negates
[roll32] - [roll33] Fort Negates
[roll34] - [roll35] Fort Negates

[roll36] - [roll37]

And That'll be it for me.

Lubirio
2009-12-14, 02:34 PM
Ah, you bought a belt of battle didn't you? :smallamused:

Only the very first Bite Attack hit, and you have to see if that crit confirms before I take my turn. Oh and the last Strand hits as well, I'll roll my Fort Save in the next post.

Observers:
He didn't need a crit to hit me, I have AC34. Except now he might think my AC is anything of 34 and up, as a crit always hits no matter what. :smallbiggrin:

Lubirio
2009-12-14, 02:37 PM
Fort Save to negate 9 Str damage: [roll0] I think that's success. :smallbiggrin:

theterran
2009-12-14, 02:38 PM
[roll0]
[roll1]

Here we go.

:smallsigh:

Lubirio
2009-12-14, 02:48 PM
Doesn't confirm, I take 15 damage.

The man seems slightly annoyed at all this happening, and jumps closer again. Then he swings his Large Heavy Flail at the beast:

[roll0]
[roll1] + [roll2]

[roll3]
[roll4] + [roll5]

If the first attack hits, make a fort save or be sickened for 1 round.

As he finishes attacking you, a fiery barrier suddenly lit up between the two of them.

Observers:
Full Attack: using Brutal Strike on the first one, for a DC of 12.
Switch back to Energy Shield, for 6 Fire damage on a hit.

theterran
2009-12-14, 02:55 PM
Those both miss.

Lubirio
2009-12-14, 02:57 PM
In case you didn't know, I'm done, that was a full attack action, I'm now standing in X13.

theterran
2009-12-14, 03:00 PM
[roll0] - [roll1]

If that Hits:

[roll2]


Otherwise, you're up.

theterran
2009-12-14, 03:02 PM
[roll0] - [roll1]

Also, need a Grapple check from you since I Nat 20'd the first one! :smallcool:

Lubirio
2009-12-14, 03:03 PM
Well it's a crit, so it hits, and I can't beat that grapple, so now what?

Doesn't confirm, and you take 6 Fire Damage for attacking with a natural weapon.

theterran
2009-12-14, 03:04 PM
You die...I rip your scalp off and eat your brain...:smallwink:

Care to go again? I can play a caster if you'd like.

Lubirio
2009-12-14, 03:06 PM
Doesn't something like that usually happen the next turn?

Or is that just a witty joke? :smallsigh:

theterran
2009-12-14, 03:07 PM
Nope...I took a full-round action to bite you...with the hit I get a free Grapple attempt...if I win the grapple you're brainless...

Tanaric
2009-12-14, 03:08 PM
And this is why master of many forms is usually buh-buh-buh-banned.

Well, that and many other reasons.

Lubirio
2009-12-14, 03:08 PM
Pretty cool, what was that thing anyway? (you're a druid I figured...)

A caster sounds just about right. :smallamused:

Edit: Tanaric, would you like to play against this character of mine?

theterran
2009-12-14, 03:09 PM
It was a urophion...a cross between an illithid and a roper...

(edit) and nope, I'm a Wildshape Ranger / Master of Many Forms..

theterran
2009-12-14, 03:11 PM
Still...I've got 2 casters...

Choose..A or B...

(edit)they're both kinda cheesy...fYI

Lubirio
2009-12-14, 03:11 PM
Well I got the wildshape. :smallwink:

Anyway, you naughty boy, using banned material.

Edit: I choose C! (A sounds fine)

theterran
2009-12-14, 03:12 PM
Banned?

It's not banned from the Arena...Test of Spite, yes, it's banned, but not in the Arena...:smalltongue:

You just faced C :smalltongue:

here...I'll play B, and I won't use the Cheese...

(I can't play A and not use the Cheese, as that's what it's built around)

Lubirio
2009-12-14, 03:12 PM
I guess you should try and get that then, and note the white text. :smallwink:

B is good then, I don't like cheese... (I like actual cheese a lot though)

theterran
2009-12-14, 03:13 PM
Nah...Master of Many Forms sucks until you can get it to level 7.

Lubirio
2009-12-14, 03:14 PM
Oh, then I guess it only works well like this, at 12th level, right?

Anyway, same map for facing B?

theterran
2009-12-14, 03:17 PM
yeah, 12th level is when it starts being broke...before then it's just like normal wildshaping...:smallwink:

same map works...

[roll0]

Lubirio
2009-12-14, 03:18 PM
[roll0]

Prepare to be killed dead! :smallbiggrin:

(I like the phrase, what can I say?) It's like something a really strong, dumb orc barbarian would say.

Tanaric
2009-12-14, 03:20 PM
After I finish updating the neverending dungeon threads, sure. Though I owe Terran one first.

...I don't really play fair, though. :smallconfused:

Whoops, didn't notice the second page. That was in regards to Lubirio asking me for a fight.

Lubirio
2009-12-14, 03:22 PM
About the neverending dungeon, I could help if you give me some links, and can I take the halfling racial variant for Druid and the Spontaneous rejuvenation variant at the same time?

theterran
2009-12-14, 03:34 PM
Alright, I'm up first.

Observers
Cast Arcane Spellsurge as a swift action.
Cast Extended Fly as a Standard Action.
Move to S13 (15' off base floor, 5' above ground).

Your turn.

Lubirio
2009-12-14, 03:47 PM
Observers:
Move to G20.
Project Resistance for Fire Resistance 15.

Done, go ahead.

theterran
2009-12-14, 03:53 PM
Observers:
Move to M14, 10ft above the ground

I'm now in M14, 10ft above the platform (30ft above the base ground).

Do I see you?

Lubirio
2009-12-14, 03:54 PM
There's only be a few places I could be where you wouldn't see me, I'm in G20, and you're not done yet?

theterran
2009-12-14, 03:58 PM
Nope.

Casting a Spell.
Spellcraft DC19 Check
Extended Bigby's Disrupting Hand targeting Lubirio

Then quickly casting another spell.
Spellcraft DC20
Arcane Fusion

Observers:
Arcane Fusion does Greater Mage Armor and Shield

Now I'm done :smallwink:

Lubirio
2009-12-14, 04:03 PM
I'll move to K16 and ready an action:
Breath weapon if he comes within range (30ft)

Observers:
Still project Resistance for Fire Resistance 15.

Edit: oh, and done. :smallwink:

theterran
2009-12-14, 04:10 PM
Casting a Spell
Swift Action - Cyclone Blast

[roll0] - Ref Save Halves (DC22)

Fly northeast and down, out of sight.

Observers
Land in T7

Your go.

Lubirio
2009-12-14, 04:12 PM
[roll0]

Observers:
Move to M9.

I come around the corner and to M9, do I see you?

(I'm done btw)

theterran
2009-12-14, 04:18 PM
Yep, I'm in t7, ground level.

Lubirio
2009-12-14, 04:28 PM
You know I'm done, right?

theterran
2009-12-14, 04:29 PM
Ready an Action:
If he attacks me with anything, I'll cast Maximized Flurry of Wings

your go.

Lubirio
2009-12-14, 04:36 PM
I move to S9 and ready an action:
Use Breath Weapon if he takes any visible action

Observers:
Project Energy Shield, for 6 Fire damage.

I'm done, do I trigger your readied action somewhere?

theterran
2009-12-14, 06:55 PM
Nope.

Cast a Spell
Cyclone Blast

[roll0] Ref Save Halves

Lubirio
2009-12-15, 02:12 PM
Ah, didn't see that: [roll0]

Either way, the man burps, which immediately erupts into a burst of flame consuming his opponent entirely.

[roll1] Ref save halves.

Done.

Lubirio
2009-12-15, 02:13 PM
oh wait, use again in [roll0] turns. :smallredface:

theterran
2009-12-15, 02:22 PM
You made the save...you take only half the damage...

theterran
2009-12-15, 02:46 PM
Was that your readied action, or was it your standard action?

Lubirio
2009-12-15, 03:22 PM
That was my readied action, it was triggered by you casting a spell. :smallwink:

If you're done, I will move closer and attack, but if you're not done, go ahead and finish.

theterran
2009-12-15, 03:27 PM
My Ref Save: [roll0]

Lubirio
2009-12-15, 03:30 PM
FAIL. :smallbiggrin:

Are you done or did you still plan to utilize your move action?

theterran
2009-12-15, 03:53 PM
(edit) I had forfeited my move action, and you took your standard with the breath weapon and then moved adjacent to me...I had assumed that was your turn...am I mistaken?

If I'm mistaken, disregard what's in the spoiler...

I'm in T9, I'm assuming you're in T8.

Casting Defensively
[roll0]

If successful...


Casting a spell
Lightning Leap

I turn into a Bolt of Lightning 60ft long ranging from T8-T19.

You take Electric [roll1] Ref Save Halves.

The Lightning Bolt fades and I appear in T20.

You're up.

Lubirio
2009-12-15, 04:23 PM
You took your standard action, which triggered my readied action, I was asking if you would like to take you move action at this time.

The "If you're done, I will move closer and attack, but if you're not done, go ahead and finish." would exclude the fire attack you failed your save for, that was my readied action.

So, after my readied action, are you done?

theterran
2009-12-15, 04:25 PM
Yeah, i'm done. go ahead.

Lubirio
2009-12-15, 04:30 PM
Alright, since I am only 5ft away from you, I'll make a 5ft step (to S8) and a full-attack action:

[roll0]
[roll1] + [roll2]

[roll3]
[roll4] + [roll5]

Observers:
After the 5ft step and before the attack, start projecting power aura, for +3 to all melee damage rolls.

theterran
2009-12-16, 07:29 AM
Alright,

Defensive Casting
[roll0]

I turn myself into a lightning bolt ranging from S8 Ground Level to P11 at +5 Elevation.

Since you're in S8, you take

Electric [roll1] Ref Save halves.

When the Lightning Bolt dissipates, I appear in O12.

From there I will fly 20ft up.

Your go.

Lubirio
2009-12-16, 08:41 AM
Straight up? You have perfect maneuverability then, Fly (My guess is that you cast that) grants good maneuverability...

Anyway: [roll0], I will then move to K12.

I'll assume your spell was of 5th level or lower, otherwise it would've failed.

Observers:
Now project vigor, for Fast Healing 3, and breath weapon is usable again. :smallamused:

theterran
2009-12-16, 09:06 AM
It was 5th level...the DC on that Ref save was 22.

Your turn done?

Lubirio
2009-12-16, 09:32 AM
Yes I am, just to specify, you are currently 20ft above the actual ground in O12?

theterran
2009-12-16, 10:04 AM
Cast a spell
Arcane Fusion - True Strike / Ray of Clumsiness

[roll0] (+1 more if you have Natural Armor)
[roll1]

Then I'll move to K12, and up to 30ft above you.

Then I'll cast another spell.
Maximized Wings of Flurry

You take 108 Damage, Successful Reflex save will knock it down to 54. (Note the Dex Damage if it hits)

Lubirio
2009-12-16, 10:20 AM
I get no save for the Dex damage?

In any case: [roll0] penalty for the dex damage is not included, that would make it 1d20+7, or just three less than the rolled amount.

theterran
2009-12-16, 10:46 AM
Nope, no Saving Throw.

So the -3 off the Reflex and you fail the save.

You're up.

Lubirio
2009-12-16, 10:50 AM
Fire Breath Attack straight up at you!! :smallamused:

[roll0] Use again in [roll1] rounds.

Roll reflex to halve damage.

I then start swinging my flail intimidatingly (has no real game effect).

Observers:
Vigor! Vigor! :smalleek:

And done, you're up...

theterran
2009-12-16, 11:06 AM
:smalleek: I'm impressed you survived 108 damage!

[roll0] (Come on Nat 20!)

Lubirio
2009-12-16, 11:08 AM
I've got more than meets the eye up my sleeve, why do you think I keep giving observer spoilers. :smallamused:

Your reflex fails you, and you are completely engulfed in flames, taking the full 18 damage. :smallwink:

Edit: Speaking of scares, I got scared by the +29 to hit on a ranged touch attack. *shudder*

theterran
2009-12-16, 11:14 AM
Alright, here's a trick...:smallwink:

Cast a spell.
Feeblemind

Need a will save plz.

(turn not over)

Lubirio
2009-12-16, 11:27 AM
ah, will isn't a good save for me: [roll0] but considering, currently better than reflex. :smalltongue:

Edit: Sorry, that's supposed to be +9, not +8. :smallredface:

Edit2: I have a bad feeling about this...

theterran
2009-12-16, 11:35 AM
You now have an INT and CHA of 1.

Casting another spell.
Maximized Ray of Stupidity

[roll0]
[roll1] (this should just be 5, I Maximized it)

If that hits, you're comatose...

theterran
2009-12-16, 11:39 AM
Tanaric has beaten me that way 4-5 times now...and I can say, having used that tactic, I feel dirty :smallconfused:

Lubirio
2009-12-16, 11:40 AM
DOH! :smalleek:

Is a 19 a critical threat in the case of that?

Edit: Also, in almost every round, you cast two spells, unless one of those spells is quickened, you can't do that without using a belt of battle...

theterran
2009-12-16, 11:41 AM
There's a 7th Level spell that bumps all casting times by a notch...so Standard spells become quickened, and full-round spells become standard...:smallwink:


(edit)

And no, 19 isn't critical.

Lubirio
2009-12-16, 11:44 AM
Well, it hits either way. :smallbiggrin:

Also, I still had 101HP left. :smallamused:

I'll try to make an even better one this time, on a new map I'll choose. Once I'm done with the char, I'll put the map up here and we can start, it should be done soon, as I had this concept in mind for a while.

theterran
2009-12-16, 11:50 AM
101 HP? :smalleek:

What on earth were you?

(edit)

I've got another caster to try out too if you don't mind :smallsmile:

Lubirio
2009-12-16, 12:15 PM
I was a character with a very high constitution modifier. :smallbiggrin:

Actually, I'd like a non-caster as my opponent for this one, so I do minc, sorry. :smallredface:

What, I like my HP, don't judge me. :smalltongue:

theterran
2009-12-16, 12:45 PM
Alright, let me come up with a non-caster...

Or do you wanna face the Master of Many Forms again?

Lubirio
2009-12-16, 12:49 PM
I'd rather not, for nigh obvious reasons. :smallwink:

Which map would you like? (I'm still picking the map, but we can compromise)

theterran
2009-12-16, 12:53 PM
It doesn't matter...

You'll have to give me a few to get a martial character together...

You still wanting level 12?

Lubirio
2009-12-16, 12:58 PM
How about Epic level (20)? that should be sufficiently awesome. :smallamused:

theterran
2009-12-16, 12:59 PM
You're wanting Level 20 Martial, or actual EPIC?

I would prefer to not go EPIC if it's ok...though Level 20 is fine...

And my guy will probably suck...but I'll give it a shot :smallwink:

Lubirio
2009-12-16, 01:04 PM
level 20 martial, if you like, we can even go bonus xp (maybe to craft, I dunno), for 200,000xp total (10,000xp over the lvl 20 mark).

I already exactly have in mind what I'd like to be. :smalltongue:

theterran
2009-12-16, 01:05 PM
Would you prefer to face a melee character or a ranged character?

I have two ideas...

Lubirio
2009-12-16, 01:10 PM
Go with either one, I don't care... :smallamused:

theterran
2009-12-16, 01:18 PM
Alright, working up a Melee...gimmie some time though...it's gonna take time to spec this out...

Lubirio
2009-12-16, 01:21 PM
I'll pick out a map when I'm done, I also need some more time.

Edit: Alright, I'm finished. I'll put the map in the next post.

Lubirio
2009-12-16, 03:16 PM
New Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/10-bloody_altar.png

All Gladiators, please roll initiative, etc. etc. :smallwink:

Lubirio
2009-12-16, 03:19 PM
So: [roll0]

No purchases beyond what I already have. :smalltongue:

theterran
2009-12-16, 04:25 PM
I'm still purchases...I'll have something hopefully by tomorrow.

Lubirio
2009-12-16, 04:52 PM
Take your time, I know I took mine. :smallbiggrin:

theterran
2009-12-17, 07:48 AM
[roll0]

Alright, I'm ready.

Lubirio
2009-12-17, 08:20 AM
Go ahead Alright, I'm ready.

+18 for initiative can mean a couple things... *proceeds to dissect every action your character takes to figure out his build.* :smallbiggrin:

I'll start on the red circle. :smallwink:

Observers:
I have a ring of invisibility! :smallamused:

I start in N1, invisible forevermore, climb up to O1 as a move action (auto-success on climb, speed 100ft) then jump around a bit to end up in R19, auto-succeeding all the jump checks (even without a running start on most of them: +55 modifier).

theterran
2009-12-17, 08:21 AM
You're up first...you won the Init. :smalltongue:

Lubirio
2009-12-17, 08:27 AM
Yea, I edited my turn in, I'll make rolls now:

Observers:
[roll0] includes the penalty for moving full speed.

theterran
2009-12-17, 09:02 AM
Alright.

Observers:
Move Action to open the door, then another move action to move to L11.

Alright,

I'm in L11. Do I see you anywhere?

Lubirio
2009-12-17, 09:25 AM
Nope, and my door is closed. :smallamused:

Observers:
I wouldn't see him at L11 directly, but I would see him move there, so I assume I know where he is: I drop down to R18, taking no falling damage, it does cost me 20ft of movement however, I then move to M11 for another 60ft of movement, and punch him in the face for a standard action, and resume my move to move to K7.

Suddenly, a bludgeoning hit comes from M10:
against Flat-Footed AC.
[roll1]

After the hit, a sound can be detected, listen DC[roll=1d20+17, if detected, read next spoiler:
Movement north-ish of you, if you beat the DC by 10 or more read the next spoiler:
Movement that stops in K7.

I like this character. :smallamused:

Lubirio
2009-12-17, 09:26 AM
Re rolling the move silently: [roll0] that is the listen DC you need to make to read the last spoiler in the previous post.

theterran
2009-12-17, 09:39 AM
Invisible huh?

Observers
Swift action to activate Scout's Headband, 2 uses to grant See Invisibility for 10 minutes

Alright, See Invisibility is up...Do I see you?

Lubirio
2009-12-17, 10:06 AM
As you see the invisible, a bare-chested man can suddenly be seen standing in K7, not wielding any weapons, he looks just like anyone wearing a couple trinkets, possibly for a tribal ceremony.

Yes, you do. :smallwink:

Edit: Did that attack hit you?

theterran
2009-12-17, 10:20 AM
Wait...Did you start at the top or the bottom? :smallconfused:

I screwed up my location...I should have either been in K16 (if you started top) or K12 (if you started bottom)

Lubirio
2009-12-17, 10:37 AM
I started at the top, the red part, so you were in K16 before I came along, which changes my actions only as far as that I'm now in K25 after hitting you.
You initially told me you were in L11, which I assumed to be L10 because you didn't say you were on top of the pillar.

So to recap: we have you in K16 seeing invisibility, and me in K25 invisible.

theterran
2009-12-17, 10:59 AM
Alright.

Observers:
Initiate the Pouncing Strike Maneuver, and take a -2 with Combat Expertise (basically negating the charge bonus and penalty, but netting me 1d6 extra damage with Deadly Defense

I charge at you, a scimitar in each hand. :smalleek:

Attacks:

[roll0] - Damage - [roll1] + [roll2] + [roll3] + 1 Con Damage
[roll4] - Damage - [roll5] + [roll6] + [roll7] + 1 Con Damage
[roll8] - Damage - [roll9] + [roll10] + [roll11] + 1 Con Damage
[roll12] - Damage - [roll13] + [roll14] + [roll15] + 1 Con Damage
[roll16] - Damage - [roll17] + [roll18] + [roll19] + 1 Con Damage
[roll20] - Damage - [roll21] + [roll22] + [roll23] + 1 Con Damage
[roll24] - Damage - [roll25] + [roll26] + [roll27] + 1 Con Damage


And I'm done.

theterran
2009-12-17, 11:01 AM
Crit Confirms

[roll0] - [roll1]
[roll2] - [roll3]


So what hit?

Lubirio
2009-12-17, 11:04 AM
Unless you have a feat I don't know of, you can only attack with a standard attack action at the end of a charge, mind explaining why you attack with 7 attacks? :smallredface:

theterran
2009-12-17, 11:08 AM
Pouncing Charge Maneuver from the ToB, basically gives me the Pounce ability for 1 turn.

(edit) And don't worry about asking questions, it's the only way to learn...

Heck, I bug Tanaric constantly :smallbiggrin:

Lubirio
2009-12-17, 12:00 PM
Attacks 1 and 5 hit, neither confirms. :smallamused:

That means I take a total damage of 53, Vamp(?) 8, DD(?) 8, and 2 Con, would you like to explain the Vamp and DD things, or what they stand for in any case?

theterran
2009-12-17, 01:01 PM
Vamp(eric) damages you if you're living, and then heals me for as much as it deals to you, and DD is damage dealt from a feat I have, called Deadly Defense.

So it's 69 Total Damage, and 2 Con Damage.

Lubirio
2009-12-17, 01:16 PM
I see, I will attack you as well:

[roll0] and [roll1]
[roll2] and [roll3]
[roll4] and [roll5]
[roll6] and [roll7]
[roll8] and [roll9]

Then I make a 5ft step to J25, still within melee range.

Let me know if any hit, and btw, did my first attack hit?

Lubirio
2009-12-17, 01:18 PM
Critical confirm:
[roll0] and [roll1]

All these attack overcome any DR adamantine, magic, and lawful. :smallwink:

theterran
2009-12-17, 01:26 PM
Attack 3 is the only one to hit, and no confirm.

My turn?

Lubirio
2009-12-17, 01:30 PM
Besides the 5ft step mentioned earlier, yes.

theterran
2009-12-17, 01:47 PM
Observers
Same deal as last time, -2 BAB, +2 AC, +1d6 Damage
Swift Action: Punishing Stance
And use A Thousand Cuts!

I start a Dance! :smalleek:

Starting in K24.

I'll move to J24, Tumbling at full speed and taking 10 (I do not provoke an AoO).
Then I'll attack.
[roll0] - Damage - [roll1] + [roll2]+[roll3] + [roll4]
[roll5] - Damage - [roll6] + [roll7]+[roll8] + [roll9]

Then move to I24, tumble take 10 and attack.
[roll10] - Damage - [roll11] + [roll12]+[roll13] + [roll14]
[roll15] - Damage - [roll16] + [roll17]+[roll18] + [roll19]

Then move to I25, tumble take 10 and attack.
[roll20] - Damage - [roll21] + [roll22]+[roll23] + [roll24]
[roll25] - Damage - [roll26] + [roll27]+[roll28] + [roll29]

Then move to J24, tumble take 10 and attack.
[roll30] - Damage - [roll31] + [roll32]+[roll33] + [roll34]
[roll35] - Damage - [roll36] + [roll37]+[roll38] + [roll39]

Then move to K24, tumble take 10 and attack.
[roll40] - Damage - [roll41] + [roll42]+[roll43] + [roll44]
[roll45] - Damage - [roll46] + [roll47]+[roll48] + [roll49]

Then move to K25, tumble take 10 and attack.
[roll50] - Damage - [roll51] + [roll52]+[roll53] + [roll54]
[roll55] - Damage - [roll56] + [roll57]+[roll58] + [roll59]

Then move to J24, tumble take 10 and attack.
[roll60] - Damage - [roll61] + [roll62]+[roll63] + [roll64]
[roll65] - Damage - [roll66] + [roll67]+[roll68] + [roll69]

theterran
2009-12-17, 01:48 PM
Anything connect? :smallsigh:

Lubirio
2009-12-17, 08:44 PM
Besides any crits you may have gotten (I think 11 was a crit?), none hit. :smallbiggrin:

Tumbling at full speed, taking ten, no AoO's, moving out of sight, you last see me in J13, moving north-east.

Observers:
Getting ready to charge at him, finish movement in R2, wide open to charge him next round. :smalltongue:

theterran
2009-12-18, 07:30 AM
Just because it crits doesn't mean it hits, only Nat 20s auto hit...I believe.

Lubirio
2009-12-18, 09:04 AM
I believe all crits hit regardless, but I guess if they don't, it misses as well, you're up. :smallwink:

theterran
2009-12-18, 09:08 AM
Confirmed it...only a 20 is an auto hit.

Lubirio
2009-12-19, 02:42 PM
You do know it's your turn, right?

theterran
2009-12-21, 07:49 AM
:smalleek:

It is my turn?

Alright, lemme weigh my options and I'll post.

theterran
2009-12-21, 08:58 AM
Move to J13.

Turn not over

What do I see?

Lubirio
2009-12-21, 09:13 AM
You see me standing in R2. :smalltongue:

theterran
2009-12-21, 09:15 AM
Ready an Action:
Attack him should he come in range

End my Turn.

Lubirio
2009-12-21, 09:38 AM
CHARGE!!

So, I come straight towards you, and jump up about halfway through to kick you in the face on the downward go of the jump:

[roll0]
[roll1] + [roll2] + [roll3] [roll4]

If that hits, you find me standing right in front of you, hopping eagerly from one foot to the other, hands raised.

Observers:
I'll break this down for you guys:
Original stuff without using any feats:
Attack +20
Damage 2d10+5

Use Reckless Charge (-4 AC, +4 Attack*), then Power Attack and Leap Attack (-4 Attack*, +8 Damage), then Powerful Charge and 2x Greater Powerful Charge (+3d6 Damage), then flying kick (+1d12 Damage), and finally Fiery Fist (+1d6 Fire Damage). :smallbiggrin:

*Cancel out

theterran
2009-12-21, 09:55 AM
When you enter the square you trigger my readied action...

[roll=Attack]1d20+34[roll] - [roll0] + [roll1] + [roll2] + [roll3]

theterran
2009-12-21, 09:56 AM
[roll0]

And your attack misses...

theterran
2009-12-21, 10:00 AM
Are you still in front of me even if your attack misses?

Lubirio
2009-12-21, 10:13 AM
Yes I am, and your attack also misses. You're up. :smallwink:

theterran
2009-12-21, 10:21 AM
Observers
Swift Action to using Dancing Mongoose, -2 BAB, +2 AC, +1d6 Damage

I move 5ft, taking a 10 tumble, and start attacking, moving 5 ft between each attack, taking 10 on a tumble each time.

- [roll=Damage1d6+22 + + [roll2] + [roll3]
[roll4] - [roll=Damage1d6+22 + + [roll6] + [roll7]
[roll8] - [roll=Damage1d6+22 + + [roll10] + [roll11]
[roll12] - [roll=Damage1d6+22 + + [roll14] + [roll15]
[roll16] - [roll=Damage1d6+22 + + [roll18] + [roll19]
[roll20] - [roll=Damage1d6+22 + + [roll22] + [roll23]
[roll24] - [roll=Damage1d6+22 + + [roll26] + [roll27]
[roll28] - [roll=Damage1d6+22 + + [roll30] + [roll31]
[roll32] - [roll=Damage1d6+22 + [roll33] + [roll34] + [roll35]

Let me know if any of those hit...and I'll reroll the damage for them...no sense in redoing them all though.

Lubirio
2009-12-21, 10:39 AM
Attack 2 hits. :smallwink:

theterran
2009-12-21, 10:57 AM
[roll0]

Tack this onto the other damage, oh, and +1 Con Damage, forgot that. :smallwink:

Lubirio
2009-12-21, 11:18 AM
Alright, where are you exactly located right now? I'm in J12.

theterran
2009-12-21, 11:45 AM
Oops, sorry, I"m in K12.

Lubirio
2009-12-21, 12:14 PM
Alrighty, I move to I9 atop the wall, then the man seems to imbue himself with some kind of energy, healing most of his wounds.

I'm done, your turn.

Observers:
I have skill trick walk the walls, so that move is perfectly legal, also I use Wholeness of self to recover 40HP. :smallwink:

theterran
2009-12-21, 01:07 PM
Moving from K12, I will move and attempt to jump onto G9 10ft JumpDC40

[roll0]

If I succeed, I will finish my move into H9 and attack.

[roll1] - [roll2] + [roll3] + [roll4] + [roll5] + 1 Con Damage

If I don't succeed on the Jump, I'm sitting pretty in G10.

Lubirio
2009-12-21, 01:12 PM
Um... I9 is 20ft up, G9 only 10ft. :smallconfused: (tell me if I missed anything)

theterran
2009-12-21, 01:30 PM
You are correct sir, which means I need another Jump Check DC40.

[roll0]

Lubirio
2009-12-21, 02:20 PM
You don't have a running start for the second one, so it would be DC80. :smalleek:

If running starts do carry over, you need to jump in the same direction as the running start, so it still wouldn't work. (yes, I don't want you to come up here. :smallbiggrin:)

Edit: Oh, and sir isn't correct. :smallwink:

theterran
2009-12-21, 03:46 PM
:smallredface:

oops.

oh, and there's a skill trick called Leaping Climber.

I think I won't get my attack now, but I'm standing beside you none the less :smallwink:

Basically it says that I can start my climb by making a jump check, and assume that I get a running start w/o actually having to have one...and with that check, I don't climb, I'm just kinda there...:smallwink:

Lubirio
2009-12-21, 03:51 PM
(It's a-okay, mistake's been made before)

I know about the skill trick, I have it too. :smallwink:

Anyway, you end your turn at G9 then or H9 without attacking, what is it?

theterran
2009-12-21, 03:56 PM
H9 w/o attacking.

Lubirio
2009-12-21, 04:04 PM
I see, I then kick you in the face, again, and jump around a bit and end up in W18, I auto-succeed on all jump checks.

[roll0]
[roll1]

Now what do you do? :smalltongue:

theterran
2009-12-22, 07:35 AM
See...this is why I don't like melee...cause you can just run away :smalltongue:

Hop down to G9, then down to G10, then move to M9.

Ready an Action:
Attack should he come in close enough

Lubirio
2009-12-22, 07:51 AM
I jump around a bit to R9, then ready an action:
Move if he attempts to come up here or attack me.

Your go.

Edit: I guess the 38 missed?

theterran
2009-12-22, 09:06 AM
No, it hit...sorry.

Lubirio
2009-12-22, 09:09 AM
Alright then, so 36 is a miss, 38 a hit. Your AC is either 37 or 38. :smalltongue:

Anyway, your turn.

theterran
2009-12-22, 10:14 AM
My AC is fluid :smallwink:

(edit)

I hold my ground.

"Why don't you come down here and face me!"

Ready Action:
Attack when in range

Lubirio
2009-12-22, 10:38 AM
"Because I don't have to!"

Suddenly an orb of force energy forms in the man's right hand, and he flicks it at you!

[roll0] vs Touch AC.
[roll1]

Observers:
Ki Blast for the win! :smallbiggrin:

End turn, your go. :smalltongue:

Lubirio
2009-12-22, 10:39 AM
ooo, crit threat. :smallamused:

[roll0] still vs Touch AC
[roll1]

theterran
2009-12-22, 11:12 AM
:smalleek:

How often can you do that?

Lubirio
2009-12-22, 12:17 PM
As many times as need to kill you. I hope.

Does it confirm?

Also, your turn. :smallwink:

theterran
2009-12-22, 01:00 PM
Yes, it confirms, and I'm thinking I might concede this...as I don't have ranged attacks, and your speed is obviously greater than mine...:smallfrown:

Lubirio
2009-12-22, 01:18 PM
You're thinking you might, is that a yes or a no? :smallbiggrin:

If no: your turn.
If yes: Caster duel then?

theterran
2009-12-22, 01:32 PM
It's a Yes.

And we can do another Martial Duel if you'd like, I have a Lvl 20 character that can fire at range almost ready to go :smallwink:

Lubirio
2009-12-22, 01:44 PM
A rematch vs this character? Certainly, [roll0] :smallamused:

theterran
2009-12-22, 01:52 PM
[roll0]

We doing the same map?

Lubirio
2009-12-22, 03:00 PM
If you want, I see no problem against it.

theterran
2009-12-22, 04:11 PM
Map Below:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/10-bloody_altar.png

Lubirio
2009-12-22, 04:13 PM
Your turn still. :smalltongue:

theterran
2009-12-22, 04:15 PM
Eh...realized I'm not quite done with this guy...gimmie a few :smallsigh:

theterran
2009-12-23, 08:06 AM
Alright, character's done!

I'll start on the Blue.

Observers:
Activate my Ring of Invisibility. Then just stand in N26.

End my Turn.

Lubirio
2009-12-23, 12:11 PM
Alright, I got red then.

Observers:
Still got my ring. :smallamused:

I climb up to O2 from N2, then jump around a bit to V18.

I have view over pretty much the whole central area, can I see you?

I'm done either way.

theterran
2009-12-23, 12:33 PM
Nope :smallsmile:

Lubirio
2009-12-23, 12:38 PM
Is your door open?

Also, you're up now.

theterran
2009-12-23, 01:14 PM
No, my door is still closed...

Observers:
Fly straight up 20ft, then to R26, then to U 22, where I land. Swift Action to activate my Scout's Headband, using it to gain See Invisibility.

I'm done....I have See invisibility up, and can see most of the map...where you at? :smallwink:

Lubirio
2009-12-28, 07:56 AM
Sorry for the wait, I'm in V18 on the wall.

Observers:
I learned that anything I use can be used against me, so I got a scout's headband, probably what he has as well. :smalltongue:

Swift action to activate it.

I can see invisible from where I am, do I see you?

I'm not done, just wondering if I see you. :smallwink:

theterran
2009-12-28, 09:11 AM
I'm in U22 :smallwink:

Lubirio
2009-12-28, 08:56 PM
Create the force ball, and throw it at you!

[roll0] Against Touch AC
[roll1]

Done, your go.

theterran
2009-12-29, 07:13 AM
and the ball of force misses.

Observers:
Swift Action to activate my Skin of Celestial Embrace, granting me the Half-Celestial Template for 15 minutes.

Manifest 4 Mind Arrows and send them flying toward your position.

[roll0] - [roll1] + 1 Con Damage

[roll2] - [roll3] + 1 Con Damage

[roll4] - [roll5] + 1 Con Damage

[roll6] - [roll7] + 1 Con Damage

And I'm done.

Lubirio
2009-12-29, 07:39 AM
First Attack hits.

Observers:
This time merely reckless charge and improved bull-rush. :smallwink:

I make a single jump towards you, and try to kick you clean off the pillar.
[roll0]
[roll1]

if the bull rush fails I fall down into U21, if it succeeds, I land in U22 and you fall into U23, I push you no farther than that.

I'm done, so you can go.

theterran
2009-12-29, 08:02 AM
Miss Again.

Observers:
Swift Action to Activate Boots of Speed

Manifesting more Mind Arrows!

[roll0] - [roll1] + 1 Con Damage

[roll2] - [roll3] + 1 Con Damage

[roll4] - [roll5] + 1 Con Damage

[roll6] - [roll7] + 1 Con Damage

[roll8] - [roll9] + 1 Con Damage

And done.