PDA

View Full Version : Arena Tournament, Round 81: Lance vs Elson



ArenaManager
2009-12-14, 01:58 PM
Arena Tournament, Round 81: Lance vs. Elson

Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/07-sinking_island.png


XP Award: 300 XP
GP Award: 300 GP

Lance (http://www.coyotecode.net/profiler/view.php?id=7210) - HCL
Elson (http://www.myth-weavers.com/sheetview.php?sheetid=167460) - userpay

All Combatants, please roll initiative and declare final purchases, if any

HCL
2009-12-14, 05:41 PM
Purchases and spell preparation to follow shortly, for now: Initiative

[roll0]

Knowledge Devotion Knowledge Local Check, +1 attack/damage if 15 or under +2 if 16 or higher [roll1]

W00t +2!

userpay
2009-12-14, 08:40 PM
Init
[roll0]
I'll have my prepped manuvers up soon enough.

userpay
2009-12-14, 09:12 PM
Okay I guess I'll be starting it off then, I look forward to this match. No purchases, maeuvers readied will be in my stats. And I assume los is blocked.
Elson-R1
Start in M-25 with bow and an arrow in string equiped(drawing ammo is a free action anyway), move to H-19, activate stance of clarity against opponet, ready action: If he comes into view shoot arrow.
Stats
Elson (http://www.myth-weavers.com/sheetview.php?sheetid=167460)
Male CG Snow Elf Swordsage, Level 1, Init +5, HP 10/10, Speed 30
AC 17, Touch 14, Flat-footed 13, Fort +2, Ref +3, Will +5, Base Attack Bonus 0
Scimitar (15 gp) +2 (1d8+1, 18-20/x2)
Shortbow (30 gp) (see inv) +4 (1d6, x3)
Studded leather (25 gp) (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
Condition None
maeuvers readied Sapphire Nightmare Blade 1, Distracting Ember 1, Burning Blade 1, Clinging Shadow Strike 1.

HCL
2009-12-14, 11:35 PM
Alright, no purchases

Prepared Spells
Shield of Faith, Light of Lunia, Entropic Shield, 3x Cure minor wounds
Lance round 1
Start in M2 with javelin in one hand, Longspear locked into gauntlet in other

Swift: Activate Animal Devotion to give me flight 40'
Standard: Cast Shield of Faith
Move: Fly to M6, 20 feet above ground

End turn

Stats:
Location: M6 20 feet above ground
Lance
7/7 HP
Longspear +4 Reach1d8+6, Javelin -1 Ranged (30 ft) 1d6+4
AC 13, 9, 13 (+4 Chain shirt, -1 Dex)
Fort +4, Ref -4, Will +4
Luck Domain Power Remaining 1/1
Turn Attempts Remaining Undead 3/3
Animal Devotion Uses Remaining 1/1 (+2 Strength OR Overland Flight, duration 1 min)
Law Devotion Uses Remaining 1/1 (+3 Attack OR AC, can switch between effects as swift action, Duration 1 min)
Knowledge Devotion:(+1 Attack/Damage on Knowledge Checks up to DC 15, +2 at 16+, Duration Permanent
Rageclaws: Can fight to -10
Spells Prepared:Shield of Faith, Light of Lunia, Entropic Shield, 3x Cure minor wounds
Buffs Active: Knowledge Devotion +2 att/dmg permanently, Shield of Faith +2 AC deflection bonus rounds 1-10

userpay
2009-12-14, 11:40 PM
Elson R-2
Moving from H-19 to J-14
And before I do anything else I'll be requesting a los check.

madtinker
2009-12-15, 11:53 AM
As Elson enters J16ish LoS is established. Lance is in M6 twenty feet above the ground.

userpay
2009-12-15, 03:00 PM
Okay then
Elson R-2 cont
Firing shortbow at Lance.
attack roll
[roll0]
damage roll
[roll1]
end stats
Elson (http://www.myth-weavers.com/sheetview.php?sheetid=167460)
Male CG Snow Elf Swordsage, Level 1, Init +5, HP 10/10, Speed 30
AC 17, Touch 14, Flat-footed 13, Fort +2, Ref +3, Will +5, Base Attack Bonus 0
Scimitar (15 gp) +2 (1d8+1, 18-20/x2)
Shortbow (30 gp) (see inv) +4 (1d6, x3) (19 arrows)
Studded leather (25 gp) (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
Condition None
maeuvers readied Sapphire Nightmare Blade 1, Distracting Ember 1, Burning Blade 1, Clinging Shadow Strike 1.

HCL
2009-12-15, 03:55 PM
I am not sure that we can see each other actually, or how much cover I get (+4 or +8). Drawing a line from J16 to M6 goes solidly through the 25' elevated area of the map which would block LOE. Using other corners of our spaces, line of effect still goes through at least 1-2 areas where there is wall. So I am guessing I have +8 AC from double cover, which combined with my buff causes your shot to miss. I do not bellieve I can charge through that area however, so here is what I will do.

Move to I9, standing on the ground at 25' elevation.

Swift: Use a featLaw Devotion to Attack
Standard: Throw javelin, +1 to attack for being on higher ground
Attack[roll0]
Free: Grip longspear in 2 hands
End turn

I will revise my turn if it is ruled that that arrow hit

userpay
2009-12-15, 04:09 PM
Going from what madtinker said your total elevation is actually about 30 ft and I'm at 25 ft.
edit: M-6 is about 7-10ft and if your 20 ft above that then you'de be 27-30 ft while I'm at 25 ft.

Koury
2009-12-15, 04:32 PM
Initiate Ref Koury

Refs/Elson
How did you move to H19 from M25 on a single move action? Unless I'm missing something, I don't think that was valid. Note: It is possible I am missing something.

Sallera
2009-12-15, 04:33 PM
*sigh* Pity I didn't come around here earlier. Lance, your first turn movement is illegal. And no, under this theoretical situation, you would not get "double cover." Improved cover bonuses are for cover on the scale of an arrow slit.
Lance:Animal devotion does not grant perfect maneuverability. (I can't remember offhand whether it's good or average, although I seem to recall it's average as per Overland Flight, but it doesn't matter either way.) You can only move upward at half speed, and it's 35ft to M6+20.

Elson:Aye, that's actually quite correct. The black line is an unclimbable cliff.
Rewind to Lance Elson's Round 1 turn.

userpay
2009-12-15, 04:47 PM
Eh first time fighting on this map anyway trying this again.
Elson R-1
Start in N-25 with bow equiped and move to T-19, draw arrow, activate stance of clarity against Lance, ready action:If he comes into los then shoot arrow.
End Stats
Elson (http://www.myth-weavers.com/sheetview.php?sheetid=167460)
Male CG Snow Elf Swordsage, Level 1, Init +5, HP 10/10, Speed 30
AC 17, Touch 14, Flat-footed 13, Fort +2, Ref +3, Will +5, Base Attack Bonus 0
Scimitar (15 gp) +2 (1d8+1, 18-20/x2)
Shortbow (30 gp) (see inv) +4 (1d6, x3)
Studded leather (25 gp) (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
Condition None
maeuvers readied Sapphire Nightmare Blade 1, Distracting Ember 1, Burning Blade 1, Clinging Shadow Strike 1.

HCL
2009-12-15, 06:32 PM
*sigh* Pity I didn't come around here earlier. Lance, your first turn movement is illegal. And no, under this theoretical situation, you would not get "double cover." Improved cover bonuses are for cover on the scale of an arrow slit.
Lance:Animal devotion does not grant perfect maneuverability. (I can't remember offhand whether it's good or average, although I seem to recall it's average as per Overland Flight, but it doesn't matter either way.) You can only move upward at half speed, and it's 35ft to M6+20.

Elson:Aye, that's actually quite correct. The black line is an unclimbable cliff.
Rewind to Lance Elson's Round 1 turn.

40' movement from overland flight average maneuverability. Starting in M2-> M6 is 20 feet movement + 20 feet up at 45 degree angle. perfectly legal

Lance Round 1 redoSame thing unless you can explain to me what I am missing
End turn

Sallera
2009-12-15, 06:34 PM
Lance:As I said in my previous post, upward movement is at half speed. Furthermore, maximum upward angle is 60 degrees, so you can't go forward and then straight up (don't know if that's what you meant, but either way.)

HCL
2009-12-15, 07:23 PM
Lance:As I said in my previous post, upward movement is at half speed. Furthermore, maximum upward angle is 60 degrees, so you can't go forward and then straight up (don't know if that's what you meant, but either way.)

Ah I see,

Round 1 reredoStart in N2 same conditions
Activate Law Devotion to AC
Cast Shield of Faith
Move to N5

End turn

Sallera
2009-12-15, 07:26 PM
Lance:No LoS.

Elson:No LoS.

userpay
2009-12-15, 07:29 PM
Elson R-2
Move from T-19 to U-13, ready action: If Lance is in los fire arrow.
End Stats
Elson (http://www.myth-weavers.com/sheetview.php?sheetid=167460)
Male CG Snow Elf Swordsage, Level 1, Init +5, HP 10/10, Speed 30
AC 17, Touch 14, Flat-footed 13, Fort +2, Ref +3, Will +5, Base Attack Bonus 0
Scimitar (15 gp) +2 (1d8+1, 18-20/x2)
Shortbow (30 gp) (see inv) +4 (1d6, x3)
Studded leather (25 gp) (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
Condition None
maeuvers readied Sapphire Nightmare Blade 1, Distracting Ember 1, Burning Blade 1, Clinging Shadow Strike 1.

HCL
2009-12-15, 08:19 PM
Lance Round 2
Animal Devotion- Flight
flying Run action to N15 50 feet above sea level

end turn

Sallera
2009-12-15, 08:30 PM
Lance:No LoS.

Elson:No LoS.

userpay
2009-12-15, 09:51 PM
Elson R-3
Move from U-13 to Q-9, if he isn't already in view when I stop moving then ready action:Fire arrow at Lance when he comes into los.
End Stats
Elson (http://www.myth-weavers.com/sheetview.php?sheetid=167460)
Male CG Snow Elf Swordsage, Level 1, Init +5, HP 10/10, Speed 30
AC 17, Touch 14, Flat-footed 13, Fort +2, Ref +3, Will +5, Base Attack Bonus 0
Scimitar (15 gp) +2 (1d8+1, 18-20/x2)
Shortbow (30 gp) (see inv) +4 (1d6, x3)
Studded leather (25 gp) (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
Condition None
maeuvers readied Sapphire Nightmare Blade 1, Distracting Ember 1, Burning Blade 1, Clinging Shadow Strike 1.

HCL
2009-12-16, 09:34 AM
Lance Round 3 Cast Light of Lunia, turn west and move to J15, still 50 feet above sea level

spot check [roll0]
Listen [roll1]
End turn

Psionic Dog
2009-12-26, 10:13 AM
High Ref PsiDog

LoS established when Elson reaches S-13 S-9. Lance is flying at +50ft elevation at N-15.

Elson may revise his Round 3 turn from that point.

@HCL
It doesn't make any difference yet, but on the Isle map "+X elevation" will not always equate to "+X above sea level" since the sea level rises on this map

userpay
2009-12-26, 10:58 AM
Um that needs to be rechecked because I never moved to S-13.

Scorer
2009-12-26, 12:31 PM
@Psidog/refs/HCL

I was under the impression that it was the island who sank, not the sea climbing, thus the name of the map.

userpay
2009-12-26, 06:38 PM
Okay then, I'll finish my move to where I said I moved before (Q-9) and then fire my bow.
Attack
[roll0]
Damage
[roll1]
Now its the end of my turn.
End Stats
Elson (http://www.myth-weavers.com/sheetview.php?sheetid=167460)
Male CG Snow Elf Swordsage, Level 1, Init +5, HP 10/10, Speed 30
AC 17, Touch 14, Flat-footed 13, Fort +2, Ref +3, Will +5, Base Attack Bonus 0
Scimitar (15 gp) +2 (1d8+1, 18-20/x2)
Shortbow (30 gp) (see inv) +4 (1d6, x3) (19 arrows)
Studded leather (25 gp) (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
Condition None
maeuvers readied Sapphire Nightmare Blade 1, Distracting Ember 1, Burning Blade 1, Clinging Shadow Strike 1.

HCL
2009-12-26, 06:54 PM
Miss

Round 3 redo

Swift: Use a feat Law devotion to attack so total bonus is +4 str +3 law dev +2 knowledge dev +2 charging

Diving charge to 10 feet above you in Q9 (not sure if this qualifies as diving)

spearify you

[roll0]

HCL
2009-12-26, 06:55 PM
Grrr, use luck domain power to reroll that

[roll0] (forgot +1 bonus for being on higher ground also)

natural 3 and a 4, hopefully i can spearerize you next turn

end turn

userpay
2009-12-26, 07:57 PM
Hmm very nice, flying combined with a reach weapon. Though if I'm not mistaken you can only fly for a limited time can't you? Oh and don't forget I've got stance of clarity activated. Anyway...
Elson R-4
5 ft step to Q-10 to get out of your threat zone and fire an MW arrow at ye.
attack
1d20+4+2
damage
[roll0]
End Stats
Elson (http://www.myth-weavers.com/sheetview.php?sheetid=167460)
Male CG Snow Elf Swordsage, Level 1, Init +5, HP 10/10, Speed 30
AC 19, Touch 16, Flat-footed 15, Fort +2, Ref +3, Will +5, Base Attack Bonus 0
Scimitar (15 gp) +2 (1d8+1, 18-20/x2)
Shortbow (30 gp) (see inv) +4 (1d6, x3) (19 arrows)
Studded leather (25 gp) (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
Condition None
maeuvers readied Sapphire Nightmare Blade 1, Distracting Ember 1, Burning Blade 1, Clinging Shadow Strike 1.

userpay
2009-12-26, 07:58 PM
Apparently I fudged the attack roll somehow
[roll0]

userpay
2009-12-26, 08:00 PM
Sigh... damn 60 second post limit messed up the roll again.
[roll0]

HCL
2009-12-26, 08:10 PM
You are still in my threat zone, a medium creature with a reach weapon threatens a cube

you can change your turn now that you know that but unless you just delay/ready/end turn I get an aoo regardless

Question: If I take my attack of opportunity when he is taking a standard action to shoot me and make a disarm attempt and successfully disarm his bow, is his standard action wasted? Or can he just pick his bow back up and attack me with it right away?

I want to know before I take my attack of opportunity

userpay
2009-12-26, 08:25 PM
Whoa whoa you said that you were 10 ft above me, that makes me think you are out of my reach but high enough as a result that you only threaten the spot I was at? My understanding of reach weapons is you basiclly get another 5 ft distance which means if I can't melee you then moving 5 ft in any dirction moves me out of your reach.
edit: looking at this from the srd
"Reach Weapons: Glaives, guisarmes, lances, longspears, ranseurs, spiked chains, and whips are reach weapons. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him or her. Most reach double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away."

HCL
2009-12-26, 08:37 PM
Look in the back of the DMG (page 308). A medium size character threatens a cube out to 5 feet around him. Reach doubles that to 10 feet. So yeah, I still threaten you if you five foot step.

I know that it doesn't quite make sense since 2 squares at a diagonal is not really 10 feet, its 15, but thats how the game models reach weapons.

userpay
2009-12-26, 08:39 PM
Will you clarify if you are in my melee range? If you are not in my melee range then if I 5ft step then I'm out of your threat.

HCL
2009-12-26, 08:41 PM
10 feet above the ground you are standing on with a reach weapon. Is that clear? I threaten a cube so there is no where you can move that will not threaten an AoO. You cannot hit me with a melee weapon unless it also has reach, you find a way to increase your size, or you can make a jump check to reach me (but jumping is movement and would provoke an Aoo)

userpay
2009-12-26, 08:45 PM
10 feet above the ground you are standing on with a reach weapon. Is that clear? I threaten a cube so there is no where you can move that will not threaten an AoO

Hmm now I am starting to see what you mean, however I don't see how reach would count as a cube in a diagonal sense to 10 ft. If you want to make the aoo and while your gone on your vacation I can get a ref check to make sure that diagonally I'm still in threat zone we can do that.
edit:Posted the question in the waiting room.

HCL
2009-12-26, 08:53 PM
Look at page 308 of the DMG, that is how a reach weapon is modeled. A reach weapon doubles your reach, and your diagonal reach is 5' which gets doubled to 10.

In any case getting to a perfect diagonal is 10' away from your current position

Are you going to stick with shooting me rain or shine?

I'll take an aoo [roll0]

HCL
2009-12-26, 08:54 PM
If you decide to delay or something that will just be my next attack

too bad I didn't get the good roll on the dive :P

[roll0] Damage

userpay
2009-12-26, 08:56 PM
Thats from a top down view though to, but it also clearly says "with reach weapons 2 squares". By now I should be about 2 and a half to 3 squares away I would think.
edit: Also where the hell are you getting +10 to your to hit?

HCL
2009-12-26, 09:03 PM
Buffs, high ground, 18 strength.

There is no "2 and a half squares" there are only squares. I threaten a cube 2 squares in each direction. In any case I am going to attack you next round.

userpay
2009-12-26, 09:08 PM
Just go, I've got rage claws so I'm still standing.
edit: Basiclly till someone rules otherwise lets go continue with your view of reach.

HCL
2009-12-26, 09:10 PM
Lance Round 4: Move to 10 feet above you and attack again

[roll0]

Next I fall on you as a free action, you may be entitled to a reflex save. I do not take damage due to my racial.

After falling on you I end my turn

HCL
2009-12-26, 09:12 PM
Spear damage [roll0] (I think that hits)

Fall damage [roll1] reflex (not sure what DC) negates

If you survive end turn

userpay
2009-12-26, 09:16 PM
I thought with your guy's race with falling you fall in a corkscrew or something? And your attack hits anyway so assuming that a ref doesn't overturn your view of reach at altitude you win. Also with falling I think I'd get an aoo if your attack hadn't hit.

HCL
2009-12-26, 09:19 PM
You would get an Aoo if you had a melee weapon out but you are still wieling your shortbow. A bow does not threaten and you don't have a secondary weapon or improved unarmed strike.

Yeah this character concept is rather silly, I charge them, then I disarm them, then I fall on them. I like it.

userpay
2009-12-26, 09:23 PM
You would get an Aoo if you had a melee weapon out but you are still wieling your shortbow. A bow does not threaten and you don't have a secondary weapon or improved unarmed strike.

Yeah this character concept is rather silly, I charge them, then I disarm them, then I fall on them. I like it.

Don't arrow count as daggers or something wierd like that? Anyway after this I think I might take this character out and replace it with a 2.0 version. I don't have enough money for a reach weapon for one and two I'm thinking I need weapon finesse more than I need the manuveers, basiclly gonna go fighter and then take swordsage as second level.

HCL
2009-12-26, 09:30 PM
Oh yeah you can use improvised weapons, forgot about that.

Sallera
2009-12-27, 12:44 AM
A charge must end in the nearest square from which one can attack the target, which in this case is P10+10, not Q9+10. Furthermore, although it's not relevant at the moment, what makes you think you'd do 2d6 damage from falling on someone? You don't even weigh 200lb, you won't do any damage falling from 10ft.

Rewind to Elson's Round 4 turn, Lance is in P10+10, not Q9+10.

HCL
2009-12-27, 10:31 AM
A charge must end in the nearest square from which one can attack the target, which in this case is P10+10, not Q9+10. Furthermore, although it's not relevant at the moment, what makes you think you'd do 2d6 damage from falling on someone? You don't even weigh 200lb, you won't do any damage falling from 10ft.

Rewind to Elson's Round 4 turn, Lance is in P10+10, not Q9+10.

I thought he was in Q9, thats where I charged to (10 feet above him)

he can 5 foot step to wherever he wants but i threaten a cube. My gear weighs me down to 200 pounds.

userpay
2009-12-27, 10:56 AM
I thought he was in Q9, thats where I charged to (10 feet above him)

he can 5 foot step to wherever he wants but i threaten a cube. My gear weighs me down to 200 pounds.

I think what Sallera means is nearest square from where you started which technecally is another square out but I'm willing to work with this since it gives me another chance. New post soon.

HCL
2009-12-27, 11:04 AM
So do I have to reroll those last 4 attack rolls or are we keeping them?

userpay
2009-12-27, 11:06 AM
Elson R-4
5 ft step to R-8. Fire MW arrow.
attack
[roll0]
damage
[roll1]
End Stats
Elson (http://www.myth-weavers.com/sheetview.php?sheetid=167460)
Male CG Snow Elf Swordsage, Level 1, Init +5, HP 10/10, Speed 30
AC 19, Touch 16, Flat-footed 15, Fort +2, Ref +3, Will +5, Base Attack Bonus 0
Scimitar (15 gp) +2 (1d8+1, 18-20/x2)
Shortbow (30 gp) (see inv) +4 (1d6, x3) (19 arrows)(4 MW arrows)
Studded leather (25 gp) (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
Condition None
maeuvers readied Sapphire Nightmare Blade 1, Distracting Ember 1, Burning Blade 1, Clinging Shadow Strike 1.
And how long can you fly? I thought your race can only fly for = to your con which means last round to this round you should have landed unless arena rules dictated otherwise.
edit:We would have to redo all of it from my round 4 posting which means I'm back to full health and rerolls.

HCL
2009-12-27, 11:08 AM
Animal devotion gives me Overland flight for 10 rounds, then I spend some turning attempts to refresh it

I take 4 damage. Sallera let me know which attack rolls I need to reroll since you rewound or if I can keep those.

HCL
2009-12-27, 11:13 AM
I'm assuming we are going to drop the good attack rolls and keep the bad ones (which is silly)

Anyway I turn and fly from P10 to S7 (20 feet of movement so I don't fall), SPEAR ATTACK

[roll0]

Ah natural 3. If we are seriously making me reroll those attack rolls, turn.

userpay
2009-12-27, 11:20 AM
Hmm using the hawk's flight and thus not even using your wings? Clever.
Elson R-5
5 ft step to R-9, fire MW arrow.
attack
[roll0]
damage
[roll1]
End Stats
Elson (http://www.myth-weavers.com/sheetview.php?sheetid=167460)
Male CG Snow Elf Swordsage, Level 1, Init +5, HP 10/10, Speed 30
AC 19, Touch 16, Flat-footed 15, Fort +2, Ref +3, Will +5, Base Attack Bonus 0
Scimitar (15 gp) +2 (1d8+1, 18-20/x2)
Shortbow (30 gp) (see inv) +4 (1d6, x3) (19 arrows)(3 mw arrows)
Studded leather (25 gp) (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
Condition None
maeuvers readied Sapphire Nightmare Blade 1, Distracting Ember 1, Burning Blade 1, Clinging Shadow Strike 1.

HCL
2009-12-27, 11:24 AM
Thats in my threat range [roll0] (and its a miss) next turn to follow shortly

HCL
2009-12-27, 11:25 AM
Lollerskates move above you, attack with spear and fall on you

[roll0]

sweet, a 4!

HCL
2009-12-27, 11:28 AM
falling damage [roll0]

End turn

If that action is illegal I will attack and then move away instead.

userpay
2009-12-27, 11:36 AM
Well either way I should get an aoo with an arrow(dagger) which as an improvised weapon takes a -4 right?
[roll0]
[roll1]
Anyway from this point I think now we'll have to wait on a call about the falling damage. And I pray that you land next to me lol, I really want to see how my manuveers would work out. Hell even if you fall on me I think all it does (even with damage) is make you in the same square as me which I'm not sure if that has any penalties or not being in the same square.

Sallera
2009-12-27, 04:05 PM
Once again, I have to ask why you think falling will do 2d6. By falling object rules, you'd do 1d6. By falling damage rules, you'd do nothing, since you take nothing.

HCL
2009-12-27, 04:55 PM
pretty confident that with the gear I am holding I weigh 200+ lbs, I think I am 170+ and my armor is 25. Add in my spear and sling bullets/javelins/whatever I have and I am 100% sure its 200+

I don't have my dmg handy

Sallera
2009-12-27, 05:54 PM
...as I just said above, that would only result in 1d6 damage. You'd need to weigh 400lb or fall 20ft to do 2d6 by falling object rules. At any rate, I don't believe you'll do any damage from falling, since that table is for objects - more importantly, objects in free-fall. Since you're using your racial ability to slow the speed of your fall, those rules don't apply.

HCL
2009-12-27, 06:09 PM
Not necessarily true, I can also just make a jump check and autosucceed without my wings

Sallera
2009-12-27, 06:53 PM
If that's the way you're doing it, then, it's [roll0] damage, Reflex DC15 to negate. Since you can't legally end movement in his space, and you'd have to approach from either the north or the east, you'll end up in either S9 or R8, your choice.

HCL
2009-12-27, 07:55 PM
I'll take S9

userpay
2009-12-27, 08:12 PM
Woot finally in melee range, chances are I'll still fail but at least now you can't make aoo's untill you start flying again(relatively). I assume that the reflex is mine to take so
[roll0]
Elson R-6
Drop bow(free action), draw scimitar(move action), activate distracting ember and place it in a flanking position(free action), then use burning blade to attack(standard action).
attack
[roll1]
damage
[roll2]
fire damage
[roll3]
Heh lucky man you are.
End Stats
Elson (http://www.myth-weavers.com/sheetview.php?sheetid=167460)
Male CG Snow Elf Swordsage, Level 1, Init +5, HP 10/10, Speed 30
AC 19, Touch 16, Flat-footed 15, Fort +2, Ref +3, Will +5, Base Attack Bonus 0
Scimitar (15 gp) +2 (1d8+1, 18-20/x2)
Shortbow (30 gp) (see inv) +4 (1d6, x3) (19 arrows)(3 mw arrows)(bow in R9)
Studded leather (25 gp) (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
Condition None
maeuvers readied Sapphire Nightmare Blade 1, Distracting Ember 0, Burning Blade 0, Clinging Shadow Strike 1.

Sallera
2009-12-27, 08:22 PM
Both Distracting Ember and Burning Blade are swift actions; you can only use one of them. Not that it mattered for this roll, but one of those is still unused.

HCL
2009-12-27, 08:38 PM
Lance round 6:

5' step away from you (I assume S10 works, let me know if not)

attack [roll0]

HCL
2009-12-27, 08:39 PM
Thanky sai

[roll0] (damage)

End turn

Sallera
2009-12-27, 09:21 PM
You can't 5ft step to S10; there's a 5ft cliff in the way.

Edit: Perhaps I should clarify; it's because you can't 5ft step diagonally past a solid corner.

userpay
2009-12-27, 09:22 PM
Hmm your right, I coulda sworn it was a standard action. I suppose that I'll keep the distracting ember then. And you can't go to S-10, thats over a ridge so you can't 5ft step it. Plus I'm in R-9 so I'm within your reach anyway there anyway. I'll let you figure out where to move and still keep your rolls though unless a ref says otherwise.
Elson R-7
I'll 5ft step to catch up (if needed and will get cleared up later), use disctacting ember into a flanking position, then use Sapphire Nightmare Blade.
concentration check
[roll0]

userpay
2009-12-27, 09:24 PM
Pretty sure that beats it so your flatfooted.
attack
[roll0]
damage
[roll1]
extra damage
[roll2]
End Stats
Elson (http://www.myth-weavers.com/sheetview.php?sheetid=167460)
Male CG Snow Elf Swordsage, Level 1, Init +5, HP -3/10, Speed 30
AC 19, Touch 16, Flat-footed 15, Fort +2, Ref +3, Will +5, Base Attack Bonus 0
Scimitar (15 gp) +2 (1d8+1, 18-20/x2)
Shortbow (30 gp) (see inv) +4 (1d6, x3) (19 arrows)(3 mw arrows)(bow in R9)
Studded leather (25 gp) (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
Condition None
maeuvers readied Sapphire Nightmare Blade 0, Distracting Ember 0, Burning Blade 0, Clinging Shadow Strike 1.

HCL
2009-12-27, 10:02 PM
I don't have a dex bonus to AC :)

soak 6 damage, at -3 can fight to -9

going to take a second to check my prepped spells and evaluate my options

HCL
2009-12-27, 10:14 PM
Swift: Use a feat Law devotion to AC

I dont know, lets say I stepped to T9 and you followed me

flying withdraw to U3 10 feet above the previous elevation

End turn

userpay
2009-12-28, 12:12 AM
Am I able to move back to R-9 where I dropped my bow and pick it up? (ie scimitar in right hand and bow in left) I don't think I can attack like that anyway. If I can move and pick up I'll do that.

Sallera
2009-12-28, 02:56 AM
Yes, it's a move action to pick it up. If you have the bow in one hand and the scimitar in the other, you can still use the scimitar, just not the bow.

userpay
2009-12-28, 10:40 AM
I know I can't use the bow, come next turn I'll beable to stow the scimitar and attack. So I'll do what I said before, move to R-9 and pick up my bow.

HCL
2009-12-28, 10:45 AM
This is Round 8, a ref might need to roll for shark attacks.

Cast a spell DC 16 spellcraft to open burn my ER or ES or whatever was the third 1st level spell I prepared for a cure light wounds [roll0]

Change direction and move to EDIT: Q3 (I need 20 feet forward movement) 10 feet above your elevation

End turn

userpay
2009-12-28, 11:30 AM
Hmm well I'll go pending ref intervention
Elson R-9
double move to Q-13
End Stats
Elson (http://www.myth-weavers.com/sheetview.php?sheetid=167460)
Male CG Snow Elf Swordsage, Level 1, Init +5, HP -3/10, Speed 30
AC 19, Touch 16, Flat-footed 15, Fort +2, Ref +3, Will +5, Base Attack Bonus 0
Scimitar (15 gp) +2 (1d8+1, 18-20/x2)
Shortbow (30 gp) (see inv) +4 (1d6, x3) (19 arrows)(3 mw arrows)
Studded leather (25 gp) (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
Condition None
maeuvers readied Sapphire Nightmare Blade 1, Distracting Ember 0, Burning Blade 0, Clinging Shadow Strike 1.

HCL
2009-12-28, 12:03 PM
I think this is actually R9

Turn and double move/run to 10 feet above your current location

End turn

A ref should double check the flying rules and if my turn was legal before we proceed

Stats HP 6/7
Buffs active: Shield of faith, Light of Lunia (2 charges), Law devotion to AC, Knowledge devotion 2 points, animal devotion (flight)

Sallera
2009-12-28, 12:46 PM
Shark attack on <5 - [roll0]
Attack: [roll1]
Damage: [roll2]

No sharks, then. The movement is legal, barely. And please include statblocks with every turn.

userpay
2009-12-28, 04:46 PM
Elson R-10
stow scimitar, get arrow out, and I'll ready an action instead of attacking
If he attacks then shoot bow.
End Stats
Elson (http://www.myth-weavers.com/sheetview.php?sheetid=167460)
Male CG Snow Elf Swordsage, Level 1, Init +5, HP -3/10, Speed 30
AC 19, Touch 16, Flat-footed 15, Fort +2, Ref +3, Will +5, Base Attack Bonus 0
Scimitar (15 gp) +2 (1d8+1, 18-20/x2)
Shortbow (30 gp) (see inv) +4 (1d6, x3) (19 arrows)(3 mw arrows)
Studded leather (25 gp) (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
Condition None
maeuvers readied Sapphire Nightmare Blade 0, Distracting Ember 0, Burning Blade 0, Clinging Shadow Strike 1.

HCL
2009-12-28, 05:01 PM
Swift: Use a feat Law devotion to Attack

Pokey pokey

[roll0]

HCL
2009-12-28, 05:12 PM
Finish turn by moving to Q17 and dropping to the ground

stats
I think shield of faith and Law devotion expire at the end of next round

animal devotion until end of round 12

light of lunia until 113

userpay
2009-12-28, 05:17 PM
Since you attacked I get a bow shot off
[roll0]
[roll1]
edit:readied action btw

userpay
2009-12-28, 05:19 PM
And now my turn.
Elson R-11
Stay where I am and fire another arrow at Lance.
[roll0]
[roll1]
End Stats
Elson (http://www.myth-weavers.com/sheetview.php?sheetid=167460)
Male CG Snow Elf Swordsage, Level 1, Init +5, HP -3/10, Speed 30
AC 19, Touch 16, Flat-footed 15, Fort +2, Ref +3, Will +5, Base Attack Bonus 0
Scimitar (15 gp) +2 (1d8+1, 18-20/x2)
Shortbow (30 gp) (see inv) +4 (1d6, x3) (17 arrows)(3 mw arrows)
Studded leather (25 gp) (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
Condition None
maeuvers readied Sapphire Nightmare Blade 0, Distracting Ember 0, Burning Blade 0, Clinging Shadow Strike 1.

HCL
2009-12-28, 05:21 PM
Round 11
Expend my light of lunia charges.... come on good rolls!


1d20+4[/roll]

vs touch ac

HCL
2009-12-28, 05:22 PM
That first one is a miss
[roll0]

HCL
2009-12-28, 05:23 PM
Finally a hit [roll0] damage (I believe that is the damage, and my knowledge devotion applies. Someone needs to check before I finish my turn

Your readied action is a miss i believe because of my shield of faith. Does that kill you?

userpay
2009-12-28, 05:31 PM
Shield of faith? When did that go up? Coulda sworn I'd hit you with a 14 before. Anyway its not quite enough damage though very close to it I admit.

For ref
How many actions would it take to take out my potion and drink it, full turn?

HCL
2009-12-28, 05:33 PM
Its been there, I might need to recalclulate my hitpoints

HCL
2009-12-28, 05:35 PM
Alright I will end my turn by activating a feat as a swift action (I think this is the end of round 11)

Spend my turn attempts to refresh law devotion, assigning it to AC

End turn

Tanaric
2009-12-28, 05:44 PM
For ref
How many actions would it take to take out my potion and drink it, full turn?

Drawing a potion is a move action. Drinking it is a standard.

userpay
2009-12-28, 06:08 PM
I'll take out and drink my potion.
cure light wounds [roll0]
End Stats
Elson (http://www.myth-weavers.com/sheetview.php?sheetid=167460)
Male CG Snow Elf Swordsage, Level 1, Init +5, HP 4/10, Speed 30
AC 19, Touch 16, Flat-footed 15, Fort +2, Ref +3, Will +5, Base Attack Bonus 0
Scimitar (15 gp) +2 (1d8+1, 18-20/x2)
Shortbow (30 gp) (see inv) +4 (1d6, x3) (17 arrows)(3 mw arrows)
Studded leather (25 gp) (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
Condition None
maeuvers readied Sapphire Nightmare Blade 0, Distracting Ember 0, Burning Blade 0, Clinging Shadow Strike 1.

HCL
2009-12-28, 07:33 PM
Swift Use a feat Law devotion to attack

Run 10 feet forward to Q15 and spear you again

[roll0]

HCL
2009-12-28, 07:34 PM
That was a charge I think (maybe not) so add 2 to that attack result, but subtract 1 because I am no longer higher than you.

[roll0] damage

userpay
2009-12-28, 07:54 PM
You know what I think that kills me, I relized I didn't add up my health correctly after I got hit by your light and drank my potion so your last attack would kill me.
for refs for call
when I got hit by the light missile thing I got dropped to -9 then healed for 8 but when I did my health I acidentally used the health from a previous post as opposed to the actual health. Health before this last attack should have been -7 so I think I died.

hustlertwo
2010-01-14, 10:12 PM
High Ref Hust

Lance gets the win!