Oracle_Hunter
2009-12-15, 02:39 PM
For reasons that are not entirely clear, I am compelled to start up a 3rd Edition Shadowrun game. In part, it's because of Google Wave (https://www.google.com/accounts/ServiceLogin?service=wave&passive=true&nui=1&continue=https%3A%2F%2Fwave.google.com%2Fwave%2F&followup=https%3A%2F%2Fwave.google.com%2Fwave%2F<mpl=standard) and it's implications for PbP gaming. I may also have a hankering for a radical departure from all the 4E D&D I've been playing.
Anyhoo, I'm planning on running this completely by the book - Deckers, Riggers, and everything. Now, for my PbP it'll be easy (and perhaps, even automatiable) to deal with some of the more onerous mechanics, but I may try my hand at a few short Runs IRL just to get comfortable with the mechanics.
So, I ask the Playground for any tips or tricks for making SR3 not grind. Specifically I'm looking for tips in running:
- Combat (all those modifiers! Knockdown tests!)
- Decking (self-explanatory)
- Rigging (what the heck is this supposed to be?)
I've already worked up a decent custom character sheet to help the players keep track of important information (ammo left in their gun, the net Concealment factors of their gear, Cyberware reaction modifiers) but if anyone knows of a real good one, I'd like a link to that too.
Thanks in advance!
Anyhoo, I'm planning on running this completely by the book - Deckers, Riggers, and everything. Now, for my PbP it'll be easy (and perhaps, even automatiable) to deal with some of the more onerous mechanics, but I may try my hand at a few short Runs IRL just to get comfortable with the mechanics.
So, I ask the Playground for any tips or tricks for making SR3 not grind. Specifically I'm looking for tips in running:
- Combat (all those modifiers! Knockdown tests!)
- Decking (self-explanatory)
- Rigging (what the heck is this supposed to be?)
I've already worked up a decent custom character sheet to help the players keep track of important information (ammo left in their gun, the net Concealment factors of their gear, Cyberware reaction modifiers) but if anyone knows of a real good one, I'd like a link to that too.
Thanks in advance!