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Claudius Maximus
2009-12-15, 10:46 PM
Roll for which character I'll use: 1 = Anaxagoras, 2 = Myrhinne. [roll0]

Buff rounds? I'd like at least 3.

Map preference? If I'm using Anaxagoras, I'll have to request we use a really huge map, or at least one with big open spaces.

Claudius Maximus
2009-12-15, 10:47 PM
I don't see any reason that roll would not have worked, but whatever: [roll0]

Claudius Maximus
2009-12-15, 10:58 PM
Buffs, part one:
2-day Buffs:
Use Bead of Karma
Cast False Life [roll0]

1st Suffer the Flesh casting (+5):
Extended Energy Immunity: Cold on self and familiar
Lesser Restorations (using only as many as necessary):
1st: [roll1]
2nd: [roll2]
3rd: [roll3]
4th: [roll4]
5th: [roll5]
6th: [roll6]
7th: [roll7]
8th: [roll8]
9th: [roll9]
10th: [roll10]
2nd Suffer the Flesh casting (+5):
Extended Heart of Fire & Earth
Lesser Restorations (using only as many as necessary):
1st: [roll11]
2nd: [roll12]
3rd: [roll13]
4th: [roll14]
5th: [roll15]
6th: [roll16]
7th: [roll17]
8th: [roll18]
9th: [roll19]
10th: [roll20]
3rd Suffer the Flesh casting (+5):
Extended Heart of Air & Water
Lesser Restorations (using only as many as necessary):
1st: [roll21]
2nd: [roll22]
3rd: [roll23]
4th: [roll24]
5th: [roll25]
6th: [roll26]
7th: [roll27]
8th: [roll28]
9th: [roll29]
10th: [roll30]
4th Suffer the Flesh casting (+3)
Extended Magic Vestment +5 x 2
Lesser Restorations (using only as many as necessary):
1st: [roll31]
2nd: [roll32]
3rd: [roll33]
4th: [roll34]
5th: [roll35]
6th: [roll36]
7th: [roll37]
8th: [roll38]
9th: [roll39]
10th: [roll40]
Summary:
False Life :: 2 1st level slots
Extended Suffer the Flesh x3 for +5 CL :: 6 2nd level slots
Extended Suffer the Flesh for +3 CL :: 2 2nd level slots
However many castings of Lesser restoration it takes to heal that :: 13 castings: 8 level one slots and 9 level 2 slots
Extended Energy Immunity: Cold on self and familiar :: 4 6th level slots
Extended Heart of Fire :: 2 5th level slots
Extended Heart of Earth :: 2 4th level slots
Extended Heart of Air :: 1 3rd level slot
Extended Heart of Water :: 2 3rd level slots
Extended Magic Vestment on shield :: 1 4th level slot
Extended Magic Vestment on armor :: 1 4th level slot

Sorc slots remaining: 7/1/5/6/5/5
FS slots remaining: 1/0/8/6/7/1 *Includes castings of Lesser Restoration*
All-days:
Mage Armor
False Life [roll41]
Use Scroll of Anticipate Teleportation
Heart of Air on familiar
Heart of Water on familiar
Heart of Fire on familiar
Heart of Earth on familiar
Enhance Familiar

1st Suffer the Flesh casting (+3):
Imbue Familiar With Spell Ability, Energy Immunity: Electricity on familiar
Lesser Restorations (using only as many as necessary):
1st: [roll42]
2nd: [roll43]
3rd: [roll44]
4th: [roll45]
5th: [roll46]
6th: [roll47]
7th: [roll48]
8th: [roll49]
9th: [roll50]
10th: [roll51]
2nd Suffer the Flesh casting (+3):
Energy Immunity: Acid and Fire on self
Lesser Restorations (using only as many as necessary):
1st: [roll52]
2nd: [roll53]
3rd: [roll54]
4th: [roll55]
5th: [roll56]
6th: [roll57]
7th: [roll58]
8th: [roll59]
9th: [roll60]
10th: [roll61]
3rd Suffer the Flesh casting (+3):
Superior Resistance on both self and familiar
Lesser Restorations (using only as many as necessary):
1st: [roll62]
2nd: [roll63]
3rd: [roll64]
4th: [roll65]
5th: [roll66]
6th: [roll67]
7th: [roll68]
8th: [roll69]
9th: [roll70]
10th: [roll71]
Tyche's Touch on self and familiar
Divine Insight on self and familiar
Extended Heroism on self every 4 hours

Summary:
Mage Armor on self and familiar :: 2 1st level slots
False Life :: 2 1st level slots
Extended Suffer the Flesh x3 :: 6 2nd level slots
However many castings of lesser Restoration it takes to heal that :: 8 castings: 6 level 1 slots and 5 level 2 slots
Imbue Familiar With Spell Ability CL 15: :: 1 6th level slot
-Wings of Cover heightened to 5th x2 :: 2 5th level slots
-Scintillating Scales :: 1 3rd level slot
-Righteous Might :: 1 5th level slot
-Mass Conviction Heightened to 5th:: 1 5th level slot
Enhance Familiar :: 1 3rd level slot
Superior Resistance on both self and familiar :: 2 6th level slots
Tyche's Touch on both self and familiar :: 2 2nd level slots
Divine Insight :: 1 2nd level slot
Divine Insight on familiar :: 2 1st level slots
Heart of Water on familiar :: 1 3rd level slot
Heart of Air on familiar :: 2 1st level slot
Heart of Earth on familiar :: 2 3rd level slots
Heart of Fire on familiar :: 2 4th level slots
Energy Immunity: Acid on self :: 1 6th level slot
Energy immunity: Fire on self :: 1 6th level slot
Energy Immunity: Electricity on Familiar :: 1 6th level slot
Extended Heroism :: 2 3rd level slots
Extended Heroism x2 :: 2 4th level slots

Slots remaining:
Sorc: 3/3/1/4/5/4
FS: 1/1/8/8/5/0 *Includes castings of Lesser Restoration*

Round buffs to be edited in when I know how many slots I have.
More to come.

Claudius Maximus
2009-12-15, 11:10 PM
More buffs:
Round 1: Me: Use Bead of Karma, activate Heart of Water
Familiar: Use Scroll of GoI [roll0], expending Divine Insight.
Round 2: Me: Use Scroll of Arcane Spellsurge, Cast Shield on familiar
Familiar: Cast Righteous Might, Cast Scintillating Scales
Round 3: Me: Use Scroll of Dragonshape on familiar, activate Heart of Earth
Familiar: Cast Mass Conviction, Activate Heart of Earth
No more buffs now.

[roll1]

Claudius Maximus
2009-12-15, 11:19 PM
This map good?


{table=head]|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_|Q _|R_|S_|T_|U_|V_|W_|X_
1||||||||||||
2|
3
4|
5|||||C|C|C|C|||||||||C|C|C|C||
6|||||C|C|C|C|||||||||C|C|C|C||
7|||||C|C|C|C|||||||||C|C|C|C||
8|||||C|C|C|C|||||||||C|C|C|C||
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17|||||C|C|C|C|||||||||C|C|C|C||||
18|||||C|C|C|C|||||||||C|C|C|C||||
19|||||C|C|C|C|C|C|C|C|C|C|C|C|C|C|C|C||||
20|||||C|C|C|C|C|C|C|C|C|C|C|C|C|C|C|C||||
21|||||||||||||||||||C|C||
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33|||||C|C|C|C|||||||||C|C|C|C||||
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44|||||C|C|C|C|||||||||C|C|C|C||
45|||||C|C|C|C|||||||||C|C|C|C||
46|||||C|C|C|C|||||||||C|C|C|C||
47||||||||||||
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50||||||||||||[/table]

100 feet tall, worked stone, mysteriously lit as if on an overcast day, no special effects. Choose somewhere in the top 4 or bottom 4 rows as a starting point. I'll take the top.

Starting Position:
A1-D4 for the Familiar. A4 for Anaxagoras himself.

Tanaric
2009-12-15, 11:28 PM
Buff rounds:Round 1: Activate scroll of expeditious retreat, fly to +90 elevation.
Round 2: Reaver becomes ripper. Activate collar. Fly around in circles a bit to +95.
Round 3: Become ethereal, cast forceward from scroll, fly around a bit to +100. Hide in plain sight: [roll0]

Init: [roll1]

Edit: Observers:S-47

Claudius Maximus
2009-12-15, 11:39 PM
What are your vision modes? I have neither See Invisibility nor True Seeing.

If you have LoS to rows A, B, C, or D:
You see a gargantuan red lizardlike creature. It is on fire. Its scales have a strange sheen to them. Roll two spellcraft checks. Also, make a K: Arcana check. On its back rides a Kobold with a bit of a coppery color to its scales. It is also on fire.
If you are in rows A, B, C, or D:
[roll0]
[roll1]
[roll2]
[roll3]

Apply penalties for distance. Lizard Spot takes -1 per 20 feet, instead of per 10.

Claudius Maximus
2009-12-15, 11:47 PM
(LoS resolved via IM)

You see a gargantuan red lizardlike creature enter A46-D46. It is on fire. Its scales have a strange sheen to them. Roll two spellcraft checks. Also, make a K: Arcana check. On its back (in A 42) rides a Kobold with a bit of a coppery color to its scales. It is also on fire. Magical energy crackles around it, suggesting great arcane power. Make another Spellcraft check.

You may see this coming earlier than A46 depending on position, but you see it there at the latest.

The lizardlike creature has 60-foot blindsense. It is at elevation 40-60. Do either of these fellows see you?

Turn is not over.

Claudius Maximus
2009-12-15, 11:55 PM
Minor correction: The Kobold was not on fire. But now he is.

They end turn in A45 to D48.

OO:
Kobold Activated Heart of Fire, Dragon activated Heart of Water.

Tanaric
2009-12-16, 12:02 AM
Observers:Activate true seeing as a free action. Move + swift jump into the pillar at E-44, +60, popping head out to look around.

Does True Seeing reveal anything about the two creatures? You don't currently see me.

Claudius Maximus
2009-12-16, 12:04 AM
True seeing reveals that the Lizard thing is actually an unusually large raven with a few scales, with glasses on. Its true true form is not unusually large.

Tanaric
2009-12-16, 12:09 AM
A spear thrusts out of the pillar at E-44, +60 elevation, aimed at your...familiar?

All you actually see of the spear is its head, which is sharply pointed and grooved, and that flickers out of sight as soon as the attack is finished.

This attack ignores all bonuses to AC derived from spells. [roll0] for [roll1] + 150 fire + 15 forge fire.

My turn isn't complete, just need to know if that hits.

Claudius Maximus
2009-12-16, 12:13 AM
The raven/dragon casts Wings of Cover before the attack hits.

If you are within 10 feet of the dragon's space:
It has a Globe of Invulnerability up. Yeah, probably shouldn't have forgotten about that. Doesn't go through a material obstruction like the pillar, but I think it exists there on the ethereal plane.

Tanaric
2009-12-16, 12:18 AM
Your familiar automatically loses any spells that provide it with a bonus to AC, as noted in IMs. It is then subjected to a Greater Dispel Magic effect.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]
[roll15]
[roll16]


I figure that if it took you that long to buff, you probably had a lot of stuff. Let me know if I need more. :smalltongue:

Tanaric
2009-12-16, 12:29 AM
Oh right, critical confirmation: [roll0] for [roll1]

Claudius Maximus
2009-12-16, 12:34 AM
OO:
Energy immunity: Cold CL 21, DC 36 FAILURE
Heart of Air CL 16, DC 31 SUCCESS
Heart of Water CL 16, DC 31 FAILURE
Heart of Fire CL 16, DC 31 FAILURE
Heart of Earth CL 16, DC 31 FAILURE
Dragonshape CL 17 DC 28 FAILURE
Imbue Familiar with Spell Ability CL 12, DC 27 FAILURE
Energy Immunity: Electricity CL 12, DC 27 FAILURE
Superior Resistance CL 12 DC 27 FAILURE
Tyche's Touch CL 12 DC 27 FAILURE
Righteous Might, CL 12 DC 27 SUCCESS
Mass Conviction CL 12 DC 27 SUCCESS

While I'm here: [roll0]

You see both the dragon and the raven shrink a size category.

Tanaric
2009-12-16, 12:37 AM
Done. Whitetext.

Claudius Maximus
2009-12-16, 12:42 AM
Forgot to note that the dragon's scales stop shimmering.

Also, due to the shrinkage, the Dragon now occupies A 42-C 45, altitude 45-60. Kobold remains in A 42.

Can we cast defensively now? Turn is not over.

Tanaric
2009-12-16, 12:43 AM
Your dragon cannot cast defensively without bad things happening.

Claudius Maximus
2009-12-16, 01:01 AM
The Kobold casts a spell.

DC 20
Footsteps of the Divine

He then casts another spell, DC 19:
Dimension Door, targeting the Familiar too.
Both The Kobold and the Dragon disappear.

OO:
Dimension door to Q27-S29, on the floor.

End turn, but we need to find LoS now.

Tanaric
2009-12-16, 01:02 AM
Spellcraft 1: [roll0]
Spellcraft 2: [roll1]

Tanaric
2009-12-16, 01:11 AM
Observers:Partial move action to M-25, +50 elevation. Hide in plain sight: [roll0]

Tanaric
2009-12-16, 01:19 AM
Observers:Swift jump to R-28, +20 elevation.

Two quick spear thrusts are aimed in your direction from R-28 +20.

[roll0] [roll1] + 150 fire + 15 forge fire
[roll2] [roll3] + 150 fire + 15 forge fire

Two attacks are then directed at your dragon from the same location.

[roll4] [roll5] + 150 fire + 15 forge fire
[roll6] [roll7] + 150 fire + 15 forge fire

Tanaric
2009-12-16, 01:21 AM
Crit confirm, spear 4: [roll0] [roll1]

Claudius Maximus
2009-12-16, 01:23 AM
The first one nearly kills the poor kobold, and the second does him in.

The dragon is afterward at your mercy, so I assume it dies too.

Good Game. That'll teach me to forget See Invisibility.