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Trodon
2009-12-17, 12:24 AM
Alright before I start I don't want to hear any 'don't play a fighter there week' I KNOW! The reason I am playing a fighter is because I am using this. (http://www.giantitp.com/forums/showthread.php?t=133626&highlight=%22dead+levels%22) Here (http://www.myth-weavers.com/sheetview.php?sheetid=173504) is my character, I need to know what to spend my 8 feats on.

Pluto
2009-12-17, 12:39 AM
...You have a Fighter with the most generic feat selection possible and you want advice?

You're going to have to say what you want to do. And the sources you can use.

You're probably going to want the Resolute ACF from Complete Champion, though. Your will saves are sad.

Also, Improved Natural Attack doesn't work that way.

tyckspoon
2009-12-17, 12:40 AM
Natural Weapons don't work that way either.

Trodon
2009-12-17, 12:46 AM
Crap your right, thanks for pointing that out, I don't know what I was thinking. Sources are just about anything, no savage species but I think almost anything else will work. What is Resolute ACF? How do natural attacks work then?

dangerprawn
2009-12-17, 01:12 AM
Drop Great Cleave.

Pick your favorite flavor of beatstick and take these feats:

Weapon Focus
Weapon Specialization
Greater Weapon Focus
Melee Weapon Mastery
Greater Weapon Specialization
Weapon Supremacy
----
Combat Focus
Combat Stability
Combat Awareness
----
Shield Specialization
Shield Ward
Get an Animated Shield
----
Combat Reflexes
Buy a +6 Dexterity Item

Mongoose87
2009-12-17, 01:28 AM
Convince your DM to let you take "Unholy Toughness" as a feat. It's from one of the Monster Manuals, and gives you CHA to HP, in place of your CON. Undead-only, I believe.

Pluto
2009-12-17, 02:27 AM
What is Resolute ACF?
Resolute is an alternate class feature in Complete Champion. It replaces any Fighter feat beside your first.
It lets you, as an immediate action, shift half your base attack bonus to your will save for the round. It's essentially a +10 Will bonus at level 20.


How do natural attacks work then?
You get one per round from each natural weapon when you make a full round attack. So you'd only get one slam per round, regardless of base attack or haste effects or whatever. I'm not familiar with the templates you're using, but unless they provide an explicit exception, you only have one attack per round.



But we still need to know what you want to do. All we know is that you want to use the Fighter class. That could mean you want anything from a charge specialist to some sort of pauper-of-smack to an archer to some sort of gold-hemorraging UMD-focused gish-type.

sonofzeal
2009-12-17, 02:52 AM
Pluto's correct about natural attacks. A common work-around is to have a single manufactured weapon to supplement the natural attacks. For example, a Lizardfolk has two claws and a bite (claw +0 / claw +0 / bite -5), but instead use one hand for a weapon instead of a claw (weapon +0 / claw -5 / bite -5). That might look worse, but at high BAB it would become (weapon +0 / weapon -5 / weapon -10 / weapon -15 / claw -5 / bite -5).

Multiattack is also possible.



(edit) I'd recommend against anything from Complete Champion though, as it opens a can of worms I'd rather see closed. Instead, I'd point you towards "Scorpion's Resolve", a feat that gives +4 saves against mind-affecting, which covers a solid majority of the nasty Will-targeting stuff. And you don't have to spend actions to get it.

Trodon
2009-12-17, 11:49 AM
Convince your DM to let you take "Unholy Toughness" as a feat. It's from one of the Monster Manuals, and gives you CHA to HP, in place of your CON. Undead-only, I believe.

I can't seem to find it, are you sure it's in one of the monster manuals? Or is it not in the first four that's all I have?

tyckspoon
2009-12-17, 12:16 PM
I can't seem to find it, are you sure it's in one of the monster manuals? Or is it not in the first four that's all I have?

Unholy Toughness is a special ability of certain Undead monsters and templates. There should be at least one critter with it in the first four MMs, although I can't recall which ones (I know the Dry Lich template from Sandstorm has it, if you want to check it there.) Making it available as a feat would be a houserule.

Bagelz
2009-12-17, 02:00 PM
Drop Great Cleave.

Pick your favorite flavor of beatstick and take these feats:

Weapon Focus
Weapon Specialization
Greater Weapon Focus
Melee Weapon Mastery
Greater Weapon Specialization
Weapon Supremacy
----
Combat Focus
Combat Stability
Combat Awareness
----
Shield Specialization
Shield Ward
Get an Animated Shield
----
Combat Reflexes
Buy a +6 Dexterity Item

I mostly agree with this. in general working towards greater weapon spec is good for fighters

a couple standard general builds for high str characters
work on the dodge mobility spring attack whirlwind cleave line, and move around hitting every enemy you can get to once per round.

powerful charge, leap attack, ect use a lance and multiply dmg on every charge

pindown - improved trip/ improved grab, grapple secialist pick a target, get it and don't let it get away.

Pluto
2009-12-17, 03:21 PM
@Trodon

I think it would be easier for you to check out these (http://community.wizards.com/go/thread/view/75882/19870606/The_Fighters_Handbook__2007) two (http://www.giantitp.com/forums/showthread.php?t=127026) links and put something together than it would be for people to guess your intentions.

DM's fighter handbook gives a fair look at most of the options available to you.
PM's melee combo guide gives some ideas, though it might require a certain degree of system mastery to make sense of it.

Also, the Weapon Focus line is one of the worst uses of your feats, unless you want to go into ranged combat. And Whirlwind Attack is generally not worth your five feat slots (though if you have Spring Attack already for a charge build and a decent tag-on effect for your attacks like Knockdown/Knockback/Improved Trip, it can be useful)... it explicitly doesn't work with cleave.