DizzyD
2009-12-17, 09:29 AM
So I have this character concept but I am not sure if its possible without altering a little class fluff, most likely the Artificer class, but maybe a wizard or druid would work as well. It might take altering a spell list as well. The concept is that of a Witch Doctor. He would be a caster type character, but instead of casting he brews potions and oils that have the effects he wants. I don’t need a lot of possible spells/potions, but I was hoping for some healing some damage and maybe some enhancement type abilities. By enhancement I’m thinking poison tipped darts. That’s the other thing, I was hoping he could use a blowgun. It just works with the image in my head.
I really like the mechanics of the Artificer, but the spell list has very few infusions that match the character concept. Most of them focus on constructs, which is understandable but not what I want. I think the druids spell list is more of what I’m looking for. I would rather have the character more nature oriented magic than arcane so the druid makes since, but even the druids spell list lacks some of the damage dealing spells. Now that I think of it a cleric spell list might work well. If I’m not mistaken, it has decent damage dealing spells like fireball (which would make an awesome potion) and the healing spells I would need.
The game I’m currently in is a Dawnforge campaign so the characters are definitely powerful. I’ve already ran the idea by the DM and he seems interested in it. In the game each character has a special Item that the DM has customized for us. I was thinking about a mobile lab type item. Like a rope trick that was a lab inside. In Dawnforge, all the races have special abilities. Some of them have a special ability that makes them require less sleep. I was thinking that while the others were forced to sleep, the Witch Doctor would stay up brewing his potions for the next night. All just fluff…
Anyway, I’m looking for suggestions. Please help
P.S. Other than druid, I have never played a caster before. Typically not my style, but this character concept seems really cool to me. So… If you could reference any content for your ideas so I can take a look at them. I have access to most of the 3.5 library. Thanks!
I really like the mechanics of the Artificer, but the spell list has very few infusions that match the character concept. Most of them focus on constructs, which is understandable but not what I want. I think the druids spell list is more of what I’m looking for. I would rather have the character more nature oriented magic than arcane so the druid makes since, but even the druids spell list lacks some of the damage dealing spells. Now that I think of it a cleric spell list might work well. If I’m not mistaken, it has decent damage dealing spells like fireball (which would make an awesome potion) and the healing spells I would need.
The game I’m currently in is a Dawnforge campaign so the characters are definitely powerful. I’ve already ran the idea by the DM and he seems interested in it. In the game each character has a special Item that the DM has customized for us. I was thinking about a mobile lab type item. Like a rope trick that was a lab inside. In Dawnforge, all the races have special abilities. Some of them have a special ability that makes them require less sleep. I was thinking that while the others were forced to sleep, the Witch Doctor would stay up brewing his potions for the next night. All just fluff…
Anyway, I’m looking for suggestions. Please help
P.S. Other than druid, I have never played a caster before. Typically not my style, but this character concept seems really cool to me. So… If you could reference any content for your ideas so I can take a look at them. I have access to most of the 3.5 library. Thanks!