Asbestos
2009-12-18, 01:05 AM
http://www.wizards.com/dnd/downloads/dragon/382/382_Familiar_Power.pdf
DDI only.
But, its got a ton of powers that have a rider for "Active Familiar" some of which are pretty sweet such as...
Familiar Harrier Wizard Utility 2
You send your familiar in to keep your opponent off balance.
At-Will ✦ Arcane, Teleportation
Move Action
Effect: Teleport your familiar 10 squares, and until the end of
your next turn your familiar can flank with you or your allies.
When an attack hits a creature flanked by the familiar,
that creature cannot shift until the end of its next turn.
or...
Thunderous Wizard Attack 17
Transformation
You translate your enemy’s physical form into a monstrous
peal of thunder before it reincorporates nearby.
Encounter ✦ Arcane, Teleportation, Thunder, Implement
Standard Action Ranged 10
Primary Target: One creature
Primary Attack: Intelligence vs. Fortitude
Hit: 2d8 + Intelligence modifier thunder damage, and any
creature within 2 squares of the target takes 10 thunder
damage and falls prone. Then you teleport the target 5
squares.
Active Familiar: You can teleport the target up to 20 squares
to a space within 3 squares of your familiar.
The latter is of course used with a flying familiar 20 squares above the ground...
Also has some new feats, familiar slot items (only 2 sadly), a ritual that lets you enlarge your familiar into a mount and it only costs 25gp and takes 5 min to cast... downside is when your familiar/mount takes a paltry amount of damage it turns back into a regular familiar. Cheapest/lowest level flight you can find.
There are also has 4 new familiars including a Specter, an air elemental, an earth elemental (with a very limited tremorsense that it shares with its master), and a tiny gelatinous cube that besides giving some slight acid resistance is invisible and can consume "nonliving organic objects that it touches at a rate of 1 pound of material per round". Does that mean it can eat undead? :smallwink:
DDI only.
But, its got a ton of powers that have a rider for "Active Familiar" some of which are pretty sweet such as...
Familiar Harrier Wizard Utility 2
You send your familiar in to keep your opponent off balance.
At-Will ✦ Arcane, Teleportation
Move Action
Effect: Teleport your familiar 10 squares, and until the end of
your next turn your familiar can flank with you or your allies.
When an attack hits a creature flanked by the familiar,
that creature cannot shift until the end of its next turn.
or...
Thunderous Wizard Attack 17
Transformation
You translate your enemy’s physical form into a monstrous
peal of thunder before it reincorporates nearby.
Encounter ✦ Arcane, Teleportation, Thunder, Implement
Standard Action Ranged 10
Primary Target: One creature
Primary Attack: Intelligence vs. Fortitude
Hit: 2d8 + Intelligence modifier thunder damage, and any
creature within 2 squares of the target takes 10 thunder
damage and falls prone. Then you teleport the target 5
squares.
Active Familiar: You can teleport the target up to 20 squares
to a space within 3 squares of your familiar.
The latter is of course used with a flying familiar 20 squares above the ground...
Also has some new feats, familiar slot items (only 2 sadly), a ritual that lets you enlarge your familiar into a mount and it only costs 25gp and takes 5 min to cast... downside is when your familiar/mount takes a paltry amount of damage it turns back into a regular familiar. Cheapest/lowest level flight you can find.
There are also has 4 new familiars including a Specter, an air elemental, an earth elemental (with a very limited tremorsense that it shares with its master), and a tiny gelatinous cube that besides giving some slight acid resistance is invisible and can consume "nonliving organic objects that it touches at a rate of 1 pound of material per round". Does that mean it can eat undead? :smallwink: