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Mr Snufflewumps
2009-12-19, 12:05 AM
Hey guys, I'm looking for a game of Pokemon d20 (obviously :smallbiggrin: ), one where each person plays as a trainer. I quickly google searched this, but I found a ton of threads with no real strict set of rules. I figured there MUST be some set, I'm sure Pokemon gets suggested for homebrew every five minutes here on the forums. Can anyone link me to a completed system (or whichever is most well-developed)? Thanks!

Temotei
2009-12-19, 12:48 AM
Hey guys, I'm looking for a game of Pokemon d20 (obviously :smallbiggrin: ), one where each person plays as a trainer. I quickly google searched this, but I found a ton of threads with no real strict set of rules. I figured there MUST be some set, I'm sure Pokemon gets suggested for homebrew every five minutes here on the forums. Can anyone link me to a completed system (or whichever is most well-developed)? Thanks!

Err...

Seriously though. You might mean this (http://www.scshop.com/~ritaxis/).

The pokédex looks incomplete though.

Real Sorceror
2009-12-19, 04:48 AM
Check the link in my sig. I've done some extensive work on this topic, including monsters, equipment, classes, and the miscellanea.
The site is on haitus right now but I'd be glad to start working on it again as long as theres an interest in it.
The Pokemon themselves and the equipment are easy for me to churn out. Its the classes that are the most trouble. Right now I have a few in mind that I'd like to model after the d20 Modern stuff, using Talent trees and whatnot.

Temotei
2009-12-19, 05:11 AM
Check the link in my sig. I've done some extensive work on this topic, including monsters, equipment, classes, and the miscellanea.
The site is on haitus right now but I'd be glad to start working on it again as long as theres an interest in it.
The Pokemon themselves and the equipment are easy for me to churn out. Its the classes that are the most trouble. Right now I have a few in mind that I'd like to model after the d20 Modern stuff, using Talent trees and whatnot.

Don't forget the pokémon professor.

Real Sorceror
2009-12-19, 05:27 AM
Don't forget the pokémon professor.
Heavens no! Thats an especially important prestige class.
Heres what I currently have planned:
Base classes - Trainer, Breeder, Warrior (martial artist type), and Deviant (the gang/thug type). The Pokemon Coordinator will be an NPC class unless people have a lot of good ideas for it.
Prestige classes - Type Specialist, Ranger, Ace (improved Trainer), Medic (Nurse Joy esk), Professor, Gangster, Outlaw, and a handful of others.
Epic classes - Pokemon Master, Elite Specialist, Aura Guardian

I expect the game to cap out at 30th level or, if we want something more faithful to the videogame, around 50th level. For all you extra hardcore dudes that want that level 99, well, I'm not your guy. :smallwink:

Dairun Cates
2009-12-19, 05:33 AM
I did an entire parody campaign in BESM 4e complete with confusing element charts, unlikely evolutions, and stupidly varying power levels, but somehow I doubt you want to see my note unless you really want "sound" (more commonly known as rock) and "???" as actual elements.

Real Sorceror
2009-12-19, 05:57 AM
I did an entire parody campaign in BESM 4e complete with confusing element charts, unlikely evolutions, and stupidly varying power levels, but somehow I doubt you want to see my note unless you really want "sound" (more commonly known as rock) and "???" as actual elements.
Lolers aside, I do intend to add Sonic as a type. I won't be adding any new Pokemon, though, since there are plenty of mons already that use sound as their traditional form of attack (Jigglypuff, Voltorb, Whismer, etc). I haven't fully decided the type's strengths and weaknesses, though.
And no, MissingNo. won't be making an appearance unless I'm just feeling especially mean spirited.

Narmy
2009-12-19, 10:47 AM
I think that doing a game for pokemon can be a good idea.

But I think people are going about it wrong.

Keep the trainers and what not, STRICTLY Fluff.

They should not have levels, at all, period.

You simply learn by roleplaying, your characters knowledge, you could perhaps just be a lvl 1 trainer, and you no longer advance really, unless you yourself go and do workouts for your trainer, in which, maybe you'd up your str score or whatever.

The pokemon themselves should be the only ones leveling, and there should be no prestige classes really.

The main focus is the pokemon, NOT THE TRAINERS.

Dairun Cates
2009-12-19, 02:06 PM
Word of advice. Avoid tournaments except on rare occasions. It's boring when each player has to sit and wait for another player to finish, and even team battles from feel a bit grindy.


Lolers aside, I do intend to add Sonic as a type. I won't be adding any new Pokemon, though, since there are plenty of mons already that use sound as their traditional form of attack (Jigglypuff, Voltorb, Whismer, etc). I haven't fully decided the type's strengths and weaknesses, though.
And no, MissingNo. won't be making an appearance unless I'm just feeling especially mean spirited.

And actually, that was the thing. Since it was parody, I cut out a good portion of the current types and added new ones. It still came out to 15, then I completely rebalanced the whole thing. Consequently, Good and Evil were also legitimate types and lead to one of the most hilarious monsters in the party (a good/evil angel that was rebelling against his parents and refused to use his good based powers despite them being more powerful and being afraid of the dark, and therefore his own dark powers).

There were a whole hell of a lot of throwaway monsters that kept showing up though like Zephyr Hawk, Senturrent, Flame Kitty, etc.

Real Sorceror
2009-12-19, 02:29 PM
I think that doing a game for pokemon can be a good idea.

But I think people are going about it wrong.

Keep the trainers and what not, STRICTLY Fluff.

They should not have levels, at all, period.

You simply learn by roleplaying, your characters knowledge, you could perhaps just be a lvl 1 trainer, and you no longer advance really, unless you yourself go and do workouts for your trainer, in which, maybe you'd up your str score or whatever.

The pokemon themselves should be the only ones leveling, and there should be no prestige classes really.

The main focus is the pokemon, NOT THE TRAINERS.
Oh no, buddy. This is a man's game of Pokemon. You don't get to just "black out" when that wild Tyrannitar chews through your party. Its just you, him, and the woods, and I need to know your run speed, if you catch my drift. :smallamused:
I'll be having plenty of reasons for the players to have stats. For one, its important for both my capture mechanic and controlling the mons you're training. It also helps in important skill checks, especially Climb, Survival, Knowledge, Handle Pokemon, etc.
Two, some trainers will actually be doing some fighting themselves. Don't tell me Bruno and Sabrina can't throw down. They definitely know some Fighting and Psychic-type attacks.
Three, as stated above, the trainers will actually be in danger. My target audience is not "E" for Everyone. Team Rocket is going to shoot at you. There will be hp loss.

Real Sorceror
2009-12-19, 02:35 PM
Word of advice. Avoid tournaments except on rare occasions. It's boring when each player has to sit and wait for another player to finish, and even team battles from feel a bit grindy.
Way ahead of you, chief. I figure most battles are going to be against wild Pokemon and the Pokemon gang of the week (Galactic, Magma, etc), in which case that whole "one on one" thing doesn't apply and the whole party can participate. Gym matches will largely be optional unless its part of the plot or they want to challenge the Elite Four.
I also have it set up so that the mons gain exp faster than humans, making it easier for collectors to level up the little blighters.

And actually, that was the thing. Since it was parody, I cut out a good portion of the current types and added new ones. It still came out to 15, then I completely rebalanced the whole thing. Consequently, Good and Evil were also legitimate types and lead to one of the most hilarious monsters in the party (a good/evil angel that was rebelling against his parents and refused to use his good based powers despite them being more powerful and being afraid of the dark, and therefore his own dark powers).

There were a whole hell of a lot of throwaway monsters that kept showing up though like Zephyr Hawk, Senturrent, Flame Kitty, etc.
I've been sorely tempted to stat up some of the Fakemon. I've also been tempted to add a "Light" type since their is an actual Dark type.

Duos Greanleef
2009-12-19, 04:14 PM
Has anybody seen a Pokemon d100 system or a Pokemon 4E yet?
If not, I think I'm going to start working on a d100 system.

Narmy
2009-12-19, 06:03 PM
That's why you simply keep even team rocket, AT LEVEL 1.

Level 5 MAX, if you must level up people.

And then the Pokemon themselves, creatures of awesome power, go beyond those levels.

Yes, you could climb, and all of that, run, and such, EVEN AT LVL 1. you don't need to be lvl 10, or even 5, to outrun a pokemon, or climb a hill/mountain, or cliff.

Hell you could be lvl 1, get shot, and STILL LIVE.

Seriously.

Cute_Riolu
2009-12-19, 07:29 PM
I've been sorely tempted to stat up some of the Fakemon. I've also been tempted to add a "Light" type since their is an actual Dark type.

Don't do it, it's a trap! Dark type represents dirty play, not necessarily literal darkness.

Real Sorceror
2009-12-19, 08:40 PM
That's why you simply keep even team rocket, AT LEVEL 1.

Level 5 MAX, if you must level up people.

And then the Pokemon themselves, creatures of awesome power, go beyond those levels.

Yes, you could climb, and all of that, run, and such, EVEN AT LVL 1. you don't need to be lvl 10, or even 5, to outrun a pokemon, or climb a hill/mountain, or cliff.

Hell you could be lvl 1, get shot, and STILL LIVE.

Seriously.
You seen the gun damage in d20 Modern? Ya, you'll live if you get shot with a Derringer. Once. What happens if you get Furry Swiped by a Persian?
Tell you what, I like my player characters having levels and classes, so thats how I'll do it. You're free to ignore that part and use the rest of my material if you like. Do my Pokemon stats looks fine at least?

Another problem I've run into is the moves and techniques. I'm not sure if they should be more in line with spells or martial maneuvers. I could of course do both, like have special attacks more like spells and physical more like ToB.


Don't do it, it's a trap! Dark type represents dirty play, not necessarily literal darkness.
A twap?! Thanks for the warning, boss.


Has anybody seen a Pokemon d100 system or a Pokemon 4E yet?
If not, I think I'm going to start working on a d100 system.
I'm not comfortable enough with the 4e rules to create material for them, but 4e would work fine. Whats d100?

Cute_Riolu
2009-12-19, 08:48 PM
I might be interested in helping, by the way. Once I get my thoughts organized, I'll send them to you by mail. Packaged in a little container, clambering to escape.

Mushroom Ninja
2009-12-19, 08:58 PM
Check the link in my sig. I've done some extensive work on this topic, including monsters, equipment, classes, and the miscellanea.
The site is on haitus right now but I'd be glad to start working on it again as long as theres an interest in it.
The Pokemon themselves and the equipment are easy for me to churn out. Its the classes that are the most trouble. Right now I have a few in mind that I'd like to model after the d20 Modern stuff, using Talent trees and whatnot.

Wow, that's really sweet. Some friends and I talked about trying to make a pokemon setting for d20 modern once, but we never got around to it. I really like what you've done so far. :smallsmile:

Lyndworm
2009-12-19, 09:13 PM
I'd love to play in a hard-core Pokemon world, with a little verisimilitude thrown into it. I'd offer to help, but I'm pretty much horrible at everything, ever. If something like this ever takes off, though, you can definitely put me down for it.

Duos Greanleef
2009-12-19, 09:32 PM
A d100 system is percentage based.
Maybe you call it d% or d10, but I don't.
Sorry for the confusion.

Real Sorceror
2009-12-19, 10:32 PM
Hey, I appreciate all the comments. Hopefully Mr. Snufflewumps doesn't come back to discover that his thread is now mine.

In case anyone is interested, here are two earlier attempts at the project, started by other members here:
http://www.giantitp.com/forums/showthread.php?t=129095
http://www.giantitp.com/forums/showthread.php?t=90238

Real Sorceror
2009-12-20, 10:11 PM
Ok, I've been approached by someone about DMing a play-by-post. And actually, I am interested in running something here in maybe a week or two.

Anyone else interested? :smallsmile:

Obviously the first guy is in since they asked first. I'd probably want maybe 2-4 more players. Anything past that would be a mess. I'm making some final adjustments for an Alpha stage game and hopefully that will be posted within the week either here or on my site. I may later do a Beta playtest depending on how this one goes.

A bigger explanation for this game will be posted in the Finding Players forum later tonight.

Lyndworm
2009-12-21, 12:09 AM
Like I said before, I'd love to get in on this. Let us know when the thread gets set up, yeah?

absolmorph
2009-12-21, 12:21 AM
Like I said before, I'd love to get in on this. Let us know when the thread gets set up, yeah?
I'd like to know, as well.

Krazddndfreek
2009-12-21, 01:24 AM
I was tracking the progress with your pokemon project for a whilelittle bit, and I have to say, I'd love to play a game with it. I won't actually be here from the 27-29th but since you said two weeks, I should be fine right?

Mushroom Ninja
2009-12-21, 01:38 AM
Ok, I've been approached by someone about DMing a play-by-post. And actually, I am interested in running something here in maybe a week or two.

Anyone else interested? :smallsmile:

Obviously the first guy is in since they asked first. I'd probably want maybe 2-4 more players. Anything past that would be a mess. I'm making some final adjustments for an Alpha stage game and hopefully that will be posted within the week either here or on my site. I may later do a Beta playtest depending on how this one goes.

A bigger explanation for this game will be posted in the Finding Players forum later tonight.

Definitely interested.

Real Sorceror
2009-12-21, 06:40 AM
Hey everybody, I have posted the recruitment thread here (http://www.giantitp.com/forums/showthread.php?t=135798) along with a few details about the game and a handy pdf I just wrote up.

I've included everyone who was interested in the list of possible players. Check out the PDF (http://pokemondtwenty.wdfiles.com/local--files/start/Pokemon%20Core%20Rulebook.pdf) and let me know if anything looks out of whack or just isn't clear. If I get the go ahead, I will update the site to reflect the new rules and archive the existing work (in case anybody liked that better). I'll also begin converting the Pokemon themselves into the alpha stage and post a second pdf covering that material.

Sleep time now. :smallsigh:

Cute_Riolu
2009-12-21, 03:32 PM
I would LOVE to. :D

UptonBeat
2009-12-21, 04:08 PM
Oh man, this looks awesome. I would love to do it, but the only thing is that it would be my first time ever doing an rpg (like, dnd style, not video-game) and I would prolly be a burden more than anything. I dunno, if you ever run another one of these, let me know, yeah? (by the way, what tools would one need to play?)

Also, in the pdf, trainers are referred to as photographers in the occupation section, under the trainer's talents. I dunno, you might want to clean that up.

Cute_Riolu
2009-12-21, 04:21 PM
Oh man, this looks awesome. I would love to do it, but the only thing is that it would be my first time ever doing an rpg (like, dnd style, not video-game) and I would prolly be a burden more than anything. I dunno, if you ever run another one of these, let me know, yeah? (by the way, what tools would one need to play?)


Go ahead and try! Best way to learn is to do. :D

Real Sorceror
2009-12-21, 04:30 PM
Oh man, this looks awesome. I would love to do it, but the only thing is that it would be my first time ever doing an rpg (like, dnd style, not video-game) and I would prolly be a burden more than anything. I dunno, if you ever run another one of these, let me know, yeah? (by the way, what tools would one need to play?)

Also, in the pdf, trainers are referred to as photographers in the occupation section, under the trainer's talents. I dunno, you might want to clean that up.
Haha! Thanks for catching my oops. I'll take care of it. :smallwink:

But hey, I'll add you to the list of players just in case. I have plenty of experience as a player and a DM, but I've never DMed online before, so it'll be a new experience for everyone.

Cute_Riolu
2009-12-21, 05:33 PM
Haha! Thanks for catching my oops. I'll take care of it. :smallwink:

But hey, I'll add you to the list of players just in case. I have plenty of experience as a player and a DM, but I've never DMed online before, so it'll be a new experience for everyone.

Except me, because I'm awesome like that.

For Valor
2010-06-30, 01:15 AM
There are multiple places where pokemon have been converted in D&D monsters, but there's no set database for all of them, and most of the legendaries are a ridiculously annoying amount of variations.

Better than that, the still-incomplete Pokemon Project from The Gaming Den (http://www.tgdmb.com/viewtopic.php?t=48778&postdays=0&postorder=asc&start=75) is going to be fantastic when its done--it's runs the powers that 4e uses, but uses different (poke-appropriate) stats and much more interesting power setups (scroll down a little to look for the beginning of the project).

I've also got a pokemon 3d6 [weird system type]. It's basically something easy to do with 3 six-sided d8s, d6s, d4s, d%s and bulbapedia (bulbapedia.bulbagarden.net).

I'll post it and then link it.

Fizban
2010-06-30, 02:24 AM
Temotei's link in the second post is quite good, I only have nitpicks on things that don't change much of the class. I wrote up some more DnD-like changes for it, but I don't think it's worth posting since it's really just tweaks of the given class.

I do have most of a class of my own done I suppose, it's really just missing a table for status effects and more attack and monster feat options. It's been a while since I worked on it and I think it's too much to post right here. I wasn't planning on posting it till I finished, but since there's interest I could post it now if you want.

Basically I took some ideas from all the different pokemon homebrews I'd read and simplified most of the processes, while adding a somewhat in depth way of creating pokemon and giving them attacks. Mostly I just decided I needed some class mechanics to go with the realization that any animal/vermin + some type of dramatic template (element, shadow, phrenic, etc) instantly became a pokemon.

Edit: woah snap, old thread is old. Eh, maybe I'll do it anyway.

Morph Bark
2010-06-30, 04:45 AM
Err...

Seriously though. You might mean this (http://www.scshop.com/~ritaxis/).

The pokédex looks incomplete though.

This is what I saw in use in my last campaign. One of my friends played a Zora Pokémon Trainer (somewhat reflavoured and renamed to fit his tastes). It was pretty awesome, though he relied quite heavily on monsters of course.

Real Sorceror
2010-07-01, 12:02 PM
There are multiple places where pokemon have been converted in D&D monsters, but there's no set database for all of them, and most of the legendaries are a ridiculously annoying amount of variations.

Better than that, the still-incomplete Pokemon Project from The Gaming Den (http://www.tgdmb.com/viewtopic.php?t=48778&postdays=0&postorder=asc&start=75) is going to be fantastic when its done--it's runs the powers that 4e uses, but uses different (poke-appropriate) stats and much more interesting power setups (scroll down a little to look for the beginning of the project).

I've also got a pokemon 3d6 [weird system type]. It's basically something easy to do with 3 six-sided d8s, d6s, d4s, d%s and bulbapedia (bulbapedia.bulbagarden.net).

I'll post it and then link it.

Whoa, zombie thread!

Anyway, I glanced over it and I'm not really sold here. It seems to be adding needless complication to an already complicated endeavor (and this is coming from a guy who likes needless complication). I'm also not a fan of the whole D&D/Pokemon crossover idea, but hey, whatever floats your boat.

MythMage
2010-07-01, 02:41 PM
I've got some conversion material up over here ( link (http://dicefreaks.superforums.org/viewtopic.php?f=27&t=138&start=0) ) as well as in the old Pokemon project on these boards.