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ArenaManager
2009-12-21, 03:02 AM
Arena Tournament, Exhibition: Chile VI vs Mr.Isle

Map

http://i16.photobucket.com/albums/b30/Kyeudo/GlassArena.jpg


Chile VI (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=11578) - chilepepper
Ms. Isle (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=31756) - Koury



All Gladiators, please declare final purchases (if any) and roll initiative.

chilepepper
2009-12-21, 03:05 AM
[roll0]

Starting in A14.

Koury
2009-12-21, 03:07 AM
Start in Y14. I can't beat your init, you're up.

PermaLoS? Or character knowledge?

chilepepper
2009-12-21, 03:08 AM
Should read Ms.Isle, sorry.

chilepepper
2009-12-21, 03:09 AM
This glass arena doesn't have any vision blocker, so unless you one of us casts something that blocks LoS, it's Perma.

chilepepper
2009-12-21, 03:14 AM
Round 1

Casting a spell - DC 16 Spellcraft check to open spoiler
Expeditious Retreat

Done

Stats, refs only

Hp 9/9
AC 11,11,10
Spells 5/3
Expeditious Retreat 1/20

Koury
2009-12-21, 03:14 AM
I was joking about the Mr. thing :smallbiggrin:

You're up good sir.

Ninja.

Round 1

1d20+7

Double move to N16

End turn.

chilepepper
2009-12-21, 03:15 AM
ninja'd you with my round 1 turn

Koury
2009-12-21, 03:19 AM
Can't edit in a roll, duh.

[roll0]

chilepepper
2009-12-21, 03:29 AM
So, Exp.Retreat. It's your turn.

Koury
2009-12-21, 03:31 AM
Edited my ninja'd post after I saw it was ninja'd. Sorry, wasn't trying to cause edit-confusion :smallbiggrin:

chilepepper
2009-12-21, 03:36 AM
Round 2

Move to D1

Cast another spell, DC 16 spellcraft again
Fist of Stone

stats for refs
Also activate Law Devotion:AC
HP 9/9
AC 14,14,13
ExpRetreat 2/20
Fist of Stone 1/20
Law Devotion 1/10


Done.

Koury
2009-12-21, 03:40 AM
Move to N12

Ready ActionLoE=MM

End.

chilepepper
2009-12-21, 03:46 AM
Round 3

Move to G10 around the north side of the wall.

Cast a spell, no need for the spellcraft since I become a large creature.

Done.

Koury
2009-12-21, 03:53 AM
During your move, I gain temporary LoE, triggering my action.

[roll0]

Spellcraft DC 16 OR Int of ~4 IRLMM

Move to N16.

Cast Spell again.

[roll1]

Spellcraft DC 16 OR Int of ~4 IRLMM

End.

chilepepper
2009-12-21, 04:09 AM
Round 4

Move to M17-N18.

Grapple
Provoke AoO
Touch Attack [roll0]
Grapple Check [roll1]
Unarmed Damage [roll2]

Done, pending your rolls.

Koury
2009-12-21, 04:28 AM
You hit my touch AC exactly, jerk. :smallannoyed:

I am technically unarmed, so no AoO.

I can't beat that grapple check.

11 damage puts me at -4/10 (Rageclaws)

Whats your HP? I was hoping I got you.

It seems all my spells have somatic components. I'm unfamiliar with grapples, so I don't know what to roll to try and cast a spell, if possible at all.

chilepepper
2009-12-21, 04:33 AM
I have Blood Talons, which is the same as Rageclaws for the purposes of HP.


Cast a Spell

You can attempt to cast a spell while grappling or even while pinned (see below), provided its casting time is no more than 1 standard action, it has no somatic component, and you have in hand any material components or focuses you might need. Any spell that requires precise and careful action is impossible to cast while grappling or being pinned. If the spell is one that you can cast while grappling, you must make a Concentration check (DC 20 + spell level) or lose the spell. You don’t have to make a successful grapple check to cast the spell.

edit: and you'd be at -1/10 HP right?
eidt2: I'm at -4/9

Koury
2009-12-21, 04:42 AM
You hit me for 11 and I had 7. Should be -4/7 (I put -4/10 think of my -10 HP limit, my bad).

All my spells have somatic components. I can't do anything.

Not sure what I need to do to break grapple, if I even can.

[roll0]
+0 STR
-4 grapple mod
+1 Escape Artist

I don't know what I'm supposed to do. Those are the mods I could think of as possibly mattering.

chilepepper
2009-12-21, 04:48 AM
Escaping takes an opposed grapple check instead of one attack, but you can roll an escape artist check instead as a standard action. Since your BAB is low enough that you only get one attack, they are essentially the same. You'd use your escape artist since it's higher.

Your result of 12 isn't enough to beat my +13 grapple check though.

On my turn, I squeeze you for [roll0] damage and you're dead.

chilepepper
2009-12-21, 04:49 AM
Oops, forgot the grapple check. [roll0]

edit: You can't beat that. And that's how to make a melee wizard.

Koury
2009-12-21, 04:52 AM
Figured I was about to die :smallfrown:

At least I got in a cool double shot :smalltongue:

Good one. I'm 4-3 now. You, Tanaric and Sallera beat me. I've beaten userpay, Eurus (x2) and Mavien.

I know you care about that :smallwink: