Melamoto
2009-12-21, 05:44 AM
Spellknife
"Magic is my weapon, and I use it as such." -Tajal Mordain, Spellknife
http://www.wizards.com/dnd/images/DrowUnderdark_Gallery/104488.jpg
Entry Requirements
Base Attack Bonus: +3
Skills: Concentration 10 ranks, Spellcraft 10 ranks
Special: Must be able to cast 3rd level spells
Hit Die: D6
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+1|
+0|
+0|
+2|Spell Blade, Spell Blade Enhancement +1|-
2nd|
+2|
+0|
+0|
+3|Spell Deflection +1|+1 level of existing spellcasting class
3rd|
+3|
+1|
+1|
+3|Spell Blade Enhancement +2|+1 level of existing spellcasting class
4th|
+4|
+1|
+1|
+4|Swift Creation, Spell Deflection +2|+1 level of existing spellcasting class
5th|
+5|
+1|
+1|
+4|Channelled Strike (Standard Action), Spell Blade Enhancement +3|+1 level of existing spellcasting class
6th|
+6|
+2|
+2|
+5|Dispelling Strike, Spell Deflection +3|-
7th|
+7|
+2|
+2|
+5|Spell Blade Enhancement +4|+1 level of existing spellcasting class
8th|
+8|
+2|
+2|
+6|Channelled Strike (Full Attack), Magical Boost, Spell Deflection +4|+1 level of existing spellcasting class
9th|
+9|
+3|
+3|
+6|Spell Blade Enhancement +5|+1 level of existing spellcasting class
10th|
+10|
+3|
+3|
+7|Reaving Strike, Spell Deflection +5|+1 level of existing spellcasting class[/table]
Class Skills (2 + Int modifier per level): Concentration (Con), Craft (Int), Knowledge (Arcana or Religion) (Int), Profession (Wis), and Spellcraft (Int).
Spell Blade (Su)
The Spellknife is capable of using raw magic to create a blade of pure magical energy, drawn from the Spellknife’s own reserve. Creating a Spell Blade is a standard action. A spell blade can take the shape of any weapon the caster is proficient with, and is considered to be that weapon for all intents and purposes, with the exception that a Spell Blade cannot be broken by anything that could not also destroy a Wall of Force. This weapon is chosen when the Spell Blade is created, and cannot be changed unless a new Spell Blade is created. If the Spell Blade is taken inside an Antimagic Field, the Spellknife must make an opposed caster level check against the creator of the Antimagic Field. If the Spellknife succeeds, the Spell Blade may be used as normal. If the Spellknife fails, then the Spell Blade is suppressed, losing its power until it is removed from the Antimagic Field.
To create a Spell Blade, the Spellknife must expend either a prepared spell or an unused spell slot. The Spell Blade has an enhancement bonus on attack rolls and damage equal to the level of the spell expended up to a maximum of the Spellknife’s class level. Even if this enhancement bonus exceeds +5, the Spell Blade is not considered to be Epic for the purposes of bypassing damage reduction. The Spell Blade also gains weapon special abilities, chosen by the Spellknife, but the total enhancement bonus may not be more than +1. This bonus increases to +2 at level 3, +3 at level 5, +4 at level 7, and +5 at level 9. The choice of these abilities stays the same when picked, unless the Spellknife takes a full minute to reassign the abilities. The Spell Blade lasts for a number of rounds equal to the caster level of the Spellknife that created it.
When using a Spell Blade, the Spellknife may use his primary casting attribute in place of his strength modifier when determining attack and damage rolls. If the Spell Blade leaves the hands of the Spellknife, then it becomes dull and loses all its power until it is picked up by the Spellknife again. The Spell Blade lasts for a number of rounds equal to the caster level of the Spellknife. When using a Spell Blade, a Spellknife may treat the hands holding it as being free, for the purposes of somatic spell components.
For example, Tajal is a 7th level Wizard/4th level Spellknife. He uses a 3rd level spell slot to create a Spell Blade, shaped as a Quarterstaff. The Spell Blade has an enhancement bonus of +2, because the enhancement bonus cannot be greater than half of his Spellknife level. The Spell Blade also has special abilities with a total effective enhancement bonus of +2, in this case, Tajal has chosen Bane and Flaming. While using the Spell Blade, he adds his Intelligence bonus to his attack rolls and 1.5*his Intelligence bonus to his damage rolls, because he is using the Quarterstaff 2 handed.
Spell Deflection (Ex)
By wielding raw magic, a Spellknife can use his Spell Blade to block and protect himself from magic. While wielding a Spell Blade, a Spellknife gets a bonus to saves against spells and spell-like abilities equal to half of his Spellknife level.
Swift Creation (Su)
At 4th level, the Spellknife may create a Spell Blade as a swift action instead of a standard action.
Channelled Strike (Su)
A Spellknife learns to use his Spell Blade as a conduit for his other magical energies, allowing him to channel spells through his Spell Blade. When making a single attack, a 5th level Spellknife may simultaneously cast and channel any spell with a casting time of no more than 1 standard action through his Spell Blade, automatically hitting the target on a successful Spell Blade attack. At 8th level, this ability may also be used with a Full Attack.
Dispelling Strike (Su)
By striking his foe with a magical force, a 6th level Spellknife can destroy some of his opponent’s magical energy. As a full round action, a Spellknife may make a single attack against a foe. If the attack succeeds, no damage is dealt, but the Spellknife may make a targeted dispel against the target, with the dispel check being treated as equal to the attack roll.
Magical Boost (Su)
A Spellknife must learn to channel his magic through his entire body, making him stronger than he could ever otherwise be. By expending a prepared spell or unused spell slot as a swift action, an 8th level Spellknife may gain great temporary power. The Spellknife gains a circumstance bonus to attack equal to the level of the spell expended and a bonus to damage equal to 1d6*the level of the spell. This power lasts until the start of the Spellknife’s next turn. For example, the expenditure of a 5th level spell would grant a +5 bonus to attack rolls and a bonus 5d6 damage to attacks.
Reaving Strike (Su)
A 10th level Spellknife unlocks great power, learning the ability to use the Spell Blade to drain magic from others and use it for their own. Before using a Dispelling Strike, the Spellknife may declare it to be a Reaving Strike. If the attack hits, the normal Dispel Check gains a +5 bonus. Any spells which would normally be Dispelled are instead transferred to the Spellknife. For example, a Spellknife uses a Reaving Strike on a Wizard, and dispels a Haste and an Owls Wisdom spell. The Spellknife then gains the power of Haste and Owls Wisdom, with the same caster level as the original spell, and with the same duration remaining. Reaving Strike may be used a number of times per day equal to the bonus of the Spellknife's primary casting attribute.
Not balanced yet, as I have only created the concept, not the final class, and so I would like feedback from you because I'm too lazy to balance it myself I would like to know what other people think, and how it could be changed to be better (I tried, but I still don't think I have the weapon scaling right). Not to mention I've probably worded things badly or made a typo somewhere in here and not noticed it.
"Magic is my weapon, and I use it as such." -Tajal Mordain, Spellknife
http://www.wizards.com/dnd/images/DrowUnderdark_Gallery/104488.jpg
Entry Requirements
Base Attack Bonus: +3
Skills: Concentration 10 ranks, Spellcraft 10 ranks
Special: Must be able to cast 3rd level spells
Hit Die: D6
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+1|
+0|
+0|
+2|Spell Blade, Spell Blade Enhancement +1|-
2nd|
+2|
+0|
+0|
+3|Spell Deflection +1|+1 level of existing spellcasting class
3rd|
+3|
+1|
+1|
+3|Spell Blade Enhancement +2|+1 level of existing spellcasting class
4th|
+4|
+1|
+1|
+4|Swift Creation, Spell Deflection +2|+1 level of existing spellcasting class
5th|
+5|
+1|
+1|
+4|Channelled Strike (Standard Action), Spell Blade Enhancement +3|+1 level of existing spellcasting class
6th|
+6|
+2|
+2|
+5|Dispelling Strike, Spell Deflection +3|-
7th|
+7|
+2|
+2|
+5|Spell Blade Enhancement +4|+1 level of existing spellcasting class
8th|
+8|
+2|
+2|
+6|Channelled Strike (Full Attack), Magical Boost, Spell Deflection +4|+1 level of existing spellcasting class
9th|
+9|
+3|
+3|
+6|Spell Blade Enhancement +5|+1 level of existing spellcasting class
10th|
+10|
+3|
+3|
+7|Reaving Strike, Spell Deflection +5|+1 level of existing spellcasting class[/table]
Class Skills (2 + Int modifier per level): Concentration (Con), Craft (Int), Knowledge (Arcana or Religion) (Int), Profession (Wis), and Spellcraft (Int).
Spell Blade (Su)
The Spellknife is capable of using raw magic to create a blade of pure magical energy, drawn from the Spellknife’s own reserve. Creating a Spell Blade is a standard action. A spell blade can take the shape of any weapon the caster is proficient with, and is considered to be that weapon for all intents and purposes, with the exception that a Spell Blade cannot be broken by anything that could not also destroy a Wall of Force. This weapon is chosen when the Spell Blade is created, and cannot be changed unless a new Spell Blade is created. If the Spell Blade is taken inside an Antimagic Field, the Spellknife must make an opposed caster level check against the creator of the Antimagic Field. If the Spellknife succeeds, the Spell Blade may be used as normal. If the Spellknife fails, then the Spell Blade is suppressed, losing its power until it is removed from the Antimagic Field.
To create a Spell Blade, the Spellknife must expend either a prepared spell or an unused spell slot. The Spell Blade has an enhancement bonus on attack rolls and damage equal to the level of the spell expended up to a maximum of the Spellknife’s class level. Even if this enhancement bonus exceeds +5, the Spell Blade is not considered to be Epic for the purposes of bypassing damage reduction. The Spell Blade also gains weapon special abilities, chosen by the Spellknife, but the total enhancement bonus may not be more than +1. This bonus increases to +2 at level 3, +3 at level 5, +4 at level 7, and +5 at level 9. The choice of these abilities stays the same when picked, unless the Spellknife takes a full minute to reassign the abilities. The Spell Blade lasts for a number of rounds equal to the caster level of the Spellknife that created it.
When using a Spell Blade, the Spellknife may use his primary casting attribute in place of his strength modifier when determining attack and damage rolls. If the Spell Blade leaves the hands of the Spellknife, then it becomes dull and loses all its power until it is picked up by the Spellknife again. The Spell Blade lasts for a number of rounds equal to the caster level of the Spellknife. When using a Spell Blade, a Spellknife may treat the hands holding it as being free, for the purposes of somatic spell components.
For example, Tajal is a 7th level Wizard/4th level Spellknife. He uses a 3rd level spell slot to create a Spell Blade, shaped as a Quarterstaff. The Spell Blade has an enhancement bonus of +2, because the enhancement bonus cannot be greater than half of his Spellknife level. The Spell Blade also has special abilities with a total effective enhancement bonus of +2, in this case, Tajal has chosen Bane and Flaming. While using the Spell Blade, he adds his Intelligence bonus to his attack rolls and 1.5*his Intelligence bonus to his damage rolls, because he is using the Quarterstaff 2 handed.
Spell Deflection (Ex)
By wielding raw magic, a Spellknife can use his Spell Blade to block and protect himself from magic. While wielding a Spell Blade, a Spellknife gets a bonus to saves against spells and spell-like abilities equal to half of his Spellknife level.
Swift Creation (Su)
At 4th level, the Spellknife may create a Spell Blade as a swift action instead of a standard action.
Channelled Strike (Su)
A Spellknife learns to use his Spell Blade as a conduit for his other magical energies, allowing him to channel spells through his Spell Blade. When making a single attack, a 5th level Spellknife may simultaneously cast and channel any spell with a casting time of no more than 1 standard action through his Spell Blade, automatically hitting the target on a successful Spell Blade attack. At 8th level, this ability may also be used with a Full Attack.
Dispelling Strike (Su)
By striking his foe with a magical force, a 6th level Spellknife can destroy some of his opponent’s magical energy. As a full round action, a Spellknife may make a single attack against a foe. If the attack succeeds, no damage is dealt, but the Spellknife may make a targeted dispel against the target, with the dispel check being treated as equal to the attack roll.
Magical Boost (Su)
A Spellknife must learn to channel his magic through his entire body, making him stronger than he could ever otherwise be. By expending a prepared spell or unused spell slot as a swift action, an 8th level Spellknife may gain great temporary power. The Spellknife gains a circumstance bonus to attack equal to the level of the spell expended and a bonus to damage equal to 1d6*the level of the spell. This power lasts until the start of the Spellknife’s next turn. For example, the expenditure of a 5th level spell would grant a +5 bonus to attack rolls and a bonus 5d6 damage to attacks.
Reaving Strike (Su)
A 10th level Spellknife unlocks great power, learning the ability to use the Spell Blade to drain magic from others and use it for their own. Before using a Dispelling Strike, the Spellknife may declare it to be a Reaving Strike. If the attack hits, the normal Dispel Check gains a +5 bonus. Any spells which would normally be Dispelled are instead transferred to the Spellknife. For example, a Spellknife uses a Reaving Strike on a Wizard, and dispels a Haste and an Owls Wisdom spell. The Spellknife then gains the power of Haste and Owls Wisdom, with the same caster level as the original spell, and with the same duration remaining. Reaving Strike may be used a number of times per day equal to the bonus of the Spellknife's primary casting attribute.
Not balanced yet, as I have only created the concept, not the final class, and so I would like feedback from you because I'm too lazy to balance it myself I would like to know what other people think, and how it could be changed to be better (I tried, but I still don't think I have the weapon scaling right). Not to mention I've probably worded things badly or made a typo somewhere in here and not noticed it.