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The J Pizzel
2009-12-21, 03:14 PM
This might be a little unorthodox, but I'm running a 4E two-shot for our group and I kinda wanted to make sure I'm not gonna slaughter them with these encounters.

Group is 5 level 5's
Controller Druid, Chaos Sorcerer, Mega-Healer Cleric, Mega Tank Warden, Rogue. All are kinda well made and the team works great together. Their tactics are pretty impressive. And the healer is insane. One of his at will is something like if he hits, and then you hit, you gain back like some 25 HP or something.


Opening Fight Level 5 1125 exp (225/person)
2 Ankheg (lvl 3 elite controller, 600 exp) MM2 page 11 Initiative Roll: 13
3 Centipede Scuttlers (lvl 4 skirmisher, 525 exp) MM2 page 33 Initiative Roll: 24


Random Encounter (swampy) Level 5 1075 exp (215/person)
1 Vine Horror Spellfiend (lvl 7 artillery, 300exp) MM1 page 260 Initiative Roll: 19
3 Death Rattle Vipers (lvl 5 brute, 600 exp) MM1 page 240 Initiative Roll: 9
1 Visejaw Crocodile (lvl 4 soldier, 175 exp) MM1 page 45 Initiative Roll: 11


Random Encounter (foresty) Level 5 1100 exp (220/person)
1 Ettercap Webspinner (lvl 5 controller, 200exp) MM1 page 107 Initiative Roll: 14
4 Ettercap Fang Guard (lvl 3 soldier, 700 exp) MM1 page 107 Initiative Roll: 16
2 Stormclaw Scorpions (lvl 1 soldier, 200 exp) MM1 page 229 Initiative Roll: 10


Cave Complex A Level 3 750 exp (150/person)
3 Hobgoblin Archer (lvl 3 artillery, 450exp) MM1 page 139 Initiative Roll: 17
2 Hobgoblin Soldier (lvl 3 soldier, 300exp) MM1 page 139 Initiative Roll: 19

(rooms A, B, C, D, E all have variations of small, low level encounter involving hobgoblins and whatnot)

Cave Complex F Level 6 1300 exp (260/person)
2 Hobgoblin Archers (lvl 3 artillery, 300exp) MM1 page 139 Initiative Roll: 23
2 Hobgoblin Soldier (lvl 3 soldier, 300exp) MM1 page 139 Initiative Roll: 14
1 Hand of Bane (lvl 8 elite soldier, 700exp) MM1 page 138 Initiative Roll: 10


Random Encounter (mountains) Level 7 1500 exp (300/person)
2 Ogre (lvl 8 brute, 700exp) MM1 page 199 Initiative Roll: 9
4 Hipporgriff (lvl 5 skirmishers, 800 exp) MM1 page 145 Initiative Roll: 19


BBEG Big Red Cinnamon Chewing Gum (mountains) Level 7 1850 exp (370/person)
1 Young Red Dragon (lvl 7 solo brute, 1500exp) MM1 page 82 Initiative Roll: 18
1 Magma Claw (lvl 4 brute, 175 exp) MM1 page 182 Initiative Roll: 13
1 Magma Hurler (lvl 4 artillery, 175 exp) MM1 page 182 Initiative Roll: 16

DabblerWizard
2009-12-22, 10:41 AM
Focusing my attention on the party's level, and the level of the monsters and their number, these encounters should be reasonable, and not impossible.

If things end up more difficult than you expected, you could take away some HP from monsters, limit the use of their stronger powers, or just kill off a monster or two.