Zaq
2009-12-25, 01:37 AM
So, there are a good handful of feats that let you dabble in... well, basically other class features. Here are the ones I can think of offhand (surely not exhaustive)
Spells:
There's the SLA-granting feats in Complete Arcane: Communicator, Insightful, Necropolis Born, Night Haunt, Soul of the North, Spell Hand. They're not generally considered to be very good, though they make for flavorful NPCs. There are also some Heritage feats that give SLAs, if memory serves... I think those are a little better, but they come at the end of feat chains.
Psionics:
Hidden Talent gives you a psionic power and a couple PP. The host feats in CPsi give psi-like abilities, often a selection thereof.
Pact Magic:
Bind Vestige, Improved Bind Vestige, Practiced Binder give some basic pact magic abilities, some of which are actually pretty good (Aura of Sadness, anyone?).
Truespeak:
Truespeak Training, Least Utterance of the Evolving Mind, Utterance of the Evolving Mind, Utterance of the Crafted Tool, Utterance of the Perfected Map give some pretty decent delving into Truespeak. Pity that you have to invest so stinkin' much into it.
Animal Companion:
Wild Cohort basically gives you a worse animal companion.
Tome of Battle:
Martial Study, Martial Stance are pretty well-known and well-used.
Incarnum:
Shape Soulmeld, Open Least Chakra, Open Lesser Chakra, Open Greater Chakra let you do some pretty nice meldshaping even as a non-meldshaper. The other Incarnum feats even give you Essentia.
Auras:
Draconic Aura, from Dragon Magic, lets anyone have nice auras.
There are probably others that I'm forgetting, but oh well. Now, here's the question: What's everyone think about these? Are any worth using? What kind of characters do you like to put them on? How do we make them worthwhile? What tricks do you like to do with them? I think that there's a lot that can be done with these, but when is it worthwhile?
Spells:
There's the SLA-granting feats in Complete Arcane: Communicator, Insightful, Necropolis Born, Night Haunt, Soul of the North, Spell Hand. They're not generally considered to be very good, though they make for flavorful NPCs. There are also some Heritage feats that give SLAs, if memory serves... I think those are a little better, but they come at the end of feat chains.
Psionics:
Hidden Talent gives you a psionic power and a couple PP. The host feats in CPsi give psi-like abilities, often a selection thereof.
Pact Magic:
Bind Vestige, Improved Bind Vestige, Practiced Binder give some basic pact magic abilities, some of which are actually pretty good (Aura of Sadness, anyone?).
Truespeak:
Truespeak Training, Least Utterance of the Evolving Mind, Utterance of the Evolving Mind, Utterance of the Crafted Tool, Utterance of the Perfected Map give some pretty decent delving into Truespeak. Pity that you have to invest so stinkin' much into it.
Animal Companion:
Wild Cohort basically gives you a worse animal companion.
Tome of Battle:
Martial Study, Martial Stance are pretty well-known and well-used.
Incarnum:
Shape Soulmeld, Open Least Chakra, Open Lesser Chakra, Open Greater Chakra let you do some pretty nice meldshaping even as a non-meldshaper. The other Incarnum feats even give you Essentia.
Auras:
Draconic Aura, from Dragon Magic, lets anyone have nice auras.
There are probably others that I'm forgetting, but oh well. Now, here's the question: What's everyone think about these? Are any worth using? What kind of characters do you like to put them on? How do we make them worthwhile? What tricks do you like to do with them? I think that there's a lot that can be done with these, but when is it worthwhile?