Orzel
2009-12-25, 06:56 AM
In the game of Super Hero, you take the role of a superhuman or someone who has to deal with them. Who will conquer the city or save it?
There are 2 sides in the war for the city. Each side has their own victory condition.
Superhero: Superheroes protect the innocent and fight evil. Each superhero starts with a superpower. The Superheros win if all the villains are Dead, Injured, or Arrested.
Supervillain: Supervillains want to take over the city. Each supervillains starts with a superpower. The first Supervillain with 1 Henchmen and 2 Sacks O' Money with at least one dead superhero wins .
Typical you want more Villains than Heroes.
Issues
Any player may create an issue by posting in the thread. While the issue runs, any player may enter the issue and either fight or aid the creator. An issue lasts for 48 hours. At the end of the issue, any player may display who won the combat if there is one (There's no official narrator.). Players normally can only be in one issue at a time. Once a plyer enters a issue, they cannot leave it until it ends if other players are in the issue.
Issue announcements, team formation, and issue shuold be posted in the same color.
Types of Issues:
Robbery (Villains only): The villain robs a bank, museum, or lab. If the creator's team is victorious, each member of the team gets 2 Sacks O' Money. If the creator's team lose, his entire team is Arrested.
Jailbreak: Someone busts a large hole in the side of the prison. If the creator's team is victorious, every player loses the Arrested penalty if they have it. If the creator's team lose, they are all Injured.
Street Brawl: A big Superhero battle in the middle of the city. All members of the losing team are Injured.
Recruitment: The super being searches for allies. If the creator's team is victorious, he gain a Sidekick (if a hero) or any type of Henchmen (if a villain). The side with the most villains win ties during Recruitment.
Trap: One super calls another out via threats, humiliation, or hostages. The creator must announce who the trap is for (the target cannot be Arrested). If the target of the trap does not enter the issue on the attacking team before it ends, he is Injured. If the trap's target loses the combat, he is Dead.
Combat
When a player enters another's issue and attack them, a combat occurs. Other players not currently in other issues may join the attacker's or creator's team. At the even of the issue, the sums of point values of the attacker's team is compared with the creator's team sum and the higher one is victorious. In case of a tie, the side with more superheros win. The creator and the original attacker may refuse a player's aid.
After a combat, losers often might suffer a penalizing condition. Injured players lose 3 Power in the next issue they are in. Arrested players lose all henchmen and can only participate in Jailbreaks. Dead players lose all sidekicks and henchmen, and cannot participate in any issues for 72 hours.
Henchmen and Sidekicks.
A Sack O' Money can be traded for Henchmen or Sidekicks.. Players currently not in issues can trade Henchmen.
Henchmen come in 4 types (Thugs, Ninja, Monsters, and Robots) and increase their owners power by 2. Sidekicks increase their master's power by 1. Some powers can negate Henchman. Negated Henchman do not grant their power increase to their masters.
Purchases and traded should be Bolded
Powers:
Super Strength: 7 Power
Super Agility/Speed: 5 Power, Negates all Thugs on the opposing side.
Elementalist: 5 Power, Negate all Robots on the opposing side
Martial Arts: 5 Power, Negate all Ninja on the opposing side.
Magician: 5 Power, Negates all Monsters on the opposing side.
Flight: 5 Power, 8 Power in Street Brawl issues
Super Smart: 5 Power normally, 8 Power in Trap issues.
Teleportation: 5 Power normally, 8 Power in Jailbreak issues.
Charisma/Hypnotism: 1 Power, +1 Power for every Henchman in the combat (even negated and opposing ones)
Duplication: 3 Power, May be in multiple issues at once.
Super Tough: 4 Power, Cannot be Injured except by Traps.
Game Starts in the New Year, Jan 1st.
The Confirmed and Current Supers:
{table=head] Name |Artist |Powers |Alignment | Sidekick/Crew
The Trapper| Orzel | Super Smart | Hero| None
Legion | Robert Blackletter | Duplication| Villain |None
The Fullbladder | Lord Fullbladder | Super Smart| Villain| None
Agmund | Hobbitkniver | Super Strong | Villain|None
Sir Raphael Wright | banthesun | Charismatic| Villain| None
TehSheen | TehSheen | Super Strong | Hero | None
[/table]
There are 2 sides in the war for the city. Each side has their own victory condition.
Superhero: Superheroes protect the innocent and fight evil. Each superhero starts with a superpower. The Superheros win if all the villains are Dead, Injured, or Arrested.
Supervillain: Supervillains want to take over the city. Each supervillains starts with a superpower. The first Supervillain with 1 Henchmen and 2 Sacks O' Money with at least one dead superhero wins .
Typical you want more Villains than Heroes.
Issues
Any player may create an issue by posting in the thread. While the issue runs, any player may enter the issue and either fight or aid the creator. An issue lasts for 48 hours. At the end of the issue, any player may display who won the combat if there is one (There's no official narrator.). Players normally can only be in one issue at a time. Once a plyer enters a issue, they cannot leave it until it ends if other players are in the issue.
Issue announcements, team formation, and issue shuold be posted in the same color.
Types of Issues:
Robbery (Villains only): The villain robs a bank, museum, or lab. If the creator's team is victorious, each member of the team gets 2 Sacks O' Money. If the creator's team lose, his entire team is Arrested.
Jailbreak: Someone busts a large hole in the side of the prison. If the creator's team is victorious, every player loses the Arrested penalty if they have it. If the creator's team lose, they are all Injured.
Street Brawl: A big Superhero battle in the middle of the city. All members of the losing team are Injured.
Recruitment: The super being searches for allies. If the creator's team is victorious, he gain a Sidekick (if a hero) or any type of Henchmen (if a villain). The side with the most villains win ties during Recruitment.
Trap: One super calls another out via threats, humiliation, or hostages. The creator must announce who the trap is for (the target cannot be Arrested). If the target of the trap does not enter the issue on the attacking team before it ends, he is Injured. If the trap's target loses the combat, he is Dead.
Combat
When a player enters another's issue and attack them, a combat occurs. Other players not currently in other issues may join the attacker's or creator's team. At the even of the issue, the sums of point values of the attacker's team is compared with the creator's team sum and the higher one is victorious. In case of a tie, the side with more superheros win. The creator and the original attacker may refuse a player's aid.
After a combat, losers often might suffer a penalizing condition. Injured players lose 3 Power in the next issue they are in. Arrested players lose all henchmen and can only participate in Jailbreaks. Dead players lose all sidekicks and henchmen, and cannot participate in any issues for 72 hours.
Henchmen and Sidekicks.
A Sack O' Money can be traded for Henchmen or Sidekicks.. Players currently not in issues can trade Henchmen.
Henchmen come in 4 types (Thugs, Ninja, Monsters, and Robots) and increase their owners power by 2. Sidekicks increase their master's power by 1. Some powers can negate Henchman. Negated Henchman do not grant their power increase to their masters.
Purchases and traded should be Bolded
Powers:
Super Strength: 7 Power
Super Agility/Speed: 5 Power, Negates all Thugs on the opposing side.
Elementalist: 5 Power, Negate all Robots on the opposing side
Martial Arts: 5 Power, Negate all Ninja on the opposing side.
Magician: 5 Power, Negates all Monsters on the opposing side.
Flight: 5 Power, 8 Power in Street Brawl issues
Super Smart: 5 Power normally, 8 Power in Trap issues.
Teleportation: 5 Power normally, 8 Power in Jailbreak issues.
Charisma/Hypnotism: 1 Power, +1 Power for every Henchman in the combat (even negated and opposing ones)
Duplication: 3 Power, May be in multiple issues at once.
Super Tough: 4 Power, Cannot be Injured except by Traps.
Game Starts in the New Year, Jan 1st.
The Confirmed and Current Supers:
{table=head] Name |Artist |Powers |Alignment | Sidekick/Crew
The Trapper| Orzel | Super Smart | Hero| None
Legion | Robert Blackletter | Duplication| Villain |None
The Fullbladder | Lord Fullbladder | Super Smart| Villain| None
Agmund | Hobbitkniver | Super Strong | Villain|None
Sir Raphael Wright | banthesun | Charismatic| Villain| None
TehSheen | TehSheen | Super Strong | Hero | None
[/table]