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View Full Version : Santa Claus (monster 3.5) someone had to do it



Cyanic
2009-12-25, 08:02 AM
It just wouldn't feel right if no one did it this year....

Santa
Medium Humaniod
Unique Chaotic Good Medium Native Outsider
Init: +5 (+1 Dex, +4 improved Init)
Senses: Darkvision 120', Low-light vision, Snow Sight, Spot +20, Listen +20
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AC: 29, touch 11, flat-footed 28 (+1 dex, +10 Jolly Fatman, +3 Santa's Suit, +5 Christmas Spirit)
hp 160 hp (HD 10d8+80)
Immune Lightning, Immune Cold, outsider traits
Fort +23, Ref +16, Will +23
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Speed: 30 ft, climb 30 ft
Melee: 2 fists +22/+16 (1d6+12), fatboy slam +22 (2d8+18)
Space 5 ft. (just barely); Reach 5 ft.
Base Attack +15 (+5 christmas spirit); Grp +22
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Abilities: Str 24, Dex 12, Con 26, Int 14, Wis 26, Cha 20
SA: Ho-Ho-Ho, Candy Cane, Stocking Full of Coal, Reindeer Rampage
SQ: Outsider Qualities, Christmas Spirit, Limber Body, Jolly Fatman, Knows When You've Been Bad or Good, Snow Sight, Christmas Present
Feats: Skill Focus: Toymaking, Improved Init, Improved Unarmed Strike, Power Attack
Skills: Spot +20, Listen +20, Diplomacy +18, Search +20, Intimidate +15, Craft:Toymaking +23, Sense Motive +20

SAs----------------

Ho-Ho-Ho: (EX): As a standard action Santa lets loose a deep belly laugh that demoralizes opponents within 1000' with a -4 penalty to all saves/attackrolls/skill checks for 1d8+2 rnds, Will save DC 20 negates. This effect cannot stack with itself.

Candy Cane: (SU): As a standard action Santa summons an animated Candy Cane with the stats of a +2 quarterstaff. It attacks using Santa's stats for 25 rnds. then vanishes. Santa can use this ability 1/day.

Stocking Full of Coal: (SU): As a standard action, Santa can declare any character of non-good alignment to be Naughty, immediately causing all their worn items to fill with coal, such as backpacks, pockets, bags of holding, weapon scabbards/quivers. This will likely heavily encumber the character so be sure to calculate their new carried weight.

Reindeer Rampage: (SU): As a standard action Santa can summon 1d4+2 Dire Elk, these Elk telepathically know what Santa wants them to do so no handle animal checks are ever needed. The Elk are immune to mind affecting effects. Santa can use this ability 6/day, newly summoned Elk do not unsummon existing ones. The Reindeer disperse on their own accord when Santa leaves combat.

SQs----------------

Christmas Spirit: (EX): On December 25th, Santa recieves a +5 morale bonus to AC/Saves/BAB/Damage. This has already been included in the statblock.

Limber Body: (EX): Santa's body is so limber he can fit into any space that would accomodate a tiny creature. Also, Santa is never considered to be cramped by the size of an area he enters.

Jolly Fatman: (EX passive): Santa's jolly fatness provides an untyped +10 bonus to AC. This does not apply to touch AC.

Knows When You've Been Bad or Good: (SU): Santa is able to determine your alignment through all vision modes without any check. Effects that block or conceal your alignment from others work normally and this ability can be considered a CL 15 spell to determine outcome.

Snow Sight: (EX): Santa can see normally in white-out conditions such as blinding snow and thick fogs.

Christmas Present: (SU): As a full round action, Santa can dig around in his bag and pull out a present for you. (This gift is summoned by santa and is not actually in the bag.) This item should be magical and of an appropriate level and type for the character receiving the present. This ability will only be used for good-aligned characters and they may only receive one present a year.


Treasure:

Santa's Suit: Leather Armor +1
Santa's Bag: Apparently non-magical sack, WTF right ? Bag contains an x3 CR 10 treasure, all items wrapped, no coins.

CR: 10

Combat Tactics:

Although generally non-combative, aggressors will raise Santa's ire quickly.

Round 1: If not engaged in melee Santa will use Candy Cane or Reindeer Rampage. If in melee Santa will open combat with Ho-Ho-Ho.

Round 2: If Santa has not used Ho-Ho-Ho yet, he will use it now then close to near an opponent.

Round 3: If Santa has good HP remaining he will engage in melee, using power attack against opponents if they look like they have little armor. Santa focuses on arcane casters first in combat if possible. If low HP, Santa will pull back, making use of Limber body if able and summon either the Candy Cane or Reindeer depending which one he did earlier. If Santa is out of melee range and has good HP he will use Reindeer Rampage and attempt to close distance.

Round 4+: Repeat round 3 tactics, if an opponent begins to withdraw/flee Santa will use Stocking Full of Coal if the opponent is non-good, followed by summoning. Santa will not generally pursue good-aligned targets but don't expect to get a present now.

Debihuman
2009-12-25, 11:23 AM
I like your take on Santa, although WotC did have a series of articles on Stanta complete with stats here: http://www.wizards.com/default.asp?x=dnd/dnd/20011222x. You can download the pdf for Nicholas the Gift giver for free and at the bottom of the page are links to related articles.

My only quibble is that Santa's sack should be a bag of holding (unlimited amount).

Debby

Cyanic
2009-12-25, 12:56 PM
http://www.wizards.com/default.asp?x=dnd/dnd/20011222x.


Thats a good one too, I was actively trying not to class him in my version. Also added some treasure.

DracoDei
2009-12-25, 02:31 PM
You need to explain the "Christmas Spirit" ability.

Gamerlord
2009-12-25, 02:42 PM
Give him a "Evil santa" mode.
If you are really, REALLY, naughty, he goes hulk on you.
"SAAAAAAAAAAAAAAAAAAAAANNNNNNTTTTTTTTTTAAAAAAAAAAAA A PUNCH!"

Temotei
2009-12-25, 02:43 PM
I think Ho-ho-ho should buff allies too. :smallbiggrin: