Gamerlord
2009-12-26, 07:11 PM
http://www.chaoticshiny.com/factiongen.php
Among other generators.
So, what kind of faction does this thing generate for you?
It made this for me:
Name: The Gilded Doorway
Type: thieves
Motivation: fame Influence: very strong
Reputation: good
Age: somewhat new Leadership: individual
Size: somewhat large
Stability: fairly unstable
Enemies: scarce
Allies: multitudes Enemies Include: a few spies
Allies Include: a few fighters, a very few mercenaries, a very few monks, an entire guild of spies, a large number of druids, a large number of artisans
Resources: limited
Resources Include: a rather small amount of shinies, a rather small amount of trade goods, Other: against the current political situation, implicated in the recent resignation of an official, distrusted by many of those in power, currently recruiting, recently denounced by a former member
Current Leadership
Qualifications: most powerful in group
Bribes: will usually result in unfortunate things
Competence: sometimes above average
Gender: male
Noticeable Trait: all-encompassing pessimism
Can be Found: without much trouble Lair
Quality: shady
Location: city center
Interior: well-decorated
Guards: easily bribed
Dungeon: has poor structural integrity
Traps: none Joining
Requirement: social status
Initiation: involves a task
Members
Identifiable By: tattoo
Common Trait: secretive
Initial Contact
Relation: member
Class: thief
Found: in interesting company
Mood: generous
Gender: male
Distinguishing Trait: speaks very quietly
Knowledge of Group: thorough
Reliability: very good
Competence: good
Another:
Name: The Scarlet Cloak
Type: nobles
Motivation: money Influence: strong
Reputation: very poor
Age: somewhat old Leadership: individual
Size: somewhat large
Stability: falling to pieces
Enemies: very many
Allies: none Enemies Include: more than a few paladins, more than a few knights, more than a few spies, a few merchants
Resources: very large amounts
Resources Include: almost unlimited enchanted items, a decent amount of magic, a decent amount of treasure, some important manuscripts, a decent amount of shinies, a decent amount of debtors, Other: rumored to be under investigation, recently involved in a scandal, recently associated with allegations of bribery
Current Leadership
Qualifications: most powerful in group
Bribes: are scorned
Competence: sometimes decent
Gender: female
Noticeable Trait: sadism
Can be Found: frequenting the local taverns Lair
Quality: shoestring budget
Location: mostly underground
Interior: poorly lit
Guards: a bit lonely
Dungeon: long forgotten
Traps: occasionally backfire Joining
Requirement: social status
Initiation: involves a task
Members
Identifiable By: faction colors
Common Trait: self-righteous
Initial Contact
Relation: employee
Class: druid
Found: on the road
Mood: irritable
Gender: female
Distinguishing Trait: very dark skin
Knowledge of Group: bare minimum
Reliability: very good
Competence: above average
Another one I generated:
Name: The Sapphire Hand
Type: spies
Motivation: money Influence: limited
Reputation: very good
Age: somewhat old Leadership: group
Size: large
Stability: highly stable
Enemies: few
Allies: very many Enemies Include: some druids, some assassins
Allies Include: a handful of very powerful knights, several guilds of fighters, most of a guild of rangers, several guilds of merchants, a handful of very powerful monks
Resources: many
Resources Include: a decent amount of wealth, a decent amount of blackmail material, a rather small amount of magic, Other: racist vs a specific race, recently involved in a scandal, suspected in the disappearance of a well-known person
Current Leadership
Qualifications: eldest members of group
Bribes: will usually be rejected
Cooperation: very good
Group Size: three leaders
Meetings: open to other members of the group
Meetings Occur: when any leader calls them Lair
Quality: ornate
Location: fringe of the city
Interior: cheaper than exterior
Guards: frighteningly competent
Dungeon: usually empty
Traps: very few Joining
Requirement: highly skilled
Initiation: involves an oath
Members
Identifiable By: secret language
Common Trait: rather unprofessional
Initial Contact
Relation: patron
Class: messenger
Found: in the entertainment district
Mood: smug
Gender: female
Distinguishing Trait: avoids eye contact
Knowledge of Group: surprisingly thorough
Reliability: somewhat sketchy
Competence: very good
Some of this stuff is quite odd.
Among other generators.
So, what kind of faction does this thing generate for you?
It made this for me:
Name: The Gilded Doorway
Type: thieves
Motivation: fame Influence: very strong
Reputation: good
Age: somewhat new Leadership: individual
Size: somewhat large
Stability: fairly unstable
Enemies: scarce
Allies: multitudes Enemies Include: a few spies
Allies Include: a few fighters, a very few mercenaries, a very few monks, an entire guild of spies, a large number of druids, a large number of artisans
Resources: limited
Resources Include: a rather small amount of shinies, a rather small amount of trade goods, Other: against the current political situation, implicated in the recent resignation of an official, distrusted by many of those in power, currently recruiting, recently denounced by a former member
Current Leadership
Qualifications: most powerful in group
Bribes: will usually result in unfortunate things
Competence: sometimes above average
Gender: male
Noticeable Trait: all-encompassing pessimism
Can be Found: without much trouble Lair
Quality: shady
Location: city center
Interior: well-decorated
Guards: easily bribed
Dungeon: has poor structural integrity
Traps: none Joining
Requirement: social status
Initiation: involves a task
Members
Identifiable By: tattoo
Common Trait: secretive
Initial Contact
Relation: member
Class: thief
Found: in interesting company
Mood: generous
Gender: male
Distinguishing Trait: speaks very quietly
Knowledge of Group: thorough
Reliability: very good
Competence: good
Another:
Name: The Scarlet Cloak
Type: nobles
Motivation: money Influence: strong
Reputation: very poor
Age: somewhat old Leadership: individual
Size: somewhat large
Stability: falling to pieces
Enemies: very many
Allies: none Enemies Include: more than a few paladins, more than a few knights, more than a few spies, a few merchants
Resources: very large amounts
Resources Include: almost unlimited enchanted items, a decent amount of magic, a decent amount of treasure, some important manuscripts, a decent amount of shinies, a decent amount of debtors, Other: rumored to be under investigation, recently involved in a scandal, recently associated with allegations of bribery
Current Leadership
Qualifications: most powerful in group
Bribes: are scorned
Competence: sometimes decent
Gender: female
Noticeable Trait: sadism
Can be Found: frequenting the local taverns Lair
Quality: shoestring budget
Location: mostly underground
Interior: poorly lit
Guards: a bit lonely
Dungeon: long forgotten
Traps: occasionally backfire Joining
Requirement: social status
Initiation: involves a task
Members
Identifiable By: faction colors
Common Trait: self-righteous
Initial Contact
Relation: employee
Class: druid
Found: on the road
Mood: irritable
Gender: female
Distinguishing Trait: very dark skin
Knowledge of Group: bare minimum
Reliability: very good
Competence: above average
Another one I generated:
Name: The Sapphire Hand
Type: spies
Motivation: money Influence: limited
Reputation: very good
Age: somewhat old Leadership: group
Size: large
Stability: highly stable
Enemies: few
Allies: very many Enemies Include: some druids, some assassins
Allies Include: a handful of very powerful knights, several guilds of fighters, most of a guild of rangers, several guilds of merchants, a handful of very powerful monks
Resources: many
Resources Include: a decent amount of wealth, a decent amount of blackmail material, a rather small amount of magic, Other: racist vs a specific race, recently involved in a scandal, suspected in the disappearance of a well-known person
Current Leadership
Qualifications: eldest members of group
Bribes: will usually be rejected
Cooperation: very good
Group Size: three leaders
Meetings: open to other members of the group
Meetings Occur: when any leader calls them Lair
Quality: ornate
Location: fringe of the city
Interior: cheaper than exterior
Guards: frighteningly competent
Dungeon: usually empty
Traps: very few Joining
Requirement: highly skilled
Initiation: involves an oath
Members
Identifiable By: secret language
Common Trait: rather unprofessional
Initial Contact
Relation: patron
Class: messenger
Found: in the entertainment district
Mood: smug
Gender: female
Distinguishing Trait: avoids eye contact
Knowledge of Group: surprisingly thorough
Reliability: somewhat sketchy
Competence: very good
Some of this stuff is quite odd.