Fawsto
2009-12-27, 07:47 PM
Sup Guys,
I need small advice within two matters.
I need some ideas at playing a LN Cleric that will turn into a scoundrel, or so to say. I decided to play a melee focused Cleric this time, but I chose to play as my seccondary role the main buffer of the group, which is pretty big, btw. (Check the spoiler box to see teh group's config, you will need to take a look at that to help me with my seccond problem)
Me (LN Cleric4/Fighter1/Church Inquisitor3, with the Celerity, Travel and Inquisition Domains);
A LE Dwarven Cleric (Aiming for Leadership and War Priest, Evil and War Domains);
A CG Human Sorcerer (Aiming for elemental savant);
A LN Dwarven Fighter (Also a Level 3 Kensai);
A CN Half-Elf Ranger;
A CN Human Duskblade; and
A CN/E Elven Rogue (Aiming for Order of the Bow Initiate).
I wanted to find a good Scoundrel flavour to fit this character, do you guys have any ideas?
Now, this was the pleasant part of this post, now I must adress my seccond problem: Our CN/E Elven Rogue that is a bloody kleptomaniac. I need some ideas to deal with him. I mean, If it just stole things from NPCs, It would be OK. But hell, he keeps stealing from the party and there is no real reason for him to stop, no one knows in game that he steals from the party, however we suspect of it.
Also, since we are currently in the middle of nowhere and without a great deal of resources, even if I were to find out (I am in search of my pouch full of money that he stole from me after I was dropped), I would not be able to restrain him too much, hell, he would brake free and slit my characters throat while he sleeps.
So I decided to adress the matter with Magic. However, I don't want the player to discover my countermeasures to avoid metagaming solutions. My plan is the following: When I have the opportunity, meaning when he is dropped or in need of healing (unconscious would be perfect), I'd cast a curse, with the bestow curse spell, following these lines. Only the DM would know:
. He would suffer a 50% chance to loose every action if he tries to steal, cheat or make hostile actions to anyone who considers him a teammate. This means he will suffer the curse while trying to "harm" a teammate;...
. If he succeeds at the attempt, he would be affected by the curse until he apologizes and those are accepted explicitely by the ofendee. This will supress the curse until the next offense;
. If he does not succeed, nothing happens.
Are those ok by the Bestow Curse spell standards?
This is too harsh? Would you guys as players and DMs be ok with it? Could you give me more advice?
Thanks and a Happy new Year to everybody.
I need small advice within two matters.
I need some ideas at playing a LN Cleric that will turn into a scoundrel, or so to say. I decided to play a melee focused Cleric this time, but I chose to play as my seccondary role the main buffer of the group, which is pretty big, btw. (Check the spoiler box to see teh group's config, you will need to take a look at that to help me with my seccond problem)
Me (LN Cleric4/Fighter1/Church Inquisitor3, with the Celerity, Travel and Inquisition Domains);
A LE Dwarven Cleric (Aiming for Leadership and War Priest, Evil and War Domains);
A CG Human Sorcerer (Aiming for elemental savant);
A LN Dwarven Fighter (Also a Level 3 Kensai);
A CN Half-Elf Ranger;
A CN Human Duskblade; and
A CN/E Elven Rogue (Aiming for Order of the Bow Initiate).
I wanted to find a good Scoundrel flavour to fit this character, do you guys have any ideas?
Now, this was the pleasant part of this post, now I must adress my seccond problem: Our CN/E Elven Rogue that is a bloody kleptomaniac. I need some ideas to deal with him. I mean, If it just stole things from NPCs, It would be OK. But hell, he keeps stealing from the party and there is no real reason for him to stop, no one knows in game that he steals from the party, however we suspect of it.
Also, since we are currently in the middle of nowhere and without a great deal of resources, even if I were to find out (I am in search of my pouch full of money that he stole from me after I was dropped), I would not be able to restrain him too much, hell, he would brake free and slit my characters throat while he sleeps.
So I decided to adress the matter with Magic. However, I don't want the player to discover my countermeasures to avoid metagaming solutions. My plan is the following: When I have the opportunity, meaning when he is dropped or in need of healing (unconscious would be perfect), I'd cast a curse, with the bestow curse spell, following these lines. Only the DM would know:
. He would suffer a 50% chance to loose every action if he tries to steal, cheat or make hostile actions to anyone who considers him a teammate. This means he will suffer the curse while trying to "harm" a teammate;...
. If he succeeds at the attempt, he would be affected by the curse until he apologizes and those are accepted explicitely by the ofendee. This will supress the curse until the next offense;
. If he does not succeed, nothing happens.
Are those ok by the Bestow Curse spell standards?
This is too harsh? Would you guys as players and DMs be ok with it? Could you give me more advice?
Thanks and a Happy new Year to everybody.