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View Full Version : Arena Exhibition: Harrylvl9 Vs. Scian, Playtest w/Arena rules



Scoot
2009-12-29, 08:09 PM
Well, not with all the Arena rules. :smalltongue:

Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/ffa01-glass_arena.png

No Purchases

Scoot: Harry lvl9 (http://www.myth-weavers.com/sheetview.php?sheetid=176029)
Wolf: Scian (http://www.myth-weavers.com/sheetview.php?sheetid=174961)

I do hope this works. XD

Edit: My sheet isn't totally full, just enough that I needed. If you have any questions, ask.

Scoot
2009-12-29, 08:11 PM
Init: [roll0]

WeissenWolf
2009-12-29, 08:16 PM
Sorry I didn't ask about this sooner, but how do I use the dice here?

Scoot
2009-12-29, 08:17 PM
Look here (http://www.giantitp.com/forums/showthread.php?t=100917). It's rather simple.

WeissenWolf
2009-12-29, 08:21 PM
No Purchases.

Init: [roll0]

Hope that worked.

WeissenWolf
2009-12-29, 08:28 PM
I start in Z-13

Potion of Mage Armor in off hand, javelin in the other.

Drink potion and move to square U-20

Edit- Hang on, I think I can see you at the start. I want to know where you are first, if I can. Sorry.

Scoot
2009-12-29, 08:34 PM
Start in B14

Harpoon in my hands

I click my heels (Free Action - Haste btw) and fly into a rage.

I move to G24

And ready an action:
Harpoon if within 30ft

Status:

HP 118/118
AC: 8 FF8 Touch 8
Speed 80ft (Haste)
Effects: Haste 10/10 rounds
Rage 8/8 rounds (+4 Str/Con +2 Will, -2 AC)


End

Edit: We always have LoS, glass arena. No need for Refs that way.

And remember, don't look in Spoilers.

WeissenWolf
2009-12-29, 08:46 PM
I pull out a little metal ball and throw it at the intersection of walls at N-14.

With a spot DC 20:
A fine mesh extends between where two of the center walls intersect, and the end of the wall at P16

Then I go to T-15, drawing a crescent blade with my off hand.

Scoot
2009-12-29, 08:52 PM
Move to L18

Spot:
[roll0]

(I know I should have done my skills. :smallsigh:)

Ready an Action:
Harpoon if in 30ft

Stats:
HP 118/118
AC: 8 FF8 Touch 8
Speed 80ft (Haste)
Effects: Haste 9/10 rounds
Rage 7/8 rounds (+4 Str/Con +2 Will, -2 AC)

WeissenWolf
2009-12-29, 08:59 PM
5 foot step to U-15, and eerily watch you, with impassive elf eyes.

Scoot
2009-12-29, 09:11 PM
Comp Froze, sorry.

I move to N14,

And throw a Harpoon at you.

Attack - [roll0]
Damage - [roll1]

If that hits, DC 10+Damage Reflex to avoid lodge.
Lodge = No charge/run, Move at half speed.

Stats:
HP 118/118
AC: 9FF8 Touch 8
Speed 80ft (Haste)
Effects: Haste 8/10 rounds
Rage 6/8rounds (+4 Str/Con +2 Will, -2 AC)

WeissenWolf
2009-12-29, 09:35 PM
You ran into the springwall. XD And it really doesn't matter, but I think you're 35 feet from me, not quite in range.

DC 15 Reflex save to avoid entanglement. I don't know if that stops your attack or not, (I think it should) so I'll make some saves.

Ref Save:
[roll0]

If that works (or your attack was invalid), I charge you and attack with both weapons, leaping into the air for Raptor School. Jump check [roll0] vs DC 25. If that hits, I get to attack.

Oh, btw, if you're entangled, your AC is down by two because of the DEX loss.

1st attack (Javelin)
[roll1] for [roll2] damage.

2nd attack (Fan)
[roll3] for [roll4] damage.


If I failed the reflex save (and your attack was valid) I move forward ten feet and throw a javelin at you.

[roll5] for [roll1]

edit- can you see what my results were? I can only see roll0 and such.

Scoot
2009-12-29, 09:37 PM
Looks like you're having some roll problems.

I'll make the Reflex now whilst you fix.

Reflex [roll0]

Edit: And I can still attack, but with a -2.

Edit: Are there any conditions in which I can escape this entangle? Str check or something?

Edit 3!: So yes. I hit. Just post again but with only your second option. (If you failed the reflex)

WeissenWolf
2009-12-29, 09:42 PM
I could still make the reflex save. It's not impossible.

Ref Save
[roll0] I think that's against DC 29

WeissenWolf
2009-12-29, 09:49 PM
BRAGGA BRAGGA

Screw harpoons.

You can get out of entanglement with a DC 20 Escape artist or DC 25 Strength.

I throw my javelin (It's a -4 for range increments, right?)

[roll0] for [roll1] damage.

Then I move to T-16

Health
60

Scoot
2009-12-29, 09:52 PM
It's -2 for each increment.

Is busting out standard/move/full?

Need to know before I finish.

Strength [roll0]

Status:

HP 108/118
AC: 7FF8 Touch 8
Speed 80ft (Haste)
Effects: Haste 7/10 rounds
Rage 5/8rounds (+4 Str/Con +2 Will, -2 AC)

Edit: And you can't move and 5ft, unless you have Spring attack or equivalent you're still in S-15

WeissenWolf
2009-12-29, 09:56 PM
I decided against moving forward 10 feet. I attacked, and then moved to T-16. I hope I'm allowed to change my mind like that.

If not, then yeah, I'm at U-15. Edit- 10 ft forward is S-15

It is a full round action to escape.

Scoot
2009-12-29, 09:58 PM
Dosen't matter, you can move there now anways, my last post ended my turn.

It is now your turn.

Full Round Action to pull the Harpoon out if you wish, it will deal 19 Damage.

Or a DC15 Heal Check.

WeissenWolf
2009-12-29, 10:05 PM
5 ft step to U-16 (I can do that wherever I am)

Full round action to dislodge.

Health
43

edit- I now look extremely pissed off

Scoot
2009-12-29, 10:07 PM
"GGGGRRRAAAAGGHHHHHH!!!"

Strength [roll0]
Trying to get out.

Status
HP 108/118
AC: 7FF8 Touch 8
Speed 80ft (Haste)
Effects: Haste 6/10 rounds
Rage 4/8rounds (+4 Str/Con +2 Will, -2 AC)

End

Edit: Epic Gragh for the win!

WeissenWolf
2009-12-29, 10:12 PM
I throw a little metal ball at the end of the wall in O-14 (I think that's where it is... you know what I mean.)

Spot DC 20
A fine wire mesh pops up between the wall it hit and the other wall in O-17

I then move to Z-20

edit- I drew a javelin while doing so

Scoot
2009-12-29, 10:18 PM
Spot:
[roll0]
Little Ball = Bad. I'm keeping my distance.

Double Move to X24, I move in a backwards, upside down L, rather close to the far right wall.

"Time to die, Elf!"

Stats:
HP 108/118
AC: 7FF8 Touch 8
Speed 80ft (Haste)
Effects: Haste 5/10 rounds
Rage 3/8rounds (+4 Str/Con +2 Will, -2 AC)

WeissenWolf
2009-12-29, 10:28 PM
I go to z-10, dropping my javelin- a free action- and drawing my other fan.

And I throw a little ball at Y-13

Spot DC 20
[spoiler]A mesh wall appears from the top right of y-13 to the bottom left corner of z-13

Scoot
2009-12-29, 10:36 PM
Is that a wall I see? :smallamused:

Spot anyways:
[roll0]

Regardless, I'm not getting that close yet anyways.

Move to Z15, Harpoon

Power Throw - 4 from Attack, [roll1]
Damage [roll2]

Reflex for lodge, you know the drill.


Stats:
HP 108/118
AC: 7FF8 Touch 8
Speed 80ft (Haste)
Effects: Haste 4/10 rounds
Rage 2/8rounds (+4 Str/Con +2 Will, -2 AC)

End

And I need to go for the night, let's pick this up tommorow.

EDIT: Fixed stats.

WeissenWolf
2009-12-29, 10:42 PM
Goddamnit, I forgot to check for more harpoons.

*sigh*
Reflex DC 26 (I have DR 3/- now)
[roll0]

I'mma see how that turns out.

WeissenWolf
2009-12-29, 10:52 PM
Dons veil- free action- and shouts in elven "Gurtha sinome ten' lle"

If you know elven
Death comes for you

Time to open fire.

I charge and do the raptor school jump attack.

I need to make a reflex save for my wall.

GIGANTIC EDIT- My rolls didn't show up again, so I'm spreading it out among a few posts, maybe that's the problem.

WeissenWolf
2009-12-29, 10:56 PM
DC 20 Ref Save
1d20+13

For the Jump attack thing
DC 25 Jump check
[roll1]

WTF!!!!!!!

I forgot to add the number for my reflex save, so I went back to fix it, and I get this stuff.... I'll put it in my next post.

WeissenWolf
2009-12-29, 11:03 PM
DC 20 Ref Save
[roll0]

That's for the springwall, in case you forgot.

Now for the attacks

WeissenWolf
2009-12-29, 11:05 PM
Fan 1
1d20+17 for 1d6+14 damage.

Fan 2
1d20+17 for 1d6+14 damage.

Edit- ...Goddamnit, this site annoys me. I'll try again.

WeissenWolf
2009-12-29, 11:10 PM
Fan 1
[roll0] for [roll1]

Fan 2
[roll2] for [roll3]

Scoot
2009-12-30, 12:30 PM
Can I assume you're now in front of me?

And remember to watch your language, this is a family site. :smallredface:

"Silly elf look like seal, you know how I eat in coldland?"

Quick Draw Greatclub, smacksmacksmack

Attacks -
[roll0]
[roll1]
[roll2]
Damages -
[roll3]
[roll4]
[roll5]
(If needed)
Crit Confirms-
[roll6]
[roll7]
[roll8]
Extra Damages-
[roll9]
[roll10]
[roll11]

Status -
HP 74/118 - Lower, need to update
AC: 7FF8 Touch 8
Speed 80ft (Haste)
Effects: Haste 3/10 rounds
Rage 1/8rounds (+4 Str/Con +2 Will, -2 AC)

End

And you can't edit rolls, that just messes them up.

Edit: AC 22 right? First hit was a crit :smallsmile:

And you can crit confirm on your first hit if you like, it won't kill me either way, and I think you're dead.