tgva8889
2009-12-29, 11:33 PM
Hello all. I'm DMing a campaign, and I'm having a little trouble.
We're using minimal extra content, only adding the PHB2, MIC, and the Dragon-oriented books (Draconomicon, Races of the Dragon, and Dragon Magic) due to the campaign setting. My party consists of a Dragonborn Knight, a Gnome Beguiler, an Elf Sorcerer, and a Human Cleric. The problem is the Beguiler class is giving me a few troubles designing encounters; every encounter I can think of either results in almost all the Beguiler's spells becoming completely useless due or a really easy fight because the enemy monsters are made to completely suck, for lack of a better term. Because the Beguiler is entirely designed around "Save or Suck" spells, it becomes difficult to design an encounter where I feel the party is actually in some amount of danger. While it's good every now and again for the party to have an easy fight, I do want them to feel like they are mortal rather than invincible.
Can anyone help me? I'm sure it's a problem with the way I'm thinking about encounters and not the characters themselves.
We're using minimal extra content, only adding the PHB2, MIC, and the Dragon-oriented books (Draconomicon, Races of the Dragon, and Dragon Magic) due to the campaign setting. My party consists of a Dragonborn Knight, a Gnome Beguiler, an Elf Sorcerer, and a Human Cleric. The problem is the Beguiler class is giving me a few troubles designing encounters; every encounter I can think of either results in almost all the Beguiler's spells becoming completely useless due or a really easy fight because the enemy monsters are made to completely suck, for lack of a better term. Because the Beguiler is entirely designed around "Save or Suck" spells, it becomes difficult to design an encounter where I feel the party is actually in some amount of danger. While it's good every now and again for the party to have an easy fight, I do want them to feel like they are mortal rather than invincible.
Can anyone help me? I'm sure it's a problem with the way I'm thinking about encounters and not the characters themselves.