Vizzerdrix
2009-12-30, 01:14 PM
Build will be W.S. Ranger-5/ Rogue-1/Daggerspell Shaper-9/Warshaper or Nature's Warrior-5 (N.W if I decide to use mystic ranger variant to retain more spellcasting). No MoMF.
First: Someone mentioned to me that Aberrant Dragonmark can be used instead of Aberration Blood to meet the requirements for Aberrant feats. Can anyone confirm this? Thanks in advance. :smallsmile:
Okay. I'll have access to aberration shapes ranging from tiny to large and I get to keep special attacks, so I need to pick a few good shapes (around a dozen or so) to keep on hand in flashcard format so I'm not slowing down play by going through books all the time. So far here is what I've picked, but I'm more than open to options and recommendations from you fine folk.
-Rust Monster (For metal barriers and baddies with nasty weapons/armor. Also very, very cute :smallbiggrin:)
-Chuul Good Str/Dex, swim speed, Constrict + Paralysis= Nom. My choice in case of water hazards. +10 Natural Armor too (Do I get my shapes NA?)
-Vivisector-(MMV) Flight is handy and I can assume this form early. Not sure if I'll get vivisection(EX) ability or not though. If so, yay! If not, I'll pass on this one. Lists a potion among it's equipment, so I assume it can use items.
-Hook Horror- Rend and power sunder can be useful in combat. Has a climb speed too. However, I'll be screwed if I fall on my back :smallwink:
-Deadly Dancer (ToM, page 80) Looks like a solid medium sized combatant shape. Can attack everything in range, so with Warshaper and Enlarge person it can slice up large areas of the battlefield. Also fast.
First: Someone mentioned to me that Aberrant Dragonmark can be used instead of Aberration Blood to meet the requirements for Aberrant feats. Can anyone confirm this? Thanks in advance. :smallsmile:
Okay. I'll have access to aberration shapes ranging from tiny to large and I get to keep special attacks, so I need to pick a few good shapes (around a dozen or so) to keep on hand in flashcard format so I'm not slowing down play by going through books all the time. So far here is what I've picked, but I'm more than open to options and recommendations from you fine folk.
-Rust Monster (For metal barriers and baddies with nasty weapons/armor. Also very, very cute :smallbiggrin:)
-Chuul Good Str/Dex, swim speed, Constrict + Paralysis= Nom. My choice in case of water hazards. +10 Natural Armor too (Do I get my shapes NA?)
-Vivisector-(MMV) Flight is handy and I can assume this form early. Not sure if I'll get vivisection(EX) ability or not though. If so, yay! If not, I'll pass on this one. Lists a potion among it's equipment, so I assume it can use items.
-Hook Horror- Rend and power sunder can be useful in combat. Has a climb speed too. However, I'll be screwed if I fall on my back :smallwink:
-Deadly Dancer (ToM, page 80) Looks like a solid medium sized combatant shape. Can attack everything in range, so with Warshaper and Enlarge person it can slice up large areas of the battlefield. Also fast.