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Darksword
2009-12-30, 03:29 PM
This is a continuation done my self of the wizard of the cost d20 project. This a beta. The beta is messy. I am hoping to get an alpha out after the japanese realse of birth by sleep clarifies some thing. The alpha will still be clutter but beside expanded campaign, includes info about modes, all base class, expand on keyblades, and spells and powers etc. The "final" release will be a few weeks after the English realease and will be cleaned up and includes all material.
http://www.mediafire.com/?dei2znjzjnq
ALot of this stuff is not my work but is from the foremention project.

Debihuman
2009-12-30, 11:30 PM
Yeah, it is messy. You might want to just spell check and edit what you have now, before you go any further with this project.

Debby

Vulkan
2009-12-30, 11:46 PM
:smallfrown: aaaw man I can't see it.. I'm on a ps3.. Some one describe it to me.. I just rented and beat 358 days

Darksword
2009-12-31, 04:52 PM
Well its is basicly list. There are no dividers for sections bit thatll be fix in next release. Rember january 9 is when birth by sleep is released in Japan.

Zexion
2010-01-01, 07:28 PM
This is somewhat related...
I have lately been trying to turn Organization XIII into NPCs in my snowball campaign (high epic), and they are excellent allies for the PCs. Except when they get suspicious... then there are overly spiky weapons galore.

Golden-Esque
2010-01-01, 08:12 PM
This is somewhat related...
I have lately been trying to turn Organization XIII into NPCs in my snowball campaign (high epic), and they are excellent allies for the PCs. Except when they get suspicious... then there are overly spiky weapons galore.

Including Roxas?


'Cause then you kinda have to include Sora :P.

Darksword
2010-01-01, 09:45 PM
It is sorta related.
In this conversion they gain power from soulbound weapon (instead/adtion of keyblade), and most are martial psionic mix.

Zexion
2010-01-02, 06:38 PM
@Golden-esque: I did include Roxas and Sora. I believe that they both had twenty levels of paladin, except that their alignment was Neutral Good. I also drew up a weapon stat block for the Keyblade (2d6 slashing, Gate 1/day)

@Darkblade: The members of Organization XIII did not gain their power directly. I seem to remember that Zexion (like an epic Sorcerer) could cast spells from his Lexicon easily, but could also cast spells by himself at will, right? I drew Organization XIII up as a kind of pantheon of divine gods, so it probably doesn't exactly match up what you mean to do, but you need to consider exactly what abilities they have had, and how they would use them.

Oh, and this IS off topic, but: Does my avatar look like Zexion? I made it myself...

Darksword
2010-01-03, 06:10 PM
do u have them with u

Zexion
2010-01-03, 11:25 PM
The weapons, or the people? Because my campaign is high epic, using a lot of homebrew monsters and a very convoluted plot that has been going on for 15+ years. By "High Epic" I mean the highest-level player is level 651 (I think, he has his character sheet right now)and the lowest level character is level 631. So, neither their weapons or their class levels would match up with what you are trying to do...

Lifeson
2010-01-04, 01:06 PM
Huh, looks like you need an editor.

English major here reporting for duty. :smalltongue: Want some help?

Zexion
2010-01-04, 08:37 PM
I agree, you do need an editor.
I did take the idea of the summon weapon special power, thank you for that.

Lifeson
2010-01-04, 09:03 PM
Reading through the rules, and besides some cleaning up, there's a lot of room to make amends. Personally, I think the classes should be re-tooled to be a bit simpler, though that might just be me being swamped by a passing glance, and possibly a list of races per world, instead of "Donald, Mickey, and Goofy-expies" being the main three.

The premise of KH allows for a much deeper customizing. A card from Wonderland, a gorilla from Deep Jungle, and a Genie from Agrabah in one party would be interesting to see...though I guess that could just become massive as you try and list every race possible from Disney worlds...seeing as the closest thing to a Final Fantasy world is Hollow Bastion/Radiant Garden.

Zexion
2010-01-04, 09:09 PM
It would probably be better to split up the revisions...
I do NOT volunteer, no offense. That might be difficult to clean up...

Darksword
2010-01-05, 06:02 PM
Like I said I there is changes in the revisons. This is mostly copied and pasted from the old thread and some of my old stuff. Now I saturday Birth By sleep is coming up so proably a week after that. And Amends will be made. The class are very basic though incomplete. They are just overpowered generic classes.

Zexion
2010-01-05, 08:05 PM
Yes, but do you want the weapons or the character stats?

Darksword
2010-01-06, 07:09 PM
I would like stats for both. Also I will be separating the book into several booklets for easier reading and more origination

Zexion
2010-01-06, 09:03 PM
Okay... for this one, I will post the Nobodies in rank order, in groups of 4. To find the Greater Nobody you want, simply search for their rank (in roman numerals) inside a bracket.

XEMNAS, SUPURIOR OF THE IN-BETWEEN (I)
Male Medium Sorcerer Divine Outsider
Hit Dice: 30d12+420 (750)
Initiative: +14
Speed: 70 ft., Flight 500 ft. (perfect)
Armor Class: 36 = 10 + 14 (Dex) + 8 (Deflection) +6 (Empowered Mage Armor)
Base Attack/Grapple: +20/+34
Attack: +20 Ethereal Blades 16d6 bludgeon
Space/Reach: 5 ft/10 ft.
Saves: Fort +35, Ref +35, Will +35,
Abilities: Str 38 (+14), Dex 38 (+14), Con 38 (+14), Wis 56 (+23), Int 56 (+23), Cha 48 (+19)
Skills: Spellcraft +100, Concentration +100, Jump +128, Decipher Script +64, All Others +50
Feats: All Metamagic Feats, Two-Weapon Fighting, Greater Two-Weapon Fighting, Weapon Focus (Ethereal Blade), Weapon Specialization (Ethereal Blade), Greater Weapon Focus (Ethereal Blade), Greater Weapon Specialization (Ethereal Blade)
Alignment: Lawful Good

XIGBAR, THE FREESHOOTER (II)
Male Medium Fighter Divine Outsider
Hit Dice: 30d12+500 (800)
Initiative: +23
Speed: 70 ft., Flight 500 ft. (perfect)
Armor Class: 41 = 10 + 23 (Dex) + 8 (Deflection)
Base Attack/Grapple: +40/+60
Attack/Full Attack: Twin Arrowguns
Special Abilities: Dimension Door 1/round,
Space/Reach: 5 ft/10 ft.
Saves: Fort +35, Ref +35, Will +35,
Abilities: Str 38 (+14), Dex 56 (+23), Con38 (+14), Wis 56 (+23), Int 48 (+19), Cha 56 (+23)
Skills: Sense Motive +100, Concentration +100, Jump +128, Survival +64, Others +50
Feats: Blind-Fight, Combat Reflexes, Dodge, Mobility, Spring Attack, Deflect Arrows, Improved Grapple, Snatch Arrows, Stunning Fist, Mounted Combat, Spirited Charge, Quick Draw, Greater Two-Weapon Fighting, Weapon Focus (Arrowgun), Weapon Specialization (Arrowgun), Greater Weapon Focus (Arrowgun), Greater Weapon Specialization (Arrowgun) Point Blank Shot, Far Shot, Precise Shot, Rapid Shot, Manyshot, Shot On The Run, Improved Precise Shot
Alignment: Lawful Good

SHARPSHOOTER (XIGBAR)
Epic Magic Weapon
20+ Masterwork Arrowgun
Aura: Conjuration. Casts all spells as if caster Level 100th regardless of caster level limits
Weight: 10 lbs.
Skills: Intimidate +20
Spell-Like Abilities: Dimension Door 7/round, Greater Teleport 7/round (self only)

XALDIN, THE WHIRLWIND LANCER (III)
Male Medium Airbender Divine Outsider
Hit Dice: 30d12+500 (800)
Initiative: +23
Speed: 70 ft., Flight 500 ft. (perfect)
Armor Class: 41 = 10 + 23 (Dex) + 8 (Deflection) + (lance attacks made x 3)
Base Attack/Grapple: +40/+63
Attack/Full Attack: Air Lance 10d6 sonic
Space/Reach: 5 ft/10 ft.
Saves: Fort +35, Ref +35, Will +35,
Abilities: Str 56 (+23), Dex 56 (+23), Con 38 (+14), Wis 56 (+23), Int 56 (+23), Cha 48 (+19),
Skills: All +60
Feats: Blind-Fight, Combat Expertise, Improved Disarm, Improved Feint, Improved Trip, Whirlwind Attack, Combat Reflexes, Dodge, Mobility, Spring Attack, Deflect Arrows, Improved Grapple, Snatch Arrows, , Power Attack, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Quick Draw, Greater Two-Weapon Fighting, Weapon Focus (Air Lance), Weapon Specialization (Air Lance), Greater Weapon Focus (Air Lance), Greater Weapon Specialization (Air Lance)
Alignment: Lawful Good

LINDWORM (XALDIN)
Epic Magic Weapon
20+ Masterwork Air Lance
Aura: Evocation. Casts all spells/bending forms as if caster Level 100th regardless of caster level limits
Weight: 3 lbs.
Skills: Airbending +200,
Spell-Like Abilities: Airbending (any form) 4/round, Wind Wall 4/round, Control Winds 2/round, Control Weather 2/minute (instantly cast, 2 round wait until effects take place), Whirlwind 1/round

VEXEN, THE CHILLY ACADEMIC (IV)
Male Medium Fighter Divine Outsider
Hit Dice: 30d12+240 (500)
Initiative: +23
Speed: 70 ft., Flight 500 ft. (perfect)
Armor Class: 51 = 10 + 23 (Dex) + 8 (Deflection) + 10
Base Attack/Grapple: +20/+34
Attack/Full Attack: Ice Shield
Space/Reach: 5 ft/10 ft.
Saves: Fort +35, Ref +35, Will +35,
Abilities: Str38 (+14), Dex 56 (+23), Con 26 (+8), Wis 56 (+23), Int 110 (+50), Cha 56 (+23),
Skills: Jump +128, Tumble +64, Knowledge +128, All Others +50
Feats: Blind-Fight, Combat Expertise, Improved Disarm, Improved Feint, Improved Trip, Combat Reflexes, Dodge, Mobility, Spring Attack, Deflect Arrows, Improved Grapple, Snatch Arrows, , Power Attack, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Quick Draw, Greater Two-Weapon Fighting
Alignment: Lawful Good

FROZEN PRIDE (VEXEN)
Epic Magic Shield
20+ Masterwork Spiked Ice Shield (+25 to AC)
Aura: Transmutation. Casts all spells as if caster Level 100th regardless of caster level limits
Weight: 10 lbs.
Skills: Climb +20,
Spell-Like Abilities: Otiluke’s Freezing Sphere 1/round, Ice Storm
1/round, Cone Of Cold 1/round, Wall Of Ice 1/round, Polar Ray 1/round

Zexion
2010-01-06, 09:44 PM
LEXAEUS, THE SILENT HERO(V)
Male Medium Earthbender Divine Outsider
Hit Dice: 30d12+690 (1100)
Initiative: +23
Speed: 70 ft., Flight 500 ft. (perfect)
Armor Class: 41 = 10 + 23 (Dex) + 8 (Deflection)
Base Attack/Grapple: +40/+60
Attack/Full Attack: +20 Axe Sword 10d20, 50% slashing, 50% bludgeoning
Space/Reach: 5 ft/10 ft.
Saves: Fort +35, Ref +35, Will +35,
Abilities: Str 56 (+23), Dex 56 (+23), Con 56 (+23), Wis 48 (+19), Int 38 (+14), Cha 38 (+14),
Skills: Jump +128, All Others +50
Feats: Blind-Fight, Combat Expertise, Improved Disarm, Improved Feint, Improved Trip, Whirlwind Attack, Combat Reflexes, Dodge, Mobility, Spring Attack, Deflect Arrows, Improved Grapple, Snatch Arrows, Stunning Fist, Mounted Combat, Spirited Charge, Power Attack, Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Improved Sunder, Quick Draw, Greater Two-Weapon Fighting, Weapon Focus (Axe Sword), Weapon Specialization (Axe Sword), Greater Weapon Focus (Axe Sword), Greater Weapon Specialization (Axe Sword)
Alignment: Lawful Good

SKYSPLITTER (LEXAEUS)
Epic Magic Weapon
20+ Masterwork Axe Sword
Aura: Evocation. Casts all spells/bending forms as if caster Level 100th regardless of caster level limits
Weight: 20 lbs.
Skills: Earthbending +200, Intimidate +50,
Spell-Like Abilities: Earthbending (any form) 4/round, Spiked Stones 4/round, Wall Of Stone 2/round, Earthquake 2/minute, Move Earth 1/round

ZEXION, THE CLOAKED SCHEMER (VI) (that's me, haha)
Male Medium Sorcerer Divine Outsider
Hit Dice: 30d12+420 (750)
Initiative: +23
Speed: 70 ft., Flight 500 ft. (perfect)
Armor Class: 47 = 10 + 23 (Dex) + 8 (Deflection) +6
Base Attack/Grapple: +20/+34
Attack: Lexicon/Magic
Space/Reach: 5 ft/5 ft.
Saves: Fort +35, Ref +35, Will +50,
Abilities: Str 38 (+14), Dex 56 (+23), Con 38 (+14), Wis 56 (+23), Int 56 (+23), Cha 48 (+19)
Skills: Spellcraft +200, Concentration +100, Jump +128, Decipher Script +64, All Others +50
Feats: All Metamagic Feats, Improved Spellcasting
Alignment: Lawful Good

BOOK OF RETRIBUTION (ZEXION)
Epic Magic Scrollbook
20+ Masterwork Lexicon
Aura: Evocation. Casts all spells as if caster Level 100th regardless of spell description
Weight: 3 lbs.
Skills: Spellcraft +666, Knowledge (any) +100, Decipher Script +50, Concentration +50
Spell-Like Abilities: Imprison (inside book) 6/minute, Epic Mage Armor (on wielder, continuous), Any 5 spells (total level limit: 40, lvl 10=any epic) per round,

SAÏX, THE LUNA DIVINER (VII)
Male Medium Barbarian Divine Outsider
Hit Dice: 30d12+690 (1100)
Initiative: +23
Speed: 70 ft., Flight 500 ft. (perfect)
Armor Class: 41 = 10 + 23 (Dex) + 8 (Deflection)
Base Attack/Grapple: +40/+60
Attack/Full Attack: Titanic Claymore
Special Abilities: Destruction 3/minute
Space/Reach: 5 ft/10 ft.
Saves: Fort +35, Ref +35, Will +35,
Abilities: Str 56 (+23), Dex 56 (+23), Con 56 (+23), Wis 38 (+14), Int 38 (+14), Cha 48 (+19),
Skills: All +50
Feats: Blind-Fight, Combat Expertise, Improved Disarm, Improved Feint, Improved Trip, Whirlwind Attack, Combat Reflexes, Dodge, Mobility, Spring Attack, Deflect Arrows, Improved Grapple, Snatch Arrows, Stunning Fist, Mounted Combat, Spirited Charge, Power Attack, Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Improved Sunder, Quick Draw, Greater Two-Weapon Fighting, Weapon Focus (Titanic Claymore), Weapon Specialization (Titanic Claymore), Greater Weapon Focus (Titanic Claymore), Greater Weapon Specialization (Titanic Claymore)
Alignment: Lawful Good

LUNATIC (SAÏX)
Epic Magic Weapon
20+ Masterwork Titanic Claymore
Aura: Evocation. Casts all spells as if caster Level 100th regardless of spell description
Weight: 3 lbs.
Skills: Intimidate +100,
Spell-Like Abilities: Invulnerability to spells of 7th level or lower, Mighty Disruption (against all, not just undead) against 7 foes/round

AXEL, THE FLURRY OF DANCING FLAMES (VIII)
Male Medium Firebender Divine Outsider
Hit Dice: 30d12+500 (800)
Initiative: +23
Speed: 70 ft., Flight 500 ft. (perfect)
Armor Class: 48 = 10 + 23 (Dex) + 15 (Deflection)
Base Attack/Grapple: +40/+60
Special Abilities: Fire Storm 1/round
Attack/Full Attack: Twin Chakram
Space/Reach: 5 ft/5 ft.
Saves: Fort +35, Ref +35, Will +35,
Abilities: Str 56 (+23), Dex 56 (+23), Con 38 (+14), Wis 56 (+23), Int 48 (+19), Cha 56 (+23),
Skills: Jump +250, Tumble +150, All Others +60
Feats: Blind-Fight, Combat Expertise, Improved Disarm, Improved Feint, Improved Trip, Whirlwind Attack, Combat Reflexes, Dodge, Mobility, Spring Attack, Deflect Arrows, Improved Grapple, Snatch Arrows, , Power Attack, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Quick Draw, Greater Two-Weapon Fighting, Weapon Focus (Chakram), Weapon Specialization (Chakram), Greater Weapon Focus (Chakram), Greater Weapon Specialization (Chakram)
Alignment: Lawful Good

ETERNAL FLAMES (AXEL)
Epic Magic Weapon
20+ Masterwork Twin Chakram
Aura: Evocation. Casts all spells/bending forms as if caster Level 100th regardless of caster level limits
Weight: 1 lb.
Skills: Firebending +200,
Spell-Like Abilities: Firebending (any form) 4/round, Produce Flame 4/round, Wall Of Fire 2/round, Fire Shield 1/round, Fire Storm 1/round, Firestorm,

Zexion
2010-01-06, 10:11 PM
DEMYX, THE MELODIOUS NOCTURNE (IX)
Male Medium Waterbender Divine Outsider
Hit Dice: 30d12+500 (800)
Initiative: +23
Speed: 70 ft., Flight 500 ft. (perfect)
Armor Class: 50 = 10 + 23 (Dex) + 17 (Deflection)
Base Attack/Grapple: +40/+39
Special Abilities: Analyse Dweomer 3/round
Attack/Full Attack: Water Sitar 4d6 cold/2d6 piercing
Space/Reach: 5 ft/5 ft.
Saves: Fort +35, Ref +35, Will +35,
Abilities: Str 48 (+19), Dex 56 (+23), Con 38 (+14), Wis 56 (+23), Int 56 (+23), Cha 56 (+23),
Skills: Jump/Tumble +128, Perform (Stringed Instument) +150, All +60
Feats: Blind-Fight, Combat Expertise, Improved Disarm, Improved Feint, Improved Trip, Whirlwind Attack, Combat Reflexes, Dodge, Mobility, Spring Attack, Deflect Arrows, Improved Grapple, Snatch Arrows, , Power Attack, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Quick Draw, Greater Two-Weapon Fighting, Weapon Focus (Water Sitar), Weapon Specialization (Water Sitar), Greater Weapon Focus (Water Sitar), Greater Weapon Specialization (Water Sitar)
Alignment: Lawful Good

ARPEGGIO (DEMYX)
Epic Magic Weapon
20+ Masterwork Spiked Sitar
Aura: Transmutation. Casts all spells/bending forms as if caster Level 100th regardless of spell description
Weight: 3 lbs.
Skills: Waterbending +100, Perform (stringed instrument) +50
Spell-Like Abilities: Waterbending (any form) 4/round, Control Water 1/round, Inspire Courage +20 1/minute, Create Water 1/round

LUXORD, THE GAMBLER OF FATE (X)
Male Medium Wizard Divine Outsider
Hit Dice: 30d12+500 (800)
Initiative: +23
Speed: 70 ft., Flight 500 ft. (perfect)
Armor Class: 41 = 10 + 23 (Dex) + 8 (Deflection)
Base Attack/Grapple: +40/+60
Attack/Full Attack: Cards
Special Abilities: Mislead 2/round (like clones)
Space/Reach: 5 ft/10 ft.
Saves: Fort +35, Ref +35, Will +35,
Abilities: Str 38 (+14), Dex 56 (+23), Con 38 (+14), Wis 56 (+23), Int 48 (+19), Cha 56 (+23)
Skills: Sense Motive +100, Bluff +100, Jump +128, Others +50
Feats: Blind-Fight, Combat Reflexes, Dodge, Mobility, Spring Attack, Deflect Arrows, Improved Grapple, Snatch Arrows, Stunning Fist, Mounted Combat, Spirited Charge, Quick Draw, Greater Two-Weapon Fighting, Weapon Focus (Cards), Weapon Specialization (Cards), Greater Weapon Focus (Cards), Greater Weapon Specialization (Cards) Point Blank Shot, Far Shot, Precise Shot, Rapid Shot, Manyshot, Shot On The Run, Improved Precise Shot
Alignment: Lawful Good

FAIR GAME (LUXORD)
Epic Magic Weapon
20+ Masterwork Razor Card Deck
Aura: Illusion. Casts all spells as if caster Level 100th regardless of spell description
Weight: 2 lbs.
Spell-Like Abilities: Disguise Self 1/round, Greater Invisibility 1/round, Duplicate 7/round, Time Stop 1/round
Abilities: Rigged Card
Rigged Card: The wielder of Fair Game may choose a card to attack with without rolling 1d12 to choose twice per round.

1d12 CARD EFFECT
1 Fool 4d8 Int drain
2 Magician 6d8 magic
3 Star blinded for 1 hour
4 Mushroom Cloud Explosion: 10d6 fire across 30 ft. spread
5 Skull Loses 2d4 levels
6 Joker helpless and cannot act for 4d4 rounds
7 Priest 10d6 holy
8 Fire 12d8 fire
9 Water 12d8 cold
10 Earth 12d8 bludgeon
11 Air blown back 3d4 x 10 ft.
12 Hammer DC 40 Fort save or be destroyed

MARLUXIA, THE GRACEFUL ASSASIN (XI)
Male Medium Fighter Divine Outsider
Hit Dice: 30d12+600 (1000)
Initiative: +23
Speed: 100 ft., Flight 500 ft. (perfect)
Armor Class: 41 = 10 + 23 (Dex) + 8 (Deflection)
Base Attack/Grapple: +30/+50
Attack/Full Attack: Flower Scythe
Special Abilities: Poison 2/round
Space/Reach: 5 ft/10 ft.
Saves: Fort +35, Ref +35, Will +35,
Abilities: Str 56 (+23), Dex 56 (+23), Con 56 (+23), Wis 48 (+19), Int 38 (+14), Cha 38 (+14),
Skills: All +50
Feats: Blind-Fight, Combat Expertise, Improved Disarm, Improved Feint, Improved Trip, Whirlwind Attack, Combat Reflexes, Dodge, Mobility, Spring Attack, Deflect Arrows, Improved Grapple, Snatch Arrows, Stunning Scythe, Mounted Combat, Spirited Charge, Power Attack, Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Improved Sunder, Quick Draw, Weapon Focus (Flower Scythe), Weapon Specialization (Flower Scythe), Greater Weapon Focus (Flower Scythe), Greater Weapon Specialization (Flower Scythe)
Alignment: Lawful Good

GRACEFUL DAHLIA (MARLUXIA)
Epic Magic Weapon
20+ Masterwork Flower Scythe
Aura: Transmutation. Casts all spells as if caster Level 100th regardless of spell description
Weight: 6 lbs.
Spell-Like Abilities: Entangle 1/round, Plant Growth 1/round, Command Plants 7/round, Wall of Thorns 1/round, Repel Wood 1/round, Animate Plants 1/round, Control Plants 1/round

LARXENE, THE SAVAGE NYMPH (XII)
Female Medium Fighter Divine Outsider
Hit Dice: 30d12+500 (800)
Initiative: +23
Speed: 70 ft., Flight 500 ft. (perfect)
Armor Class: 41 = 10 + 23 (Dex) + 8 (Deflection)
Base Attack/Grapple: +40/+60
Attack/Full Attack: Force Knives
Special Abilities: Chain Lightning 6/minute
Space/Reach: 5 ft/5 ft.
Saves: Fort +35, Ref +50, Will +35,
Abilities: Str 56 (+23), Dex 56 (+23), Con 38 (+14), Wis 56 (+23), Int 48 (+19), Cha 38 (+14)
Skills: Sense Motive +100, Tumble +100, Jump +128, Others +50
Feats: Blind-Fight, Combat Reflexes, Dodge, Mobility, Spring Attack, Deflect Arrows, Improved Grapple, Snatch Arrows, Stunning Fist, Quick Draw, Greater Two Weapon Fighting, Weapon Focus (Force Knives), Weapon Specialization (Force Knives), Greater Weapon Focus (Force Knives), Greater Weapon Specialization (Force Knives)
Alignment: Lawful Good

FOUDRÉ (LARXENE)
Epic Magic Weapon
20+ Masterwork Force Knives
Aura: Evocation. Casts all spells as if caster Level 100th regardless of spell description
Weight: 1 lb.
Spell-Like Abilities: Shocking Grasp 7/round, Lightning Bolt 2/round, Chain Lightning 1/round,

Zexion
2010-01-06, 10:17 PM
ROXAS, THE KEY OF DESTINY (XIII)
Male Medium Paladin Divine Outsider
Hit Dice: 30d12+500 (800)
Initiative: +23
Speed: 70 ft., Flight 500 ft. (perfect)
Armor Class: 41 = 10 + 23 (Dex) + 8 (Deflection)
Base Attack/Grapple: +40/+60
Attack/Full Attack: Keyblade
Space/Reach: 5 ft/5 ft.
Saves: Fort +35, Ref +50, Will +35,
Abilities: Str 38 (+14), Dex 56 (+23), Con 38 (+14), Wis 56 (+23), Int 48 (+19), Cha 56 (+23)
Skills: Sense Motive +100, Tumble +100, Jump +128, Others +50
Feats: Blind-Fight, Combat Reflexes, Dodge, Mobility, Spring Attack, Deflect Arrows, Improved Grapple, Snatch Arrows, Stunning Fist, Quick Draw, Greater Two Weapon Fighting, Weapon Focus (Keyblade), Weapon Specialization (Keyblade), Greater Weapon Focus (Keyblade), Greater Weapon Specialization (Keyblade)
Alignment: Lawful Good

ROXAS'S KEYBLADE
Epic Magic Weapon
20+ Masterwork Keyblade
Aura: Evocation. Casts all spells as if caster Level 100th regardless of spell description
Weight: 15 lbs.
Skills: Spellcraft +200, automatic success on Open Lock checks with Keyblade,
Spell-Like Abilities: Gate 1/round, Mighty Disruption:evil/chaotic creatures 7/round,

XION, THE SUBTLE CLONE OF ROXAS (XIV)
Female Medium Paladin Divine Outsider
Hit Dice: 30d12+500 (800)
Initiative: +23
Speed: 70 ft., Flight 500 ft. (perfect)
Armor Class: 41 = 10 + 23 (Dex) + 8 (Deflection)
Base Attack/Grapple: +40/+60
Attack/Full Attack: Keyblade 8d6 slashing
Special Abilities: Greater Teleport at will
Space/Reach: 5 ft/15 ft.
Saves: Fort +35, Ref +50, Will +35,
Abilities: Str 38 (+14), Dex 56 (+23), Con 38 (+14), Wis 56 (+23), Int 56 (+23), Cha 56 (+23)
Skills: Sense Motive +100, Tumble +100, Jump +128, Others +50
Feats: Blind-Fight, Combat Reflexes, Dodge, Mobility, Spring Attack, Deflect Arrows, Improved Grapple, Snatch Arrows, Stunning Fist, Quick Draw, Greater Two Weapon Fighting, Weapon Focus (Alethian), Weapon Specialization (Alethian), Greater Weapon Focus (Alethian), Greater Weapon Specialization (Alethian)
Alignment: Lawful Good

ALETHIAN KEYBLADE (XION)
Epic Magic Weapon
20+ Masterwork Keyblade
Aura: Evocation. Casts all spells as if caster Level 100th regardless of spell description
Weight: 15 lbs.
Skills: Spellcraft +200, automatic success on Open Lock checks with Keyblade,
Spell-Like Abilities: Gate 1/round,

Darksword
2010-01-07, 05:24 PM
Thanks they look pretty good, when i have a chance ill givce it a better looking.

Zexion
2010-01-07, 10:59 PM
Their grapple bonuses are a bit messed up, because a couple of them do not show strength bonuses. The four element-based Nobodies have the class elementbender. That is a reference to the Avatar d20 system that was worked out about a year ago on this forum.

And, by "cast all spells at 100th caster level regardless of spell description" I mean that a spell that does 1d6 fire damage/caster level would do 100d6 fire damage, even if in the spell description it clearly said "up to 5d6".

Darksword
2010-01-08, 07:59 PM
Can anyone help me. Can you tell me the areas that need help gramticly. What parts. What parts need to be cleaner etc.

Zexion
2010-01-08, 08:13 PM
Try using SpellCheck, and aim for maybe 100 corrected words/day? That would clean it up pretty fast.

Darksword
2010-01-08, 08:57 PM
Ok I will.

Zexion
2010-01-09, 04:07 PM
also, maybe add some racial templates: not complete races, but showing their strengths and weaknesses, plus racial abilities...

Zexion
2010-01-09, 08:16 PM
I just got Kingdom Hearts: 358/2 Days, and have decided that is is incredibly fun. I never knew that Xemnas wasn't an active leader...

dethkruzer
2010-01-10, 08:28 AM
@Zexion: No ofense but those Organization XIII stas are pretty whacked up. Allow me to point out a few things that really bug me:

Base Attack Bonus: all of the members are "Divine outsiders", (whatever that is) if they have anything do with common outsiders than they should all have a BAB of +30, as outsiders have a BAB = HD.

Class levels?: Let us take Roxas for an example, he is described as a "Male Medium Paladin Divine Outsider." This description states him as a paladin, but the amount of levels, or lack thereoff, is never mentioned.

Saves: All saves should be good, I'm not gonna do the math but they just don't seem right.

Ability scores: may i asked what system are they based on?

skills: are the numbers the amount of ranks or the total bonus? Either way, the number is basicly impossible. It also states that "all others +X", what are "all others" do they teat all existing skills as class skills.

Feats: I'm not sure if you noticed but most of them would not qualify for all the feats they have. also, Xemnas and Zexion have "all metamagic feats", did you take into consideration that there exist tens, if not hundreds of metamgic feats.

and lastly, the Weapons: I don't know how to say this but, these weapons are simply broken, they are all +20 (when the maximum enhancement bonus of a weapon is +10), which alone means the are beyond epic. The spell like abilities have no X/day limit and can actually be cast multiple times per round. Let's take Zexion for example, appeartly, he could imprison 7 people in one round and blast the rest out of existance with, let's say four animus blizzards.

Tobi_goodboy
2010-01-10, 09:44 AM
i thought even with the pink/flower motif, marluxia was still a guy. EDIT: wikipedia agrees with me.

he's listed as a 'Female Medium Fighter Divine Outsider'

Zexion
2010-01-10, 01:11 PM
That has been changed.
Also, for the high stats: according to the Kingdom Hearts wiki, Organization XIII members are incredibly:
Intelligent, probably because they don't have their hearts messing up their rational decisions.
Charisma can be classified as a kind of "exotic beauty" according to the 3.5 player's handbook.
Strength/Dexterity/Constitution: They are all rather strong, hence the high Strength score. They are both dexterous and resilient, am I correct?
Wisdom I put in there because they seem both aware of their surroundings and calm.
Their stat bonuses are my contribution to the idea that they are powerful outsiders with a purpose. The +50 to all skills is just the result of a high Intelligence, plus the fact that they never seem to fail at anything. Higher bonuses, like Zexion's whopping +666 to Spellcraft, is what I percieve as his upper limit for spellcasting (although I may be a little bit biased)
The d12 hit dice is based on the template for Greater Nobodies that I created a while ago, changing all current and future Hit Dice to d12s...
Zexion is only as good a spellcaster as I think he is... which is really really epic. I mean, he is practically the most powerful member of Organization XIII...except that he usually only casts illusion spells.

Darksword
2010-01-12, 02:54 PM
I got classes grammatically done. Working on prc and races and BBS stuff. Also if anyone would like to help or has ideas pm me.

Darksword
2010-01-12, 07:14 PM
Not wanting to double post but pbp playtesting (http://www.giantitp.com/forums/showthread.php?p=7681179#post7681179)

Zexion
2010-01-12, 09:00 PM
You could have simply edited your previous post.
EDIT: Also, I think that Greater Nobodies should have bonuses to their physical statistics, especially Strength, Dexterity, and Wisdom.

Darksword
2010-01-14, 06:12 PM
I want the greater nobody to still be playable. The main thing is that being a nobody does not give them (that many abilities, more like a ressurection). Instead the person had a strong heart (body and mind) which is why they are able to becom,e one.

Zexion
2010-01-14, 08:22 PM
Well, a "playable race" shouldn't necessarily have a "soulmeld weapon," am I right? Better to make the souldmeld weapon a feat (Greater Nobody only) and give mini bonuses (+1) to Str, Dex, and Wis.

Darksword
2010-01-15, 06:53 PM
No they have a soul weapon that will function a lot like keyblades

Zexion
2010-01-16, 12:51 AM
Okay... here's an entry from the Kingdom Hearts Wiki:
"Those (Nobodies) with the strongest wills manage to retain human forms with some slight changes to their appearance and physical abilities."

Darksword
2010-01-18, 01:14 AM
prcs part one almost done

Zexion
2010-01-18, 01:31 PM
What I meant by my previous post was that GREATER NOBODIES are MUCH stronger than normal people.

DJHexxus
2010-05-20, 01:15 PM
Is this still going? I would like to use the sysytem