AustontheGreat1
2009-12-31, 07:56 AM
Hand Mage
Some people have magic flowing throughout their entire body. To a hand mage, this is an unacceptable waste of resources. Hand mages choose to focus their talents to one particular area. Hand magess have more magic in one pinky, than most mages have in their entire body.
Requirements:
Abilities: Dexterity 15
Skills: Slight of Hand 4 ranks.
Feats: Cannot possess the still spell metamagic feat.
Spellcasting: Able to cast 3rd level arcane spells, including at least 4 touch spells.
HAND MAGE
{table=head]Level|BAB|Fort|Ref|Will|Special|Spells
1st|
+0|
+0|
+0|
+2|Powerful Touch|+1 level of existing spellcasting class
2nd|
+1|
+0|
+0|
+3|Healing Hands|+1 level of existing spellcasting class
3rd|
+2|
+1|
+1|
+3|Arcane Smack|+1 level of existing spellcasting class
4th|
+3|
+1|
+1|
+4|Magic Hands|+1 level of existing spellcasting class
5th|
+3|
+1|
+1|
+4|Freedom|+1 level of existing spellcasting class[/table]
CLASS SKILLS
Hand Wizard’s class skills (and the key ability for each skill) Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Search (Int), Sleight of Hand (Dex), Spellcraft (Int).
(Skill points per level: 2 + Int. Mod.)
CLASS FEATURES
Spell Slots/Spells Known: When a new hand mage level is gained the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast 3th-level spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class in which he could cast 3th-level spells before he became hand mage, he must decide to which class he adds each level of hand wizard for the purpose of determining spells per day.
Powerful Touch (Ex): At first level, touch spells cast by a hand mage are considered at +2 caster level. Furthermore, the Save DC for touch spells cast by a Hand Mage is increased by 2.
Healing Hands (Su): By sacrificing a prepared spell or an unused spell slot, a hand mage or 2nd level or higher may heal a touched creature a number of points equal to the level of the spell or spell slot x 5. Doing so is a standard action and does provoke an attack of opportunity.
Arcane Smack (Su): At 3rd level, a hand mage can channel raw arcane force to his hands to deliver a powerful touch attack. By sacrificing a prepared spell or an unused spell slot, a hand mage can deliver a melee touch attack which deals damage equal to a number of d6 equal to twice the spell level of the spell or spell slot sacrificed.
Magic Hands (Ex): A hand mage has magic flowing through his fingers. All spells cast by a hand wizard are cast as if effected by the silent spell metamagic feat, only without any increase in casting time or spell level that usually accompanies. Additionally, a hand mage cannot cast spells that have been affected the Still Spell metamagic feat.
Freedom (Ex): To a hand mage, his hands are everything. A hands mage’s hands cannot be bound or impeded; he is always treated as if under the effects of a freedom of movement spell.
-0-
Kind of a WIP. Tell me if there any obvious flaws.
Some people have magic flowing throughout their entire body. To a hand mage, this is an unacceptable waste of resources. Hand mages choose to focus their talents to one particular area. Hand magess have more magic in one pinky, than most mages have in their entire body.
Requirements:
Abilities: Dexterity 15
Skills: Slight of Hand 4 ranks.
Feats: Cannot possess the still spell metamagic feat.
Spellcasting: Able to cast 3rd level arcane spells, including at least 4 touch spells.
HAND MAGE
{table=head]Level|BAB|Fort|Ref|Will|Special|Spells
1st|
+0|
+0|
+0|
+2|Powerful Touch|+1 level of existing spellcasting class
2nd|
+1|
+0|
+0|
+3|Healing Hands|+1 level of existing spellcasting class
3rd|
+2|
+1|
+1|
+3|Arcane Smack|+1 level of existing spellcasting class
4th|
+3|
+1|
+1|
+4|Magic Hands|+1 level of existing spellcasting class
5th|
+3|
+1|
+1|
+4|Freedom|+1 level of existing spellcasting class[/table]
CLASS SKILLS
Hand Wizard’s class skills (and the key ability for each skill) Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Search (Int), Sleight of Hand (Dex), Spellcraft (Int).
(Skill points per level: 2 + Int. Mod.)
CLASS FEATURES
Spell Slots/Spells Known: When a new hand mage level is gained the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast 3th-level spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class in which he could cast 3th-level spells before he became hand mage, he must decide to which class he adds each level of hand wizard for the purpose of determining spells per day.
Powerful Touch (Ex): At first level, touch spells cast by a hand mage are considered at +2 caster level. Furthermore, the Save DC for touch spells cast by a Hand Mage is increased by 2.
Healing Hands (Su): By sacrificing a prepared spell or an unused spell slot, a hand mage or 2nd level or higher may heal a touched creature a number of points equal to the level of the spell or spell slot x 5. Doing so is a standard action and does provoke an attack of opportunity.
Arcane Smack (Su): At 3rd level, a hand mage can channel raw arcane force to his hands to deliver a powerful touch attack. By sacrificing a prepared spell or an unused spell slot, a hand mage can deliver a melee touch attack which deals damage equal to a number of d6 equal to twice the spell level of the spell or spell slot sacrificed.
Magic Hands (Ex): A hand mage has magic flowing through his fingers. All spells cast by a hand wizard are cast as if effected by the silent spell metamagic feat, only without any increase in casting time or spell level that usually accompanies. Additionally, a hand mage cannot cast spells that have been affected the Still Spell metamagic feat.
Freedom (Ex): To a hand mage, his hands are everything. A hands mage’s hands cannot be bound or impeded; he is always treated as if under the effects of a freedom of movement spell.
-0-
Kind of a WIP. Tell me if there any obvious flaws.