PDA

View Full Version : Simple Q&A D&D 3.5 (by RAW) XII



Pages : 1 2 3 4 5 [6] 7

Demons_eye
2010-03-15, 08:18 PM
Q: 502 Spouse I have Power Attack and Combat Expertise and I am a level 5 fighter. Can I take -10 to my attack (-5 from power attack, -5 from Combat Expertise) and gain both abilities? Its a total of -10 (Twice my Bab) but from the two feats, at -5 each, not going over my 5 BaB.

Runestar
2010-03-15, 08:52 PM
Q: 502 Spouse I have Power Attack and Combat Expertise and I am a level 5 fighter. Can I take -10 to my attack (-5 from power attack, -5 from Combat Expertise) and gain both abilities? Its a total of -10 (Twice my Bab) but from the two feats, at -5 each, not going over my 5 BaB.

Yes. You are merely applying a penalty to your attack rolls, not actually decreasing your bab.

Amphetryon
2010-03-16, 06:31 AM
Q: 503 Does a character with the Closed Mind (http://www.d20srd.org/srd/psionic/psionicFeats.htm#closedMind) feat lose the feat's utility if she gains a power point reserve?

Curmudgeon
2010-03-16, 06:35 AM
A 503 Yes.
Special: You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities). Gain a power point reserve, lose the feat's benefit.

Drend
2010-03-16, 06:36 AM
Q: 503 Does a character with the Closed Mind (http://www.d20srd.org/srd/psionic/psionicFeats.htm#closedMind) feat lose the feat's utility if she gains a power point reserve?

Yes, you lose the ability to use the feat.
You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities).

You cannot use the feat if you have power point reserves. Taking a level in Psion or similar class would essentially turn it into a wasted feat.

a typical hero
2010-03-16, 01:47 PM
Q: 504 a

Can you use feats like Power Attack, Combat Expertise and so on when you set up a weapon against a charge?

Q: 504 b

Is just the weapon damage doubled, or anything? (including STR-bonus, Power Attack..)

Curmudgeon
2010-03-16, 02:46 PM
A 504 a Yes; and b Everything is doubled.

AlsoD
2010-03-16, 02:59 PM
Q: 505a
The 'Divine Magician' ACF in Complete Mage states that you add wizard spells to your (cleric) spell list. Are these considered arcane and so if so can qualify for Mystic Theurge? (from Eldritch Disciple entry if anybody cares)

Q: 505b
Can you use the 'Spontaneous Domain' from PHB2 on your spells from Divine Magician?

Mad Wizard
2010-03-16, 03:47 PM
Q: 506
I know there was a feat somewhere that added a skill to your list of class skills forever and gave you a +2 to it. Can anyone tell me the name and what book it's from?

Raptor2213
2010-03-16, 05:24 PM
Q: 506
I know there was a feat somewhere that added a skill to your list of class skills forever and gave you a +2 to it. Can anyone tell me the name and what book it's from?

A506
Cosmopolitan, Forgotten Realms Campaign Setting, pg 34-ish.
My favorite trick is to take it for speak language, getting 2 languages just for taking it, and 1 language per skill point.

Curmudgeon
2010-03-16, 05:40 PM
A 505 a

All spells on a Cleric's spell list are divine unless explicitly stated otherwise, so Divine Magician doesn't add any arcane spellcasting capability.

A 505 b No.
Benefit: You can add one 1st-level abjuration, divination,or necromancy wizard spell to your cleric spell list. Spells added to the Cleric's main spell list are not domain spells, which have their own list(s).

Curmudgeon
2010-03-16, 05:58 PM
A 506 additional info

The Cosmopolitan feat in Forgotten Realms Campaign Setting has been replaced in Player's Guide to Faerûn. The 3.5 feat does not have the same characteristics as the 3.0 feat of the same name, but you're required to ignore the obsolete version if you use the PGtF at all in your campaign by WotC's update rules.

A possible similar replacement feat is Skill Knowledge (Unearthed Arcana, page 81 and also here (http://www.d20srd.org/srd/variant/buildingCharacters/alternativeSkillSystems.htm#skillKnowledge)).

Corey
2010-03-16, 09:46 PM
Q507 When do bonuses stack?

I know bonuses of different kinds stack with each other.
I know untyped bonuses stack with everything.
I know dodge bonuses stack with other dodge bonuses.
Anything else?

KillianHawkeye
2010-03-16, 09:47 PM
A 507

Circumstance bonuses that arise from different circumstances. And I think that's about it.

Raptor2213
2010-03-16, 11:51 PM
Q507 When do bonuses stack?

I know bonuses of different kinds stack which each other.
I know untyped bonuses stack with everything.
I know dodge bonuses stack with other dodge bonuses.
Anything else?

A507
Stacking
In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all), but do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession). If the modifiers to a particular roll do not stack, only the best bonus and worst penalty applies. Dodge bonuses and circumstance bonuses however, do stack with one another unless otherwise specified.
http://www.d20srd.org/srd/thebasics.htm

Chen
2010-03-17, 06:23 AM
Question 508

Can a creature with multiple natural attacks use them for multiweapon fighting? For example a Thri-Kreen has 4 primary claw attacks and 1 bite attack. Can it instead use 1 primary claw attack as a main hand weapon (gettings its iterative attacks) and its other natural weapons as off-hand attacks (say using multiweapon fighting and improved multiweapon fighting)?

Runestar
2010-03-17, 06:56 AM
Question 508

Can a creature with multiple natural attacks use them for multiweapon fighting? For example a Thri-Kreen has 4 primary claw attacks and 1 bite attack. Can it instead use 1 primary claw attack as a main hand weapon (gettings its iterative attacks) and its other natural weapons as off-hand attacks (say using multiweapon fighting and improved multiweapon fighting)?

You must actually wield weapons in those natural weapons to be able to benefit from iterative attacks. You cannot just declare that your claws are suddenly now weapons and expect them to interact differently.

So your thri-keen could wield 4 shortswords and multiweapon-fight with all of them (incurring all the normal penalties for fighting with more than 1 weapon). If it doesn't, then those are just normal claw attacks.

Starbuck_II
2010-03-17, 07:00 AM
A:508
He could do unarmed strikes instead if claw attacks (but would only do 1D3 nonlethal if meduim).

Chen
2010-03-17, 08:55 AM
A:508
He could do unarmed strikes instead if claw attacks (but would only do 1D3 nonlethal if meduim).

This was more what I was getting at. As a follow-up, can a two armed creature fight with two weapons, each being an unarmed strike? In that vein could a Thri-Kreen attack with 1 unarmed strike (one claw in say a fist) and another 3 off-hand unarmed strikes (with the other claws in a fist)? Is the two weapon fighting with unarmed attacks only a monk thing?

Soonerdj
2010-03-17, 09:29 AM
Q509: If you Gestalt two Incarnum classes (say Incarnate and Totemist) do you gain the Essentia as a pool or as two separate groups.

Q509b: Can you get the 4 Meldshapes at level 1 if you do this?

Draxar
2010-03-17, 09:31 AM
Q510: The spell Prying Eyes (http://www.d20srd.org/srd/spells/pryingEyes.htm) creates CL+1d4


semitangible, visible magical orbs (called “eyes”)... Each eye is a Fine construct"

(My emphasis.)

It then goes on to say:


It has a Spot modifier equal to your caster level (maximum +15) and is subject to illusions, darkness, fog, and any other factors that would affect your ability to receive visual information about your surroundings. An eye traveling through darkness must find its way by touch.

However, as a construct (http://www.d20srd.org/srd/typesSubtypes.htm#constructType)...


Construct Type

A construct is an animated object or artificially constructed creature...

...A construct possesses the following traits (unless otherwise noted in a creature’s entry).

...
Low-light vision.
Darkvision out to 60 feet.

So, to the actual question: Do the Eyes created by the spell

a) Have Low Light Vision and Darkvision out to 60, always.
b) Have normal unenhanced sight (i.e. no low light, no darkvision), unless you cast a spell on specific ones giving them such.
c) Have Low Light Vision and Darkvision if you have them, given that the spell entry specifies "factors that would affect your ability to receive visual information about your surroundings"
d) Something else, if so, please specify.

Draxar
2010-03-17, 09:38 AM
Q509: If you Gestalt two Incarnum classes (say Incarnate and Totemist) do you gain the Essentia as a pool or as two separate groups.

"Essentia stacks, even if gained from multiple sources, such as class levels, racial traits, or feats."

Probably. But gestalting doesn't talk about Incarnum, nor visa versa. Essentially, it's up to your DM.

Edit: Probably not. It's like sneak attack "Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class." is what the Gestalt rules say. Different sets of spellcasting stack, but essentia is the same thing.


Q509b: Can you get the 4 Meldshapes at level 1 if you do this?

Probably. They're completely seperate; if one class lets you bind a chakra, you can't bind a meldshape of the other class to that chakra (unless the other class also lets you do so.

Essentially it's up to your DM as to whether they count is as being same as Wizard/Sorcer gestalt – seperate progression, getting both. I'd lean towards doing so, although it could be broken, as a Wiz/Sorc can still only cast one spell a turn, whereas a Incarnate/Totemist gestalt can have many soulmelds at full capacity.

Curmudgeon
2010-03-17, 09:50 AM
A 510

Your answer is b.
Traits: A construct possesses the following traits (unless otherwise noted in a creature’s entry).
Each eye can see 120 feet (normal vision only) in all directions.

Zen Master
2010-03-17, 10:05 AM
Q. 511

I'm building a tamer. My GM has tasked me with proving to him, that by RAW, it is possible to exchange an animals feats. Particularly, this is an ape with alertness and toughness - something I'd much rather replace with something else.

Can anyone point to this, please?

Taelas
2010-03-17, 10:16 AM
Addendum to 508:
No. An unarmed strike is a single weapon, regardless of how many limbs you have. You can make unarmed strikes as off-hand or main-hand attacks when combined with a natural or manufactured weapon.

A thri-keen (as well as any other creature with multiple natural weapons) can replace its primary weapon with an unarmed strike and treat all other natural weapons as secondary weapons (incurring the -5 penalty, -2 with Multiattack, and 1/2 strength bonus). It can also do the reverse; treat its claws as its primary attack, and the unarmed strike as an off-hand attack (incurring two-weapon fighting penalties on all attacks and 1/2 strength bonus on the unarmed strike).

Monks are limited in the same manner; they cannot use an unarmed strike as an off-hand attack unless they are wielding a manufactured or natural weapon as their main-hand attack.

Curmudgeon
2010-03-17, 10:25 AM
A 511

I think you'll be disappointed. The Monster Manual has basic rules for animals on page 268:
These creatures generally operate on instinct, driven by simple needs such as food and reproduction. ...
Animals are not capable of detailed reasoning, although with the Handle Animal skill it is possible to tame an animal and teach it to perform certain tricks. The book also has rules for improving monsters at later levels; see "Feat Acquisition and Ability Score Increases" on page 291; there's nothing about swapping out animal feats. Players Handbook II has rules for retraining, but it applies only to characters, not animals.

The only option I can think of would be acquiring a newborn ape, and hand-raising it so that you can control its development. You'll need to bottle feed it for about 3½ years; in about 8 years your ape should be near adult size. That seems to be the extent of what you can accomplish with Handle Animal.

Zen Master
2010-03-17, 10:51 AM
A 511

I think you'll be disappointed.

The only option I can think of would be acquiring a newborn ape, and hand-raising it so that you can control its development. You'll need to bottle feed it for about 3½ years; in about 8 years your ape should be near adult size. That seems to be the extent of what you can accomplish with Handle Animal.

Never disappointed. Merely wrong. I find straight-jacket choices somewhat annoying though, but that's just life - I can certainly live with it. Thanks :)

Really, I must convince my GM that I can find one ape out all of them that has made more rational choices for feats. Heh.

Additional question, lets call it Q. 511 B

So as I level, if I manage to train or tame an advanced animal, would it's additional feats be mine to chose?

Curmudgeon
2010-03-17, 10:59 AM
A 511 B

Yes, you would, assuming you make your Train an Animal for a Purpose check, with the Handle Animal DC set by your DM.

weenie
2010-03-17, 11:21 AM
Q 512

Does the Energy substitution specialist wizard variant let you qualify for the feat Energy admixture?

Raptor2213
2010-03-17, 11:22 AM
Question 508

Can a creature with multiple natural attacks use them for multiweapon fighting? For example a Thri-Kreen has 4 primary claw attacks and 1 bite attack. Can it instead use 1 primary claw attack as a main hand weapon (gettings its iterative attacks) and its other natural weapons as off-hand attacks (say using multiweapon fighting and improved multiweapon fighting)?

A508
This is actually less clear than you think. Quite a few pages back, I asked if natural attacks are considdered weapons. They are, therefore, they would qualify for this. Even if I'm wrong, you can use two feats from the Draconomicon to achieve your end-goal. I believe it is called Rapid Strike and Improved Rapid Strike, somewhere around pg 68.

Reference:

Q205
If a character uses the Kinsai's ability to imbue weapons with enhancement bonuses on their natural attacks, can they use the Weapon Bond from the Occult Slayer on their natural weapons?

Q205a
I remember a reference somewhere stating that Unarmed and/or Natural attacks are considered to be weapons for the purpose of... Where?


A 205a
In the Monk class description:


Quote:
A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

Chen
2010-03-17, 11:30 AM
A508
This is actually less clear than you think. Quite a few pages back, I asked if natural attacks are considdered weapons. They are, therefore, they would qualify for this. Even if I'm wrong, you can use two feats from the Draconomicon to achieve your end-goal. I believe it is called Rapid Strike and Improved Rapid Strike, somewhere around pg 68.

Rapid strike and Improved rapid strike are significantly worse than multiweapon fighting and improved multiweapon fighting though.

Rapid strike allows your first iterative attack for each pair of limbs. Improved rapidstrike gives the second iterative attack I believe (possible second and third).

This would give something like

Claw/Claw/Claw/Claw/Claw-5/Claw-5/Claw-10/Claw-10/Bite-5

Improved multiweapon fighting would be (with an additional -2 to everything but the bite):

Main hand(MH)/MH-5/MH-10/Off Hand (OH)/OH/OH/OH-5/OH-5/OH-5/Bite-5

Taelas
2010-03-17, 12:36 PM
A508
This is actually less clear than you think. Quite a few pages back, I asked if natural attacks are considdered weapons. They are, therefore, they would qualify for this. Even if I'm wrong, you can use two feats from the Draconomicon to achieve your end-goal. I believe it is called Rapid Strike and Improved Rapid Strike, somewhere around pg 68.

Reference:
Correction:
They are weapons, yes, but they are natural weapons and multiple natural weapons operate under their own rules, separate from Multiweapon Fighting. You can combine natural weapons and manufactured weapons, and you would get iterative attacks with the manufactured weapons, but not with natural weapons.

For instance, if you have a bite and four claws, you can choose to wield four weapons in your claws, thus qualifying for Multiweapon Fighting, in addition to your bite attack. If your bite attack is your primary attack, your four weapons are all treated as off-hand weapons and iterative attacks are limited as per off-hand attacks as normal. If one of your weapons is your primary attack, you gain iterative attacks according to your BAB, all the other weapons are off-hand attacks as per normal, and your bite attack is a secondary natural attack, incurring a -5 penalty (or -2 with Multiattack), and dealing 1/2 strength damage.

Raptor2213
2010-03-17, 12:55 PM
Rapid strike and Improved rapid strike are significantly worse than multiweapon fighting and improved multiweapon fighting though.
I know, iris merely another option in case your DM decides to gripe about it, and seein as how the references above to clasify natural attacks as weapons are not 100% rock solid, and partly interpretation, it might be required to use instead.

GeminiVeil
2010-03-17, 02:33 PM
Just joined, so if I do this wrong, apologies. :smallsmile:

Q513 The PHB says that an elf cannot be affected by Magical sleep effects. Can one still be affected by sleep affects that are non-magical? For example, a poison that induces sleep?

Q514 Is there any RAW that says the combination of the metamagic feats Still and Silent Spell makes an opponant unable to use an AoO on them? To clarify, if a fighter threatens a wizard, and he has a spell both stilled and silent, can the fighter AoO?

Q515 Last question in this post. :smallsmile: Which feat would win out here. Mage Slayer (CompArc pg.81) or Improved Combat Casting (ELH pg57)?

Silly Wizard
2010-03-17, 02:44 PM
Q516 What does SAD and MAD mean?

Starbuck_II
2010-03-17, 02:46 PM
A:513
It would have been nice if you quoted the text:
•Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.

Yes, you are correct poison is not a magic effect (unless it is magic poison). So Elves are not immune unless the poison says otherwise.

Taelas
2010-03-17, 03:12 PM
Q516 What does SAD and MAD mean?
A516:
Single-attribute dependent and multiple-attribute dependent.

Douglas
2010-03-17, 03:15 PM
A514

The fighter would still get his AoO. It takes casting defensively, or casting with a swift action as with Quicken Spell, to avoid provoking.

A515

Improved Combat Casting. Mage Slayer prevents casting defensively, but with Improved Combat Casting you're just plain not provoking in the first place. Casting defensively doesn't enter the picture at all if you have that epic feat.

A516

SAD = Single Ability Dependent. A SAD class really only needs one high ability score, and gets only minor incidental bonuses from the other 5. Wizard is the primary example.

MAD = Multiple Ability Dependent. A MAD class requires multiple different ability scores to all be high in order for the class to work well. For example, Monk needs strength for damage and attack bonus, dexterity for AC (and attack bonus if using Weapon Finesse), constitution for hit points, and wisdom for AC and special abilities. If you want to use certain combat feats, that adds intelligence to the list. The only ability score Monks don't care about for filling their primary focus is charisma.

Runestar
2010-03-17, 06:39 PM
Q514 Is there any RAW that says the combination of the metamagic feats Still and Silent Spell makes an opponant unable to use an AoO on them? To clarify, if a fighter threatens a wizard, and he has a spell both stilled and silent, can the fighter AoO?

If a monster provokes an AoO for using a SLA (which has no verbal or somatic components), I see no reason why a silent+stilled spell would be exempt from AoOs. :smalltongue:

Corey
2010-03-18, 08:08 AM
Q517 How does Chain Spell affect a ranged touch attack that has no save (I'm thinking of Irresistible Dance + Reach Spell)?

Curmudgeon
2010-03-18, 08:29 AM
A 517

The combination operates as you'd expect, as a 13th level Sorcerer/Wizard spell or 11th level Bard spell. Chain Spell would reduce damage for secondary targets if the original spell did damage; that just doesn't matter for Otto's Irresistible Dance. Spell resistance applies normally for all targets.

Ianuagonde
2010-03-18, 08:31 AM
Q518 Is the Stone Warden ability of the Deepwarden (Races of Stone), which grants Con to AC instead of Dex, limited by the max Dex bonus of armor?

Sorry if this came up earlier, my google-fun is unable to find it.

Corey
2010-03-18, 08:35 AM
A 517

The combination operates as you'd expect, as a 13th level Sorcerer/Wizard spell or 11th level Bard spell. Chain Spell would reduce damage for secondary targets if the original spell did damage; that just doesn't matter for Otto's Irresistible Dance. Spell resistance applies normally for all targets.

Or 9th level if you're an Incantatrix Bard. :)

(I love Gestalt.)

Curmudgeon
2010-03-18, 08:57 AM
A 518 Yes.

The Stone Warden ability is a complete replacement of CON bonus for DEX bonus, so it shifts all benefits and limitations of DEX to CON instead.
He adds his Constitution bonus to AC instead of his Dexterity, if the character’s Constitution bonus is higher. The deepwarden loses this bonus to his Armor Class whenever he would normally be denied his Dexterity bonus to AC. In such a situation, the deepwarden would still be considered flat-footed.

Raptor2213
2010-03-18, 11:17 AM
q519
I know of several classes that add stats to AC, Forsaker for Con, Dualist, and Monk for Wis. Are there any that I am missing? Preferably classes that can do it while wearing light armor, but not essential.

If you can find me one that is from just about any published book that does Str/Con without some major penalty, you win a cookie.

IthilanorStPete
2010-03-18, 12:48 PM
A 519

Deepwarden from Races of Stone replaces Dex with Con as your primary AC stat, and Fist of the Forest from Complete Champion adds Con to AC as an untyped bonus when unarmored.

Douglas
2010-03-18, 12:52 PM
A519

See the X stat to Y bonus (http://www.giantitp.com/forums/showthread.php?t=125732) thread for this sort of thing. It's in the "Notable threads" sticky list.

GeminiVeil
2010-03-18, 01:03 PM
Q520 Would the monk AC bonus (add WIS when unarmored) stack with the fist of the forests (Comp Champ pg. 80) AC bonus (add CON when unarmored)? They have the same ability name, but use different things.

Curmudgeon
2010-03-18, 01:24 PM
A 520 No.

It's the name that matters in determining the source of a bonus. Same name = same source. You would get the better of the two bonuses with the same name.

GeminiVeil
2010-03-18, 01:38 PM
A 520 No.

It's the name that matters in determining the source of a bonus. Same name = same source. You would get the better of the two bonuses with the same name.



Q521 Does that also apply to feats of the same name? Or can you just not take 2 different feats that have the same name? The only example I can think of at the moment is Sacred healing in PHBII give you a +5 bonus on heal checks and +2 bonus per die on damage healed using conjuration (healing) affects for a turn when you expend a turn undead attempt as a swift action, while the same feat in Comp Div gives fast healing to all living creatures in a 60ft. burst as a full-round action. (which lasts as long as CHA bonus+1 rounds)

Curmudgeon
2010-03-18, 02:04 PM
A 521

The situation is rather different for feats, magic items, classes, spells, and other separable items with the same name. Here the WotC replacement rule comes into play: if you use any material from an updated source, the older version of something becomes obsolete. Thus in any campaign where any part of Players Handbook II is used, Sacred Healing from that book replaces the older feat with the same name from Complete Divine. The stacking rule never comes into play.

The only exception to the replacement rule I know of is that Epic feats are considered separate from non-Epic feats: Sneak Attack Of Opportunity [Epic] (from Epic Level Handbook, page 66) is a different name from Sneak Attack Of Opportunity (from Dragon # 340, page 87). (As a non-RAW opinion, I think this happened because Paizo editors didn't check against the Epic feat list for conflicts when they were screening new material for Dragon magazine.)

Jastermereel
2010-03-18, 02:57 PM
Q522
Can you wield a weapon in a hand that has a Spiked Gauntlet in it or does having a gauntlet on (spiked or otherwise) count as the weapon for that hand?

Curmudgeon
2010-03-18, 03:37 PM
A 522 Yes.

If you wield a weapon in a hand wearing a spiked gauntlet you give up the ability to attack with the gauntlet, just as a creature with a claw attack forgoes that if they use the limb to hold a weapon instead.

GreyVulpine
2010-03-18, 03:45 PM
Q523

Would the -2 attack penalty from Blistering Spell (PHBII) work with the retaliatory damage dealt by Mass Fireshield (CAr)?

Curmudgeon
2010-03-18, 04:06 PM
A 523 No.
In addition to the spell’s normal effect, any creature that fails its save against a blistering spell takes a –2 penalty on attack rolls and checks until the beginning of your next turn.
This spell functions like fire shield (http://www.d20srd.org/srd/spells/fireShield.htm) (PH 230), except as noted above. There is no saving throw for Fire Shield, nor do attackers get any save against the effects of Mass Fire Shield, so this portion of Blistering Spell has no impact.

Taelas
2010-03-18, 04:59 PM
A 522 Yes.

If you wield a weapon in a hand wearing a spiked gauntlet you give up the ability to attack with the gauntlet, just as a creature with a claw attack forgoes that if they use the limb to hold a weapon instead.

Continuation:
Can you cite that rule, please? As far as I am aware, nothing in the rules prevent you from attacking with a different weapon with each iterative attack during a full-attack action, as long as you are wielding the weapon.

Demons_eye
2010-03-18, 05:02 PM
Q:524
Can some one point be to a list of vestige's?

zagan
2010-03-18, 05:26 PM
A 524

Here you go: Vestiges (http://en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons_deities#Vestiges)

Curmudgeon
2010-03-18, 05:56 PM
Continuation:
Can you cite that rule, please? As far as I am aware, nothing in the rules prevent you from attacking with a different weapon with each iterative attack during a full-attack action, as long as you are wielding the weapon.
It's simply the nature of items being held getting in the way of the holder. You can't attack with your bare fist when it's inside a gauntlet, and you can't attack with the gauntlet when holding a sword (your hand can't open, and the hilt and pommel get in the way). It's the same as for creatures with claws wielding manufactured weapons:
The example lizardfolk can’t make a claw attack with the “hand” that holds its weapon, although it does get to attack with the weapon itself. While some part of the lizardfolk's claw will certainly protrude around the manufactured weapon's handle, D&D weapon choices are singular; you wield at most one weapon at a time per hand, and need to drop the held weapon to wield what's holding it.

Taelas
2010-03-18, 06:59 PM
It's simply the nature of items being held getting in the way of the holder. You can't attack with your bare fist when it's inside a gauntlet, and you can't attack with the gauntlet when holding a sword (your hand can't open, and the hilt and pommel get in the way). It's the same as for creatures with claws wielding manufactured weapons:
A spiked gauntlet is not remotely similar to claws. It has spikes on the knuckles and on the wrist. A hilt or a pommel would not get in the way.

Besides, switching weapons from one hand to the other (or from two-handed to one-handed) is not defined as an action, so it can be done at any time.


While some part of the lizardfolk's claw will certainly protrude around the manufactured weapon's handle, D&D weapon choices are singular; you wield at most one weapon at a time per hand, and need to drop the held weapon to wield what's holding it.
That is a natural weapon. A spiked gauntlet is not. It is a completely different situation.

Curmudgeon
2010-03-18, 07:03 PM
A spiked gauntlet is not remotely similar to claws. It has spikes on the knuckles and on the wrist. A hilt or a pommel would not get in the way.
While I disagree, let's just concentrate on the RAW answer that D&D doesn't have rules for wielding more than one weapon in a hand, and leave it at that.

Mauril Everleaf
2010-03-18, 10:00 PM
Q 525
Can an animal take spellcaster levels? Specifically an awakened raven taking wizard levels. If so, what are the necessary feats/features necessary for it to do so?

Runestar
2010-03-18, 10:03 PM
Q 525
Can an animal take spellcaster levels? Specifically an awakened raven taking wizard levels. If so, what are the necessary feats/features necessary for it to do so?

Anyone can take class lvs so long as they have an int score of at least 3.

So if your raven has a decent int score, then yes, it can take lvs in wizard. Though I am not sure if it can tackle the part about handling material components and making somatic components, so you may need other feats to circumvent this.

Mauril Everleaf
2010-03-18, 10:09 PM
Anyone can take class lvs so long as they have an int score of at least 3.

So if your raven has a decent int score, then yes, it can take lvs in wizard. Though I am not sure if it can tackle the part about handling material components and making somatic components, so you may need other feats to circumvent this.

Clarification: I guess that's sort of what I was asking. How do I deal with somatic components? Is there a way for him to use his natural bird form to cast spells?

Runestar
2010-03-18, 10:18 PM
Clarification: I guess that's sort of what I was asking. How do I deal with somatic components? Is there a way for him to use his natural bird form to cast spells?

Surrogate spellcasting, savage species, lets you substitute verbal/somatic components with whatever your animal form can muster. Requires 13wis.

GeminiVeil
2010-03-19, 12:51 AM
Q526 In PHB, page 158, under sundering a carried or worn object, the book states that the AC of such an item is 10+its size mod+Dex of character worn. Are you supposed to include dodge bonuses? As far as I knew, when you are allowed a Dex bonus, you are allowed dodge as well.

Temotei
2010-03-19, 01:04 AM
Q526 In PHB, page 158, under sundering a carried or worn object, the book states that the AC of such an item is 10+its size mod+Dex of character worn. Are you supposed to include dodge bonuses? As far as I knew, when you are allowed a Dex bonus, you are allowed dodge as well.

A 526

Dodge bonuses (http://www.d20srd.org/srd/combat/combatStatistics.htm#dodgeBonuses).

The note under dodge bonuses specifically does not say "whenever you have your Dexterity modifier applied to armor class, you also get dodge bonuses." It does say you don't get them if you lose Dexterity to AC, however.

From this, we can conclude that, no, items do not gain dodge bonuses to AC from their owners.

Claudius Maximus
2010-03-19, 01:57 AM
Q 527


Spells function normally on the Ethereal Plane, though they do not cross into the Material Plane.

The only exceptions are spells and spell-like abilities that have the force descriptor and abjuration spells that affect ethereal beings.

What in particular qualifies an abjuration spell to affect ethereal beings? Would Protection from Evil function against ethereal creatures? What about Antilife Shell? Repulsion? Could a material caster affect ethereal creatures with Dispel Magic or Disjunction?

Curmudgeon
2010-03-19, 05:48 AM
A 527

The spell must have explicit mention of such ability; otherwise, the answer is no. For instance, the Alarm (http://www.d20srd.org/srd/spells/alarm.htm) spell does not affect ethereal creatures, but Greater Alarm (Spell Compendium) does:
As the Alarm (http://www.d20srd.org/srd/spells/alarm.htm) spell, and it works on creatures on neighboring planes. Protection from Evil (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) does not mention extending across planes, so its effects do not deter ethereal creatures. (Magic Circle Against Evil (http://www.d20srd.org/srd/spells/magiccircleagainstevil.htm), which functions as an expanded version of Protection from Evil (http://www.d20srd.org/srd/spells/protectionFromEvil.htm), pointedly disclaims any capability of blocking ethereal creatures.)

Corey
2010-03-19, 06:01 AM
Q528 If I cast Chain Dispel at one or more targets who have a way of turning it back at me, while I wield a weapon with the spellblade property to defend against Chain Dispel -- what happens?

Q529 Same question, with Greater Dispel in a Ring of Counterspells

Q530 Can a weapon with the Spellblade property protecting against Chain Dispel also protect against Greater Dispel, or vice-versa?

Runestar
2010-03-19, 06:14 AM
Q528 If I cast Chain Dispel at one or more targets who have a way of turning it back at me, while I wield a weapon with the spellblade property to defend against Chain Dispel -- what happens?

Nothing, since dispel magic ignores sr. Spellblade grants you immunity to that spell, which I assume is essentially unbeatable sr, meaning it would not protect against spells which ignore sr.


Q529 Same question, with Greater Dispel in a Ring of Counterspells


I am not sure how exactly a spell works when it is reflected back at you. Either way, nothing should happen, since greater dispel is not chain dispel, and so the ring would not activate.

If a greater dispel had been reflected back at you via spell turning, I would interpret it as a new greater dispel being cast with you as the target, and so the ring of counterspells would kick in (and the greater dispel contained within expended to counter the reflected greater dispel).


Q530 Can a weapon with the Spellblade property protecting against Chain Dispel also protect against Greater Dispel, or vice-versa?

No, they are essentially different spells, just as spellblade: chain lightning won't protect you against a lightning bolt spell modified by the chain spell metamagic feat. :smalltongue:

Curmudgeon
2010-03-19, 06:53 AM
A 528 correction

The weapon absorbs the spell, as stated. Spellblade grants straightforward immunity to a single spell. This is not the spell immunity (http://www.d20srd.org/srd/specialAbilities.htm#spellImmunity) special ability, which is essentially infinite SR.

Corey
2010-03-19, 09:36 AM
Q529 What happens if you put a Bag of Holding inside another Bag of Holding?

GeminiVeil
2010-03-19, 09:44 AM
A 526

Dodge bonuses (http://www.d20srd.org/srd/combat/combatStatistics.htm#dodgeBonuses).

The note under dodge bonuses specifically does not say "whenever you have your Dexterity modifier applied to armor class, you also get dodge bonuses." It does say you don't get them if you lose Dexterity to AC, however.

From this, we can conclude that, no, items do not gain dodge bonuses to AC from their owners.

Q526 Continuation
I'm sorry, I don't understand. I mean, I understand that it doesn't say that you get your dodge anytime you lose your dex, but it does say you lose dodge when you lose your dex, and doesn't specify any other times you lose dodge bonuses. At least, that I can find. So if items gain your Dex (which is essentially 'I can move out of the way') why would they not get dodge, which is bassically the same thing?

Soonerdj
2010-03-19, 09:51 AM
Q530: Are Annulats (Thrown Weapon) destroyed upon hitting a target?

Gorbash
2010-03-19, 09:56 AM
Q 531

Multiattack states that in normal circumstances creature's attacks with secondary natural weapons take a -5 penalty. But what happens in the following situation: I polymorph the party's Barbarian into a Gray Render. He's dual wielding Longswords (with Oversized TWF). Does he now has a -5 penalty on attacks with longswords or on his bite?

Curmudgeon
2010-03-19, 10:00 AM
A 531

The -5 penalty applies to the bite. All natural attacks (with the singular exception of unarmed strikes) are treated as secondary attacks when used in conjunction with iterative attacks. They take the secondary natural attack penalty of -5, and only add ½ STR bonus to damage.

Douglas
2010-03-19, 10:43 AM
Q526 Continuation
I'm sorry, I don't understand. I mean, I understand that it doesn't say that you get your dodge anytime you lose your dex, but it does say you lose dodge when you lose your dex, and doesn't specify any other times you lose dodge bonuses. At least, that I can find. So if items gain your Dex (which is essentially 'I can move out of the way') why would they not get dodge, which is bassically the same thing?
This is RAW, not Rules As Makes Sense. RAW says the item gets 10 + size modifier + wearer's dex modifier. Period. The rules say that when you lose dex bonus you also lose dodge bonus, but they say nothing at all about any other relationship between the two. If someone tries to sunder your ring, it gets 10 + size + dex and that's it. This (combined with the importance of equipment in D&D) is, incidentally, the primary reason that sundering is ridiculously brokenly overpowered in high level combat against gear-using opponents.

Starbuck_II
2010-03-19, 10:51 AM
Q530: Are Annulats (Thrown Weapon) destroyed upon hitting a target?
A 530
Only ammunition is destroyed when thrown/shot (Shuriken are treated as ammo so that is why they are destroyed).
So unless the weapon says otherwise no.

Draxar
2010-03-19, 11:10 AM
Q531

If an object is used to attack someone, does that count as the object itself attacking someone. More specifically, if you cast Invisibility on a sword, and then hit someone with the sword, does the sword become visible? Would Permenancy affect that?

sofawall
2010-03-19, 11:41 AM
A529

Absolutely nothing.

Corey
2010-03-19, 11:43 AM
A529

Absolutely nothing.

That could be taken more than one way ...

Draxar
2010-03-19, 11:56 AM
Q529 What happens if you put a Bag of Holding inside another Bag of Holding?

While I've no idea where I read it, I have a definte memory of reading in some official source that area limits stacked but weight limits didn't.

That is, a Bag of holding within another bag of holding now weighs as much as it should, the full weight of the contents, but it can still hold a it's area. So it's good for holding large amounts of light stuff – two Type I bags of holding can hold 60 cubic feet as long as the total weight is less than 250lb.

woulez
2010-03-19, 02:36 PM
Q532

If in an example you have 4 levels in an arcane caster class and one level in an arcane prestigeclass, does it have to say specifically in the prestigeclass class abilities (if the class increses the already existing arcane class' spellcasting abilities) that the caster level increases or stacks (like 4+1 CL) or does CL always stack?

Godskook
2010-03-19, 02:46 PM
Q532

If in an example you have 4 levels in an arcane caster class and one level in an arcane prestigeclass, does it have to say specifically in the prestigeclass class abilities (if the class increses the already existing arcane class' spellcasting abilities) that the caster level increases or stacks (like 4+1 CL) or does CL always stack?

A532

Uh....example? Most prestige classes that advance caster level actually say something to the effect of 'Add 1 level to your effectivel spellcaster level in a class of this type'.

If they don't, they're not going to help you. For instance, Master Specialist says that, and progresses 10/10, so 10 levels in it give you +10 to your effective wizard level. Suel Arcanamach has its own spellcasting, and does not advance your spellcasting in any other class, despite being a 'arcane prestige class'.

zagan
2010-03-19, 03:56 PM
Q 533

Can someone cast magic missile on an invisible creature ?

Starbuck_II
2010-03-19, 04:03 PM
Q 533

Can someone cast magic missile on an invisible creature ?
A 533
Only if you can target them. You can't designate a target if yo can't see who you are designating.
Also Invisible grants total Concealment so it doesn't strike unerringly.

So final answer: no.

licidy
2010-03-20, 05:08 AM
Q534

Does the spell Crystalline Memories (Complete Mage), count as a hostile spell for the purposes for breaking Invisibility at its casting or when it affects the target 3 rounds later?

Q535

Can one observe for 3 rounds as an Assassin while simultaneously concentrating on Crystalline Memories, so that the round the spell causes damage would be the same round as an attempted Death Attack? (if observing is a standard action, would Swift Concentration or similar ability do the trick?)

Curmudgeon
2010-03-20, 06:10 AM
A 534 at the casting
For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. The target is designated at the casting of Crystalline Memories, and thus Invisibility ends immediately.

Curmudgeon
2010-03-20, 06:19 AM
A 535

Nothing I can see in the rules prevents this.
While studying the victim, the assassin can undertake other actions so long as his attention stays focused on the target and the target does not detect the assassin or recognize the assassin as an enemy. The Assassin Death Attack study action isn't defined, so that detail is going to require DM judgment. My personal belief is that it shouldn't take more than a move action.
Trying to spot something you failed to see previously is a move action. Crystalline Memories requires spell concentration, so that part is well-defined. You should be able to maintain both activities for the required 3 round duration, with some modification to your spell concentration required if your DM decides Death Attack study also requires a standard action.

licidy
2010-03-20, 07:24 AM
Q536

Other than the PHB and Savage Species, are there any other books which add spells to the list of spells that can be made permanent via the permanency spell?

Godskook
2010-03-20, 09:55 PM
Q537

What's required for a L4 wizard to use a wand of Hold Person?

IthilanorStPete
2010-03-20, 09:56 PM
A 537

If it was made as an arcane wand with the minimum CL of 5, then he would have to make a DC 6 caster lvl check.

Claudius Maximus
2010-03-20, 10:02 PM
A 537 correction

Nothing. Any Wizard can activate any wand of any appropriate spell on the wizard list. The sort of caster level check IthilanorStPete described is for spell completion items.


Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell.

GeminiVeil
2010-03-21, 12:15 AM
Q538
Don't know if there is any RAW on this subject, but I'm DMing a game where there is a CG fighter that has taken a couple exalted feats. The party recently killed a dwarf (none of them are dwarves). Upon killing him, the CG fighter then went about cutting him up for meat for the party to eat at a later time. So to the question, does this count as an evil enough act (or even evil at all) for him to lose his exalted feats? Or is this a DM's choice thing?

Runestar
2010-03-21, 12:21 AM
Q538
Don't know if there is any RAW on this subject, but I'm DMing a game where there is a CG fighter that has taken a couple exalted feats. The party recently killed a dwarf (none of them are dwarves). Upon killing him, the CG fighter then went about cutting him up for meat for the party to eat at a later time. So to the question, does this count as an evil enough act (or even evil at all) for him to lose his exalted feats? Or is this a DM's choice thing?

BOVD has a short entry on cannibalism. Supposedly, it is evil only if you get some perverse pleasure from eating the flesh of intelligent beings. Though I think it is mostly DM's call.

Critical
2010-03-21, 06:54 AM
Q539

If I recall correctly, there is a feat that has a pre-requisite being able to cast both arcane and divine spells, and let you cast arcane as divine and vice virsa. What was that feat called and what book is it in? Thanks.

Volthawk
2010-03-21, 06:56 AM
A 539

Alternative Source Spell, from Dragon 325.

Faleldir
2010-03-21, 08:20 AM
Q 540
Where can I find a picture of a drow long knife?

Jon_Dahl
2010-03-21, 11:17 AM
Q541

What happens to a familiar after its master dies?

Raptor2213
2010-03-21, 11:18 AM
Q514 Is there any RAW that says the combination of the metamagic feats Still and Silent Spell makes an opponant unable to use an AoO on them? To clarify, if a fighter threatens a wizard, and he has a spell both stilled and silent, can the fighter AoO?

If a monster provokes an AoO for using a SLA (which has no verbal or somatic components), I see no reason why a silent+stilled spell would be exempt from AoOs. :smalltongue:

A514The fighter would still get his AoO. It takes casting defensively, or casting with a swift action as with Quicken Spell, to avoid provoking.
Could someone cite a source? I have a DM who thinks that if it's non-verbal and non-somantic that you wouldn't even know he's casting and therefore not get an attack.


Q542
A player is playing a Nymph, CR7, 6d6HD. MM1 says that a Nymph casts as a 7th lvl druid. If a Nymph advances in level as a Fey, would their Fey levels add to their effective druid casting level? Source?

Q542a
Would a Nymph's non-fey levels add to Effective Druid Caster level? (Though I'm pretty sure this is a HECK NO!) Source?

GreyVulpine
2010-03-21, 11:25 AM
A 541

From Wizard's Rules of the Game (http://www.wizards.com/default.asp?x=dnd/rg/20050927a)



Death of a Master

If the master dies, and the familiar survives, it loses all abilities associated with being a familiar (as if it had been dismissed). As a house rule, you might want to delay the familiar's loss of abilities for a short time, say one day per level of the master.

If the master is later brought back from the dead, the familiar has whatever abilities that go along with the master's new level.

Starbuck_II
2010-03-21, 11:26 AM
Could someone cite a source? I have a DM who thinks that if it's non-verbal and non-somantic that you wouldn't even know he's casting and therefore not get an attack.


Q542a
A player is playing a Nymph, CR7, 6d6HD. MM1 says that a Nymph casts as a 7th lvl druid. If a Nymph advances in level as a Fey, would their Fey levels add to their effective druid casting level? Source?

Q542b
Would a Nymph's non-fey levels add to Effective Druid Caster level? (Though I'm pretty sure this is a HECK NO!) Source?
This should be 542.

A542a
No. Fey Levels don't help.
Druid Levels can stack.
A spellcasting class is an associated class for a creature that already has the ability to cast spells as a character of the class in question, since the monster’s levels in the spellcasting class stack with its innate spellcasting ability.
http://www.d20srd.org/srd/improvingMonsters.htm#advancedMonsterChallengeRati ng

A 542b
Again nope. Druid levels only.

sofawall
2010-03-21, 11:30 AM
Q542
A player is playing a Nymph, CR7, 6d6HD. MM1 says that a Nymph casts as a 7th lvl druid. If a Nymph advances in level as a Fey, would their Fey levels add to their effective druid casting level? Source?

Q542a
Would a Nymph's non-fey levels add to Effective Druid Caster level? (Though I'm pretty sure this is a HECK NO!) Source?

A542a No. Nymphs do not cast as a druid who level is equal to their HD, they cast as a 7th level druid.

A542b See above.

Curmudgeon
2010-03-21, 12:32 PM
Could someone cite a source? I have a DM who thinks that if it's non-verbal and non-somantic that you wouldn't even know he's casting and therefore not get an attack.
Performing a Distracting Act: Some actions, when performed in a threatened square, provoke attacks of opportunity as you divert your attention from the battle. Casting a spell and attacking with a ranged weapon, for example, are distracting actions. Table 8–2: Actions in Combat notes many of the actions that provoke attacks of opportunity.
Cast a spell (1 standard action casting time) Provokes AoO: Yes
Attacks of Opportunity

Generally, if you cast a spell, you provoke attacks of opportunity from threatening enemies. If you take damage from an attack of opportunity, you must make a Concentration check (DC 10 + points of damage taken + spell level) or lose the spell. Spells that require only a free action to cast don’t provoke attacks of opportunity.

You only provoke attacks of opportunity when you begin casting a spell, even though you might continue casting for at least one full round. While casting a spell, you don’t threaten any squares around you.
The rules say you provoke when you cast a spell, unless it is done as a free action or a swift action:
Casting a spell with a casting time of 1 swift action does not provoke attacks of opportunity.
Casting Defensively: If you want to cast a spell without provoking any attacks of opportunity, you need to dodge and weave. You must make a Concentration check (DC 15 + the level of the spell you’re casting) to succeed. You lose the spell if you fail. According to the rules, casting a spell provokes AoOs because it's a "distracting act" -- i.e., casting distracts you from the threats around you. To avoid these AoOs you must either cast so fast there's no opportunity for an attack (free or swift action) or succeed on the required Concentration check to cast defensively.

Not one word about spell components having anything to do with AoOs.

Runestar
2010-03-21, 04:53 PM
A542a No. Nymphs do not cast as a druid who level is equal to their HD, they cast as a 7th level druid.

A542b See above.

Note that even if nymphs did cast as a druid of 6HD HD, extra fey HD still would not improve its caster lv. With the exception of 2-3 specific monsters, racial HD never improves a monster's innate spellcasting capabilities because its entry never makes for such a provision. :smallsmile:

Draxar
2010-03-21, 05:23 PM
Given that it hasn't been answered and I posted at the same time as someone, with the same question number, a newly renumbered:

Q543

If an object is used to attack someone, does that count as the object itself attacking someone. More specifically, if you cast Invisibility on a sword, and then hit someone with the sword, does the sword become visible? Would Permenancy affect that?

Curmudgeon
2010-03-21, 05:34 PM
A 543 Yes.

Both the object and its wielder count as making the attack. The only exception is for intelligent items which (if attacking independently) would become invisible without their owner being considered an attacker.

GeminiVeil
2010-03-21, 09:31 PM
Q544
I just need some clarification on a matter from a former DM. If you are immune to paralysis, are you also immune to stunning?

Q545
Also, a lot of the party I'm DMing right now has flight capabilities (don't ask :smallsmile:) How does diagonally up movement work?

The Glyphstone
2010-03-21, 09:52 PM
A Q544: No. Paralysis (http://www.d20srd.org/srd/conditionSummary.htm#paralyzed) and Stunning (http://www.d20srd.org/srd/conditionSummary.htm#stunned) are two different conditions. Notably, paralysis is much more severe for anyone that's not a psion.

Glyphic
2010-03-21, 11:03 PM
Q545


Hm. Doesn't making a ranged attack (with a spell or not) provoke an AoO, regardless of concentrate?


That's weird. I don't think it does, but it's a matter of how you read the rules about what constitutes an attack versus what requires an attack roll but isn't actually an attack.


Does using an orb spell, in melee, provoke an AoO?

tyckspoon
2010-03-21, 11:16 PM
A545

No. Sort of. The act of casting the spell provokes as normal. The act of 'throwing' the Orb will not provoke, because that is done as a part of casting the spell, and you cannot provoke twice for the same action.

(I don't know with certainty what the answer is for a situation like what you might get with Produce Flame, where throwing the flame can happen several rounds after you originally cast the spell. I'm leaning toward yes, because thrown weapons provoke and weapon-like spells should follow the same rules.)

Runestar
2010-03-22, 12:44 AM
Q545
Does using an orb spell, in melee, provoke an AoO?

Yes and no. Throwing the orb will not provoke, but casting it will.

So say you cast a touch spell outside of combat, then hold on to the charge and use it to attack someone in melee later on, you will not provoke any AoOs.

Zom B
2010-03-22, 02:41 AM
Q546

What defines a "magical item"? For instance, if I have a spell that says "this spell cannot target a magical item," and I have a flute created via the Create Instrument spell, is that a magical item? What about an ordinary item with the Light spell on it?

powerdemon
2010-03-22, 02:55 AM
Q544
Q545
Also, a lot of the party I'm DMing right now has flight capabilities (don't ask :smallsmile:) How does diagonally up movement work?

A 545
Use the Pythagorean theorem. Horizontal distance squared + vertical distance squared. Then square root the answer and round up.

We have a lot of fliers in our campaign too.

Curmudgeon
2010-03-22, 05:17 AM
A 546

A "magical item" is anything that will register to Detect Magic as either a natively magic item (created with Forge Ring, Craft Wondrous Item, or similar feat), or an item with a functioning spell on it. I have no idea what the "Create Instrument" spell is, but an instrument summoned with Summon Instrument is magical, as is any item with Light cast on it.

Raptor2213
2010-03-22, 11:03 AM
Q545
Also, a lot of the party I'm DMing right now has flight capabilities (don't ask :smallsmile:) How does diagonally up movement work?
Same as ground-based movement, sort of. The d20 has som refs on upward flying speed, but as I recall, upward movement is 1/2, and downward is either 1.5x or 2x. For diagonal movement, it would follow standard movement rules. First diagonal move is free, second is two squares, 3rd is 1, and so on. Every other square of diagonal movement costs 2 squares of movement.

Yes,a square is 5'.

GeminiVeil
2010-03-22, 01:54 PM
Q545 Continuation

Ok, I just want to be clear. Creature starts 5 feet off the ground (let's assume hovering is possible for this) It moves up diagonally to its right, lets say 6 suares of diagonal movement. How many squares has it effectively moved?

Q547
And then, with all that, what if it moves diagonally on more than one axis? Like, on a regular mat, lets say that L-R is X, Far side to close side is Y, and Up and Down is Z. What if it goes up diagonally and diagonally on the board? This question is hard to put into words, hope I said it right. Lets say same creature starts 5 feet up, and there is an opponent that is 10 feet ahead. If flying creature moves up diagonally AND on the XY field, how much does he move?

zagan
2010-03-22, 04:30 PM
Q545 Continuation

Ok, I just want to be clear. Creature starts 5 feet off the ground (let's assume hovering is possible for this) It moves up diagonally to its right, lets say 6 suares of diagonal movement. How many squares has it effectively moved?

It's not different as if he was just walking so we look in the PHB p147 or DMG p19
The first square cost one square of movement, the second two square, the third one square and we continue like that.

So 6 square of diagonal movement cost 1 + 2 +1 + 2 +1 + 2 = 9 square



Q547
And then, with all that, what if it moves diagonally on more than one axis? Like, on a regular mat, lets say that L-R is X, Far side to close side is Y, and Up and Down is Z. What if it goes up diagonally and diagonally on the board? This question is hard to put into words, hope I said it right. Lets say same creature starts 5 feet up, and there is an opponent that is 10 feet ahead. If flying creature moves up diagonally AND on the XY field, how much does he move?

For the horizontal we use the formula from above as for verticaly it depend on the maneuvrability. (DMG p20)
For poor or clumsy its 45° max (so diagonaly) at half speed.
For average it's 60° at half speed too
For good it's any angle (even verticaly) at half speed still.
For perfect it's any angle too and full speed.

So assuming a creature with 40ft fly speed and average maneuvrability.
It want to go diagonaly and at a 45° angle up (so diagonaly in that axis too)
Moving up reduce it to 20ft fly speed so it go 20ft up from it's starting position it move 3 square diagonaly on the grid. (1+2+1 = 4 square = 20ft)

I hope that was clear.

Draxar
2010-03-22, 07:08 PM
Q548

What are the actual prices of the Dragomark Rods in Magic of Eberron? The table of them has a different answer than their full description has. I'm guessing that it's the more expensive costs from their full description, as the table costs match up with the cost to make them, but I'd like to know if it's been officially stated anywhere or somesuch.

ChakraChanter
2010-03-22, 10:51 PM
Q549

Does the Druid's animal companion obey the will of the Druid? If not, then what does the Druid need to do and where can I find this?

Temotei
2010-03-23, 12:23 AM
Q549

Does the Druid's animal companion obey the will of the Druid? If not, then what does the Druid need to do and where can I find this?

A 549

For the most part, yes, the animal companion obeys the will of the druid. In certain cases, the animal companion will not.

Those cases are generally when the druid would put the animal companion in unnecessary danger for no reason, go against the animal's urges and fails a Handle Animal check (with a +4 bonus), or harms the animal companion in any deliberate manner.

Of course, only one of the above is stated in the SRD.


Link (Ex)
A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

GeminiVeil
2010-03-23, 01:57 PM
Q550
Ok, last questions on flight. :smallsmile: If a creature flies up, is ALL his movement for the round halved, or just the part where he moved up? Say, a 60 flight speed with good manuverability. He only wants to go up 10', then forward the rest. Can he go 50 more feet, or only 20?

550a
And I guess the same for the down, except for double instead of half. If he moves down 10', can he only move the 50, or can he move another 110?

KillianHawkeye
2010-03-23, 02:53 PM
Q 551

If I have a supernatural ability that replicates an existing spell, how is the save DC calculated? Is it "10 + ½ the creature’s HD + the creature’s ability modifier (usually Charisma)" because it's a supernatural ability, or "10 + the level of the spell the ability resembles or duplicates + the creature’s Cha modifier" because it functions like an existing spell? And if it's the first one, how do I determine if the ability modifier to use is, in fact, Charisma?

If you're wondering, the specific example I'm looking at is the Half-Vampire's charm gaze supernatural ability (LM p.107-108) which has the effect of a charm monster spell, for which the saving throw DC is not listed.

Curmudgeon
2010-03-23, 03:47 PM
A 550

All your questions should be answered here (http://www.d20srd.org/srd/movement.htm#movingInThreeDimensions). You follow the rules for each segment of your flight, including required transitions for turning or changing between downward and upward direction.

Curmudgeon
2010-03-23, 03:51 PM
A 551

Even when a Supernatural ability duplicates a spell, it uses the Supernatural Abilities rules (http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities).

The specific answer to your example is from the section immediately above the ability details:
Special Attacks: A half-vampire retains all the special attacks of the base creature and gains one of those described below. Saves have a DC of 10 + 1/2 half-vampire’s HD + half-vampire’s Cha modifier unless otherwise noted.

KillianHawkeye
2010-03-23, 05:01 PM
Oops, shoulda read more thoroughly! :smallsigh:

Thanks for the confirmation, though.

Godskook
2010-03-23, 10:13 PM
Q552
When casting a spell with a 1 round casting time what are the consequences of being dropped to exactly 0 hp after your turn has ended(I.e., no readied actions, but someone hits you between your turns). I'm about the concentration check(and resulting consequences of passing/failing that), but is there anything else?

chilepepper
2010-03-23, 11:07 PM
Q552
When casting a spell with a 1 round casting time what are the consequences of being dropped to exactly 0 hp after your turn has ended(I.e., no readied actions, but someone hits you between your turns). I'm about the concentration check(and resulting consequences of passing/failing that), but is there anything else?

A552

So long as you cast it as a full round action instead of two standard actions, there are no further complications. If you used the "start a full round action" standard action, then when you finish the full round action you'll take the normal consequences for taking a standard action while disabled.

Godskook
2010-03-23, 11:21 PM
A552

So long as you cast it as a full round action instead of two standard actions, there are no further complications. If you used the "start a full round action" standard action, then when you finish the full round action you'll take the normal consequences for taking a standard action while disabled.

C552

Except what's being used is not a full-round action, but rather a 1-round action.

chilepepper
2010-03-24, 01:00 AM
C552

Except what's being used is not a full-round action, but rather a 1-round action.

A552 cont

To quote the SRD:
Casting Time

Most spells have a casting time of 1 standard action. Others take 1 round or more, while a few require only a free action.

A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.

Superglucose
2010-03-24, 09:42 PM
Q553
When I cast "blink" do my equipment and carried items become incorporeal as well?

Curmudgeon
2010-03-25, 04:05 AM
A 553 Yes.

The default for all spells targeting a creature is that their worn and carried items are similarly affected. A spell which behaves differently than this default will indicate such. If Blink didn't adhere to this default you'd become naked as soon as you shifted to the Ethereal Plane.
You look as though you’re winking in and out of reality very quickly and at random. There's no mention of all your clothing and equipment being left behind on the Material Plane at your first shift. Blink follows the default behavior.

PersonMan
2010-03-25, 05:40 PM
Q 554

On what page of what book is the Shock Trooper feat?

KillianHawkeye
2010-03-25, 05:47 PM
A 554

Complete Warrior p.112

Raptor2213
2010-03-25, 08:45 PM
Q555
What is the easiest way for a LE* Druid to acquire the effect of Uncanny Dodge (Dex to AC when flat-footed). Preferably one that gives caster levels. Can be a Magic item, must be from a book with the Wizards logo (usually inside the front cover)

Q555a
Same as above, but Improved Evasion.


*Not actually a druid. Nymph, casts AS a druid, but can be any alignment. In this case, it's LE. I'm making an OP creation (hopefully) who adds Charisma x3 into saves and AC

Runestar
2010-03-25, 11:31 PM
Q555
What is the easiest way for a LE* Druid to acquire the effect of Uncanny Dodge (Dex to AC when flat-footed). Preferably one that gives caster levels. Can be a Magic item, must be from a book with the Wizards logo (usually inside the front cover)

Q555a
Same as above, but Improved Evasion.


*Not actually a druid. Nymph, casts AS a druid, but can be any alignment. In this case, it's LE. I'm making an OP creation (hopefully) who adds Charisma x3 into saves and AC

Dragon magic has this line of 24-hour buff spells which grant uncanny/improved uncanny dodge if you have enough up at any one time (similar to the heart of XXX spells in complete mage).

No idea about improved evasion.

SethFahad
2010-03-26, 02:05 AM
Q 556

May a non-drow character, use the ACF of "Drow of the Underdark" book, like f.e. Drow fighter?

Jon_Dahl
2010-03-26, 02:18 AM
Q 557

You cast Grease so that it will affect one 5 ft square of Rat Swarm. Rat swarm is 10 ft x 10 ft.
What happens next?

chilepepper
2010-03-26, 04:10 AM
Q 556

May a non-drow character, use the ACF of "Drow of the Underdark" book, like f.e. Drow fighter?

A556

There is nothing in the RAW that prevents a non-Drow from taking the ACFs. It specifically says

Alternative class features have no prerequisites...

However, the fluff text of most of them specifically call out Drow.

chilepepper
2010-03-26, 04:23 AM
Q 557

You cast Grease so that it will affect one 5 ft square of Rat Swarm. Rat swarm is 10 ft x 10 ft.
What happens next?

A557

SRD (http://www.d20srd.org/srd/monsters/swarm.htm)

For game purposes a swarm is defined as a single creature...

Treat it as a normal 10x10 creature.

TheCountAlucard
2010-03-26, 04:54 AM
Q 558

How would taking Mage Slayer affect a Warlock? Would it change his Eldritch Blast damage?

SethFahad
2010-03-26, 05:06 AM
Q 559



IMPERIOUS COMMAND
You strike deep and abiding terror in your foes.
Prerequisite: Cha 15, Intimidate 8 ranks.
Benefit: If you successfully demoralize a foe in combat,
the foe cowers in fear for 1 round and is shaken in the
following round.

What does this mean?
The foes condition is Frightened for 1 round, then shaken?
The foes condition is Cowering for 1 round, then shaken?

Is the meaning of cowering in fear like the cowering in awe? (I have some difficulties trying to understand english...).
In other words "x in y" => x=result, y=reason.
Sorry guys, I'm a bit confused... :smalleek::smallconfused:

SethFahad
2010-03-26, 05:11 AM
Q 558

How would taking Mage Slayer affect a Warlock? Would it change his Eldritch Blast damage?

A 558

If you are a warlock and you take Mage Slayer feat, I think, it will reduce your eldritch blast damage. Not 100% certain, but... sounds logical.

Runestar
2010-03-26, 05:15 AM
Q 558

How would taking Mage Slayer affect a Warlock? Would it change his Eldritch Blast damage?

Caster lv would probably be reduced, so your warlock finds it harder to overcome sr. Unless he uses vitrolic blast. His invocations will also be easier to dispel, though with 24 hour durations, they last just as long.

Damage should not be affected, since that is a function of character lv (effective spellcaster lv), rather than caster lv.

So properly built, a warlock loses very little from mage slayer. :smallsmile:

Curmudgeon
2010-03-26, 05:41 AM
A 559

From Fear Effects (Dungeon Master's Guide, page 294):
Becoming Even More Fearful

Fear effects are cumulative. A shaken character who is made shaken again becomes frightened, and a shaken character who is made frightened becomes panicked instead. A frightened character who is made shaken or frightened becomes panicked instead. If cornered, a panicked creature cowers, and can take no actions.The character would be cowering (http://www.d20srd.org/srd/conditionSummary.htm#cowering) for 1 round, then shaken (http://www.d20srd.org/srd/conditionSummary.htm#shaken). As fear effects are cumulative, cowering (http://www.d20srd.org/srd/conditionSummary.htm#cowering) also adds all of the following:

shaken (http://www.d20srd.org/srd/conditionSummary.htm#shaken)
frightened (http://www.d20srd.org/srd/conditionSummary.htm#frightened)
panicked (http://www.d20srd.org/srd/conditionSummary.htm#panicked)
"In fear" in this context means "in this grade/level of fear". Cowering is the maximum level of fear.

Raptor2213
2010-03-26, 06:00 AM
Q270: If a character had levels in Paladin of tyranny and Blackguard, would the saving throw increases from divine grace and dark blessing stack?
A 270 Yes.

Dark Blessing and Divine Grace are mechanically similar, but are different, untyped sources.

Dredging up an oldie, I know, but I have a DM who thinks that because they're both from CHA, they don't stack (because they're from the same source, CHA), can I get a source for a better description of stacking so I can point it out to him?

Raptor2213
2010-03-26, 06:15 AM
Q 558

How would taking Mage Slayer affect a Warlock? Would it change his Eldritch Blast damage?
A558
Why would Mage Slayer affect it at all? Its a feat from CA that adds to will saves and makes it so that creatures you threaten can't cast defensively. It says nothing about your ability to cast or use spell-like abilities

SethFahad
2010-03-26, 06:20 AM
Q 560

Is there a Forgotten Realms deity with the Summoner domain???

If not...aaaarrrgghhh!!! What shall I do?!?!?

SethFahad
2010-03-26, 06:22 AM
A558
Why would Mage Slayer affect it at all? Its a feat from CA that adds to will saves and makes it so that creatures you threaten can't cast defensively. It says nothing about your ability to cast or use spell-like abilities

From Complete Arcane

You gain a +1 bonus on Will saving throws.
Spellcasters you threaten may not cast defensively (they automatically fail their Concentration checks to do so), but they are aware that they cannot cast defensively while being threatened by a character with this feat.
Special: Taking this feat reduces your caster level for all your spells and spell-like abilities by 4.

Starbuck_II
2010-03-26, 06:39 AM
Q 559



What does this mean?
The foes condition is Frightened for 1 round, then shaken?
The foes condition is Cowering for 1 round, then shaken?

Is the meaning of cowering in fear like the cowering in awe? (I have some difficulties trying to understand english...).
In other words "x in y" => x=result, y=reason.
Sorry guys, I'm a bit confused... :smalleek::smallconfused:

A:559
Yes, cower in fear and then shaken.
Cower is listed in the PHB glossary. It doesn't matter if in fear or not: You lose your action. -2 AC and lose Dex bonus.
Basically similiar to Stun but not a stun effect.

Wolfer
2010-03-26, 06:48 AM
Q561

What is a slam? Is it like a punch or what? I've never figured it out?

Curmudgeon
2010-03-26, 07:01 AM
Dredging up an oldie, I know, but I have a DM who thinks that because they're both from CHA, they don't stack (because they're from the same source, CHA), can I get a source for a better description of stacking so I can point it out to him?
It's the source name that matters.
Different named bonus types all stack, but usually a named bonus does not stack with another bonus of the same name, except for dodge bonuses and some circumstance bonuses. Dark Blessing and Divine Grace are named bonus types. Because the names are different, these bonuses stack. I find it helpful, when the glossary definition (such as this one for "stack" (http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_stack&alpha=S)) leads to questions, to go to the primary rule text (Player's Handbook, Dungeon Master's Guide, Monster Manual, and so on) to see if that answers the questions. This is one of those cases, where it's clear that "bonus source" means "named bonus type". Generally speaking it's not a named bonus type if it doesn't appear in bold in the rules. So "Charisma modifier" isn't a named source, but both Dark Blessing (http://www.d20srd.org/srd/prestigeClasses/blackguard.htm#darkBlessing) and Divine Grace (http://www.d20srd.org/srd/classes/paladin.htm#divineGrace) are.

Curmudgeon
2010-03-26, 07:09 AM
A 561

A slam is a type of natural weapon attack, and can be delivered with an arm, wing, tail, or other mobile body part.
Slap or Slam: The creature batters opponents with an appendage, dealing bludgeoning damage.

Douglas
2010-03-26, 07:52 AM
It's the source name that matters. Dark Blessing and Divine Grace are named bonus types. Because the names are different, these bonuses stack. I find it helpful, when the glossary definition (such as this one for "stack" (http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_stack&alpha=S)) leads to questions, to go to the primary rule text (Player's Handbook, Dungeon Master's Guide, Monster Manual, and so on) to see if that answers the questions. This is one of those cases, where it's clear that "bonus source" means "named bonus type". Generally speaking it's not a named bonus type if it doesn't appear in bold in the rules. So "Charisma modifier" isn't a named source, but both Dark Blessing (http://www.d20srd.org/srd/prestigeClasses/blackguard.htm#darkBlessing) and Divine Grace (http://www.d20srd.org/srd/classes/paladin.htm#divineGrace) are.
Nit-picking: Dark Blessing and Divine Grace are not named bonus types, they are named class abilities. The bonuses they grant are untyped.

In D&D, the "source" of a bonus is not what determines the bonus's magnitude. A fighter would not say "the wizard's caster level gives my sword a bonus", he would say "the Greater Magic Weapon spell the wizard cast gives my sword a bonus". Caster level determines how great a bonus the spell gives, but the bonus is still coming from the spell, not the caster level.

Dark Blessing is one source of a bonus. Divine Grace is a different source. The bonuses they give are untyped and come from different sources, so they stack. The fact that the magnitude of both is determined by the same ability score is irrelevant.

Curmudgeon
2010-03-26, 10:23 AM
Nit-picking: Dark Blessing and Divine Grace are not named bonus types, they are named class abilities. The bonuses they grant are untyped.
Regardless of nit-picking about nomenclature, in addition to being class abilities they're also named bonuses. If something's got an official D&D name, and it provides a bonus, it's a named bonus, and those don't stack. For what it's worth, the FAQ shares this view:
Does the Armor Class bonus ability from the monk, swordsage, and ninja stack?
No, each of these abilities provides the same bonus. You are not able to benefit from multiple sources that have the same name more then once.

Raptor2213
2010-03-26, 11:43 AM
Regardless of nit-picking about nomenclature, in addition to being class abilities they're also named bonuses. If something's got an official D&D name, and it provides a bonus, it's a named bonus, and those don't stack. For what it's worth, the FAQ shares this Originally Posted by D&D® Frequently Asked Questions
Does the Armor Class bonus ability from the monk, swordsage, and ninja stack?
No, each of these abilities provides the same bonus. You are not able to benefit from multiple sources that have the same name more then once.
You're forgetting. Monk, Swordsage and Ninja bonus is the same type of bonus BECAUSE it shares the same name.
The paladin and blackguard abilities have a different name.

Taelas
2010-03-26, 12:13 PM
You're forgetting. Monk, Swordsage and Ninja bonus is the same type of bonus BECAUSE it shares the same name.
The paladin and blackguard abilities have a different name.

No, he is not forgetting it.

Lord of Syntax
2010-03-26, 12:14 PM
Q562:
Do the class levels of a necropolitan have their normal hit dice or d12s?

Starbuck_II
2010-03-26, 12:31 PM
A 562
Did the sample character mislead you somehow?
It says all HD. It would say Racial if it meant only racial.
In fact, the sample level 5 Wizard has 5d12 hps.

GeminiVeil
2010-03-26, 05:27 PM
Q563
Pretty sure I already know the answer to this one, but does Warlock count as an arcane spellcaster for feats/abilities that require arcane spellcaster?

Q564
If your type is permanantly changed from something with +2LA to something with a +0LA, do you gain levels to compensate or does something else happens? Let's say, player is a half-dragon. That player dies, only spell available is reincarnate, and he comes back as full human. What happens?

Runestar
2010-03-26, 05:33 PM
Q563
Pretty sure I already know the answer to this one, but does Warlock count as an arcane spellcaster for feats/abilities that require arcane spellcaster?

Q564
If your type is permanantly changed from something with +2LA to something with a +0LA, do you gain levels to compensate or does something else happens? Let's say, player is a half-dragon. That player days, only spell available is reincarnate, and he comes back as full human. What happens?

A563) No. It has caster lv, but is not an arcane caster.

A564) You will probably have to work something out with your DM.

I think that the rules do not make provisions for this. At best, you restart at a lower ECL, but subsequently gain more xp than the other PCs (because of your lower ECL), so you should eventually catch up with them.

Curmudgeon
2010-03-26, 07:55 PM
A 564

Let's say, player is a half-dragon. That player days, only spell available is reincarnate, and he comes back as full human.
This isn't possibly by the rules.
Size and Type: The creature’s type changes to dragon.
For a humanoid creature, the new incarnation is determined using the following table. For nonhumanoid creatures, a similar table of creatures of the same type should be created. Your DM has an obligation to create a table of dragon type creatures to apply Reincarnate to a half-dragon character.

Lord of Syntax
2010-03-26, 11:57 PM
Q565:
What LA 1 templates give a intelligence bonus?

Temotei
2010-03-27, 12:23 AM
A 565

Voidmind (MM3) -- +2 Int.

That's all I found on Crystal Keep for LA +1.

Demons_eye
2010-03-27, 12:54 AM
Q:566 If I am a Wizard 10/ Loremaster 5/ Bloodline level 1 does this mean I gain effective level in each wizard and loremaster. Meaning I net two levels of wizard casting?

Khothan
2010-03-27, 01:14 AM
Q567:

Can a Barbarian / Horizon Walker use the dimension door SLA (from Planar Terrain Mastery: Shifting) in a rage?

Runestar
2010-03-27, 03:28 AM
A 565

Voidmind (MM3) -- +2 Int.

That's all I found on Crystal Keep for LA +1.

Voidmind is +3LA.

Curmudgeon
2010-03-27, 05:21 AM
A 567

Yes, but the Barbarian always provokes attacks of opportunity when doing so, since rage precludes use of the Concentration skill to use a spell-like ability defensively.

Runestar
2010-03-27, 05:42 AM
A 567

Yes, but the Barbarian always provokes attacks of opportunity when doing so, since rage precludes use of the Concentration skill to use a spell-like ability defensively.

Isn't using a SLA the same as casting a spell, and thus barred during rage?

Ossian
2010-03-27, 10:17 AM
Q.568

Coup de grace seems quite deadly, but not that easy to deliver. Can I coup de grace a stunned target? Perhaps with the aid of a feat?

licidy
2010-03-27, 10:55 AM
Q569

If a party defeats a wizard and gains that wizard's spellbook, what is the process for the party wizard to adopt that spellbook as their own? Does this replace their original spellbook, or become an additional spell prep. source? And can a spellbook be attuned to by more than 1 wizard?

Curmudgeon
2010-03-27, 11:58 AM
Isn't using a SLA the same as casting a spell, and thus barred during rage?
No, it's not.
A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a somatic component.
While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. Spell-like abilities are not cast. The list of rage-prohibited actions is comprehensive, and SLAs aren't on that list.

Curmudgeon
2010-03-27, 12:02 PM
A 568 No.

Stunned is not helpless.
A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (-5 modifier).
A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (if any). A stunned creature retains their original DEX score.

GeminiVeil
2010-03-27, 12:03 PM
Q570
If reincarnated into a Human (let's say from a dwarf) do you gain the extra feat and skill points?

Q571
I was noticing that in the Draconomicon that there is a feat called 'frightful presence' and another called 'awaken frightful presence'. The first does not require the dragon type, while the other does, but neither have a pre-req of the other. Does that mean that if later (somehow) you become a non-dragon, you can keep the one that doesn't require being a dragon, but would lose the other one?

Q572
I guess for my last set of questions, reincarnate was a bad example. (570 is ok though) So I will ask differently. I am DM'ing, and one of my players is a half dragon that is tired of the LA and wants to change to a full human. (he has given reasons IC that I accept) If he does find a process that allows this, would he gain the lvls, or would he just be getting more of a share of XP from then on out until he is about the same lvl as everyone else?

(thank you, know questions are long and apologize:smallredface:)

Godskook
2010-03-27, 12:06 PM
Q569

If a party defeats a wizard and gains that wizard's spellbook, what is the process for the party wizard to adopt that spellbook as their own? Does this replace their original spellbook, or become an additional spell prep. source? And can a spellbook be attuned to by more than 1 wizard?

A569
You'll find the rules on borrowed spellbooks here, including how to 'make them your own':

http://www.d20srd.org/srd/magicOverview/arcaneSpells.htm

But to sum up, if you can make a spellcraft check equal to 15+spell level, the book might as well be yours. If not, you can copy spells into your own spellbook at the cost of 100gp per page(more if you're paying someone for the privilege).

There's no limit on how many personal spellbooks you can own, however.

Curmudgeon
2010-03-27, 12:07 PM
A 569

Spellbooks are not magic items, and are not "attuned".
Arcane Magical Writings

To record an arcane spell in written form, a character uses complex notation that describes the magical forces involved in the spell. The writer uses the same system no matter what her native language or culture. However, each character uses the system in her own way. Another person’s magical writing remains incomprehensible to even the most powerful wizard until she takes time to study and decipher it.

To decipher an arcane magical writing (such as a single spell in written form in another’s spellbook or on a scroll), a character must make a Spellcraft check (DC 20 + the spell’s level). If the skill check fails, the character cannot attempt to read that particular spell again until the next day. A read magic spell automatically deciphers a magical writing without a skill check. If the person who created the magical writing is on hand to help the reader, success is also automatic. This procedure must be used for each and every spell in a captured spellbook. The Wizard will not have ready access to that spell until it is recorded by the wizard using the Wizard's own magical writing system.

Curmudgeon
2010-03-27, 12:11 PM
A 570 No.

You gain exactly what the Reincarnate spell stipulates.
A reincarnated creature recalls the majority of its former life and form. It retains any class abilities, feats, or skill ranks it formerly possessed. If you had racial feats or skills from your original form, you keep them after Reincarnate. You do no gain the new feats or skills that your new form would have provided if you had originally had it at character creation.

Curmudgeon
2010-03-27, 12:17 PM
A 571 Yes.
A character can’t use a feat if he or she has lost a prerequisite. You don't "lose" the feat, but it will be forever useless until you again meet the prerequisites.

Curmudgeon
2010-03-27, 12:21 PM
A 572

Follow the steps for race and template rebuilding on pages 198-199 of Players Handbook II.

GeminiVeil
2010-03-27, 12:41 PM
Q572 continued
Ok, the page I was given in the PHB II says that if an LA is lost, then they gain levels until they reach the ECL they had before. But the general consensus here is that he would play as the lvl he becomes, and the added XP he gains would eventually make up for it. So which is the correct RAW? Or is either?

Curmudgeon
2010-03-27, 01:30 PM
A 572 continued
Ok, the page I was given in the PHB II says that if an LA is lost, then they gain levels until they reach the ECL they had before.
That's the RAW answer. The rebuild process will replace the old LA with actual levels, assuming the rebuilt character has no LA. You can treat the new levels as a result of the solo rebuild quest.

marjan
2010-03-27, 04:08 PM
Q 573 Are there any feats or items that boost bonus from Inspire Courage, or give bonus to effective bard level for that purpose?

sofawall
2010-03-27, 04:14 PM
A 573 They are listed here (http://community.wizards.com/go/thread/view/75882/19869994/Bard_Inspire_Courage_Optimization).

TheMadLinguist
2010-03-27, 04:17 PM
A 569

Spellbooks are not magic items, and are not "attuned". This procedure must be used for each and every spell in a captured spellbook. The Wizard will not have ready access to that spell until it is recorded by the wizard using the Wizard's own magical writing system.

Not exactly. You can make a (DC 15 + spell’s level) check and prepare any spell that's in your spellbook from any other spellbook.

zagan
2010-03-27, 04:59 PM
Q 574

Could someone explain to me what's the difference betwen Bounding assault (diamon mind maneuvers ToB p62) and a normal charge ?

Curmudgeon
2010-03-27, 04:59 PM
Not exactly. You can make a (DC 15 + spell’s level) check and prepare any spell that's in your spellbook from any other spellbook.
That's true. I was assuming that only the new spells in the captured spellbook were of interest, since the OP didn't mention anything about losing their original.

IthilanorStPete
2010-03-27, 05:04 PM
Q 574

Could someone explain to me what's the difference betwen Bounding assault (diamon mind maneuvers ToB p62) and a normal charge ?

A 574

You just make a double move; you don't have to move in a straight line or the other stipulations associated with charging. Also, you don't take -2 to AC.

zagan
2010-03-27, 05:07 PM
A 574

You just make a double move; you don't have to move in a straight line or the other stipulations associated with charging. Also, you don't take -2 to AC.

Your right thanks for the clarification.

danzibr
2010-03-27, 05:44 PM
Q 575 What is the difference between the phrases "arcane caster level" and "arcane spellcaster level"?

Q 576 What is the difference between the above phrases and "caster level" beyond the distinction between arcane v. divine? Specifically, when it comes to qualifying for feats and such.

Runestar
2010-03-27, 06:25 PM
Q 575 What is the difference between the phrases "arcane caster level" and "arcane spellcaster level"?

Q 576 What is the difference between the above phrases and "caster level" beyond the distinction between arcane v. divine? Specifically, when it comes to qualifying for feats and such.

Q575) Arcane spellcaster lv is the number of lvs in that class you have. For example, if a feature requires you to have arcane spellcaster lv 5, this means you qualify so long as you have 5 lvs in any class with spellcasting, even if your caster lv is less than 5.

For instance, a paladin 5 would count as having a spellcaster lv of 5, even though his caster lv is only 2.

Q576) Caster lv is simply .... your "caster lv", which is allowed to take in account abilities such as practiced spellcaster which increases it. For example, a fighter4/wizard1 with practiced spellcaster has a caster lv of 5 (but only effective spellcaster lv of 1).

Caster lv simply makes no distinction between arcane or divine, so any class could theoretically qualify so long as he meets the requirements.

Draxar
2010-03-27, 08:15 PM
Q577 How much damage does a large spiked chain do? 2d4 is not on the table of damage up and downgrading.

Kosjsjach
2010-03-27, 08:50 PM
Q577 How much damage does a large spiked chain do? 2d4 is not on the table of damage up and downgrading.

A557
If you take the given Small damage (1d6) and expand it up 2 size categories, it gives you 2d6 for Large. I don't know enough to know if that's reasonable or not.

EDIT: Um, 2d4 is listed (http://www.d20srd.org/srd/equipment/weapons.htm#tableLargerAndSmallerWeaponDamage).

Claudius Maximus
2010-03-27, 09:00 PM
Q 578

If an adult human becomes a lich, would they gain mental stat increases for age when the appropriate amount of time has passed? If so, do they also get penalties for aging?

Draxar
2010-03-27, 09:01 PM
A557
If you take the given Small damage (1d6) and expand it up 2 size categories, it gives you 2d6 for Large. I don't know enough to know if that's reasonable or not.

EDIT: Um, 2d4 is listed (http://www.d20srd.org/srd/equipment/weapons.htm#tableLargerAndSmallerWeaponDamage).

Apologies and thanks. My DM confidently stated that it wasn't, and a cursory check suggested that he was right, so I asked here.

Adumbration
2010-03-28, 03:54 AM
Q. 579

How does base attack bonus work on non-epic creatures that have BaB exceeding 26 (due to high hitdice) and that use weapons? Do they gain extra attacks beyond the normal 4 that you gain with 20 BaB?

Runestar
2010-03-28, 04:11 AM
Q. 579

How does base attack bonus work on non-epic creatures that have BaB exceeding 26 (due to high hitdice) and that use weapons? Do they gain extra attacks beyond the normal 4 that you gain with 20 BaB?

A creature never gets more than 4 base attacks with a manufactured weapon regardless of how high its bab is. Reason being that beyond the 4th attack, these extra attacks are unlikely to hit, so it just ends up bogging down the game with pointless dice rolls.

An exception exists though. The improved manyshot epic feat lets you fire an extra arrow for every 5 points your bab exceeds 16.

Raptor2213
2010-03-28, 10:01 AM
Q 578

If an adult human becomes a lich, would they gain mental stat increases for age when the appropriate amount of time has passed? If so, do they also get penalties for aging?

A579
I don't believe it's ever fully explained, however, Undead do not age physically. Reference your zombies, skeletons, wights, vampires and whatever else if you have to. Not aging is effectively the same as having Timeless Body (http://www.d20srd.org/srd/classes/druid.htm#druidTimelessBody), and would follow the same rules (except for the eventual death). You would receive any bonuses from old age, and none of the penalties.

Thieves
2010-03-28, 04:05 PM
Q 580

Can I use the Power Attack feat and the Stone Power feat from ToB at the same time? If so, do I apply the attack penalties only once and receive both damage And hitpoint bonuses? - (and if not, do you think it would be overpowered if it did work this way?)

Curmudgeon
2010-03-28, 04:12 PM
A 580

You can use both Power Attack and Stone Power. Treat each separately; the modification to your attack roll need not be the same for the two feats. Thus you would subtract the penalties from both feats from your melee attack rolls, adding the Power Attack number to your damage and 2x the Stone Power number to your temporary hit points.

Opinions about modifying rules aren't appropriate for this thread.

SethFahad
2010-03-29, 12:19 AM
Q 581

How does the domain "sacrifice" works? CC p.53


In addition, you can choose to give up access to a domain in exchange for the corresponding domain feat. Doing so allows you to select up to three domain feats, but you cannot prepare domain spells or use the granted power of the sacrificed domain. In essence, you trade in a domain for an extra feat slot that you can spend only on a specific domain feat. For example, the above cleric of Pelor could choose to give up the granted power and spells of the Good domain for the Good Devotion feat.

You give up a domain and you get 3 domain feats or 1 domain feat? Please explain.

f.e. I'm interested for "travel devotion" feat. What must I do?

Curmudgeon
2010-03-29, 12:27 AM
A 581

You trade one domain (all parts of it: granted power and spells) for one domain feat. The normal maximum domain feats allowed is 2, selected as general feats. A Cleric (only) can manage to gain 3 domain feats, at least one of which must be obtained through this domain->feat mechanism.

Normally you would select a domain feat as one of your general feats. If you happened to be a Cleric with the Travel domain, you could (at any later time) decide to swap that domain for the Travel Devotion feat.

Panigg
2010-03-29, 02:13 AM
Q 582
Does a mithral full plate count as a medium armor for purposes of sleeping in medium armor? For example when using the endurance feat.

Q 583
From the PHP:

"If the defender’s attack of opportunity deals any damage, your disarm attempt fails. "

Does that mean if the attacker has a DR 10 and the defender does not break through, the disarm attempt fails or succeeds?

Attacker attempts disarm > Defender hits with AoOP > Deals less than 10 dmg

This came up yesterday. Personally I voted that the attempt shouldn't fail, since it clerly states that the attack needs to deal damage. But the DM wanted to be nice and ruled the opposite. ^^

Runestar
2010-03-29, 05:21 AM
Q 582
Does a mithral full plate count as a medium armor for purposes of sleeping in medium armor? For example when using the endurance feat.

Mithral armour is listed as medium armour in races of the wild, so I would say yes. It is medium armour for anything interacting with it.

Curmudgeon
2010-03-29, 10:39 AM
A 583

The attack of opportunity must deal damage (after DR and all other considerations) to foil a disarm attempt.

Thidrek
2010-03-29, 03:27 PM
Q 584
Two opponents are charging on horses against each other, one of them with a sword, the other with a lance. The one with the sword wins initiative. What happens? Does the guy with the sword get to attack first although he first comes into reach of the lance?

Q 585
In said charge, what damage ist multiplied by 2 for the lance - just the basic damage or ist it doubled wholly like on a critical hit? If so, does that also include Power-Attack?

marjan
2010-03-29, 03:38 PM
A 584 Since D&D is turn based only one of them will be able to charge the other (they can't charge at the same time).

A 585 All damage is multiplied except for bonus damage dice such as from flaming weapon or sneak attack.

Thieves
2010-03-29, 04:31 PM
Q 584 again

So is there a mechanism to transform such a situation in a proper chivalric contest?

Q 585 again

Multiplied proper, times two, or multiplied like criticals, rolling damage dice again? I could never get that from the PHP description of the lance.

Kobold-Bard
2010-03-29, 05:08 PM
Q586

What is the Average for each Hit Dice? I've been told this piecemeal, but I keep forgetting because I'm an idiot :smallredface:

Maedyn_Morrowyr
2010-03-29, 05:26 PM
{Scrubbed}

Curmudgeon
2010-03-29, 05:47 PM
Q 585 again

Multiplied proper, times two, or multiplied like criticals, rolling damage dice again?
Anytime you multiply damage, you roll the dice that many times.

danzibr
2010-03-29, 05:48 PM
A 586 Assuming I understand the question, for each die, take the biggest number, add one and divide by 2. So the average of a single d4 is 2.5, a single d6 is 3.5, etc. When finding the average when rolling multiple dice, just add the individual averages.

Q 587 For the Planar Familiar feat from Planar Handbook on page 41, the table at the top right says "Level Required." Is that caster level?

Curmudgeon
2010-03-29, 05:50 PM
A 586

The average for any die is (1 + highest #)/2

2.5 for d4
3.5 for d6
4.5 for d8
5.5 for d10
6.5 for d12

Curmudgeon
2010-03-29, 05:54 PM
A 587 Yes.

Specifically, it's arcane spellcaster level.

danzibr
2010-03-29, 06:01 PM
A 587 Yes.

Specifically, it's arcane spellcaster level.

This seems to contradict a previous answer I received. Specifically, at the very top of this page.

To my understanding, a Rogue 1/Wizard 4/Unseen Seer 2 with Practiced Spellcaster would have a caster level/arcane caster level of 7 but an arcane spellcaster level of 6.

Curmudgeon
2010-03-29, 06:46 PM
To my understanding, a Rogue 1/Wizard 4/Unseen Seer 2 with Practiced Spellcaster would have a caster level/arcane caster level of 7 but an arcane spellcaster level of 6.
"Caster level" and "spellcaster level" are synonyms. Both example characters would have a spellcaster level of 7.

sofawall
2010-03-29, 07:09 PM
"Caster level" and "spellcaster level" are synonyms. Both example characters would have a spellcaster level of 7.

So a 13th level Cleric with a Bead of Karma can cast Miracle?

Curmudgeon
2010-03-29, 07:18 PM
So a 13th level Cleric with a Bead of Karma can cast Miracle?
Said Cleric has the requisite minimum spellcaster level to do so, but their spells per day do not include 9th level spells until their Cleric level reaches 17.

Runeclaw
2010-03-29, 09:28 PM
Q588

With the spell "Spellstaff" do you have to actually prepare and expend the spell to be stored in the staff? Or just be capable of casting it normally?

Runestar
2010-03-29, 09:54 PM
"Caster level" and "spellcaster level" are synonyms. Both example characters would have a spellcaster level of 7.

Incorrect, they are 2 very separate concepts.

This was in fact addressed by the FAQ. It lists a paladin5 has having caster lv 2 but spellcaster lv 5 (because he has 5 lvs in a spellcasting class).

SethFahad
2010-03-30, 12:20 AM
Q 589

a) Can I use Craven with sudden strike? (treat SS as the equivalent of SA)

b) In case of a critical hit, is the "craven-damage" multiplied? If yes, why? Isn't craven damage considered "precision damage"?

Godskook
2010-03-30, 02:01 AM
Q590
Does the Martial Spirit Stance require LOS or LOE to work? I'd assume at least LOE, but I'm concerned about LOS.


Incorrect, they are 2 very separate concepts.

This was in fact addressed by the FAQ. It lists a paladin5 has having caster lv 2 but spellcaster lv 5 (because he has 5 lvs in a spellcasting class).

But, do you have a RAW citation for your claim?(Remember, FAQ is not RAW)

Runestar
2010-03-30, 02:19 AM
Q 589

a) Can I use Craven with sudden strike? (treat SS as the equivalent of SA)

b) In case of a critical hit, is the "craven-damage" multiplied? If yes, why? Isn't craven damage considered "precision damage"?

a) Not sure.

b) No. Craven is still modifying a variable damage source. 1d6 SA is a variable, 1d6+100 is still considered a variable. Essentially, a variable number between 101 to 106. (look at the magic missile example in the empower spell entry in the PHB).

Pagz
2010-03-30, 03:57 AM
Q591

When a Minotaur (http://www.d20srd.org/srd/monsters/minotaur.htm) charges, does it add its Powerful Charge (http://www.d20srd.org/srd/specialAbilities.htm#powerfulCharge) damage to its regular charge attack, or does it do its Powerful Charge damage instead of its single charge attack. I ask this because in the Minotaur entry it says that:

"In addition to the normal benefits and hazards of a charge, this allows the beast to make a single gore attack with a +9 attack bonus that deals 4d6+6 points of damage."

Whereas in the ability's description:

"When a creature with this special attack makes a charge, its attack deals extra damage in addition to the normal benefits and hazards of a charge. The amount of damage from the attack is given in the creature’s description."

Q592

If I throw a melee weapon with the Vicious (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#vicious) enchantment, does it do its extra damage? Also If I have 10/- damage resistance, do I in effect ignore this extra damage?

chilepepper
2010-03-30, 04:06 AM
A591

The "normal benefits and hazards of a charge" is referring to the +2 attack and -2 AC, etc.


Attacking on a Charge

After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn.


Notice in the "Attack" entry, the normal gore is listed at +9 attack. Therefor, you'd get a +11 overall, do the 4d6+6 damage, and -2 AC until your next turn.

Panigg
2010-03-30, 06:22 AM
Q593

If going by the rules outlined in http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm (which my DM and us are using) would I be right in assuming that it is possible to create a shirt of enlarge person?

If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.

Enlarge Person Sor/Wiz 1
Duration: 1 min./level

Use-activated or continuous Spell level × caster level × 2,000 gp

1x1x2000 = 2000gp x 2 (1 minute/level)= 4000gp
x 1.5 (this is only if shirt does not have the right affinity) = 6000gp

Panigg
2010-03-30, 06:26 AM
[B]Q592

If I throw a melee weapon with the Vicious (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#vicious) enchantment, does it do its extra damage? Also If I have 10/- damage resistance, do I in effect ignore this extra damage?

I would probably say no.

Vicious is based on Enervation, which uses negative energy. DR 10/- does not reduce damage cause by spells. At least that makes sense to me.

You could however probably use a deathward.

Eloel
2010-03-30, 06:58 AM
Q593

If going by the rules outlined in http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm (which my DM and us are using) would I be right in assuming that it is possible to create a shirt of enlarge person?

If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.

Enlarge Person Sor/Wiz 1
Duration: 1 min./level

Use-activated or continuous Spell level × caster level × 2,000 gp

1x1x2000 = 2000gp x 2 (1 minute/level)= 4000gp
x 1.5 (this is only if shirt does not have the right affinity) = 6000gp

That's not RAW, that's guideline for the DM to create items. And since DM doesn't need to care about rules...

Runestar
2010-03-30, 07:11 AM
Q591

When a Minotaur charges, does it add its Powerful Charge damage to its regular charge attack, or does it do its Powerful Charge damage instead of its single charge attack. I ask this because in the Minotaur entry it says that:

The powerful charge damage replaces whatever damage you would normally be doing on a charge. That is the "extra damage". :smallbiggrin:

Curmudgeon
2010-03-30, 09:02 AM
Incorrect, they are 2 very separate concepts.

This was in fact addressed by the FAQ. It lists a paladin5 has having caster lv 2 but spellcaster lv 5 (because he has 5 lvs in a spellcasting class).
We've got a problem here. The term "spellcaster level" isn't actually defined as a separate term in the game, and in most contexts is used as a synonym for "caster level". See for example the metamagic feat summary table (Player's Handbook, page 91) which lists "spellcaster level X" as the requirement, though in each case the individual feat text requires "caster level X". (In fact, this table is the only instance I can find where the term "spellcaster level" is used in the PH.)

The strict RAW answer would have to be that you follow the Player's Handbook use (where the two terms are synonyms) because it's the primary source, and that matches my earlier answer.
Errata Rule: Primary Sources

When you find a disagreement between two D&D® rules sources, unless an official errata file says otherwise, the primary source is correct. One example of a primary/secondary source is text taking precedence over a table entry. An individual spell description takes precedence when the short description in the beginning of the spells chapter disagrees.

Another example of primary vs. secondary sources involves book and topic precedence. The Player's Handbook, for example, gives all the rules for playing the game, for playing PC races, and for using base class descriptions. If you find something on one of those topics from the Dungeon Master's Guide or the Monster Manual that disagrees with the Player's Handbook, you should assume the Player's Handbook is the primary source. The Dungeon Master's Guide is the primary source for topics such as magic item descriptions, special material construction rules, and so on. The Monster Manual is the primary source for monster descriptions, templates, and supernatural, extraordinary, and spell-like abilities. I will concede, however, that the intent in some other contexts seems to be to use a requirement of "spellcaster level X" to mean "spellcaster, Xth level", matching the FAQ.

Curmudgeon
2010-03-30, 09:26 AM
A 589 a) Yes.
SUDDEN STRIKE AND SNEAK ATTACK
For the purpose of qualifying for feats, prestige classes, and similar options that require a minimum number of sneak attack extra damage dice, treat the ninja’s sudden strike ability as the equivalent of sneak attack. Sudden strike meets the "sneak attack class feature" prerequisite of Craven.

A 589 b) [correction] Yes.


This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.From "Multiplying Damage", page 134 of Player's Handbook:
Exception: Extra damage dice over and above a weapon’s normal damage, such as that dealt by a sneak attack or the special ability of a flaming sword, are never multiplied. The Rogue's sneak attack damage dice are never multiplied. However, as the bonus Craven provides is a constant rather than in the form of dice, it is multiplied. This works just as other constant bonuses do: a +2 flaming sword adds (2 + 1d6) damage, and on a critical hit the constant (2) gets multiplied, but dice (1d6) are not multiplied.

Curmudgeon
2010-03-30, 09:43 AM
A 590
Stance: A stance is a special type of maneuver.
TARGETING A MANEUVER
You might have to make some choice about whom your maneuver is to affect or where it will originate.
...
Target or Targets: Most maneuvers affect a specific creature or object (or more than one creature or object) that you designate as your target or targets. You must be able to see or touch the target, and you must specifically choose that target.
...
Line of Effect: Maneuvers that affect a target other than you require line of effect.
Each time you hit an opponent in melee, you can choose a different recipient within range to receive this healing. Don't let the original target of "You" for Martial Spirit confuse you; remember, maneuvers can have multiple targets. When you're picking a recipient for the stance's benefit, you're designating a target. The answer is that you must have both line of sight and line of effect to choose the target of Martial Spirit's benefit.

Curmudgeon
2010-03-30, 10:00 AM
A 593

Yes, it might be possible to construct such an item; however, all custom items have to follow the rules, and you're skipping the most important one. The easiest way to come up with a price is to match the new item to an existing item. The most relevant example is the Belt of Growth (Magic Item Compendium, pages 73-74), which functions once per day. Then you would add cost multipliers for duration and uncustomary space, and finally you would negotiate with your DM -- who always has the final say about crafting custom items. The spell formula costing is the last choice.

Curmudgeon
2010-03-30, 10:06 AM
A 592 No.
Weapons are grouped into several interlocking sets of categories.

These categories pertain to what training is needed to become proficient in a weapon’s use (simple, martial, or exotic), the weapon’s usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons)
Only melee weapons can be vicious. When you throw a weapon it's being used as a ranged, rather than melee, weapon. The vicious weapon special ability is restricted to melee weapons.

Myou
2010-03-30, 11:26 AM
Q 594

Where is the 6th level spell named 'Eyes of the Oracle' found?

IthilanorStPete
2010-03-30, 11:31 AM
Q 594

Where is the 6th level spell named 'Eyes of the Oracle' found?

A 594

Dragon Magic, p. 67

Eleven
2010-03-30, 11:48 AM
Q 595

What is the expected enchantment on the average PC Fighter's Primary, Secondary and Tertiary weapon at 1st, 5th, 10th, 15th, and 20th level?

Kobold-Bard
2010-03-30, 11:51 AM
Q 595

What is the expected enchantment on the average PC Fighter's Primary, Secondary and Tertiary weapon at 1st, 5th, 10th, 15th, and 20th level?

A595
Not a RAW question. Starting a thread in RPG subforum is the way to go here.

IthilanorStPete
2010-03-30, 11:52 AM
A 595

Not a RAW question, and as such, outside the scope of this thread. Start a thread about it.

Lord of Syntax
2010-03-30, 12:07 PM
Q596:
Are warforged affected by HoH taint?

Raptor2213
2010-03-30, 12:23 PM
Q596:
Are warforged affected by HoH taint?

A596
Yes. Taint effects objects and the living alike, so whichever way you want to classify them, they would be affected. A warforged would most likely feel the taint the same way as a humanoid, but your DM could rule that they would be affected as per an object.

Kobold-Bard
2010-03-30, 12:28 PM
Q597

Does the Adaptive Style Feat (ToB) regain you your full new Maneuver compliment, or do you trade them all, then keep as many ready as you had un-used when you did it.

eg. If my Swordsage can ready 8 Maneuvers and has used 5, when he uses Adaptive Style refresh does he still only have 3 (completely different) Maneuvers to use, or does he have 8 again?

This may be a dumb question, but I've never used ToB before.

Curmudgeon
2010-03-30, 12:38 PM
A 597

This one's in the FAQ:
If a character uses the Adaptive Style feat (ToB 28) after he has expended some of his readied maneuvers, does he choose new readied maneuvers equal to the maximum number he can ready, or equal to the number he hasn’t yet expended?
Using the Adaptive Style feat completely resets the character’s readied maneuvers, making them all available for use. If you’re a crusader, you also reset your granted maneuvers.

Kobold-Bard
2010-03-30, 12:41 PM
A 597

This one's in the FAQ:

So as a Full-Round I can reset my Maneuvers at any round. WOOT!!

Thanks much.

Kobold-Bard
2010-03-30, 01:09 PM
Q598

Are Thrallherd's Believers automatically Fanatical (http://www.d20srd.org/srd/epic/skills.htm#diplomacy) in their attitude? The EPH says:

Thrallherds manipulate the minds of others as if they were clay in the hands of a sculptor. Some creatures are more susceptible than others to the thrallherd’s unconscious, but continual, call to service. And so they come, eager to be led, happy to follow, and completely under the thrallherd’s control.

Emphasis mine.

GeminiVeil
2010-03-30, 01:48 PM
Q599
With the Vow of Poverty feat in the BoED, pg 48, and described more fully on pgs 29-31, are you allowed to carry non-continuous magic items as long as they are not used? My group wants to load up the VoP fighter with a bunch of gear they collect, and I just need to know if he NEVER uses any of it, if he's ok or would lose the feat.

(I would post the feat itself, but I'm still kinda new and don't know how to quote from other sources)

Douglas
2010-03-30, 02:12 PM
A599

If you never use it, never consider it yours, and carry it specifically to benefit someone else, you should be fine. You'd have to do that anyway to get your share of treasure to whoever you donate it to (the Vow requires you to take your fair share and give it to charity, no just letting the rest of the party take extra), and I see no reason why serving someone else as a pack mule would be any different.

Last Laugh
2010-03-30, 08:05 PM
Q600
Are there any bludgeoning weapons with reach?

Curmudgeon
2010-03-30, 08:34 PM
A 600

The Kuo-Toa have a weapon called the pincer staff; it's described on page 164 of Monster Manual. Complete Warrior has the mancatcher on pages 154 & 157.

Panigg
2010-03-31, 01:12 AM
Q601

Is there a way to change my characters voice, for example if I am disguised with the disguise self spell?

Magic or Non-Magic would do.