Viciousvilla
2010-01-02, 08:57 AM
Plague Master Prestige Class
REQUIREMENTS:
To qualify to become a Plague Master, a character must fulfill the following criteria :
Alignment : Any chaotic
Skills : knowledge (planes) 12 ranks
Spells : Must be able to cast at least four necromancy spells of third level or higher.
Special : Must know of the existince of the plane of madness and must be a direct family member or trained by a
plague master.
CLASS SKILLS:
Skill points each level : 4+INT Mod
INFECTED FAMILIAR:
A plague master's familiar is now infected and gains the Life Through Death special ability as a feat and +2 to their constitution.
Level BAB Fort Ref Will Special Spells per day/Spells Known.
1 +0 +0 +0 +2 Infect, Control Infected
+1 level of existing Spellcaster Level
2 +1 +0 +0 +3 Plague Missle
+1 level of existing Spellcaster Level
3 +1 +1 +1 +3 Plague Strike, Fireball
+1 level of existing Spellcaster Level
4 +2 +1 +1 +4 Thermal Vision
+1 level of existing Spellcaster Level
5 +2 +1 +1 +4 Inferno Blast
+1 level of existing Spellcaster Level
6 +3 +2 +2 +5 Improved Plague Missle
+1 level of existing Spellcaster Level
7 +3 +2 +2 +5 Improved Plague Strike
+1 level of existing Spellcaster Level
8 +4 +2 +2 +6 Expedious Retreat
+1 level of existing Spellcaster Level
9 +4 +3 +3 +6 Improved Inferno Blast
+1 level of existing Spellcaster Level
10 +5 +3 +3 +7 Life Through Death,
+1 level of existing Spellcaster Level
Infected Sheild
CLASS FEATURES:
Weapon and Armor Proficiency : Proficient with Hellblade (Exotic Weapon)
HD : d4
Special Abilites:
Infect - Any creature with infection algie on them can be infected.
Command Infected - Full telepathic control over an infected within two miles. Using telepathy is a standard action.
A plague master can control as many infected as his charisma modifier.
Plague Missle - Shoots Infection from a wound on the Plague Master's body onto an enemy. Reflex Save 13 dodges.
Improved Plague Missle - Treated as Plague Missle. Damages an enemy for 2d4.
Plague Strike - Covers Weapon in infection causing additional 1d4 damage and can inflect anyone struck. Fortitude
save of 15 required to negate infection. Usable three times a day.
Improved Plague Strike - As plague strike, but 1d6 extra damage. Fortitude save of 20 required to negate infection.
Can be used 5 times per day.
Fireball - Two balls of fire hurl towards enemies, usually used to destroy plague zombie. 2d6 Damage.
Inferno Blast - Area surrounding the Plague Master ingulfs in napalm flame. 2d8 damage and destroys all infection algie. Put out by full immersion in water or by magical means. 1d6 fire damage per round. 30ft radius.
Thermal Vision - At level 4 a Plague Master gains Thermal Vision from the infection slowly destroying his sight.
Expedious Retreat - At level 8 a Plague Master can cast Expedious Retreat on himself or an ally once per day granting 30ft speed bonus. Usually used to outrun opponents and find something or someone to infect.
Improved Inferno Blast - Increases Inferno Blast radius to 60ft and increased damage to 2d10 attack damage and 1d8 fire damage damage per round. Inferno Blast flame is now black.
Life Through Death - At level 10 a Plague Master is considered a local outsider and no longer can sleep, rest, drink, eat, or breathe. Grants ability to ignore 5 points of damage inflicted by any non-magical means by clotting all wounds with infection immediately.
Infection Armor - At level 10 a plague master can teleport an infected zombie in front of them using dimension door once per day as a free action.
Thoughts?
REQUIREMENTS:
To qualify to become a Plague Master, a character must fulfill the following criteria :
Alignment : Any chaotic
Skills : knowledge (planes) 12 ranks
Spells : Must be able to cast at least four necromancy spells of third level or higher.
Special : Must know of the existince of the plane of madness and must be a direct family member or trained by a
plague master.
CLASS SKILLS:
Skill points each level : 4+INT Mod
INFECTED FAMILIAR:
A plague master's familiar is now infected and gains the Life Through Death special ability as a feat and +2 to their constitution.
Level BAB Fort Ref Will Special Spells per day/Spells Known.
1 +0 +0 +0 +2 Infect, Control Infected
+1 level of existing Spellcaster Level
2 +1 +0 +0 +3 Plague Missle
+1 level of existing Spellcaster Level
3 +1 +1 +1 +3 Plague Strike, Fireball
+1 level of existing Spellcaster Level
4 +2 +1 +1 +4 Thermal Vision
+1 level of existing Spellcaster Level
5 +2 +1 +1 +4 Inferno Blast
+1 level of existing Spellcaster Level
6 +3 +2 +2 +5 Improved Plague Missle
+1 level of existing Spellcaster Level
7 +3 +2 +2 +5 Improved Plague Strike
+1 level of existing Spellcaster Level
8 +4 +2 +2 +6 Expedious Retreat
+1 level of existing Spellcaster Level
9 +4 +3 +3 +6 Improved Inferno Blast
+1 level of existing Spellcaster Level
10 +5 +3 +3 +7 Life Through Death,
+1 level of existing Spellcaster Level
Infected Sheild
CLASS FEATURES:
Weapon and Armor Proficiency : Proficient with Hellblade (Exotic Weapon)
HD : d4
Special Abilites:
Infect - Any creature with infection algie on them can be infected.
Command Infected - Full telepathic control over an infected within two miles. Using telepathy is a standard action.
A plague master can control as many infected as his charisma modifier.
Plague Missle - Shoots Infection from a wound on the Plague Master's body onto an enemy. Reflex Save 13 dodges.
Improved Plague Missle - Treated as Plague Missle. Damages an enemy for 2d4.
Plague Strike - Covers Weapon in infection causing additional 1d4 damage and can inflect anyone struck. Fortitude
save of 15 required to negate infection. Usable three times a day.
Improved Plague Strike - As plague strike, but 1d6 extra damage. Fortitude save of 20 required to negate infection.
Can be used 5 times per day.
Fireball - Two balls of fire hurl towards enemies, usually used to destroy plague zombie. 2d6 Damage.
Inferno Blast - Area surrounding the Plague Master ingulfs in napalm flame. 2d8 damage and destroys all infection algie. Put out by full immersion in water or by magical means. 1d6 fire damage per round. 30ft radius.
Thermal Vision - At level 4 a Plague Master gains Thermal Vision from the infection slowly destroying his sight.
Expedious Retreat - At level 8 a Plague Master can cast Expedious Retreat on himself or an ally once per day granting 30ft speed bonus. Usually used to outrun opponents and find something or someone to infect.
Improved Inferno Blast - Increases Inferno Blast radius to 60ft and increased damage to 2d10 attack damage and 1d8 fire damage damage per round. Inferno Blast flame is now black.
Life Through Death - At level 10 a Plague Master is considered a local outsider and no longer can sleep, rest, drink, eat, or breathe. Grants ability to ignore 5 points of damage inflicted by any non-magical means by clotting all wounds with infection immediately.
Infection Armor - At level 10 a plague master can teleport an infected zombie in front of them using dimension door once per day as a free action.
Thoughts?