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Tanaric
2010-01-02, 08:28 PM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:{table]|A_|B_|C_
1|||
2||N|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:Sheet. (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=33340)

chilepepper
2010-01-03, 12:35 AM
Okay, I switched my skills around. Instead of 2 crossclass ranks in search, I have 1 in spellcraft, 2 in concentration, and 1 in UMD all class skills.

The NG brothers have decided it's better to go back to the 10' pole, but NG II has a hatred of doors.

Uncork the weeping flask, extinguish the torch (60' darkvision), BU the door, 10' pole poke the squares 10' away hard enough to trigger pressure plates, stepping over trip wires. Follow the left wall just like last time. When I come to a door on either side, I'll drop my backpack and pole and BU from 35' away. If something comes out of the room, I'll BU it's {spell component pouch | Weapon | Armor | other}.

Tanaric
2010-01-03, 12:41 AM
Interesting idea, but I assure you that the doors weigh a lot more than ten pounds. :smallwink:

How does this change your plans?

chilepepper
2010-01-03, 09:10 AM
How about hinges? Or latches?

Tanaric
2010-01-03, 02:20 PM
None. The doors are a solid piece of sliding metal.

chilepepper
2010-01-03, 03:27 PM
Alright. Poke it with a pole, open it up with said pole.

Tanaric
2010-01-03, 04:01 PM
You go the same way as last time. If you're keeping a map, you know where that is. If not, I can explain it.

You slide the door open from 10ft away.

It slides shut again. You don't see what closed it.

chilepepper
2010-01-03, 11:15 PM
I'll just pass it by then, keeping an ear out for that thing following me. Continue on.

Tanaric
2010-01-04, 12:52 AM
Okay.

West ten feet, south twenty feet, east forty feet, north ten feet.

There is a door in front of you, or else the hall turns to the east and runs for ten feet before turning north. There is a red notecard hanging from the wall at this bend.

chilepepper
2010-01-04, 01:10 AM
Alright, I'll bite, what's on the notecard (my guess is "I prepared exploding runes today."

Tanaric
2010-01-04, 01:11 AM
"I Prepared Tanaric's Miniature - " *KABOOM*

[roll0] force damage, not that it'll bother you.

chilepepper
2010-01-04, 01:11 AM
Heal up and then open the door.

Tanaric
2010-01-04, 01:15 AM
From which side of the door (south or east), or right in front of it?

Edit: Nevermind, you can't miss seeing it from here anyway.

It opens into the southeast corner of the room with the gray-skinned humanoid that killed you last time you recall hearing rumors about. I believe you have the dimensions of the room from last time?

It's in the center of the room.

Roll initiative.

Tanaric
2010-01-04, 01:50 AM
[roll0]Can'teditrollsin

chilepepper
2010-01-04, 02:00 AM
[roll0]..............

chilepepper
2010-01-04, 02:37 AM
bump......

Tanaric
2010-01-04, 02:40 AM
Whoops.

He charges you, assuming you opened the door from the south.

[roll0] for [roll1]

chilepepper
2010-01-04, 02:46 AM
From which side of the door (south or east), or right in front of it?

[roll0]

1=south
2=right in front
3=east

chilepepper
2010-01-04, 02:47 AM
Not that it matters because he missed anyway.

Ready an Action
Start casting S.U. I when attacked

Tanaric
2010-01-04, 02:51 AM
He smacks at you with both clawed hands.

[roll0] for [roll1]
[roll2] for [roll3]

chilepepper
2010-01-04, 02:55 AM
Triggering my readied action.

5' step away, start casting Summon Undead I

Both claws whiff. Still done?

Tanaric
2010-01-04, 02:56 AM
He 5-fts toward you.

Your go.

chilepepper
2010-01-04, 03:08 AM
Next round, 5' away, finish casting spell using Divine Spell Power.

[roll0] (duration = 2 + (turning result) rounds) (edit: 5 rounds total)

Human Warrior Skeleton

Medium Undead
Hit Dice: 1d12 (6 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 Dex, +2 natural, +2 heavy
steel shield), touch 11, flat-footed 14
Base Attack/Grapple:+0/+1
Attack: Scimitar +1 melee (1d6+1/18–20)
or claw +1 melee (1d4+1)
Full Attack: Scimitar +1 melee (1d6+1/18–20)
or 2 claws +1 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Damage reduction 5/bludgeoning,
darkvision 60 ft.,
immunity to cold, undead traits
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 13, Dex 13, Con —,
Int —, Wis 10, Cha 1
Feats: Improved Initiative
Environment: Temperate plains
Organization: Any
Challenge Rating: 1/3
Treasure: None
Alignment: Always neutral evil
Advancement: —
Level Adjustment: —


Attack
Scimitar [roll1]
slashing [roll2]

Done.

Tanaric
2010-01-04, 03:09 AM
Location of undead?

chilepepper
2010-01-04, 03:12 AM
Sorry, directly in between the enemy and I.

Tanaric
2010-01-04, 03:32 AM
Stupid low int encounters...

The creature claws at the skeleton twice.

[roll0] for [roll1]
[roll2] for [roll3]

chilepepper
2010-01-04, 03:37 AM
DR soaks it all up.

Skelly rd 2/5
Scimitar
[roll0]
[roll1]

Eldritch Blast
[roll2]
[roll3]

Does he have any possessions?

Tanaric
2010-01-04, 03:38 AM
None that you can see.

Skeleton gets another full attack.

[roll0] for [roll1]
[roll2] for [roll3]

chilepepper
2010-01-04, 03:41 AM
DR soak and a miss

Scimitar (3/5)
[roll0]
[roll1]

EB
[roll2]
[roll3]

Tanaric
2010-01-04, 03:42 AM
I don't believe you're taking the penalty for firing into melee into account for your EB attack roll, are you?

If no, that's a miss.

Full attack again.

[roll0] for [roll1]
[roll2] for [roll3]

chilepepper
2010-01-04, 03:46 AM
No I'm not, that's an unmodified attack roll.

Miss and 1 hp damage.

Scimitar (4/5)
[roll0]
[roll1]

EB
[roll2]
[roll3]

chilepepper
2010-01-04, 03:47 AM
Confirm crit on scimitar
[roll0]
[roll1] additional

Tanaric
2010-01-04, 03:50 AM
Hits, does not crit.

Full attack, yay.

[roll0] for [roll1]
[roll2] for [roll3]

chilepepper
2010-01-04, 03:53 AM
Another 1 hp off the skelly.

[roll0]
[roll1]

Cast Summon Undead I with divine spell power again. Full round action this time.

chilepepper
2010-01-04, 03:54 AM
Confirm crit again
[roll0]
[roll1]

Tanaric
2010-01-04, 03:56 AM
He's down before you cast the spell. 150 xp.

chilepepper
2010-01-04, 03:58 AM
Huzzah! What's in his room?

Tanaric
2010-01-04, 07:17 PM
A whole lot of nothing.

chilepepper
2010-01-04, 11:54 PM
Moving on then.

Tanaric
2010-01-05, 08:03 PM
From the doorway you go east ten feet, north thirty feet, passing a split to the east as you go, west twenty feet, north forty feet, passing two eastern splits as you go, one of which ends in a door, then east fifteen feet before ending up outside a door on the south side of the hall.

Beyond, the hall continues east for five feet before turning north.

If you'd prefer to open the earlier door instead of this one, let me know.

chilepepper
2010-01-05, 08:48 PM
No, I didn't pass directly by the door, I'll skip it.

Tanaric
2010-01-05, 08:58 PM
Ah. Forgot to mention something. You passed directly by a large green notecard along the way. Did you want to do anything with it?

chilepepper
2010-01-05, 10:17 PM
I'll read it.

Tanaric
2010-01-05, 10:26 PM
It says "You've been poisoned. Have fun."

chilepepper
2010-01-05, 11:43 PM
I'll assume it's not actually poison since I didn't have to make a fort save, you'd have to tell me if I did. I'll keep it.

Open the door.

Tanaric
2010-01-06, 01:59 PM
That's an entirely valid perspective. Then again, I might know of certain contact poisons that don't need a fort save.

Opening the door reveals the following room:{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4|||1||
5|||||
6|||||[/table]

The is a door at A-1, north side, which you have just opened, another at A-6, west side, and another at E-3.

Inside, there is a creature that looks like it might be over seven feet tall when standing erect, but it is currently hunched over onto all fours. Its body is covered with a thick orange-brown hide, with patches of rough fur here and there. It holds a fine scimitar in its hands.

Roll initiative.

[roll0]

chilepepper
2010-01-06, 05:09 PM
That's true.

[roll0]

Tanaric
2010-01-06, 05:12 PM
I should have mentioned that it has nice studded leather too.

It charges, swinging its scimitar.

[roll0] for [roll1]

chilepepper
2010-01-06, 05:44 PM
A miss.

5' step away, Baleful Utterance on the scimitar.

Tanaric
2010-01-06, 06:00 PM
Just so you know, destroying your loot might not be the best idea. :smallwink:

Will: [roll0]

If fail: Fort: [roll1]

Scimitar shatters, beast isn't deafened or dazed.

Tanaric
2010-01-06, 06:03 PM
It steps forward and tries to grapple you. Take an AoO if you're armed.

Touch: [roll0]

Grapple, if needed: [roll1]

chilepepper
2010-01-06, 06:32 PM
Not armed, but he misses the touch attack. I'd avoid destroying loot, but it's worse to be dead.

Ready an action
to start summon undead I on attack

Done

Tanaric
2010-01-06, 06:37 PM
Have another touch attack, not that you'll stand still for it.

[roll0]

chilepepper
2010-01-06, 07:46 PM
5' step back, start casting SUI.

If he closes, I'll just 5' step again and finish casting. SUI in between it and I.

Kobold Zombie
Kobold Zombie
Small Undead
Hit Dice: 2d12+3 (16 hp)
Initiative: +0
Speed: 30 ft. (6 squares; can’t run)
Armor Class: 13 (+1 size, +2 natural),
touch 11, flat-footed 13
Base Attack/Grapple: +1/–4
Attack: Spear +1 melee (1d6–1/×3) or slam
+1 melee (1d4–1) or light crossbow
+2 ranged (1d6/19–20)
Full Attack: Spear +0 melee (1d6–1/×3) or slam
+0 melee (1d4–1) or light crossbow +1
ranged (1d6/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Single actions only, damage
reduction 5/slashing, darkvision
60 ft., undead traits
Saves: Fort +0, Ref +0, Will +3
Abilities: Str 8, Dex 11, Con —,
Int —, Wis 10, Cha 1
Skills: —
Feats: Toughness
Environment: Temperate forests
Organization: Any
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral evil
Advancement: None
Level Adjustment: —

Light Crossbow attack
[roll0]
[roll1]

Done.

Tanaric
2010-01-06, 08:36 PM
It grunts in annoyance and retreats inside the room, closing the door.

Crossbow missed.

chilepepper
2010-01-06, 09:22 PM
I'll open the door and blast him

[roll0] touch ac
[roll1]

Tanaric
2010-01-06, 09:29 PM
Wait a tick. How did a 16 miss your flatfooted AC at the start of combat?

chilepepper
2010-01-06, 09:59 PM
I have a +3 'dm didn't notice' bonus to AC?

Sorry, it was a hit, forgot I was flatfooted. Does that change anything (I mean other than my HP)?

Tanaric
2010-01-06, 10:08 PM
No. You blast him. He tries to strangle you to death again.

[roll0] vs touch.

Grapple: [roll1]

chilepepper
2010-01-06, 10:23 PM
AoO from Zombie.
Claw
[roll0]
[roll1]

Best I can do it tie, and he has the higher modifier.

Tanaric
2010-01-06, 10:26 PM
Unarmed Strike damage, nonlethal: [roll0]

Zombie misses, your turn.

chilepepper
2010-01-07, 12:27 AM
I charnel touch myself, a melee attack which is allowed in a grapple, healing [roll0] damage and removing an equal amount of nonlethal damage.

Done.

Tanaric
2010-01-07, 12:30 AM
IIRC, Charnel Touch specifies how much it heals undead. TTS counts you as an undead for the purpose of being healed by negative energy. I don't have the books available at the moment, so feel free to quote something I missed.

chilepepper
2010-01-07, 12:43 AM
Tomb Tainted Soul
You are healed by negative energy and harmed by
positive energy as if you were an undead creature. This feat gives
no other penalties or benefits of the undead type.

TTS just changes healing/hurting from positive/negative energy. It doesn't give anything else, such as the undead type.

If I were undead, Charnel touch would restore 1 hp. Since I'm still a living creature, it hits me with 1d8 of negative energy which happens to heal instead of hurt.

Tanaric
2010-01-07, 12:05 PM
Interesting. Have another squeeze, then.

Grapple: [roll0] for [roll1] on fail.

chilepepper
2010-01-07, 10:20 PM
Opposed grapple [roll0]

chilepepper
2010-01-07, 10:23 PM
Attempt a Charnel touch on him. BTW, the zombie popped.

[roll0]
[roll1]

chilepepper
2010-01-07, 10:26 PM
If he's going to grapple to the bitter end, you might as well make a batch of rolls all at once. My plan is to try and Charnel touch him whenever I don't need to heal.

Tanaric
2010-01-07, 10:28 PM
Grapple:[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]
[roll15]
[roll16]
[roll17]
[roll18]
[roll19]
[roll20]
[roll21]
[roll22]
[roll23]
[roll24]
[roll25]
[roll26]
[roll27]
[roll28]
[roll29]

Damage:[roll30]
[roll31]
[roll32]
[roll33]
[roll34]
[roll35]
[roll36]
[roll37]
[roll38]
[roll39]
[roll40]
[roll41]
[roll42]
[roll43]
[roll44]

chilepepper
2010-01-08, 12:28 AM
Okay, I assume that's 15 rounds with a grapple check and a squeeze on his turn and a opposed grapple check if needed for my turn.

So, I'll make the 15 opposed grapples for his turn and then look at the results.

Opposed Grapple

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]

chilepepper
2010-01-08, 12:35 AM
So, when he doesn't win the grapple (which was twice in the first fifteen), I'll try and Charnel Touch him.

Healing for the other 13 rounds.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]


Charnel Touch rounds 6 and 12 of the 15.

[roll13] edit: should have been -7 instead of -3
[roll14]

[roll15]
[roll16]

Now that the rolls are all in, I'll finish compiling my spreadsheet and see if my rolls were bad enough to die.

chilepepper
2010-01-08, 12:40 AM
With that plan, I don't die, but I'm down 5 HP when I get to the second Charnel touch, so I would have healed instead.

[roll0]

chilepepper
2010-01-08, 12:42 AM
I'm at 7/8 HP at the end of that.

edit: 6/8, there was a round that I healed 1 more HP than max

chilepepper
2010-01-08, 12:50 AM
You're damage is average 4, my healing is average 4.5. My advantage increases when you consider that I will win at least some of the opposed grapple checks. That means I will occasionally be able to attempt a Charnel Touch. Even if his touch AC is 13 or higher I'll still hit 5% of the time. If it's 12 or less, I'll hit more often. Statistically I'll win, and I think this match will go on long enough for reality to be close enough to statistics.

Tanaric
2010-01-08, 01:13 AM
That could be. We'll see what happens after another twenty squeezes.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]
[roll15]
[roll16]
[roll17]
[roll18]
[roll19]

Damage:[roll20]
[roll21]
[roll22]
[roll23]
[roll24]
[roll25]
[roll26]
[roll27]
[roll28]
[roll29]
[roll30]
[roll31]
[roll32]
[roll33]
[roll34]
[roll35]
[roll36]
[roll37]
[roll38]
[roll39]

chilepepper
2010-01-08, 01:20 AM
Opposed Grapple

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]
[roll15]
[roll16]
[roll17]
[roll18]
[roll19]

Healing if needed
[roll20]
[roll21]
[roll22]
[roll23]
[roll24]
[roll25]
[roll26]
[roll27]
[roll28]
[roll29]
[roll30]
[roll31]
[roll32]
[roll33]
[roll34]
[roll35]
[roll36]
[roll37]
[roll38]
[roll39]

chilepepper
2010-01-08, 01:30 AM
Taking 1 attack the first time I win the grapple.

[roll0]
[roll1]

I end at 2/8 HP.

Tanaric
2010-01-08, 01:34 AM
Oh screw it.

He gives up and walks away, never to be seen again.

Take 150 xp.

And some masterwork studded leather that happened to be hiding in a chest I intentionally didn't mention. Yeah. :smallyuk:

See, this is what happens when you start destroying weapons. :smalltongue:

chilepepper
2010-01-08, 01:36 AM
Throw the leather in my backpack (or tie it too it if that makes more sense), heal all the way up, and move on.

Tanaric
2010-01-08, 05:35 PM
Alright, let's see.

North fifteen feet, west at a four way split, west ten feet, north twenty feet. There's a door on the west side of the hall, and another on the east side of the hall, same square. Your choice.

chilepepper
2010-01-09, 04:21 AM
I'll take the door on the left Marve.

Tanaric
2010-01-09, 07:06 PM
Opening the door reveals the following room:{table]|A_|B_|C_
1|||
2||L|
3||L|
4||L|
5|||C[/table]

There is a door at A-2, and another at C-1, east side, which you are just outside of.

There is a large red-handled lever inside the room, with a note hanging from it. In the southeast corner of the room, there is a cake on a tray bolted to the floor. Another note hangs on the wall above the cake.

chilepepper
2010-01-10, 09:05 AM
I'll read the notes.

Tanaric
2010-01-10, 07:01 PM
The note on the lever says "Pull me."

The note above the cake says "The cake is a lie. The room is a trap."

chilepepper
2010-01-10, 11:25 PM
I'll move to the other side of the room and EB the cake. Then I'll look at it.

Tanaric
2010-01-10, 11:26 PM
It looks like... a very beat up cake. :smallconfused:

Oh, and whatever might or might not have been written on the frosting is now illegible. :smalltongue:

chilepepper
2010-01-11, 12:43 AM
I would have noticed that there was writing on the cake when I went to read the note hung above it. I would have read the frosting then.

Tanaric
2010-01-11, 12:44 AM
*shrug*

"This is your reward for pulling the lever. Eat me once you do."

In bright pink frosting, if it makes any difference.

chilepepper
2010-01-11, 12:49 AM
Okay, it doesn't change anything. I'll continue on.

Tanaric
2010-01-12, 12:50 PM
Sorry, was that "continue on, back into the hallway and through the other door" or "through the door on the west side of this room"?

chilepepper
2010-01-12, 06:24 PM
I follow the left wall. In rooms with only one door, that would technically mean I circle the room coming back to the original door, in this case I go through the other door.

Tanaric
2010-01-12, 09:24 PM
In that case, you open the western door, reveals a hall running to the north and south. To the north, the hall runs for five feet before turning to the west. To the south, it runs for sixty-five feet before turning west. After forty-five feet, it splits west.

There's a large bullseye painted on the floor right outside the door. I figured this warranted a halt in progress.

chilepepper
2010-01-12, 10:14 PM
If poking it does nothing, I'll open the door NOT standing on it.

chilepepper
2010-01-13, 01:03 AM
bump......

Tanaric
2010-01-13, 02:13 PM
Sorry, I think I may have been less that clear in my explanation. The bullseye is in the hallway, directly outside the door you just opened. Since you can't move diagonally around corners, it's impossible to move into the hallway without stepping on it.

chilepepper
2010-01-13, 05:24 PM
I'm still confused, but if I poke it and it does nothing, I'll walk over it.

Tanaric
2010-01-13, 08:53 PM
Poking the center of the bullseye causes a torrent of gold pieces to rain from the ceiling.

Nothing happens.

Following the left wall takes you south, then west for thirty feet, then north for thirty-five feet before there's a door on your right. Five feet further to the north, the hall turns east. There's a door on the north side of the bend.

Opening the door reveals the following room:{table]|A_|B_|C_
1|||
2|||
3||1|
4|||
5|||
6|||[/table]

There is a door at A-1, west side, which you are just outside of, another at A-2, and another at A-3, east side.

There is a gnome-sized creature with white scales and a draconic head replete with fanged maw and cold, calculating eyes. It holds a pair of shortswords.

Roll intiative.

[roll0]

chilepepper
2010-01-13, 10:14 PM
Big money, no whammies [roll0]

edit: Wait, what?


There is a door at A-1, west side, which you are just outside of, another at A-2, and another at A-3, east side.

There's a free standing door in the middle of the room?

Tanaric
2010-01-14, 06:08 PM
/facepalm

Sorry. Those 1-2-3 are A-B-C, respectively. Directions got lost in translation to table form.

Tanaric
2010-01-14, 06:10 PM
The creature moves to A-1 and breathes a cone of cold over you, dealing [roll0] cold damage, reflex half.

chilepepper
2010-01-14, 07:56 PM
Reflex [roll0]

5' step back

Eld. Blast [roll1] v touch
[roll2]

Tanaric
2010-01-15, 12:46 AM
The thing steps out into the hallway with you and slashes at you with each of its shortswords, then tries to bite you for good measure.

Shortsword: [roll0] for [roll1]
Shortsword: [roll2] for [roll3]
Bite: [roll4] for [roll5]

[roll6]

Tanaric
2010-01-15, 12:47 AM
Confirming critical on shortsword 1: [roll0] for [roll1] bonus damage.

chilepepper
2010-01-15, 01:37 AM
What the heck!?! 20, 19, 20. I'm hiding your dice the next time you go pee.

Ready an action
to BU one of his swords on a standard action. DC is 17, Will then Fort.

Tanaric
2010-01-15, 01:42 AM
It breathes a cone of cold at you. [roll0] cold damage, reflex half.

[roll1]

chilepepper
2010-01-15, 02:34 AM
Readied action: 5' step back, BU a sword. DC 17, Will then Fort.

If he's not stunned, I assume I'm still hit by the cone.
[roll0]

Ready an action.
same

Tanaric
2010-01-15, 03:37 AM
Will: [roll0]

If fail:Fort:[roll1]

Don't have the book handy, but isn't BU dazed, not stunned?

Anyhow, yes, you still get hammered by the cone of cold. You make the save.

Tanaric
2010-01-15, 03:39 AM
On its turn, it moves toward you and flails with sword and jaws.

Shortsword: [roll0] for [roll1]
Bite: [roll2] for [roll3]

chilepepper
2010-01-15, 01:06 PM
Readied action: 5' step back and BU the other sword

and yes, it's Dazed 1 round on a failed fort save.

ready an actionEB the little dude on a standard action

Tanaric
2010-01-15, 01:13 PM
According to your readied action, it triggered only on a standard action. That was a full attack.

chilepepper
2010-01-15, 02:07 PM
Good point, okay.

No readied action taken, revamp my turn.

5' step, BU the sword.

Tanaric
2010-01-15, 02:12 PM
Will: [roll0]

If fail: Fort: [roll1]

Tanaric
2010-01-15, 02:13 PM
It releases another cone of cold over you, then moves up to be adjacent again.

[roll0] cold, reflex half.

chilepepper
2010-01-15, 02:33 PM
[roll0]

5' step and Blast

[roll1] v touch
[roll2]

Tanaric
2010-01-15, 03:58 PM
[roll0]

Why do I keep forgetting this?

Tanaric
2010-01-15, 04:00 PM
Hit.

It releases another cone of cold over you, dealing [roll0] cold damage, reflex half, then moves up to you again.

chilepepper
2010-01-16, 03:36 AM
[roll0]

5' step and Blast

[roll1] v touch
[roll2]

Tanaric
2010-01-18, 10:03 PM
*smacks forehead*

[roll0]

Stuff.

Tanaric
2010-01-18, 10:04 PM
It moves up and bites at you. [roll0] for [roll1]

chilepepper
2010-01-19, 12:17 AM
5' step and Blast

[roll0] v touch
[roll1]

chilepepper
2010-01-19, 12:24 AM
This is going to be another one of those battles. He can't do enough damage to kill me, so unless he has some way of healing, I'll eventually beat him.

Tanaric
2010-01-19, 12:49 PM
By my count, it only has to do another 6 damage before you hit -10. You have a fair chance of dying with some poor rolls.

It breathes a cone of cold over you, dealing [roll0] [edit: naturally] cold damage, reflex half, then moves up to be adjacent again.

[roll1]

Wait a tick. I forgot some damage. By my actual calculations, you hit -10 a while ago. Am I missing something?

Edit: Yes, I am. You have cold resist 5.

I believe you should have mentioned that, since ruleswise, it's obvious when something doesn't do damage, and this creature isn't particularly oblivious. Hm.

Tanaric
2010-01-19, 03:01 PM
In that case, 5-ft and bite again, instead of the cone of cold.

[roll0] for [roll1]

Edit: And since that didn't kill you, we'll go ahead and call this. 150 xp, four darts.

chilepepper
2010-01-19, 06:09 PM
Heal up and move on.

Sorry about not being clear on the cold damage, I figured you would already know.

Tanaric
2010-01-20, 01:07 PM
You know what, here's a blank map. Tell me where you want to go.

http://img691.imageshack.us/img691/8983/mapqdp.jpg

Colored dots are notes of that color, red circles are bullseyes painted on the floor.

chilepepper
2010-01-20, 06:47 PM
I don't know where I am or where I've been.

Tanaric
2010-01-20, 06:58 PM
That... would be a problem, yes.

You've been to areas marked by black dots. You're currently in the indicated hall.

http://img641.imageshack.us/img641/3851/chilemap.jpg

chilepepper
2010-01-20, 08:25 PM
North.....

Tanaric
2010-01-21, 11:12 AM
Opening that door reveals the following room:{table]|A_|B_|C_|D_|E_
1|||||
2|1||||
3|||||
4||||2|
5|||||[/table]

There are doors at A-5 south, which you are just outside of, another at D-1, and another at E-5 south.

There are two apparently human creatures inside the room. One wears studded leather and carries a longbow and longsword, with a scarlet headband wrapped around his forehead, while the other wears a finer suit of studded leather and carries a rapier and a crossbow.

Spot check and initiative.

[roll0]
[roll1]

chilepepper
2010-01-21, 04:00 PM
Init [roll0]
Spot [roll1]

Tanaric
2010-01-22, 10:47 PM
You don't see anything out of the ordinary.

The one with the longsword moves up and attacks you.

[roll0] for [roll1]

chilepepper
2010-01-23, 07:26 PM
5' step back and EB the one that hasn't attacked me
[roll0] vs flatfooted, touch AC
[roll1]

Tanaric
2010-01-25, 01:22 PM
The one you blasted moves to A-4 and fires a wave of color in your direction, catching the other in it as well.

Will save.

chilepepper
2010-01-26, 12:10 AM
Will save [roll0]

Tanaric
2010-01-26, 11:48 AM
You pass. The one with the longsword passes out in the doorway.

chilepepper
2010-01-26, 10:32 PM
Blast the magic user again.

[roll0] vs touch AC
[roll1]

Tanaric
2010-01-27, 11:06 PM
You hit, but he's still up. He casts color spray in your direction again. Will save.

chilepepper
2010-01-27, 11:29 PM
Will save [roll0]

EB [roll1]
[roll2]

chilepepper
2010-01-27, 11:31 PM
8/8 hp, rageclaws

AC 17 / T 13 / FF 14, before adjustments due to condition

Do it to it.

Tanaric
2010-01-27, 11:40 PM
Unconscious: [roll0]
Blind/stunned: [roll1]

Tanaric
2010-01-27, 11:42 PM
Four CDGs then.

[roll0]
[roll1]
[roll2]
[roll3]

If you're alive after that, make some fort saves vs death.

Ignore that.

Tanaric
2010-01-27, 11:43 PM
You awaken to find yourself stripped of all easily accessible coinage or other light valuables. The one who cast color spray at you is nowhere to be found. His companion is just struggling awake.

Initiative: [roll0]

Note that both of you are blinded and stunned for the moment.

chilepepper
2010-01-28, 12:23 AM
He shouldn't be rerolling initiative, but okay. [roll0]

Whenever it wears off, I'll EB him or 5' step back and EB him if necessary, though he'll have to pick up his weapon and move so my attack should be first unless he does something hinkey.

[roll1]
[roll2]

Tanaric
2010-01-28, 12:24 AM
Aaaand that drops him.

75 xp, longbow, longsword, 20 arrows.

chilepepper
2010-01-28, 12:47 AM
The room east of the lever/cake room.

Tanaric
2010-01-28, 06:23 PM
A string of four notes hangs from the ceiling in the center of that room.

chilepepper
2010-01-29, 01:05 AM
"You only think I guessed wrong! That's what's so funny! I switched glasses when your back was turned! Ha ha! You fool! You fell victim to one of the classic blunders - The most famous of which is "never get involved in a land war in Asia" - but only slightly less well-known is this: "Never go against a Sicilian when death is on the line"! Ha ha ha ha ha ha ha! Ha ha ha ha ha ha ha! Ha ha ha..."

I'll read the notes.

Tanaric
2010-01-29, 02:30 PM
Poor chap. The strain of the place must've snapped him. :smalltongue:

The notes read, in order: “Fools rush in where angels dare not tread”, and “The follies of youth are best left behind”, and “See reverse side for care instructions” and on the reverse side “There is a reward in this room. The next note says where.” and “KABOOM!”

[roll0] force damage, and a reflex save as the ceiling starts to crumble, dropping bricks on your head.

chilepepper
2010-01-29, 07:44 PM
Reflex [roll0]

Heal [roll1]

Tanaric
2010-01-30, 01:09 PM
You manage to avoid the bricks. A sack drops from the ceiling with the last of them.

chilepepper
2010-01-30, 06:41 PM
Open the bag

Tanaric
2010-01-30, 07:01 PM
It's stuffed with hay. Inside are two vials filled with a clear liquid.

chilepepper
2010-01-31, 06:27 AM
The unexplored room closest to the center of the map.

Tanaric
2010-02-01, 02:10 AM
Opening the door reveals the following room:{table]|A_|B_|C_|D_
1||||
2||C|C|
3||C|C|
4||C|C|
5||||[/table]

There is a large chest in the room, with a note hanging from its latch.

There are doors at C-5, D-1 north, which you are just outside of, and D-2.

chilepepper
2010-02-01, 03:11 AM
What does the note say?

Tanaric
2010-02-01, 12:56 PM
"Greater rewards await the patient man, but only a fool waits forever."

chilepepper
2010-02-01, 03:53 PM
I'll ponder the note for a minute (10 rounds) and then open the chest.

Tanaric
2010-02-01, 03:56 PM
There are six platinum coins inside.

chilepepper
2010-02-01, 10:18 PM
Take and continue to the next unexplored room south.

Tanaric
2010-02-02, 06:12 PM
Opening the door reveals the following room:{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||1|||
4|||||
5|||||[/table]

There is a door at B-1, which you are just outside of, and another at B-5.

There is an orc inside the room, garbed in chainmail and wielding a two-handed spear with a serrated, stabbing head. He has a javelin strapped to his side.

Initiative: [roll0]

chilepepper
2010-02-02, 09:25 PM
inititive [roll0]

chilepepper
2010-02-02, 09:26 PM
Ready an action to BU the javelin on being attacked

Tanaric
2010-02-02, 09:58 PM
He moves up to be adjacent and stabs at you.

[roll0] for [roll1]

And the inevitable saves: [roll]Will: [roll2]
Fort: [roll3]

chilepepper
2010-02-03, 12:05 AM
Ready to EB on being attacked.

[roll0]
[roll1]

Tanaric
2010-02-03, 11:44 AM
Forgot the crit confirm. [roll0] for [roll1]

^ That's a dead 'un, isn't it?

Edit: D'oh. Forgot BU was a 2nd level equivalent invocation.

chilepepper
2010-02-03, 12:21 PM
His attack never happened because he was dazed.

Tanaric
2010-02-03, 12:22 PM
I noticed that about half a second before you posted.

Stabbity stab: [roll0] for [roll1]

Tanaric
2010-02-03, 12:23 PM
Crit confirm: [roll0] for [roll1]

chilepepper
2010-02-03, 07:33 PM
You did say he was adjacent correct? With a reach weapon?

Tanaric
2010-02-03, 07:42 PM
He doesn't have a reach weapon. I don't think I ever said it was such. :smallconfused:

chilepepper
2010-02-03, 11:25 PM
My mistake, I misread his description. I 5' step after my ready action triggers.

His attack whiffs.

I ready another EB on being attacked.

[roll0]
[roll1]

Tanaric
2010-02-03, 11:38 PM
His attack couldn't whiff. Per Arena rules, if you're still within range of the attack, you still get hit. You're directly outside a doorway in an east/west hall. 5-fting to either east or west still leaves you in his range.

In light of that, since I don't want to do this whole thing over again, would you have done anything different?

chilepepper
2010-02-04, 12:09 AM
Nah, that's fine, it was my mistake. I'll still 5' step, then take the hit. Crit doesn't confirm.

Ready action to CT myself on being attacked.

[roll0]

And this time I will be able to 5' step out of the way.

Tanaric
2010-02-04, 10:40 AM
He stabs at you, you step out of the way. Which way have you been moving, by the way?

chilepepper
2010-02-05, 12:29 AM
West.

I believe I can ready/5' once more before I'm in the corner, so I'll ready to charnal on attack again.

[roll0]

Tanaric
2010-02-06, 07:53 AM
I asked because he has a move action remaining. He moves up to you.

I assume you still do the readied-action-nyah-nyah-you-can't-hit-me routine, in which case he stabs at you, you move to the corner, and he moves up again.

chilepepper
2010-02-06, 05:00 PM
This time I'll ready an action to move since I have to go 10' to get out of his reach. I'm headed south 10' when he attacks.

Next I'll ready charnal. [roll0]

Then I'll ready another charnal. [roll1]

Then I'll ready to move to go 10' west which puts me just west of the pink dot unless something changes.

Tanaric
2010-02-06, 05:00 PM
You do realize that doing so will provoke an AoO, correct? At the time of the provoking, you don't have cover from his attack.

chilepepper
2010-02-06, 05:08 PM
I'll take the AoOs.

Tanaric
2010-02-06, 05:11 PM
AoO: [roll0] for [roll1]

chilepepper
2010-02-06, 07:44 PM
I am dead.