View Full Version : Arena Exhibition: Keith vs. Ms. Isle
Koury
2010-01-02, 10:41 PM
Arena Exhibition: Keith vs. Ms. Isle
Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/ffa01-glass_arena.png
XP Award: 0 XP
GP Award: 0 GP
Ms. Isle (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=31756) - Koury
Keith (http://www.coyotecode.net/profiler/view.php?id=7425) - HCL
All Combatants, please roll initiative and declare final purchases, if any
No purchases.
Koury
2010-01-02, 10:45 PM
[roll0]
Text
[roll0]
Purchase: A potion of Enlarge Person (50g)
Maneuvers:
1 CS
2 CM
3 VS
4 LtA
5 SB
[roll1]
[roll2]
Where do I start?
In any case, Bandit Keith starts out not wearing any armor and weilding his spiked gauntlets. His guisarme is carried in his left hand and the potion is in his right.
Koury
2010-01-02, 10:51 PM
Your name is in red, and listed first. You are player one and start in the red circle :smallbiggrin:
I'm in the south circle.
Start in B14, move to J14. Use potion of Enlarge Person and expand to J14, J15, K14, K15
grip polearm in 2 hands
End turn
Koury
2010-01-02, 10:57 PM
Move to S15. Twiddle thumbs.
Maneuvers granted round 2
[roll0]
[roll1]
Want to see what I am working with before I take my turn. I am assuming I can't move at a diagonal around the glass without having to squeeze (don't know what the penalty for squeezing is but I think its bad)
Move to N14, N15, O14, O15
It looks like a Large (tall) creature threatens out to 20 feet, so I can hit you from here.
Initiate a maneuver, martial lore dc 16
Leading the Attack
Making a trip attempt, touch attack [roll0]
Ooh, a critical touch attack of awesome. By the way, my 1 essentia is invested in mauling gauntlets
Opposed strength, you roll dexterity and take -4 on the check for being small
[roll0]
And you can't beat that. Also, by hitting I gained a +4 morale bonus to attack from my maneuver so here is my bonus attack (vs prone AC of 12)
[roll0]
Koury
2010-01-02, 11:14 PM
Couldn't hit it if I tried.
Hit!
[roll0] Damage
End turn
Koury
2010-01-02, 11:29 PM
I've made one bad mistake so far, I suppose. I meant to stop out of range but counted incorrectly. Oh well.
I have no choice here. I must attempt to stand.
If it somehow succeeds I move to X17
Well I get a free hit when you attempt to stand
[roll0]
Maneuver granted Charging minotaur is the last one left
if you survive that I will move to V14, V15, W14, W15 and grapple you, initiating (Martial lore dc 16) Vanguard strike
[roll1]
The attack of opportunity hits
[roll0]
If you survive this my grapple attempt missed so
end turn
Nope that kills you, want to go again?
Koury
2010-01-02, 11:39 PM
I'm down and dead.
Reset and go again? I have two ways to beat you, just need to count better.
If you're up for it:
[roll0]
I automatically beat that. Do the exact same thing I did in my first turn previously
new maneuvers granted
1 CS
2 CM
3 VS
4 LtA
5 SB
[roll0]
[roll1]
crusader's strike and stone bones granted
Koury
2010-01-02, 11:47 PM
Lets go with the more risky of my options, as its cooler when it works.
Move to T15 this time (one less makes all the difference I believe)
EDIT: (This is only valid if you're ok with me editing it in. If not, no problem)
Ready action If HCL enters melee range, move
End
Double Move to R14, R15, S14, S15
maneuvers granted this turn [roll0]
[roll1]
End turn
Koury
2010-01-03, 12:00 AM
You triggered my ready action, if it was valid. Waiting for you to tell me if it is.
Haha, alright I'll let you
Koury
2010-01-03, 12:07 AM
You entering melee range triggers my action: Move.
I move outside your range, but within 30'
My turn.
Cast spell
Spellcraft DC 15 or 17, not sure which. Ray of Frost, Fell Drained
[roll0] vs Touch AC 10 (10 + 1 Dex (-1 due to size increase) - 1 size)
[roll1]Plus one negative level
Game if it hits. And honestly, game if it misses, except I lose then :smallbiggrin:
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