PDA

View Full Version : Dynasty IC: Nefarion Xid



Rizban
2010-01-03, 02:35 AM
The Maphttp://www.mornproductions.com/Dynasty/789hn384gcto3.png{table]Star|Capital
Circle|City
X|Unit Stack[/table]

Light blue in NW corner is water.

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

Nation News and StatusCurrency - 100 (current money in purse)
Expected Income: 2 (how much your money is expected to increase next turn)
Expected Upkeep: 4 (how much your money is expected to decrease next turn)

BONUS TURNS - 3


Units/Max Units - 1/10 (1/1)
Leaders/Max - 1/1One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10

The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).

Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.

No political agreements.

Technology Known:Bowcraft, Wheel


Cities
Unnamed Capital: Population - 2
Production - 2
Happiness - 1
Culture - 1
Corruption/Waste - 0


Order - Generate Wealth
Garrison - Stack 1


Stacks Location - In Capital 1 Leader (Level 1) (Level Up!)Hits - 3
Move - 2/2
Combat - 2
Defense - 2
Specials - Leadership 1
Upkeep - 2

Level Up!
Select one of the following: Basic Attack - Add +1 to Combat for other units in stack
Basic Defense - Add +1 to Defense for other units in stack
Basic Logistics - Add +1 to Move for other units in stack
Increase one of leader's ability scores by 1.
Increase Leadership ability by 1.

2 Warrior****s - 1
Move - 1/1
Combat - 1
Defense - 1
Upkeep - 1



Quick link to city and unit actions (http://www.giantitp.com/forums/showthread.php?p=7617093#post7617093).



Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so.

Nefarion Xid
2010-01-03, 02:55 AM
Turn 1

City 1 (Sulnosta): Train 3 Settlers

Level Up Leader (Lossethir): Gain Basic Logistics

Stack 1 (Lossethir, 1 Warrior): Leave 1 warrior behind and move SW then W.
Stack 2 (1 Warrior): Upgrade to Archer

End Turn

Rizban
2010-01-03, 03:17 AM
Start New Turn

The Maphttp://www.mornproductions.com/Dynasty/789hn384gcto3.png{table]Star|Capital
Circle|City
X|Unit Stack[/table]

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

Nation News and StatusCurrency - 75 (-1 Upgrade Unit, -20 Train Units (This is an incidental expense due to actions that was not originally expected))
Expected Income: 3
Expected Upkeep: 19

BONUS TURNS - 2


Units/Max Units - 1/10 (1/1)
Leaders/Max - 1/1

No political agreements.

Technology Known:Bowcraft, Wheel


Cities
Sulnosta (Capital): Population - 3
Production - 3
Happiness - 1
Culture - 2
Corruption/Waste - 0


Order - Generate Wealth
Garrison - Stack 2


Stacks Location - Southwest of Capital 1 Lossethir (Leader, Level 1)Hits - 3
Move - 2/2
Combat - 2
Defense - 2
Specials - Leadership 1, Basic Logistics
Upkeep - 2
1 WarriorHits - 1
Move - 2/2
Combat - 1
Defense - 1
Upkeep - 1
Location - In Capital 1 BowmanHits - 1
Move - 1/1
Combat - 1
Defense - 1
Special - Ranged
Upkeep - 1
3 Settler****s - 1
Move - 2/2
Combat - 0
Defense - 0
Specials - Build City, Noncombatant
Upkeep: 5



Quick link to city and unit actions (http://www.giantitp.com/forums/showthread.php?p=7617093#post7617093).



Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so.

Nefarion Xid
2010-01-03, 04:13 AM
Turn 2 (Using a bonus turn)

City 1 (Sulnosta): Research "Longboats" (Transport Unit)

Stack 1 (Lossethir, 1 Warrior): Move SW, then SW or follow coastline
Break Settlers in Sulnosta into 3 stacks.
Stack 3 (Settler): Move SW 2
Stack 4 (Settler): Move SE 2
Stack 5 (Settler): Move W then N

Rizban
2010-01-03, 04:47 AM
Start New Turn

The Maphttp://www.mornproductions.com/Dynasty/789hn384gcto3.png{table]Star|Capital
Circle|City
X|Unit Stack[/table]

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

Nation News and StatusCurrency - 62
Expected Income: 0
Expected Upkeep: 19

BONUS TURNS - 1


Units/Max Units - 4/10 (1/1)
Leaders/Max - 1/1

No political agreements.

Technology Known:Bowcraft, Wheel


Cities
Sulnosta (Capital): Population - 4
Production - 4
Happiness - 1
Culture - 3
Corruption/Waste - 0


Order - Research (Map Making) 0/40 (10 Turns)
Garrison - Stack 2


Stacks Location - Southwest of Capital 1 Lossethir (Leader, Level 1)Hits - 3
Move - 2/2
Combat - 2
Defense - 2
Specials - Leadership 1, Basic Logistics
Upkeep - 2
1 WarriorHits - 1
Move - 2/2
Combat - 1
Defense - 1
Upkeep - 1
Location - In Capital 1 BowmanHits - 1
Move - 1/1
Combat - 1
Defense - 1
Special - Ranged
Upkeep - 1
Location - SW of Capital 1 SettlerHits - 1
Move - 2/2
Combat - 0
Defense - 0
Specials - Build City, Noncombatant
Upkeep: 5
Location - SE of Capital 1 SettlerHits - 1
Move - 2/2
Combat - 0
Defense - 0
Specials - Build City, Noncombatant
Upkeep: 5
Location - NE of Capital 1 SettlerHits - 1
Move - 2/2
Combat - 0
Defense - 0
Specials - Build City, Noncombatant
Upkeep: 5



Quick link to city and unit actions (http://www.giantitp.com/forums/showthread.php?p=7617093#post7617093).



Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so.[/QUOTE]

Nefarion Xid
2010-01-03, 04:58 AM
Turn 3 (Using a bonus turn)

City 1 (Sulnosta): Generate Wealth

Stack 1 (Lossethir, 1 Warrior): Move SE 2
Stack 3 (SW)(Settler): Move SW, S
Stack 4 (SE)(Settler): Move SW 2
Stack 5 (NE)(Settler): Move N 2

End Turn

Edit: Research wasn't calculated for the start of Turn 3

Rizban
2010-01-03, 10:44 PM
My bad on the research. I'm updating your info in the new system thing, so it should all be correct on the next post. Give me a few mins to process through all your turns and post up the new post.

Rizban
2010-01-03, 11:12 PM
Start New Turn

The Map http://www.mornproductions.com/Dynasty/789hn384gcto3.png {table]Star|Capital
Circle|City
X|Unit Stack[/table]

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

Nation News and Status Currency - 47
Expected Income: 5
Expected Upkeep: 19

Units/Max - 4/10 (1/1)
Leaders/Max - 1/1

No political agreements.

Technology Known: Bowcraft, The Wheel, (Map Making 3/40)


Cities
Sulnosta (Capital): Population - 5 Production - 6 Happiness - 1 Culture - 4 Corruption/Waste - 0[br][br] Order - Generate Wealth Garrison - Stack 2


Stacks
Location - South of Capital 1 Lossethir (Leader, Level 1)Hits - 3/3[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1, Basic Logistics[br]Upkeep - 20 1 WarriorHits - 1/1[br]Move - 0/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1 Location - In Capital 1 BowmanHits - 1/1[br]Move - 1/1[br]Combat - 2[br]Defense - 2[br]Specials - Ranged[br]Upkeep - 1 Location - Southeast of Capital 1SettlerHits - 1/1[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5 Location - Southeast of Capital 1SettlerHits - 1/1[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5 Location - Northeast of Capital 1SettlerHits - 1/1[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5


Quick link to city and unit actions (http://www.giantitp.com/forums/showthread.php?p=7617093#post7617093).


Turn will end Wednesday

Nefarion Xid
2010-01-03, 11:32 PM
Turn 4 (Ends Wednesday)

City 1 (Sulnosta): Train Settler (1)

Stack 1 (Lossethir, 1 Warrior): Move E 2
Stack 3 (SW)(Settler): Move S, W. Found City 2 (Aeveir)
Stack 4 (SE)(Settler): Move S 2
Stack 5 (NE)(Settler): Move NW 2