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Rizban
2010-01-03, 02:43 AM
The Maphttp://www.mornproductions.com/Dynasty/hw89q8-43hv.png{table]Star|Capital
Circle|City
X|Unit Stack[/table]

NW corner is mountains/hills. East is water.

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

Nation News and StatusCurrency - 100 (current money in purse)
Expected Income: 1 (how much your money is expected to increase next turn)
Expected Upkeep: 4 (how much your money is expected to decrease next turn)

BONUS TURNS - 3


Units/Max Units - 1/10 (1/1)
Leaders/Max - 1/1One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10

The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).

Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.

No political agreements.

Technology Known:Bronze Working, Bowcraft, Writing


Cities
Unnamed Capital: Population - 3
Production - 2
Happiness - 1
Culture - 1
Corruption/Waste - 1


Order - Generate Wealth
Garrison - Stack 1


Stacks Location - In Capital 1 Leader (Level 1) (Level Up!)Hits - 3
Move - 2/2
Combat - 2
Defense - 2
Specials - Leadership 1
Upkeep - 2

Level Up!
Select one of the following: Basic Attack - Add +1 to Combat for other units in stack
Basic Defense - Add +1 to Defense for other units in stack
Basic Logistics - Add +1 to Move for other units in stack
Increase one of leader's ability scores by 1.
Increase Leadership ability by 1.

2 Warrior****s - 1
Move - 1/1
Combat - 1
Defense - 1
Upkeep - 1



Quick link to city and unit actions (http://www.giantitp.com/forums/showthread.php?p=7617093#post7617093).



Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so.[/QUOTE]

Shmee
2010-01-03, 03:05 AM
City Action (Buccaneer's Den)

Research: Map Making

Leader Unit

Unit Name: The Dread Pirate, Limpy Moe

Level Up Selection: Basic Logistics

Unit Movement: Move Leader and 2 Warrior Units, 2 Squares West

End Turn

Rizban
2010-01-03, 03:25 AM
Start New Turn

The Maphttp://www.mornproductions.com/Dynasty/hw89q8-43hv.png{table]Star|Capital
Circle|City
X|Unit Stack[/table]

NW corner is mountains/hills. East is water.

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

Nation News and StatusCurrency - 96
Expected Income: 0
Expected Upkeep: 4

BONUS TURNS - 2


Units/Max Units - 1/10 (1/1)
Leaders/Max - 1/1

No political agreements.

Technology Known:Bronze Working, Bowcraft, Writing


Cities
Buccaneer's Den (Capital): Population - 4
Production - 3
Happiness - 1
Culture - 2
Corruption/Waste - 1


Order - Research (Map Making) 2/50 Production (16 Turns)
Garrison - Stack 1


Stacks Location - West of Capital 1 The Dread Pirate, Limpy Moe (Leader, Level 1)Hits - 3
Move - 2/2
Combat - 2
Defense - 2
Specials - Leadership 1, Basic Logistics
Upkeep - 2
2 Warrior****s - 1
Move - 2/2
Combat - 1
Defense - 1
Upkeep - 1



Quick link to city and unit actions (http://www.giantitp.com/forums/showthread.php?p=7617093#post7617093).

Shmee
2010-01-03, 03:43 AM
City Action (Buccaneer's Den)

Continue Research: Map Making

Leader Unit

Unit Name: The Dread Pirate, Limpy Moe

Unit Movement: Move Leader and 2 Warrior Units, 1 Square North West

End Turn

Rizban
2010-01-03, 04:30 AM
Start New Turn

The Maphttp://www.mornproductions.com/Dynasty/hw89q8-43hv.png{table]Star|Capital
Circle|City
X|Unit Stack[/table]

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

Nation News and StatusCurrency - 92
Expected Income: 0
Expected Upkeep: 4

BONUS TURNS - 1


Units/Max Units - 1/10 (1/1)
Leaders/Max - 1/1

No political agreements.

Technology Known:Bronze Working, Bowcraft, Writing


Cities
Buccaneer's Den (Capital): Population - 5
Production - 4
Happiness - 1
Culture - 3
Corruption/Waste - 1


Order - Research (Map Making) 5/50 Production (12 Turns, 90 Gold to hurry)
Garrison - empty


Stacks Location - West of Capital 1 The Dread Pirate, Limpy Moe (Leader, Level 1)Hits - 3
Move - 2/2
Combat - 2
Defense - 2
Specials - Leadership 1, Basic Logistics
Upkeep - 2
2 Warrior****s - 1
Move - 2/2
Combat - 1
Defense - 1
Upkeep - 1



Quick link to city and unit actions (http://www.giantitp.com/forums/showthread.php?p=7617093#post7617093).

Shmee
2010-01-03, 04:32 AM
City Action (Buccaneer's Den)

Continue Research: Map Making

Leader Unit

Unit Name: The Dread Pirate, Limpy Moe

Unit Movement: Move Leader and 2 Warrior Units, 1 Square North

End Turn

Rizban
2010-01-03, 10:35 PM
The Map http://www.mornproductions.com/Dynasty/hw89q8-43hv.png {table]Star|Capital
Circle|City
X|Unit Stack[/table]

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

Nation News and Status Currency - 88
Expected Income: 0
Expected Upkeep: 4

Units/Max - 1/10 (1/1)
Leaders/Max - 1/1

No political agreements.

Technology Known: Bronze Working, Bowcraft, Writing


Cities
Buccaneer's Den (Capital): Population - 6 Production - 5 Happiness - 1 Culture - 4 Corruption/Waste - 1[br][br] Order - Research (Map Making) 9/50 Production (11 Turns) Garrison - empty


Stacks
Location - North of Capital 1 The Dread Pirate, Limpy Moe (Leader, Level 1)Hits - 3/3[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1, Basic Logistics[br]Upkeep - 20 2 WarriorHits - 1/1[br]Move - 0/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1


Quick link to city and unit actions (http://www.giantitp.com/forums/showthread.php?p=7617093#post7617093).


Turn will end Wednesday