Rizban
2010-01-03, 04:21 AM
The Maphttp://www.mornproductions.com/Dynasty/7498yunhjf4.png{table]Star|Capital
Circle|City
X|Unit Stack[/table]
The blue to the north and east is a group of lakes. They are impassible to ground units. You are otherwise on a sparse grassy plain.
If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
Nation News and StatusCurrency - 100 (current money in purse)
Expected Income: 1 (how much your money is expected to increase next turn)
Expected Upkeep: 4 (how much your money is expected to decrease next turn)
BONUS TURNS - 3
Units/Max Units - 1/10 (1/1)
Leaders/Max - 1/1One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10
The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).
Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
No political agreements.
Technology Known:Death Rites, Bowcraft, Pottery
Cities
Unnamed Capital: Population - 3
Production - 2
Happiness - 1
Culture - 1
Corruption/Waste - 1
Order - Generate Wealth
Garrison - Stack 1
Stacks Location - In Capital 1 Leader (Level 1) (Level Up!)Hits - 3
Move - 2/2
Combat - 2
Defense - 2
Specials - Leadership 1
Upkeep - 2
Level Up!
Select one of the following: Basic Attack - Add +1 to Combat for other units in stack
Basic Defense - Add +1 to Defense for other units in stack
Basic Logistics - Add +1 to Move for other units in stack
Increase one of leader's ability scores by 1.
Increase Leadership ability by 1.
2 Warrior****s - 1
Move - 1/1
Combat - 1
Defense - 1
Upkeep - 1
Quick link to city and unit actions (http://www.giantitp.com/forums/showthread.php?p=7617093#post7617093).
Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so.
Circle|City
X|Unit Stack[/table]
The blue to the north and east is a group of lakes. They are impassible to ground units. You are otherwise on a sparse grassy plain.
If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
Nation News and StatusCurrency - 100 (current money in purse)
Expected Income: 1 (how much your money is expected to increase next turn)
Expected Upkeep: 4 (how much your money is expected to decrease next turn)
BONUS TURNS - 3
Units/Max Units - 1/10 (1/1)
Leaders/Max - 1/1One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10
The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).
Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
No political agreements.
Technology Known:Death Rites, Bowcraft, Pottery
Cities
Unnamed Capital: Population - 3
Production - 2
Happiness - 1
Culture - 1
Corruption/Waste - 1
Order - Generate Wealth
Garrison - Stack 1
Stacks Location - In Capital 1 Leader (Level 1) (Level Up!)Hits - 3
Move - 2/2
Combat - 2
Defense - 2
Specials - Leadership 1
Upkeep - 2
Level Up!
Select one of the following: Basic Attack - Add +1 to Combat for other units in stack
Basic Defense - Add +1 to Defense for other units in stack
Basic Logistics - Add +1 to Move for other units in stack
Increase one of leader's ability scores by 1.
Increase Leadership ability by 1.
2 Warrior****s - 1
Move - 1/1
Combat - 1
Defense - 1
Upkeep - 1
Quick link to city and unit actions (http://www.giantitp.com/forums/showthread.php?p=7617093#post7617093).
Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so.