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Rizban
2010-01-03, 07:34 PM
The Map http://www.mornproductions.com/Dynasty/74893yhuf.png {table]Star|Capital
Circle|City
X|Unit Stack[/table]

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

Nation News and Status Currency - 100 (current money in purse)
Expected Income: 2 (how much your money is expected to increase next turn)
Expected Upkeep: 4 (how much your money is expected to decrease next turn)

BONUS TURNS - 3

Units/Max - 1/10 (1/1)
Leaders/Max - 1/1 One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10

The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).

Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.

No political agreements.

Technology Known: Pottery, The Wheel


Cities
Unnamed Capital: Population - 2 Production - 4 Happiness - 1 Culture - 2 Corruption/Waste - 0[br][br] Order - Generate Wealth Garrison - Stack 1


Stacks
Location - North of Capital 1 Leader (Level 1)(Level Up!)Hits - 4/4[br]Move - 1/1[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 3[br][br]Level Up![br]Select one of the following: Basic Attack - Add +1 to Combat for other units in stack Basic Defense - Add +1 to Defense for other units in stack Basic Logistics - Add +1 to Move for other units in stack Increase one of leader's ability scores by 1. Increase Leadership ability by 1. 2 WarriorHits - 2/2[br]Move - 0/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 2


Quick link to city and unit actions (http://www.giantitp.com/forums/showthread.php?p=7617093#post7617093).


Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so.

Ilena
2010-01-03, 09:33 PM
(i dont see any blue on the map, i just see my blue star and what seems to be surrounding plains of green, ive tried to refresh everything i can , http://www.mornproductions.com/Dynasty/74893yhuf.png is the map i see, i also notice that my units show to have 1 hp, i was wondering if thats an error)

Level up - Leadership

City Action - Produce Settlers x2 (2 settler units)

Unit Actions - wait 1 turn and be ready to escort settlers.

Rizban
2010-01-04, 01:01 AM
Sorry for the thing about the blue. I forgot to clear that out from the post I made before yours. That is the right map, just not the right description.



Eh... yours is one of the buggy ones. I was trying to get them all up as quickly as possible and wasn't really doing in depth checking on each one. I'll do a repost of that first post then I'll come back and post in your next turn.

Rizban
2010-01-04, 01:20 AM
Start New Turn

The Map http://www.mornproductions.com/Dynasty/74893yhuf.png {table]Star|Capital
Circle|City
X|Unit Stack[/table]

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

Nation News and Status Currency - 84 (-12 Train Unit (Settlers)) (Incidental expenses that were not already factored into Expected Upkeep are listed here)
Expected Income: 3
Expected Upkeep: 16

BONUS TURNS - 2

Units/Max - 3/10 (1/1)
Leaders/Max - 1/1

No political agreements.

Technology Known: Pottery, The Wheel


Cities
Unnamed Capital: Population - 3 Production - 5 Happiness - 1 Culture - 3 Corruption/Waste - 0[br][br] Order - Generate Wealth Garrison - Stack 1


Stacks
Location - North of Capital 1 Leader (Level 1)Hits - 4/4[br]Move - 1/1[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 2[br]Upkeep - 30 2 WarriorHits - 2/2[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 2 2 SettlerHits - 2/2[br]Move - 1/1[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant[br]Upkeep - 6


Quick link to city and unit actions (http://www.giantitp.com/forums/showthread.php?p=7617093#post7617093).

Ilena
2010-01-04, 09:08 AM
City Orders - Research Bronze Working

Unit Orders - Leader and settler move north 1 square (total movement north 4 squares over the next 4 turns)

Warrior move south 1 square

End second turn (also i notice i only have 2 bonus turns now, is there a reason? Also is my leader supposed to have 30 upkeep?)

Rizban
2010-01-05, 03:14 AM
You ended a turn, so you used up a bonus turn. You have 2 left.

The 30 upkeep is another minor bug, once which I found just after making your post and forgot to go back and fix the post. It should be 3. It's calculated correctly in Expected Upkeep, it just displays incorrectly.

Rizban
2010-01-05, 03:23 AM
Start New Turn

The Map http://www.mornproductions.com/Dynasty/74893yhuf.png {table]Star|Capital
Circle|City
X|Unit Stack[/table]

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

Nation News and Status Currency - 65
Expected Income: 0
Expected Upkeep: 19

BONUS TURNS - 1

Units/Max - 3/10 (1/1)
Leaders/Max - 1/1

No political agreements.

Technology Known: Pottery, The Wheel


Cities
Unnamed Capital: Population - 4 Production - 6 Happiness - 1 Culture - 4 Corruption/Waste - 0<br><br> Order - Research (Bronze Working) 3/25 Production (6 Turns) Garrison - Stack 2


Stacks
Location - North of Capital 1 Leader (Level 1)Hits - 4/4<br>Move - 1/1<br>Combat - 2<br>Defense - 2<br>Specials - Leadership 2<br>Upkeep - 3 1 SettlerHits - 2/2<br>Move - 1/1<br>Combat - 0<br>Defense - 0<br>Specials - Build City, Noncombatant<br>Upkeep - 6 Location - North of Capital 2 WarriorHits - 2/2<br>Move - 1/1<br>Combat - 1<br>Defense - 1<br>Upkeep - 2 1 SettlerHits - 2/2<br>Move - 1/1<br>Combat - 0<br>Defense - 0<br>Specials - Build City, Noncombatant<br>Upkeep - 6


Quick link to city and unit actions (http://www.giantitp.com/forums/showthread.php?p=7617093#post7617093).

Ilena
2010-01-05, 08:40 AM
(oh i thought we were getting a few free turns then bonus turns,)

Unit Stack 1 (leader and settler) - Move north 1 square

Unit Stack 2 (warrior and settler) - Move south 1 square

Capital City Iron Forge - continue research

end turn 3