GoC
2010-01-03, 08:07 PM
Not a very serious spell. It's for the geeky wizard who wants to get back at bullies.:smalltongue:
Hulking Out
Transmution
Level: Sor/Wiz 7
Components: V, S, M
Casting Time: 1 full-round action
Effect: You become a massive green monster
Range: Personal
Duration: 1 minute per level (D) (see text)
Your skin takes on a greenish tint as your muscles start to bulge...
This spell confers a number of benefits to you:
1) An enhancement bonus to str and con equal to twice your caster level and a gain in hp appropriate to your improvement in Con.
2) DR caster level/- and regeneration caster level/-.
3) The effects of a mind blank spell.
4) Your size category increases to large or huge (at level 12) or gargantuan (at level 18) or colossal (at level 24). Your equipment melds into your new form becoming non-functional.
5) Two slam attacks of 1d8 when large, increasing to 2d6 when huge, 3d6 when gargantuan and 4d6 when colossal.
6) Your BAB increases to become equal to your caster level.
There are however, two disadvantages:
Each round you must make a will save (DC=5+your caster level) or go berserk, attacking the nearest creature until everything around you is dead and then start destroying nearby objects (the spell is undispelable and undismissable once you are berserk).
You lose your spellcasting ability, including your ability to use spell trigger or spell completion magic items, just as if the spells were no longer on your class list.
Material component
An emerald worth at least 500gp.
Hulking Out
Transmution
Level: Sor/Wiz 7
Components: V, S, M
Casting Time: 1 full-round action
Effect: You become a massive green monster
Range: Personal
Duration: 1 minute per level (D) (see text)
Your skin takes on a greenish tint as your muscles start to bulge...
This spell confers a number of benefits to you:
1) An enhancement bonus to str and con equal to twice your caster level and a gain in hp appropriate to your improvement in Con.
2) DR caster level/- and regeneration caster level/-.
3) The effects of a mind blank spell.
4) Your size category increases to large or huge (at level 12) or gargantuan (at level 18) or colossal (at level 24). Your equipment melds into your new form becoming non-functional.
5) Two slam attacks of 1d8 when large, increasing to 2d6 when huge, 3d6 when gargantuan and 4d6 when colossal.
6) Your BAB increases to become equal to your caster level.
There are however, two disadvantages:
Each round you must make a will save (DC=5+your caster level) or go berserk, attacking the nearest creature until everything around you is dead and then start destroying nearby objects (the spell is undispelable and undismissable once you are berserk).
You lose your spellcasting ability, including your ability to use spell trigger or spell completion magic items, just as if the spells were no longer on your class list.
Material component
An emerald worth at least 500gp.