Rizban
2010-01-03, 08:20 PM
The Map http://www.mornproductions.com/Dynasty/54sy7n8qtjh9n.png {table]Star|Capital
Circle|City
X|Unit Stack[/table]
The blue to the west is water, which is impassible to ground units.
If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
Nation News and Status Currency - 100 (current money in purse)
Expected Income: 2 (how much your money is expected to increase next turn)
Expected Upkeep: 4 (how much your money is expected to decrease next turn)
BONUS TURNS - 3
Units/Max - 1/10 (1/1)
Leaders/Max - 1/1 One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10
The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).
Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
No political agreements.
Technology Known: Death Rites, The Wheel, Writing
Cities
Unnamed Capital: Population - 3 Production - 3 Happiness - 1 Culture - 1 Corruption/Waste - 1[br][br] Order - Generate Wealth Garrison - Stack 1
Stacks
Location - In Capital 1 Leader (Level 1)(Level Up!)Hits - 3/3[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 2[br][br]Level Up![br]Select one of the following: Basic Attack - Add +1 to Combat for other units in stack Basic Defense - Add +1 to Defense for other units in stack Basic Logistics - Add +1 to Move for other units in stack Increase one of leader's ability scores by 1. Increase Leadership ability by 1. 2 WarriorHits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
Quick link to city and unit actions (http://www.giantitp.com/forums/showthread.php?p=7617093#post7617093).
Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so.
Circle|City
X|Unit Stack[/table]
The blue to the west is water, which is impassible to ground units.
If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
Nation News and Status Currency - 100 (current money in purse)
Expected Income: 2 (how much your money is expected to increase next turn)
Expected Upkeep: 4 (how much your money is expected to decrease next turn)
BONUS TURNS - 3
Units/Max - 1/10 (1/1)
Leaders/Max - 1/1 One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10
The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).
Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
No political agreements.
Technology Known: Death Rites, The Wheel, Writing
Cities
Unnamed Capital: Population - 3 Production - 3 Happiness - 1 Culture - 1 Corruption/Waste - 1[br][br] Order - Generate Wealth Garrison - Stack 1
Stacks
Location - In Capital 1 Leader (Level 1)(Level Up!)Hits - 3/3[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 2[br][br]Level Up![br]Select one of the following: Basic Attack - Add +1 to Combat for other units in stack Basic Defense - Add +1 to Defense for other units in stack Basic Logistics - Add +1 to Move for other units in stack Increase one of leader's ability scores by 1. Increase Leadership ability by 1. 2 WarriorHits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
Quick link to city and unit actions (http://www.giantitp.com/forums/showthread.php?p=7617093#post7617093).
Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so.