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Rizban
2010-01-03, 08:34 PM
The Map http://www.mornproductions.com/Dynasty/sdjkih98u43.png {table]Star|Capital
Circle|City
X|Unit Stack[/table]

The brown to the north is mountains. Moutains cost 2 Move per square, double line of sight when standing on top, and block line of sight. The green to the south is forest, no specific penalties.

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

Nation News and Status Currency - 100 (current money in purse)
Expected Income: 2 (how much your money is expected to increase next turn)
Expected Upkeep: 4 (how much your money is expected to decrease next turn)

BONUS TURNS - 3

Units/Max - 1/10 (1/1)
Leaders/Max - 1/1 One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10

The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).

Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.

No political agreements.

Technology Known: Death Rites, Pottery


Cities
Unnamed Capital: Population - 2 Production - 2 Happiness - 1 Culture - 1 Corruption/Waste - 0[br][br] Order - Generate Wealth Garrison - Stack 1


Stacks
Location - In Capital 1 Leader (Level 1)(Level Up!)Hits - 3/3[br]Move - 3/3[br]Combat - 1[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 2[br][br]Level Up![br]Select one of the following: Basic Attack - Add +1 to Combat for other units in stack Basic Defense - Add +1 to Defense for other units in stack Basic Logistics - Add +1 to Move for other units in stack Increase one of leader's ability scores by 1. Increase Leadership ability by 1. 2 WarriorHits - 1/1[br]Move - 2/2[br]Combat - 0[br]Defense - 1[br]Upkeep - 1


Quick link to city and unit actions (http://www.giantitp.com/forums/showthread.php?p=7617093#post7617093).


Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so.

Masterclick
2010-01-03, 10:57 PM
Naming (Everything I give a name to will go here)
Capitol-Donner
Stack 1: Scouting Party 1
-Leader Biel

Masterclick
2010-01-03, 11:04 PM
City Actions
If the city doesn't start with a temple or a granary, it begins construction on a granary. If it does contain a granary, they begin research on the Wheel.

Troop Action
Leader levels up basic attack.
Scouting Party 1 moves S one space then moves SW another space.


Use bonus turn (bonus turns down to 2)

City Actions
Construction on granary continues (unless finished, then research on the the wheel begins)

Troop Action
Scouting Party 1 will receive further instruction
after fog of war is removed.

Rizban
2010-01-04, 01:32 AM
You can't rename non-unique units. That just makes things too difficult on me. All Warriors are Warriors for everyone. Also, there is already a specific unit called Scout.

Rizban
2010-01-04, 01:44 AM
Start New Turn

The Map http://www.mornproductions.com/Dynasty/sdjkih98u43.png {table]Star|Capital
Circle|City
X|Unit Stack[/table]

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

Nation News and Status Currency - 96
Expected Income: 0
Expected Upkeep: 4

BONUS TURNS - 2

Units/Max - 1/10 (1/1)
Leaders/Max - 1/1

No political agreements.

Technology Known: Death Rites, Pottery


Cities
Donner (Capital): Population - 3 Production - 3 Happiness - 1 Culture - 2 Corruption/Waste - 0<br><br> Order - Build (Granary): 2/7 Production (2 Turns) Garrison - empty


Stacks
Scouting Party 1<br>Location - Southwest of Capital 1 Beil (Leader, Level 1)Hits - 3/3<br>Move - 3/3<br>Combat - 1<br>Defense - 2<br>Specials - Leadership 1, Basic Attack<br>Upkeep - 20 2 WarriorHits - 1/1<br>Move - 2/2<br>Combat - 1<br>Defense - 1<br>Upkeep - 1


Quick link to city and unit actions (http://www.giantitp.com/forums/showthread.php?p=7617093#post7617093).

Masterclick
2010-01-05, 01:49 AM
Troops
Scouting Party 1 goes SW 1 then S 1

City
Continues construction on granary.

Masterclick
2010-01-07, 10:30 PM
I'm not as enthuiastic about this game as I thought I would be. To reduce the workload on you, I'll drop out of this game.