Sereg
2010-01-03, 11:06 PM
Cold Iron Dragon
DRAGON
Environment Any mountains
Organization Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm or great wyrm: solitary, pair or family (1-2 and 2-5 offspring)
Challenge Rating Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26
Treasure Triple standard
Alignment Usually Lawful Good
Advancement Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD
Level Adjustment Wyrmling +5, Very Young +6, Young +6
You see a wingless dragon with a forward-pointing horn above each eye and another on the tip of its snout. A line of spikes runs down its back. The muscles of its limbs bulge beneath its shiny scales.
Cold iron dragons are the descendents of a dragon population which sacrificed most of their magical abilities in pursuit of physical power and the ability to counter the magic of others. This has resulted in them being rather distrustful of magic and highly militaristic. They also tend to be rather gruff compared to most metallic dragons and those that aren’t good are usually aggressive and highly territorial. They also tend to be show offs, especially when it comes to acrobatics. Some researchers believe that this is overcompensation due to their inability to fly. Cold iron dragons tend to be long and flexible with muscular legs. On hatching, they have dull grey scales which gain a metallic sheen as they get older. The older dragons eventually start developing a reddish tint. Cold iron dragons love to climb and jump and therefore tend to lair in craggy areas. Cold iron dragons will occasionally use their alternate form ability to join a humanoid military, they enjoy the opportunity to use armour and weapons which they are highly appreciative of. Cold iron dragons mainly eat meat.
Combat
A cold iron dragon will normally leap down from above in order to shock and impress trespassers if it is able to. If it has decided to attack beforehand then it will attempt to land upon its victim. Cold iron dragons are melee combatants and fight as such, using their breath and spell-like abilities to neutralize magical threats. Those old enough to know maneuvers will not hesitate to use them if they believe that they will be helpful.
Winglessness (Ex): Cold iron dragons lack wings and therefore, unlike most dragons, can neither fly, nor use wing attacks.
Antimagic presence (Su): Instead of a frightful presence, cold iron dragons have an antimagic presence which acts like an antimagic field, null psionics field and soulless waste (Magic of Incarnum). The dragon can deactivate its presence as a free action (and needs to do so to use any of its spell-like or supernatural abilities such as DR other than its breath weapon) and reactivate it as a swift action. Anything that is immune to a dragon’s frightful presence due to it being a draconic presence (eg. dragons) rather than it being a far effect is also immune to this presence.
Maneuvers: Instead of learning spells as a sorcerer, cold-iron dragons learn maneuvers and stances as a warblade of their initiator level. A cold iron dragon's natural weapons are treated as assosciated weapons for all warblade disciplines and overcome DR as if they were made of cold iron.
Breath weapon (Su): A cold iron dragon’s breath weapon is a line of dispelling. This acts as a dispel magic/greater dispel magic except that it applies to everything in the area of effect (which is now a line) and there is no caster level cap. This breath weapon is not suppressed by antimagic presence.
Alternate form (Su): A cold iron dragon with its presence inactive may assume the form of a humanoid of medium size or smaller and return to normal up to three times per day. The dragon can remain in its humanoid form until it wishes to adopt a new form or return to its normal form.
Dragon’s disjunction (Sp): This ability works exactly like Mage’s disjunction except items are merely suppressed as if in an antimagic field for a number of rounds equal to the dragon’s charisma modifier (minimum 1).
Other Spell-like Abilities: 3/day - Remove curse (adult or older); 3/day - Break enchantment (old or older); 1/day - Spell turning (ancient or older).
Skills: Balance, jump and martial lore are class skills for cold iron dragons.
Typical list of maneuvers known:
Young: Punishing stance, Sapphire Nightmare Blade, Stone Bones, Sudden Leap
Juvenile: Punishing stance, Sapphire Nightmare Blade, Stone Bones, Sudden Leap, Claw at the Moon, Emerald Razor
Young adult: Punishing stance, Absolute Steel Stance, Iron Heart Surge, Bonecrusher, Flesh Ripper, Sapphire Nightmare Blade, Sudden Leap, Claw at the Moon, Emerald Razor
Adult: Punishing stance, Absolute Steel Stance, Ruby Nightmare Blade, Lightning Recovery, Iron Heart Surge, Bonecrusher, Flesh Ripper, Sapphire Nightmare Blade, Claw at the Moon, Emerald Razor
Mature adult: Dancing Blade Form, Absolute Steel Stance, Dancing Mongoose, Ruby Nightmare Blade, Lightning Recovery, Iron Heart Surge, Bonecrusher, Flesh Ripper, Sapphire Nightmare Blade, Claw at the Moon, Emerald Razor
Old: Dancing Blade Form, Absolute Steel Stance, Leaping Dragon Stance, Iron Heart Endurance, Dancing Mongoose, Ruby Nightmare Blade, Lightning Recovery, Iron Heart Surge, Bonecrusher, Flesh Ripper, Sapphire Nightmare Blade, Emerald Razor
Very old: Dancing Blade Form, Absolute Steel Stance, Leaping Dragon Stance, Avalanche of Blades, Swooping Dragon Strike, Iron Heart Endurance, Dancing Mongoose, Ruby Nightmare Blade, Lightning Recovery, Iron Heart Surge, Bonecrusher, Flesh Ripper, Sapphire Nightmare Blade
Ancient: Dancing Blade Form, Absolute Steel Stance, Leaping Dragon Stance, Avalanche of Blades, Raging Mongoose, Swooping Dragon Strike, Iron Heart Endurance, Dancing Mongoose, Diamond Nightmare Blade, Lightning Recovery, Iron Heart Surge, Bonecrusher, Flesh Ripper, Ruby Nightmare Blade
Wyrm: Dancing Blade Form, Absolute Steel Stance, Leaping Dragon Stance, Wolf Pack Tactics, Strike of Perfect Clarity, Feral Death Blow, Avalanche of Blades, Raging Mongoose, Swooping Dragon Strike, Iron Heart Endurance, Dancing Mongoose, Diamond Nightmare Blade, Lightning Recovery, Iron Heart Surge, Bonecrusher, Flesh Ripper
Great wyrm: Dancing Blade Form, Absolute Steel Stance, Leaping Dragon Stance, Wolf Pack Tactics, Strike of Perfect Clarity, Adamantine Hurricane, Girallon Windmill Flesh Rip, Feral Death Blow, Avalanche of Blades, Raging Mongoose, Swooping Dragon Strike, Iron Heart Endurance, Dancing Mongoose, Diamond Nightmare Blade, Lightning Recovery, Iron Heart Surge, Flesh Ripper
Cold Iron Dragons By Age
{table=head]Age|Size|Hit Dice (hp)|Str|Dex|Con|Int|Wis|Cha|BAB/Grapple|Attack|Fort|Ref|Will|Dispelling Breath and Spell-like Abillity Caster Level
Wyrmling|
M|
7d12+14 (59 hp)|
17|
12|
15|
12|
11|
8|
+7/+10|
+10|
+7|
+6|
+5|
1
Very Young|
L|
10d12+30 (95 hp)|
21|
12|
17|
12|
11|
8|
+10/+19|
+14|
+10|
+8|
+7|
2
Young|
L|
13d12+39 (123 hp)|
25|
12|
17|
14|
11|
10|
+13/+24|
+19|
+11|
+9|
+8|
3
Juvenile|
L|
16d12+39 (123 hp)|
29|
12|
19|
14|
11|
10|
+16/+29|
+24|
+14|
+11|
+10|
4
Young Adult|
H|
19d12+95 (218 hp)|
31|
12|
21|
16|
13|
12|
+19/+37|
+27|
+16|
+12|
+12|
5
Adult|
H|
22d12+110 (253 hp)|
33|
12|
21|
16|
13|
12|
+22/+41|
+31|
+18|
+14|
+14|
7
Mature Adult|
H|
25d12+150 (312 hp)|
35|
12|
23|
18|
15|
14|
+25/+45|
+35|
+20|
+15|
+16|
9
Old|
G|
28d12+196 (378 hp)|
39|
12|
25|
18|
15|
14|
+28/+54|
+38|
+23|
+17|
+18|
11
Very Old|
G|
31d12+248 (449 hp)|
41|
12|
27|
20|
17|
16|
+31/+58|
+42|
+25|
+18|
+20|
13
Ancient|
G|
34d12+306 (527 hp)|
43|
12|
29|
20|
17|
16|
+34/+62|
+46|
+28|
+20|
+22|
15
Wyrm|
G|
37d12+370 (610 hp)|
45|
12|
31|
22|
19|
18|
+37/+66|
+50|
+30|
+21|
+24|
17
Great Wyrm|
C|
40d12+440 (700 hp)|
47|
12|
33|
22|
21|
20|
+40/+74|
+50|
+33|
+23|
+27|
19
[/table]
Cold Iron Dragon Abilities By Age
{table=head]Age|Speed|Initiative|AC|Special Abilities|Initiator Level|SR
Wyrmling|60 ft., climb 30ft.|
+1|18 (+1 Dex, +7 natural), touch 11, flat-footed 17||
-|
-
Very Young|60 ft., climb 30 ft.|
+1|20 (+1 Dex, +10 natural, -1 size), touch 10, flat-footed 19||
-|
-
Young|60 ft., climb 30 ft.|
+1|23 (+1 Dex, +13 natural, -1 size), touch 10, flat-footed 22|Alternate form|
1st|
-
Juvenile|60 ft., climb 30 ft.|
+1|26 (+1 Dex, +16 natural, -1 size), touch 10, flat-footed 25||
3rd|
-
Young Adult|60 ft., climb 30 ft.|
+1|28 (+1 Dex, +19 natural, -2 size), touch 9, flat-footed 27|DR 5/magic|
5th|
25
Adult|60 ft., climb 30 ft.|
+1|31 (+1 Dex, +22 natural, -2 size), touch 9, flat-footed 30|Remove curse|
7th|
27
Mature Adult|60 ft., climb 30 ft.|
+1|34 (+1 Dex, +25 natural, -2 size), touch 9, flat-footed 33|DR 10/magic|
9th|
30
Old|60 ft., climb 30 ft.|
+1|35 (+1 Dex, +28 natural, -4 size), touch 7, flat-footed 34|Break enchantment|
11th|
32
Very Old|60 ft., climb 30 ft.|
+1|38 (+1 Dex, +31 natural, -4 size), touch 7, flat-footed 37|DR 15 magic|
13th|
33
Ancient|60 ft., climb 30 ft.|
+1|41 (+1 Dex, +34 natural, -4 size), touch 7, flat-footed 40|Spell turning|
15th|
35
Wyrm|60 ft., climb 30 ft.|
+1|44 (+1 Dex, +37 natural, -4 size), touch 7, flat-footed 43|DR 20/magic|
17th|
36
Great Wyrm|60 ft., climb 30 ft.|
+1|43 (+1 Dex, +40 natural, -8 size), touch 3, flat-footed 42|Dragon’s disjunction|
19th|
38
[/table]
Any advice and error finding is welcome.
EDIT: I should also credit DracoDei as his Beige dragon inspired some of the changes I made before posting.
DRAGON
Environment Any mountains
Organization Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm or great wyrm: solitary, pair or family (1-2 and 2-5 offspring)
Challenge Rating Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26
Treasure Triple standard
Alignment Usually Lawful Good
Advancement Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD
Level Adjustment Wyrmling +5, Very Young +6, Young +6
You see a wingless dragon with a forward-pointing horn above each eye and another on the tip of its snout. A line of spikes runs down its back. The muscles of its limbs bulge beneath its shiny scales.
Cold iron dragons are the descendents of a dragon population which sacrificed most of their magical abilities in pursuit of physical power and the ability to counter the magic of others. This has resulted in them being rather distrustful of magic and highly militaristic. They also tend to be rather gruff compared to most metallic dragons and those that aren’t good are usually aggressive and highly territorial. They also tend to be show offs, especially when it comes to acrobatics. Some researchers believe that this is overcompensation due to their inability to fly. Cold iron dragons tend to be long and flexible with muscular legs. On hatching, they have dull grey scales which gain a metallic sheen as they get older. The older dragons eventually start developing a reddish tint. Cold iron dragons love to climb and jump and therefore tend to lair in craggy areas. Cold iron dragons will occasionally use their alternate form ability to join a humanoid military, they enjoy the opportunity to use armour and weapons which they are highly appreciative of. Cold iron dragons mainly eat meat.
Combat
A cold iron dragon will normally leap down from above in order to shock and impress trespassers if it is able to. If it has decided to attack beforehand then it will attempt to land upon its victim. Cold iron dragons are melee combatants and fight as such, using their breath and spell-like abilities to neutralize magical threats. Those old enough to know maneuvers will not hesitate to use them if they believe that they will be helpful.
Winglessness (Ex): Cold iron dragons lack wings and therefore, unlike most dragons, can neither fly, nor use wing attacks.
Antimagic presence (Su): Instead of a frightful presence, cold iron dragons have an antimagic presence which acts like an antimagic field, null psionics field and soulless waste (Magic of Incarnum). The dragon can deactivate its presence as a free action (and needs to do so to use any of its spell-like or supernatural abilities such as DR other than its breath weapon) and reactivate it as a swift action. Anything that is immune to a dragon’s frightful presence due to it being a draconic presence (eg. dragons) rather than it being a far effect is also immune to this presence.
Maneuvers: Instead of learning spells as a sorcerer, cold-iron dragons learn maneuvers and stances as a warblade of their initiator level. A cold iron dragon's natural weapons are treated as assosciated weapons for all warblade disciplines and overcome DR as if they were made of cold iron.
Breath weapon (Su): A cold iron dragon’s breath weapon is a line of dispelling. This acts as a dispel magic/greater dispel magic except that it applies to everything in the area of effect (which is now a line) and there is no caster level cap. This breath weapon is not suppressed by antimagic presence.
Alternate form (Su): A cold iron dragon with its presence inactive may assume the form of a humanoid of medium size or smaller and return to normal up to three times per day. The dragon can remain in its humanoid form until it wishes to adopt a new form or return to its normal form.
Dragon’s disjunction (Sp): This ability works exactly like Mage’s disjunction except items are merely suppressed as if in an antimagic field for a number of rounds equal to the dragon’s charisma modifier (minimum 1).
Other Spell-like Abilities: 3/day - Remove curse (adult or older); 3/day - Break enchantment (old or older); 1/day - Spell turning (ancient or older).
Skills: Balance, jump and martial lore are class skills for cold iron dragons.
Typical list of maneuvers known:
Young: Punishing stance, Sapphire Nightmare Blade, Stone Bones, Sudden Leap
Juvenile: Punishing stance, Sapphire Nightmare Blade, Stone Bones, Sudden Leap, Claw at the Moon, Emerald Razor
Young adult: Punishing stance, Absolute Steel Stance, Iron Heart Surge, Bonecrusher, Flesh Ripper, Sapphire Nightmare Blade, Sudden Leap, Claw at the Moon, Emerald Razor
Adult: Punishing stance, Absolute Steel Stance, Ruby Nightmare Blade, Lightning Recovery, Iron Heart Surge, Bonecrusher, Flesh Ripper, Sapphire Nightmare Blade, Claw at the Moon, Emerald Razor
Mature adult: Dancing Blade Form, Absolute Steel Stance, Dancing Mongoose, Ruby Nightmare Blade, Lightning Recovery, Iron Heart Surge, Bonecrusher, Flesh Ripper, Sapphire Nightmare Blade, Claw at the Moon, Emerald Razor
Old: Dancing Blade Form, Absolute Steel Stance, Leaping Dragon Stance, Iron Heart Endurance, Dancing Mongoose, Ruby Nightmare Blade, Lightning Recovery, Iron Heart Surge, Bonecrusher, Flesh Ripper, Sapphire Nightmare Blade, Emerald Razor
Very old: Dancing Blade Form, Absolute Steel Stance, Leaping Dragon Stance, Avalanche of Blades, Swooping Dragon Strike, Iron Heart Endurance, Dancing Mongoose, Ruby Nightmare Blade, Lightning Recovery, Iron Heart Surge, Bonecrusher, Flesh Ripper, Sapphire Nightmare Blade
Ancient: Dancing Blade Form, Absolute Steel Stance, Leaping Dragon Stance, Avalanche of Blades, Raging Mongoose, Swooping Dragon Strike, Iron Heart Endurance, Dancing Mongoose, Diamond Nightmare Blade, Lightning Recovery, Iron Heart Surge, Bonecrusher, Flesh Ripper, Ruby Nightmare Blade
Wyrm: Dancing Blade Form, Absolute Steel Stance, Leaping Dragon Stance, Wolf Pack Tactics, Strike of Perfect Clarity, Feral Death Blow, Avalanche of Blades, Raging Mongoose, Swooping Dragon Strike, Iron Heart Endurance, Dancing Mongoose, Diamond Nightmare Blade, Lightning Recovery, Iron Heart Surge, Bonecrusher, Flesh Ripper
Great wyrm: Dancing Blade Form, Absolute Steel Stance, Leaping Dragon Stance, Wolf Pack Tactics, Strike of Perfect Clarity, Adamantine Hurricane, Girallon Windmill Flesh Rip, Feral Death Blow, Avalanche of Blades, Raging Mongoose, Swooping Dragon Strike, Iron Heart Endurance, Dancing Mongoose, Diamond Nightmare Blade, Lightning Recovery, Iron Heart Surge, Flesh Ripper
Cold Iron Dragons By Age
{table=head]Age|Size|Hit Dice (hp)|Str|Dex|Con|Int|Wis|Cha|BAB/Grapple|Attack|Fort|Ref|Will|Dispelling Breath and Spell-like Abillity Caster Level
Wyrmling|
M|
7d12+14 (59 hp)|
17|
12|
15|
12|
11|
8|
+7/+10|
+10|
+7|
+6|
+5|
1
Very Young|
L|
10d12+30 (95 hp)|
21|
12|
17|
12|
11|
8|
+10/+19|
+14|
+10|
+8|
+7|
2
Young|
L|
13d12+39 (123 hp)|
25|
12|
17|
14|
11|
10|
+13/+24|
+19|
+11|
+9|
+8|
3
Juvenile|
L|
16d12+39 (123 hp)|
29|
12|
19|
14|
11|
10|
+16/+29|
+24|
+14|
+11|
+10|
4
Young Adult|
H|
19d12+95 (218 hp)|
31|
12|
21|
16|
13|
12|
+19/+37|
+27|
+16|
+12|
+12|
5
Adult|
H|
22d12+110 (253 hp)|
33|
12|
21|
16|
13|
12|
+22/+41|
+31|
+18|
+14|
+14|
7
Mature Adult|
H|
25d12+150 (312 hp)|
35|
12|
23|
18|
15|
14|
+25/+45|
+35|
+20|
+15|
+16|
9
Old|
G|
28d12+196 (378 hp)|
39|
12|
25|
18|
15|
14|
+28/+54|
+38|
+23|
+17|
+18|
11
Very Old|
G|
31d12+248 (449 hp)|
41|
12|
27|
20|
17|
16|
+31/+58|
+42|
+25|
+18|
+20|
13
Ancient|
G|
34d12+306 (527 hp)|
43|
12|
29|
20|
17|
16|
+34/+62|
+46|
+28|
+20|
+22|
15
Wyrm|
G|
37d12+370 (610 hp)|
45|
12|
31|
22|
19|
18|
+37/+66|
+50|
+30|
+21|
+24|
17
Great Wyrm|
C|
40d12+440 (700 hp)|
47|
12|
33|
22|
21|
20|
+40/+74|
+50|
+33|
+23|
+27|
19
[/table]
Cold Iron Dragon Abilities By Age
{table=head]Age|Speed|Initiative|AC|Special Abilities|Initiator Level|SR
Wyrmling|60 ft., climb 30ft.|
+1|18 (+1 Dex, +7 natural), touch 11, flat-footed 17||
-|
-
Very Young|60 ft., climb 30 ft.|
+1|20 (+1 Dex, +10 natural, -1 size), touch 10, flat-footed 19||
-|
-
Young|60 ft., climb 30 ft.|
+1|23 (+1 Dex, +13 natural, -1 size), touch 10, flat-footed 22|Alternate form|
1st|
-
Juvenile|60 ft., climb 30 ft.|
+1|26 (+1 Dex, +16 natural, -1 size), touch 10, flat-footed 25||
3rd|
-
Young Adult|60 ft., climb 30 ft.|
+1|28 (+1 Dex, +19 natural, -2 size), touch 9, flat-footed 27|DR 5/magic|
5th|
25
Adult|60 ft., climb 30 ft.|
+1|31 (+1 Dex, +22 natural, -2 size), touch 9, flat-footed 30|Remove curse|
7th|
27
Mature Adult|60 ft., climb 30 ft.|
+1|34 (+1 Dex, +25 natural, -2 size), touch 9, flat-footed 33|DR 10/magic|
9th|
30
Old|60 ft., climb 30 ft.|
+1|35 (+1 Dex, +28 natural, -4 size), touch 7, flat-footed 34|Break enchantment|
11th|
32
Very Old|60 ft., climb 30 ft.|
+1|38 (+1 Dex, +31 natural, -4 size), touch 7, flat-footed 37|DR 15 magic|
13th|
33
Ancient|60 ft., climb 30 ft.|
+1|41 (+1 Dex, +34 natural, -4 size), touch 7, flat-footed 40|Spell turning|
15th|
35
Wyrm|60 ft., climb 30 ft.|
+1|44 (+1 Dex, +37 natural, -4 size), touch 7, flat-footed 43|DR 20/magic|
17th|
36
Great Wyrm|60 ft., climb 30 ft.|
+1|43 (+1 Dex, +40 natural, -8 size), touch 3, flat-footed 42|Dragon’s disjunction|
19th|
38
[/table]
Any advice and error finding is welcome.
EDIT: I should also credit DracoDei as his Beige dragon inspired some of the changes I made before posting.