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Tanaric
2010-01-03, 11:25 PM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:{table]|A_|B_|C_
1|||
2||B|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:Sheet. (http://www.myth-weavers.com/sheetview.php?sheetid=176531)

Sharkman1231
2010-01-03, 11:35 PM
"HA HA, this feels like an adventure!"

Beren's domains are travel and luck, what had happened is that I accidentally put that info in the private notes section, which I guess you can't read.

Beren goes to the door. He has darkvision, and will mostly use that.

Sharkman1231
2010-01-03, 11:57 PM
Oh yeah, did you see what I had posted on the recruitment thread about that other player and his predecessors/sucessors? I thought it was pretty good. :smallbiggrin:

Tanaric
2010-01-03, 11:59 PM
The breaking reality bit? Yeah, I saw it. :smallsmile:

Opening the door reveals a hall running to the south and east. To the south, it runs for thirty feet before teeing to the east and west. After twenty feet, it splits west.

To the east, it runs beyond the range of your darkvision. After ten feet, it splits to the north and south. After thirty feet, there is a door on the north side of the hall. After sixty feet, it splits to the north and south.

Sharkman1231
2010-01-04, 12:11 AM
Beren puts out the torch, says a prayer to Farbagarble (Farfignewton, it's something like that) and takes out his pole. He will push down on the square in front of him (and the walls too) when he walks and goes south 30 ft.

"Let us be off my companions (his sword and hammer), life is too short to be sitting around."

Edit: He adds the torch to his backpack after putting it out.

Tanaric
2010-01-04, 12:57 AM
As you pass the split east, you see that it runs for ten feet before turning north. There is a door on the east side of this bend.

At the T, you see that the hall continues west for ten feet before turning south, or east for forty feet before turning north. Thirty-five feet to the east, there is a door on the north side of the hall. There is a bullseye painted on the ground outside it.

Sharkman1231
2010-01-04, 01:04 AM
I go to the door near the bend, still doing the pole routine


Edit: This has nothing to do with pole dancing.

Tanaric
2010-01-04, 01:05 AM
Are you touching the bullseye at any point, and if so, from how far away?

Sharkman1231
2010-01-04, 01:09 AM
I lie prone 5 feet away and touch it with my pole. If nothing happens I poke the door with my pole and if nothing happens then, i cast longstrider and open the door.

Tanaric
2010-01-04, 01:21 AM
Nothing, nothing, opened door.

Opening the door reveals the following room:

{table]|A_|B_|C_|D_|E_
1|||||
2||H|||
3|||B||
4|||||[/table]

There is a door at A-2, another at E-4, south side, which you are just outside of, and another at E-3. There is a human in a chain shirt, holding a longsword, standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.

Roll initiative.

[roll0]

Sharkman1231
2010-01-04, 01:29 AM
"Good day to you sir!"

[roll0]

Tanaric
2010-01-04, 01:31 AM
The man gestures for you to leave, backing away to the northwest. The beast moves forward, entering the doorway.

Sharkman1231
2010-01-04, 01:37 AM
CAn I still close the door?

Tanaric
2010-01-04, 01:39 AM
Yes. The beast is on its square inside the room, you're on yours outside it. The door sorta... runs between them.

Sharkman1231
2010-01-04, 01:44 AM
Gotcha, I swing my greatsword:
[roll0]
If it hits:[roll1]
I take my move action to move down the hall 30 ft.

Tanaric
2010-01-04, 01:46 AM
East or west?

Sharkman1231
2010-01-04, 01:49 AM
Back the way I came, so west I think.

Tanaric
2010-01-04, 01:51 AM
Indeed.

Your weapon passed right through the beast. Nothing happens that you can detect.

Your turn.

Sharkman1231
2010-01-04, 01:54 AM
I wait a minute and go back to being outside the door

Longstrider:59

Tanaric
2010-01-04, 01:55 AM
Six seconds into your wait, the door slides shut. Does that change anything?

Sharkman1231
2010-01-04, 01:59 AM
I wait 5 rounds and go over and open the door

Sharkman1231
2010-01-04, 02:06 AM
I have to go to bed, i'm really tired and it's pretty late where I live. Goodnight.

Tanaric
2010-01-04, 07:46 PM
You're met with a wave of color when you open the door (readied action). Will save.

Sharkman1231
2010-01-04, 10:43 PM
Argh!! Color Spray!!
I may use my reroll ability for this seeing as it can be a instant game over. First I'll see how I do on my save.
[roll0]

Edit: (explitive deleted) I'm going to reroll this, seeing as I rolled a 2.

Sharkman1231
2010-01-04, 10:46 PM
Reroll of will save:
[roll0]

Edit: HELL YAH!!

Tanaric
2010-01-04, 11:03 PM
You pass. The man is ten feet to the north of the door. The beast is nowhere to be seen.

Sharkman1231
2010-01-04, 11:06 PM
Same init?
Either way, I charge:
[roll0] if it hits
[roll1]

edit:Really?!?! A 1?!?!

Tanaric
2010-01-04, 11:07 PM
Heh. :smallamused:

He takes a 5-ft step back and another wave of color washes over you. Will save.

Sharkman1231
2010-01-04, 11:10 PM
Oh great, here we go:
[roll0]

Sharkman1231
2010-01-04, 11:12 PM
I five-foot step up to him and hack at him:
[roll0]
[roll1] damage

Tanaric
2010-01-04, 11:13 PM
He takes a 5-ft step to the northwest, putting him in C-1 and you in D-3, I believe.

A loud crack sounds next to one of your ears, dealing 1 point of sonic damage. Will save.

Sharkman1231
2010-01-04, 11:17 PM
"Ahh! My ears!"

[roll0]

Tanaric
2010-01-04, 11:18 PM
Nothing else happens.

Sharkman1231
2010-01-04, 11:19 PM
If that makes it, I 5 ft step to C-2 and slash at him.
[roll0]
[roll1]

edit:13/14 hp

Sharkman1231
2010-01-04, 11:24 PM
I guess I should be happy about doing well on my saves...:smallfrown:

Tanaric
2010-01-04, 11:24 PM
Miss.

He 5-fts to B-1. You get another loud crack next to your ear, take another 1 point of sonic damage, and get to make another will save. It's like Christmas all over again!

Sharkman1231
2010-01-04, 11:27 PM
Will save:[roll0]
Do I have any idea of what he's doing?
12/14

Sharkman1231
2010-01-04, 11:29 PM
I step to B-2 and attempt to hit him
[roll0]
[roll1] damage

"We're not really getting anywhere, are we?"

Tanaric
2010-01-04, 11:29 PM
You don't have any ranks in Spellcraft, so no. :smallwink:

Edit: Kersplat. He's dead.

150 xp, the listed gear, plus a spell component pouch.

Sharkman1231
2010-01-04, 11:30 PM
"Nevermind"
roll to confirm
[roll0]
If this hits, is it doubled or rolled twice?

Tanaric
2010-01-04, 11:32 PM
For a critical hit, you roll the damage dice again. Once more for x2, twice more for x3, etc.

Sharkman1231
2010-01-04, 11:34 PM
I take his stuff and put it in the corner (E-1 if it matters), carrying it would put my at a medium load.

Could I get a map of the explored dungeon?

I cast Cure minor once
13/14

Sharkman1231
2010-01-04, 11:48 PM
Going back the way I came, I go to where Bernie was last time. And poke all the walls and floor with my pole as I go there.

Sharkman1231
2010-01-05, 12:51 AM
I'm going to sleep, I've got school. I need some sleep.

Tanaric
2010-01-05, 08:18 PM
Everything is where it was before. Are you opening the door to the room?

I can give you a map if you still need it.

Sharkman1231
2010-01-05, 08:30 PM
Yeah, I'll wait on the map. I tap the door with my pole then open to door.

Tanaric
2010-01-05, 10:20 PM
Map:http://img513.imageshack.us/img513/2004/sharkmapv.jpg

Opening the door reveals... welll, Bernie's room. You remember Bernie, right? :smallcool:

Initiative: [roll0]

Sharkman1231
2010-01-05, 10:43 PM
I kinda said I was going to Bernie's room... or at least the one that was occupied by him before.

"Greeting Bernard, I hope we shall have fun together."

Init:[roll0]

Come on, do well!!

Darn!

Sharkman1231
2010-01-05, 10:47 PM
Where is he in the room?

Tanaric
2010-01-05, 10:47 PM
Right. Room 14 is Bernie's room.

He moves up to you and breathes some oddly viscous electricity on you. [roll0] electric damage, reflex half, entangled for [roll1] rounds.

Edit: He's in the doorway now.

Sharkman1231
2010-01-05, 10:50 PM
Argh!

reflex: [roll0]

Sharkman1231
2010-01-05, 10:51 PM
I slash:
[roll0]
[roll1] damage

I'm saving my move action, I need to see if it hits first before I do anything.

Sharkman1231
2010-01-05, 11:25 PM
I'll assume he goes splat. I don't use my move action, and will take more damage. Yay :smallannoyed:

Tanaric
2010-01-05, 11:40 PM
Yep, ker-splat.

[roll0] electric damage.

Sharkman1231
2010-01-05, 11:53 PM
Did I make the reflex save? (I probably did, but still)
7/14 hp If I made the save
I cast cure light
[roll0]
Did I get anything besides 150xp?

Tanaric
2010-01-05, 11:58 PM
You made the save.

150 xp and chainmail.

There's another door in the northeast corner of the room, likely marked if you're keeping your own map.

Sharkman1231
2010-01-06, 12:03 AM
I grab the chainmail and put it in the starting room, and I go over to where I put the other stuff and I put that stuff in the starting room too. I then go to the door that is at the end of the east hallway. Same poking routine.

Sharkman1231
2010-01-06, 12:34 AM
I'm going to bed now. See you later. Seems I can get through an encounter a day, not bad.

Tanaric
2010-01-06, 02:42 PM
As you pass the split, you see that it goes to the north for ten feet before turning east, and to the south for ten feet before turning west. Five feet to the south, there is a large blue notecard pinned to the wall.

You haven't yet reached the door at this point.

Sharkman1231
2010-01-06, 08:02 PM
I ignore the notecard (for now) and keep going.

Tanaric
2010-01-06, 08:39 PM
At the door, the hall continues south for ten feet before turning east.

Opening the door reveals the following room:{table]|A_|B_|C_|D_|E_|F_
1||||||
2||||||
3||||||
4||||1||
5||||||
6||||||[/table]

There is a door at A-6, west side, which you are just outside of, another at E-1, and another at F-4.

There is a kobold in the room, garbed in a chain shirt and holding a short sword.

Initiative: [roll0]

Sharkman1231
2010-01-06, 08:58 PM
"Good evening, my reptilian friend, let us see who is more accomplish in swordplay."

init:
[roll0]

Tanaric
2010-01-06, 09:07 PM
He moves into the doorway, shadows twisting about his body as he goes. He has 20% concealment from your attacks.

A small fire elemental appears behind you, lasting only long enough to distract you.

He strikes at you. [roll0] vs flatfooted, for [roll1].

If it hits, make a will save.

Sharkman1231
2010-01-06, 09:54 PM
Ouch, that could have hurt pretty badly.
[roll0] miss chance, 1-20 miss
[roll1] (ka-slash)
[roll2]

"You've made your move, here is mine."

Tanaric
2010-01-06, 10:13 PM
Miss.

His sword seems to double as he swings at you.

[roll0]
[roll1]

[roll2] if either hits.
An additional [roll3] cold if both hit.

Ahahahah... come along little dice, we're taking a trip to the microwave!

Sharkman1231
2010-01-06, 10:28 PM
Wow, that could have killed me.
[roll0]
[roll1]

"That could have left a mark..."

Sharkman1231
2010-01-06, 10:30 PM
Concealment still?
If so
[roll0]
Misses on 1-10,12-19,32,84

Tanaric
2010-01-06, 10:33 PM
Miss.

He swings at you again, blade erupting with flames as he does.

[roll0] for [roll1] + [roll2] fire damage.

Sharkman1231
2010-01-06, 10:37 PM
Dang, I'm at 4 hp. I rage
[roll0]
[roll1]

Tanaric
2010-01-06, 10:38 PM
Hit.

Smash. Grind. Mash. Make-paste-out-of.

150 xp, some very bloody gear.

Sharkman1231
2010-01-06, 10:41 PM
New personal record for damage, and not a crit either. I turn my divine favor into cure light
[roll0]

Tanaric
2010-01-06, 10:42 PM
Where does the +5 come from? :smallconfused:

Sharkman1231
2010-01-06, 10:43 PM
I cast my other cure minor
13/14
I have 1 spell left (virtue)
I wait until fatigue is gone.
I then check out the blue notecard, first by poking it with my stick.

Sharkman1231
2010-01-06, 10:44 PM
My previous health(4) plus caster level(1)

Tanaric
2010-01-06, 10:45 PM
I thought that was the total amount healed, figuring you misstyped your caster level with your strength mod or something...

Anyway, nothing happens when you poke it.

Sharkman1231
2010-01-06, 10:51 PM
I read the card.

Hmm... I shouldn't be able to tell the color of the card if I'm using darkvision, but I'm not complaining.:smallbiggrin:

Tanaric
2010-01-06, 10:53 PM
Ah. You're using darkvision.

You can't read the card then.

Sharkman1231
2010-01-06, 10:58 PM
I take my torch out, use my flint and steel, light it then read the card.

Tanaric
2010-01-06, 10:59 PM
"Burn me for help in times of trouble."

Sharkman1231
2010-01-06, 11:05 PM
I go grab the kobolds stuff and put it in the start room. I go open the door in the room the kobold was in, the one at f-4

i also put out the torch

Tanaric
2010-01-06, 11:08 PM
You go east for ten feet, north for ten feet, east for ten feet, south for twenty feet, then east for ten feet. To the north, the hall runs for thirty feet before turning west. To the south, it runs for ten feet before turning west. Five feet to the south, there is another notecard pinned to the wall. You can't tell what color it is.

Sharkman1231
2010-01-06, 11:12 PM
I poke it with my stick, if nothing happens, I take it it and don't read it. I continue down the hallway.

Edit: wait a sec, gotta reread the directions.

Sharkman1231
2010-01-06, 11:15 PM
Okay, I start going south.

Sharkman1231
2010-01-06, 11:28 PM
I got through my one encounter for the day(night), it's time for sleep.

Tanaric
2010-01-07, 12:11 PM
You go west for sixty feet, then north for ten feet before finding yourself outside an open door. (Psst, it's the kobold's room.)

Sharkman1231
2010-01-07, 01:27 PM
I do down the nearest hallway I haven't explored yet.

Sharkman1231
2010-01-07, 10:40 PM
I turn my virtue into cure minor
14/14 hp
no spells
no rage
no reroll ability
1 round freedom of movement

I'm almost at the end of my rope. :smalleek:

Tanaric
2010-01-08, 05:32 PM
I believe the closest hall you haven't explored is back at the split to the north and south. You go north, then west for thirty feet, then north for ten feet, then east for thirty feet, then north for twenty feet, then west for fifteen feet before finding yourself before a closed door.

Sharkman1231
2010-01-08, 06:03 PM
I open the door.

Init if needed:[roll0]

Tanaric
2010-01-08, 06:05 PM
Opening the door reveals the following room:{table]|A_|B_|C_
1|||
2|||
3|||
4|||
5|||
6|||[/table]

There is a door at A-5, and another at C-5, which you are just outside of.

The room appears to be empty.

Sharkman1231
2010-01-08, 06:15 PM
I step into the room.
This is not going to end well.

Tanaric
2010-01-08, 06:18 PM
No... no it's not.

You're met with a stream of acid. [roll0] acid damage, reflex half.

There's a dog-sized, bug-shaped construct on the wall at C-2, +10 elevation.

Sharkman1231
2010-01-08, 06:22 PM
"HOLY ****"

reflex-[roll0]

Tanaric
2010-01-08, 06:23 PM
You pass.

Also, initiative: [roll0]

Sharkman1231
2010-01-08, 06:30 PM
I drop my sword,I move to A-6 while pulling out a javelin, then I throw it:
[roll0]
damage:[roll1]

Tanaric
2010-01-08, 06:36 PM
A solid hit. It looks pretty damaged.

It crawls down the wall and scuttles over to B-5.

Edit: It bites at you, but I forgot to include the roll.

Tanaric
2010-01-08, 06:37 PM
Bite: [roll0] for [roll1] damage.

Sharkman1231
2010-01-08, 06:42 PM
I pull out my warhammer
taking an AoO
[roll0]
[roll1] damage

Tanaric
2010-01-08, 06:43 PM
If you mean you're taking an AoO for the bug's actions: how? What did it do to provoke one?

If you mean you're taking an AoO for drawing a weapon: drawing weapons doesn't provoke an AoO. Sheathing them does, however.

You miss. It bites you again. [roll0] for [roll1] damage.

Sharkman1231
2010-01-08, 06:50 PM
That's good to know.
6/14
[roll0]
[roll1]

Tanaric
2010-01-08, 06:54 PM
And it's down.

150 xp.

Sharkman1231
2010-01-08, 07:14 PM
I'm completly lost. I head down the nearest hallway I've not traveled through yet.

Sharkman1231
2010-01-08, 11:52 PM
Could I get an updated map?

Tanaric
2010-01-09, 12:02 AM
Sure. Tomorrow, probably. I'm working on the notes for floor 2 right now.

Sharkman1231
2010-01-09, 12:19 AM
Sounds good

Tanaric
2010-01-10, 07:02 PM
Sorry for the wait. Been busy.

Map coming shortly.

Tanaric
2010-01-10, 07:22 PM
Map:http://img691.imageshack.us/img691/6038/sharkmap.jpg

The metal bug you fought was in room 11.

Sharkman1231
2010-01-10, 11:38 PM
I go through the other door in room 11.

Tanaric
2010-01-12, 12:49 PM
Sorry, lost track of this.

Opening the door reveals a hall running to the west for twenty feet before teeing to the north and south. After ten feet, it splits north.

Sharkman1231
2010-01-12, 05:28 PM
I go 10 ft and then go north.

Tanaric
2010-01-12, 09:21 PM
The hall goes north for thirty feet before teeing to the east and west. To the west, it runs for ten feet before turning south. To the east, it runs for thirty feet before turning south. After twenty feet, it splits north.

Sharkman1231
2010-01-12, 09:25 PM
I go east then south.

Tanaric
2010-01-13, 07:00 PM
The hall goes south for twenty feet before turning east.

If you continue on:You go east for ten feet, then north for fifty feet before the hallway turns west. It runs for sixty feet before turning south. After twenty feet, it splits south.

Sharkman1231
2010-01-14, 12:03 AM
I continue on, going the 60 ft and turning south.

Edit: Scratch that, I'll go south after 20 ft.

Tanaric
2010-01-14, 07:23 PM
At the split south, the hall goes for ten feet before turning west. At the bend, there is a large green notecard pinned to the wall.

Sharkman1231
2010-01-14, 08:44 PM
I keep going. No reading, I'm in too volitile of a position to take any risks.

Tanaric
2010-01-15, 03:28 PM
West ten feet, south ten feet, east ten feet, south teen feet, T split.

To the east, it runs for ten feet before turning south. To the west, it runs for thirty feet before turning south. After twenty feet, it splits south.

Sharkman1231
2010-01-15, 04:30 PM
I go east then south.

Tanaric
2010-01-15, 10:01 PM
That route with circle you back north to the hall you just left. Do you still want to take it?

(I apologize for the lack of a map, but there are a lot of threads to update and far too few hours in the day that I can do it.)

Sharkman1231
2010-01-16, 12:01 AM
Ack, so confusing. I need to make this easier, can I wander through the whole dungeon then decide where to go from there?

Tanaric
2010-01-16, 12:02 AM
Yeah, sure. Let me find a blank map.

Edit:http://img691.imageshack.us/img691/8983/mapqdp.jpg

Colored dots are notes of that color, red circles are bullseyes painted on the floor.

Sharkman1231
2010-01-17, 02:37 PM
I go the room that is 25 feet west of the room that is the farthest NE and to the door on the east side and open it.

Sharkman1231
2010-01-18, 11:44 AM
I've been overwhelmed with semester exams, posts will be reletivly infrequent until Friday.

Tanaric
2010-01-18, 10:39 PM
Er... sorry, I'm a bit confused by that somehow. I don't see a door 25 feet to the west of the NE room. :smallconfused:

Feel free to put a dot on the map in MSPaint where you want to go or something. Once I know where you want to be, it should be easy to keep track of where you're going again.