SethFahad
2010-01-04, 02:40 AM
According to the post (bellow) Full Attack Ranged attacks do not provoke an AoO.
Full attacks with ranged weapons don't provoke attacks of opportunity. The provocation for a ranged attack is only specified under the "Standard Actions" section of the Combat chapter. The table in the "Full-Round Actions" section says full attacks don't provoke AoOs, and the text there doesn't contradict that or make any exceptions.
I’ve never heard anything like that before, and I’ve never seen anyone claim such a thing or someone play like that. I’m having a hard time digesting this. I simply can’t.
The table in the "Full-Round Actions" section says:
Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity.
So taking the Full Attack action, by itself, does not provoke an AoO. However, you make multiple ranged attacks as part of the full attack and by RAW ranged attack provoke AoOs.
The “Rules as Writen: All about Ranged Attacks (Part one)” section in wizards.com states:
Ranged attacks provoke attacks of opportunity
.
You drop your guard when you prepare for your shot and take aim. This provokes attacks of opportunity from every foe who threatens you at the time you make your ranged attack.
You can avoid the attack of opportunity in several ways, such as taking a 5-foot step to leave the threatened space or standing behind cover when you shoot (see page 151 in the Player's Handbook).
You can also avoid AoO using Close Combat Shot (Ex) from OotBI:
Close Combat Shot (Ex): At 2nd level, an initiate can attack with a ranged weapon while in a threatened square and not provoke an attack of opportunity.
or EWMs "Exotic Weapon Stunt (Ex):Close-Quarters Ranged Combat" Close-Quarters Ranged Combat:
A character who knows this stunt doesn’t provoke an attack of opportunity when using an exotic ranged weapon.
So if I drop my guard when I’m focusing in a ranged attack action, the same happens when I’m making multiple ranged attacks. I mean it doesn’t matter if you try to shoot someone one time or two times, he’s going to hit you hard.
Here are some info from Rules Compendium and PH
Actions in Combat
The following table summarizes acts that can be undertaken during combat. It also shows the action type required and whether an activity provokes attacks of opportunity (AoO).
Table: Actions in Combat
Standard Action Attack of Opportunity1
Attack (melee) No
Attack (ranged) Yes
... ...
Full-Round Action Attack of Opportunity1
Full attack No
FULL ATTACK
If you get more than one attack per round because your base attack bonus is high enough, because you fight with two weapons or a double weapon, or for some other reason, you must use a full-round action to be able to make your additional attacks. As you make your attacks, you specify your targets.
You can see how the earlier attacks turn out before assigning the later ones.
If you can make multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. You can strike with either weapon first if you’re using two weapons or either part of the weapon fi rst if you’re using a double weapon.
The only movement you can take during a full attack is a 5-foot step. You can take the step before, after, or between your attacks.
The extra attacks granted by the Cleave feat or the Great Cleave feat can be taken whenever they apply. This is an exception to the normal limit on the number of attacks you can make when not making a full attack.
There is no mention about "no AoO".
FULL-ROUND ACTION
A full-round action consumes almost all your effort during a round. Before, during, or after a full-round action in which you don’t otherwise move, you can usually take a 5-foot step.
The most common type of full-round action is a full attack, which allows you to make multiple melee or ranged attacks in a single round.
Some full-round actions don’t allow you to take a 5-foot step. Other full-round actions can be taken as standard actions in situations when you’re limited to performing only a standard action during your turn, such as during
a surprise round.
Again nothing about AoO avoidance.
RANGED ATTACKS
With a ranged weapon, you can shoot or throw at any target that is within the weapon’s maximum range (see Range Penalty). Line of sight isn’t required—you can fire at a creature that has concealment, hoping you hit your target.
Intervening creatures and obstacles, however, can block your shot or provide cover for the creature you’re aiming at. You provoke attacks of opportunity when firing or throwing a ranged weapon.
Ranged attack bonus = base attack bonus + Dex modifier + size modifier + enhancement bonus + range penalty + other modifiers
Attacks of Opportunity
The melee combat rules assume that combatants are actively avoiding attacks. Sometimes combatants in a melee let their guard down. In such cases, other combatants nearby can take advantage of the lapse in defense to attack for free. These free attacks are called attacks of opportunity.
THREATENED SQUARES
If you’re considered armed, you threaten all squares into which you can make a melee attack, even when it isn’t your turn. That usually means everything in all squares adjacent to your space, including diagonally. An enemy that undertakes certain activities while in a threatened square provokes attacks of opportunity. If you’re considered unarmed, you don’t normally threaten any squares and thus can’t make attacks of opportunity. Certain conditions in combat, such as concealment and cover, also affect your ability to make
attacks of opportunity.
Reach
Most creatures of Medium or smaller size have a reach of only 5 feet. This means that they can make melee attacks only against creatures up to 5 feet (1 square) away. However, Small and Medium creatures wielding reach weapons might threaten more squares than a typical creature. Creatures larger than Medium have a natural reach of 10 feet or more, so they
threaten all squares within that reach, including diagonal ones.
Creatures smaller than Small typically have a natural reach of 0 feet, meaning they can’t reach into adjacent squares. Since they have no natural reach, such creatures don’t threaten the squares around them at all. See Size, page 116.
PROVOKING ATTACKS OF OPPORTUNITY
Moving out of a threatened square can provoke attacks of opportunity, as can being in a threatened square while performing an act that requires focused attention.
Moving
Moving out of a threatened square usually provokes an attack of opportunity from any opponent who threatens that square.
Two methods of movement allow you to avoid such an attack:
5-foot step and withdraw. See Movement, page 90.
Moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent.
Focused Act
When you focus your attention on what you’re doing, you divert your attention from the battle. The Actions in Combat table, page 8, notes many activities that provoke attacks of opportunity for this reason. Some such actions allow you to make a Concentration check to avoid provoking (see Concentration, page 33). Even actions that normally provoke
attacks of opportunity can have exceptions.
I'm personally a huge fan of Curmudgeon and I'm allways respecting his opinion and his corrections, but I dont agree with this one.
I believe that ranged attacks provoke AoOs ALWAYS (Single or Multiple Attacks)
What do you guys think?
Full attacks with ranged weapons don't provoke attacks of opportunity. The provocation for a ranged attack is only specified under the "Standard Actions" section of the Combat chapter. The table in the "Full-Round Actions" section says full attacks don't provoke AoOs, and the text there doesn't contradict that or make any exceptions.
I’ve never heard anything like that before, and I’ve never seen anyone claim such a thing or someone play like that. I’m having a hard time digesting this. I simply can’t.
The table in the "Full-Round Actions" section says:
Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity.
So taking the Full Attack action, by itself, does not provoke an AoO. However, you make multiple ranged attacks as part of the full attack and by RAW ranged attack provoke AoOs.
The “Rules as Writen: All about Ranged Attacks (Part one)” section in wizards.com states:
Ranged attacks provoke attacks of opportunity
.
You drop your guard when you prepare for your shot and take aim. This provokes attacks of opportunity from every foe who threatens you at the time you make your ranged attack.
You can avoid the attack of opportunity in several ways, such as taking a 5-foot step to leave the threatened space or standing behind cover when you shoot (see page 151 in the Player's Handbook).
You can also avoid AoO using Close Combat Shot (Ex) from OotBI:
Close Combat Shot (Ex): At 2nd level, an initiate can attack with a ranged weapon while in a threatened square and not provoke an attack of opportunity.
or EWMs "Exotic Weapon Stunt (Ex):Close-Quarters Ranged Combat" Close-Quarters Ranged Combat:
A character who knows this stunt doesn’t provoke an attack of opportunity when using an exotic ranged weapon.
So if I drop my guard when I’m focusing in a ranged attack action, the same happens when I’m making multiple ranged attacks. I mean it doesn’t matter if you try to shoot someone one time or two times, he’s going to hit you hard.
Here are some info from Rules Compendium and PH
Actions in Combat
The following table summarizes acts that can be undertaken during combat. It also shows the action type required and whether an activity provokes attacks of opportunity (AoO).
Table: Actions in Combat
Standard Action Attack of Opportunity1
Attack (melee) No
Attack (ranged) Yes
... ...
Full-Round Action Attack of Opportunity1
Full attack No
FULL ATTACK
If you get more than one attack per round because your base attack bonus is high enough, because you fight with two weapons or a double weapon, or for some other reason, you must use a full-round action to be able to make your additional attacks. As you make your attacks, you specify your targets.
You can see how the earlier attacks turn out before assigning the later ones.
If you can make multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. You can strike with either weapon first if you’re using two weapons or either part of the weapon fi rst if you’re using a double weapon.
The only movement you can take during a full attack is a 5-foot step. You can take the step before, after, or between your attacks.
The extra attacks granted by the Cleave feat or the Great Cleave feat can be taken whenever they apply. This is an exception to the normal limit on the number of attacks you can make when not making a full attack.
There is no mention about "no AoO".
FULL-ROUND ACTION
A full-round action consumes almost all your effort during a round. Before, during, or after a full-round action in which you don’t otherwise move, you can usually take a 5-foot step.
The most common type of full-round action is a full attack, which allows you to make multiple melee or ranged attacks in a single round.
Some full-round actions don’t allow you to take a 5-foot step. Other full-round actions can be taken as standard actions in situations when you’re limited to performing only a standard action during your turn, such as during
a surprise round.
Again nothing about AoO avoidance.
RANGED ATTACKS
With a ranged weapon, you can shoot or throw at any target that is within the weapon’s maximum range (see Range Penalty). Line of sight isn’t required—you can fire at a creature that has concealment, hoping you hit your target.
Intervening creatures and obstacles, however, can block your shot or provide cover for the creature you’re aiming at. You provoke attacks of opportunity when firing or throwing a ranged weapon.
Ranged attack bonus = base attack bonus + Dex modifier + size modifier + enhancement bonus + range penalty + other modifiers
Attacks of Opportunity
The melee combat rules assume that combatants are actively avoiding attacks. Sometimes combatants in a melee let their guard down. In such cases, other combatants nearby can take advantage of the lapse in defense to attack for free. These free attacks are called attacks of opportunity.
THREATENED SQUARES
If you’re considered armed, you threaten all squares into which you can make a melee attack, even when it isn’t your turn. That usually means everything in all squares adjacent to your space, including diagonally. An enemy that undertakes certain activities while in a threatened square provokes attacks of opportunity. If you’re considered unarmed, you don’t normally threaten any squares and thus can’t make attacks of opportunity. Certain conditions in combat, such as concealment and cover, also affect your ability to make
attacks of opportunity.
Reach
Most creatures of Medium or smaller size have a reach of only 5 feet. This means that they can make melee attacks only against creatures up to 5 feet (1 square) away. However, Small and Medium creatures wielding reach weapons might threaten more squares than a typical creature. Creatures larger than Medium have a natural reach of 10 feet or more, so they
threaten all squares within that reach, including diagonal ones.
Creatures smaller than Small typically have a natural reach of 0 feet, meaning they can’t reach into adjacent squares. Since they have no natural reach, such creatures don’t threaten the squares around them at all. See Size, page 116.
PROVOKING ATTACKS OF OPPORTUNITY
Moving out of a threatened square can provoke attacks of opportunity, as can being in a threatened square while performing an act that requires focused attention.
Moving
Moving out of a threatened square usually provokes an attack of opportunity from any opponent who threatens that square.
Two methods of movement allow you to avoid such an attack:
5-foot step and withdraw. See Movement, page 90.
Moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent.
Focused Act
When you focus your attention on what you’re doing, you divert your attention from the battle. The Actions in Combat table, page 8, notes many activities that provoke attacks of opportunity for this reason. Some such actions allow you to make a Concentration check to avoid provoking (see Concentration, page 33). Even actions that normally provoke
attacks of opportunity can have exceptions.
I'm personally a huge fan of Curmudgeon and I'm allways respecting his opinion and his corrections, but I dont agree with this one.
I believe that ranged attacks provoke AoOs ALWAYS (Single or Multiple Attacks)
What do you guys think?