Agrippa
2010-01-05, 04:57 PM
"Mook" creatures (non unique NPCs) can be gathered together in units for larger scale battles. All members of the same unit act on the same initiative count. The unit can launch as many attacks in one round and may attack as many unique characters and other units as it has divisions. The number of divisions in a unit are equal to the number of unit members divided by five and rounded up.
A unit can have up to 10 divisions while one division may have fewer members than the others. Members of each division attack as creatues of their level/hit dice with a +1 bonus per division. On a successful attack, roll 1dx with x being division strength. Roll that amount of damage dice against one enemy unit or NPC(s). So in a unit with sixteen orcs contains four sub-divisions with three full divisions and one extra orc. In addition, any time a Mook suffers more than enough damage to kill or incapacitate it from a melee or grenade-like attack, the remaining damage is inflicted upon the rest of the unit.
Any creature with more than 8 hit dice or NPC with more than 10 levels is exempt from Mook rules.
So fellow Playgrounders, how do these rules look? Honestly but politely of course.
A unit can have up to 10 divisions while one division may have fewer members than the others. Members of each division attack as creatues of their level/hit dice with a +1 bonus per division. On a successful attack, roll 1dx with x being division strength. Roll that amount of damage dice against one enemy unit or NPC(s). So in a unit with sixteen orcs contains four sub-divisions with three full divisions and one extra orc. In addition, any time a Mook suffers more than enough damage to kill or incapacitate it from a melee or grenade-like attack, the remaining damage is inflicted upon the rest of the unit.
Any creature with more than 8 hit dice or NPC with more than 10 levels is exempt from Mook rules.
So fellow Playgrounders, how do these rules look? Honestly but politely of course.